Exclusive deal : 20% Instant discount on Direct purchases! Don't wait—claim your discount today!
The global Virtual Reality Headsets market is expected to grow at a CAGR of 24.1% during the forecast period.
The global Virtual Reality Headsets market is estimated to be about 9119.3 million US dollars in 2020.
The global Virtual Reality Headsets market is estimated to reach 21605.5 million USD by 2026.
The global Virtual Reality Headsets market is segmented by company, region (country), type and application. Participants, stakeholders, and other readers in the global Virtual Reality Headsets market will be able to gain an advantage as they use reports as a powerful resource.
Virtual Reality Headsets markets by category
Circumscribed Type
Integrated Type
Virtual Reality Headsets Market by Application (Percentage of Demand)
Games
Medicine
Film and Television
Other
Who are the leading companies in Virtual Reality Headsets
Oculus Rift
LG
Sony PlayStation VR
HTC Vive
Samsung Gear VR
Microsoft HoloLens
FOVE VR
Zeiss VR One
Avegant Glyph
Razer OSVR
Google Cardboard
Freefly VR headset
Virtual Reality Headsets markets by region:
In North America
In Latin America
Europe
The Asia-pacific
Middle East and Africa (MEA)
What are the main countries covered
The United States
Canada
Germany
France
UK
Italy
Russia
China
Japan
Korea
Southeast Asia
India
Australia
Brazil
Mexico
Argentina
Chile
Colombia
Egypt
Saudi Arabia
United Arab Emirates
Nigeria
South Africa
Which is the most profitable market
Among regions, North America/Europe/Asia Pacific accounted for the largest share of global personalized beauty equipment as rising consumer incomes led to increased spending at Virtual Reality Headsets.
What methodology did you follow in your research
This study was conducted by our expert analysts through a combination of primary and secondary studies. The methodology we follow includes a demand-side assessment of the market and triangulation of this through supply-side analysis. The methodology is based on the use of standard market structures, methods, and definitions.
Who were the primary study respondents
We talk to stakeholders across the spectrum. Including C-level executives, distributors, product manufacturers, industry experts, etc.
What are the sources of secondary research
We conduct extensive secondary studies using proprietary databases, paid databases, and information available in the public domain. We refer to industry associations, company press releases, annual reports, investor presentations and research papers.
1. Introduction
1.1 Definition of the Market
1.2 Research Purpose
1.3 Scope of the Study
1.4 Stakeholders
1.5 Geography Coverage
1.6 Currency Under Consideration
1.7 Market Size Units
1.8 Review Cycle
2 Global Market Overview
2.1 Global Virtual Reality Headsets Revenue and Growth Forecast 2014-2026
2.2 Global Virtual Reality Headsets Market Size and Growth Forecast 2014-2026
2.3 Global Virtual Reality Headsets Revenue by Region 2014-2026
2.4 Virtual Reality Headsets Market Share by Major Regions 2014-2021
2.5 Virtual Reality Headsets Gross Margin in Different Region 2014-2021
2.6 Global Virtual Reality Headsets Market History Price and Forecast 2014-2026
2.7 Global Virtual Reality Headsets Sales Market Share by Top Companies 2014-2021
3 Global Virtual Reality Headsets Market by Type
3.1 Global Virtual Reality Headsets Revenue and Growth Rate Segment by Types from 2014-2021
3.2 Global Virtual Reality Headsets Market Size and Growth Rate Segment by Product Types from 2014-2021
3.3 Global Virtual Reality Headsets Price Segment by Types from 2014-2021
3.4 Brief Introduction of Different Types
3.4.1 Circumscribed Type
3.4.2 Integrated Type
4 Global Virtual Reality Headsets Market by Application
4.1 Global Virtual Reality Headsets Revenue and Growth Rate Segment by Applications from 2014-2021
4.2 Global Virtual Reality Headsets Market Size and Growth Rate Segment by Product Applications from 2014-2021
4.3 Brief Introduction of Different Applications
4.3.1 Games
4.3.2 Medicine
4.3.3 Film and Television
4.3.4 Other
5 North America Virtual Reality Headsets Market (Value, Market Size, Import, Export) and Segmentation (by Type, Application, Countries and Participants)
5.1 North America Virtual Reality Headsets Value ($) from 2014-2021
5.2 North America Virtual Reality Headsets Market Size from 2014-2021
5.3 North America Virtual Reality Headsets Price Change from 2014-2021
5.4 North America Virtual Reality Headsets Import and Export from 2014-2021
5.5 North America Virtual Reality Headsets Market Value ($) and Growth (%) by Type from 2014-2021
5.6 North America Virtual Reality Headsets Market Value ($) and Growth (%) by Application from 2014-2021
5.7 North America Virtual Reality Headsets Market Value ($) and Growth (%) by Countries from 2014-2021
5.7.1 The United States
5.7.2 Canada
5.8 Top North America Virtual Reality Headsets Participants Value ($) and Market Share (%) in 2020
6 Europe Virtual Reality Headsets Market (Value, Market Size, Import, Export) and Segmentation (by Type, Application, Countries and Participants)
6.1 Europe Virtual Reality Headsets Value ($) from 2014-2021
6.2 Europe Virtual Reality Headsets Market Size from 2014-2021
6.3 Europe Virtual Reality Headsets Price Change from 2014-2021
6.4 Europe Virtual Reality Headsets Import and Export from 2014-2021
6.5 Europe Virtual Reality Headsets Market Value ($) and Growth (%) by Type from 2014-2021
6.6 Europe Virtual Reality Headsets Market Value ($) and Growth (%) by Application from 2014-2021
6.7 Europe Virtual Reality Headsets Market Value ($) and Growth (%) by Countries from 2014-2021
6.7.1 Germany
6.7.2 France
6.7.3 UK
6.7.4 Italy
6.7.5 Russia
…
6.8 Top Europe Virtual Reality Headsets Participants Value ($) and Market Share (%) in 2020
7 Asia-Pacific Virtual Reality Headsets Market (Value, Market Size, Import, Export) and Segmentation (by Type, Application, Countries and Participants)
7.1 Asia-Pacific Virtual Reality Headsets Value ($) from 2014-2021
7.2 Asia-Pacific Virtual Reality Headsets Market Size from 2014-2021
7.3 Asia-Pacific Virtual Reality Headsets Price Change from 2014-2021
7.4 Asia-Pacific Virtual Reality Headsets Import and Export from 2014-2021
7.5 Asia-Pacific Virtual Reality Headsets Market Value ($) and Growth (%) by Type from 2014-2021
7.6 Asia-Pacific Virtual Reality Headsets Market Value ($) and Growth (%) by Application from 2014-2021
7.7 Asia-Pacific Virtual Reality Headsets Market Value ($) and Growth (%) by Countries from 2014-2021
7.7.1 China
7.7.2 Japan
7.7.3 Korea
7.7.4 Southeast Asia
7.7.5 India
7.7.6 Australia
…
7.8 Top Asia-Pacific Virtual Reality Headsets Participants Value ($) and Market Share (%) in 2020
8 Latin America Virtual Reality Headsets Market (Value, Market Size, Import, Export) and Segmentation (by Type, Application, Countries and Participants)
8.1 Latin America Virtual Reality Headsets Value ($) from 2014-2021
8.2 Latin America Virtual Reality Headsets Market Size from 2014-2021
8.3 Latin America Virtual Reality Headsets Price Change from 2014-2021
8.4 Latin America Virtual Reality Headsets Import and Export from 2014-2021
8.5 Latin America Virtual Reality Headsets Market Value ($) and Growth (%) by Type from 2014-2021
8.6 Latin America Virtual Reality Headsets Market Value ($) and Growth (%) by Application from 2014-2021
8.7 Latin America Virtual Reality Headsets Market Value ($) and Growth (%) by Countries from 2014-2021
8.7.1 Brazil
8.7.2 Mexico
8.7.3 Argentina
8.7.4 Chile
8.7.5 Colombia
…
8.8 Top Latin America Virtual Reality Headsets Participants Value ($) and Market Share (%) in 2020
9 Middle East & Africa Virtual Reality Headsets Market (Value, Market Size, Import, Export) and Segmentation (by Type, Application, Countries and Participants)
9.1 Middle East & Africa Virtual Reality Headsets Value ($) from 2014-2021
9.2 Middle East & Africa Virtual Reality Headsets Market Size from 2014-2021
9.3 Middle East & Africa Virtual Reality Headsets Price Change from 2014-2021
9.4 Middle East & Africa Virtual Reality Headsets Import and Export from 2014-2021
9.5 Middle East & Africa Virtual Reality Headsets Market Value ($) and Growth (%) by Type from 2014-2021
9.6 Middle East & Africa Virtual Reality Headsets Market Value ($) and Growth (%) by Application from 2014-2021
9.7 Middle East & Africa Virtual Reality Headsets Market Value ($) and Growth (%) by Countries from 2014-2021
9.7.1 Egypt
9.7.2 Saudi Arabia
9.7.3 United Arab Emirates
9.7.4 Nigeria
9.7.5 South Africa
…
9.8 Top Middle East & Africa Virtual Reality Headsets Participants Value ($) and Market Share (%) in 2020
10. Global Level Competitive Intelligence – Company Profiles
10.1 Oculus Rift
10.1.1 Oculus Rift Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.1.2 Oculus Rift Sales, Value, Gross and Gross Margin from 2014-2021
10.1.3 Oculus Rift Value and Growth Change from 2014-2021
10.1.4 Oculus Rift Price Change from 2014-2021
10.1.5 Oculus Rift Product Offered
10.2 LG
10.2.1 LG Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.2.2 LG Sales, Value, Gross and Gross Margin from 2014-2021
10.2.3 LG Value and Growth Change from 2014-2021
10.2.4 LG Price Change from 2014-2021
10.2.5 LG Product Offered
10.3 Sony PlayStation VR
10.3.1 Sony PlayStation VR Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.3.2 Sony PlayStation VR Sales, Value, Gross and Gross Margin from 2014-2021
10.3.3 Sony PlayStation VR Value and Growth Change from 2014-2021
10.3.4 Sony PlayStation VR Price Change from 2014-2021
10.3.5 Sony PlayStation VR Product Offered
10.4 HTC Vive
10.4.1 HTC Vive Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.4.2 HTC Vive Sales, Value, Gross and Gross Margin from 2014-2021
10.4.3 HTC Vive Value and Growth Change from 2014-2021
10.4.4 HTC Vive Price Change from 2014-2021
10.4.5 HTC Vive Product Offered
10.5 Samsung Gear VR
10.5.1 Samsung Gear VR Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.5.2 Samsung Gear VR Sales, Value, Gross and Gross Margin from 2014-2021
10.5.3 Samsung Gear VR Value and Growth Change from 2014-2021
10.5.4 Samsung Gear VR Price Change from 2014-2021
10.5.5 Samsung Gear VR Product Offered
10.6 Microsoft HoloLens
10.6.1 Microsoft HoloLens Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.6.2 Microsoft HoloLens Sales, Value, Gross and Gross Margin from 2014-2021
10.6.3 Microsoft HoloLens Value and Growth Change from 2014-2021
10.6.4 Microsoft HoloLens Price Change from 2014-2021
10.6.5 Microsoft HoloLens Product Offered
10.7 FOVE VR
10.7.1 FOVE VR Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.7.2 FOVE VR Sales, Value, Gross and Gross Margin from 2014-2021
10.7.3 FOVE VR Value and Growth Change from 2014-2021
10.7.4 FOVE VR Price Change from 2014-2021
10.7.5 FOVE VR Product Offered
10.8 Zeiss VR One
10.8.1 Zeiss VR One Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.8.2 Zeiss VR One Sales, Value, Gross and Gross Margin from 2014-2021
10.8.3 Zeiss VR One Value and Growth Change from 2014-2021
10.8.4 Zeiss VR One Price Change from 2014-2021
10.8.5 Zeiss VR One Product Offered
10.9 Avegant Glyph
10.9.1 Avegant Glyph Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.9.2 Avegant Glyph Sales, Value, Gross and Gross Margin from 2014-2021
10.9.3 Avegant Glyph Value and Growth Change from 2014-2021
10.9.4 Avegant Glyph Price Change from 2014-2021
10.9.5 Avegant Glyph Product Offered
10.10 Razer OSVR
10.10.1 Razer OSVR Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.10.2 Razer OSVR Sales, Value, Gross and Gross Margin from 2014-2021
10.10.3 Razer OSVR Value and Growth Change from 2014-2021
10.10.4 Razer OSVR Price Change from 2014-2021
10.10.5 Razer OSVR Product Offered
10.11 Google Cardboard
10.11.1 Google Cardboard Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.11.2 Google Cardboard Sales, Value, Gross and Gross Margin from 2014-2021
10.11.3 Google Cardboard Value and Growth Change from 2014-2021
10.11.4 Google Cardboard Price Change from 2014-2021
10.11.5 Google Cardboard Product Offered
10.12 Freefly VR headset
10.12.1 Freefly VR headset Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.12.2 Freefly VR headset Sales, Value, Gross and Gross Margin from 2014-2021
10.12.3 Freefly VR headset Value and Growth Change from 2014-2021
10.12.4 Freefly VR headset Price Change from 2014-2021
10.12.5 Freefly VR headset Product Offered
11. Market Dynamics
11.1 Driving Factors
11.1.1 Rising Demand in Some Regions: North America/Europe/China/India/Japan …
11.1.2 Increasing Use of Virtual Reality Headsets by Different End-User/Applications
11.2 Restraints and Challenges in the Market
11.3 Opportunities
11.4 Covid-19 Impact/Evaluation
12. Future Forecast of Global Virtual Reality Headsets Market from 2020-2026
12.1 Future Forecast of Global Virtual Reality Headsets Market from 2020-2026 Segment by Regions
12.2 Future Forecast of Global Virtual Reality Headsets Market from 2020-2026 Segment by Type
12.3 Future Forecast of Global Virtual Reality Headsets Market from 2020-2026 Segment by Application
13. Investment Analysis
13.1 Fundamental Analysis (Porter's Five Forces Analysis)
13.2 Technical Preparation Analysis
13.3 Risk Evaluating Analysis
13.4 Estimated Investment Pay-Back Period
14 Research Methodology
14.1 Research Data
14.1.1 Secondary Data
14.1.2 Primary Data
14.2 Revenue Estimation
14.2.1 Bottom-Up Approach
14.2.2 Top-Down Approach (Involves time, Space, and Persons)
14.3 Data Triangulation
14.4 Assumptions
14.5 Hypothesis of this Research, Clear, specific, and testable statement of this research
14.6 Limitations of Our Study
14.7 Scene Based Modeling
15 Disclaimer
Research Methodology:
Virtual Reality Headsets Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
Market Size |
|
|
Market Position of Top Company |
|
|
Qualitative Analysis |
|
|
Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
|
|
Total Market |
|
|