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The global Entertainment Robots market is expected to grow at a CAGR of 19.4% during the forecast period.
The global Entertainment Robots market is estimated to be about 1338.6 million US dollars in 2020.
The global Entertainment Robots market is estimated to reach 2720.6 million USD by 2026.
The global Entertainment Robots market is segmented by company, region (country), type and application. Participants, stakeholders, and other readers in the global Entertainment Robots market will be able to gain an advantage as they use reports as a powerful resource.
Entertainment Robots markets by category
Commercial Entertainment Robots
Non-Commercial Entertainment Robots
Entertainment Robots Market by Application (Percentage of Demand)
Gaming & Entertainment
Athletic Sports
Film and Television
Others
Who are the leading companies in Entertainment Robots
Hasbro
Lego
Mattel
Sphero
WowWee
Aldebaran
Bluefrog Robotics
Modular Robotics
Robobuilder
Robotis
Toshiba Machines
Entertainment Robots markets by region:
In North America
In Latin America
Europe
The Asia-pacific
Middle East and Africa (MEA)
What are the main countries covered
The United States
Canada
Germany
France
UK
Italy
Russia
China
Japan
Korea
Southeast Asia
India
Australia
Brazil
Mexico
Argentina
Chile
Colombia
Egypt
Saudi Arabia
United Arab Emirates
Nigeria
South Africa
Which is the most profitable market
Among regions, North America/Europe/Asia Pacific accounted for the largest share of global personalized beauty equipment as rising consumer incomes led to increased spending at Entertainment Robots.
What methodology did you follow in your research
This study was conducted by our expert analysts through a combination of primary and secondary studies. The methodology we follow includes a demand-side assessment of the market and triangulation of this through supply-side analysis. The methodology is based on the use of standard market structures, methods, and definitions.
Who were the primary study respondents
We talk to stakeholders across the spectrum. Including C-level executives, distributors, product manufacturers, industry experts, etc.
What are the sources of secondary research
We conduct extensive secondary studies using proprietary databases, paid databases, and information available in the public domain. We refer to industry associations, company press releases, annual reports, investor presentations and research papers.
1. Introduction
1.1 Definition of the Market
1.2 Research Purpose
1.3 Scope of the Study
1.4 Stakeholders
1.5 Geography Coverage
1.6 Currency Under Consideration
1.7 Market Size Units
1.8 Review Cycle
2 Global Market Overview
2.1 Global Entertainment Robots Revenue and Growth Forecast 2014-2026
2.2 Global Entertainment Robots Market Size and Growth Forecast 2014-2026
2.3 Global Entertainment Robots Revenue by Region 2014-2026
2.4 Entertainment Robots Market Share by Major Regions 2014-2021
2.5 Entertainment Robots Gross Margin in Different Region 2014-2021
2.6 Global Entertainment Robots Market History Price and Forecast 2014-2026
2.7 Global Entertainment Robots Sales Market Share by Top Companies 2014-2021
3 Global Entertainment Robots Market by Type
3.1 Global Entertainment Robots Revenue and Growth Rate Segment by Types from 2014-2021
3.2 Global Entertainment Robots Market Size and Growth Rate Segment by Product Types from 2014-2021
3.3 Global Entertainment Robots Price Segment by Types from 2014-2021
3.4 Brief Introduction of Different Types
3.4.1 Commercial Entertainment Robots
3.4.2 Non-Commercial Entertainment Robots
4 Global Entertainment Robots Market by Application
4.1 Global Entertainment Robots Revenue and Growth Rate Segment by Applications from 2014-2021
4.2 Global Entertainment Robots Market Size and Growth Rate Segment by Product Applications from 2014-2021
4.3 Brief Introduction of Different Applications
4.3.1 Gaming & Entertainment
4.3.2 Athletic Sports
4.3.3 Film and Television
4.3.4 Others
5 North America Entertainment Robots Market (Value, Market Size, Import, Export) and Segmentation (by Type, Application, Countries and Participants)
5.1 North America Entertainment Robots Value ($) from 2014-2021
5.2 North America Entertainment Robots Market Size from 2014-2021
5.3 North America Entertainment Robots Price Change from 2014-2021
5.4 North America Entertainment Robots Import and Export from 2014-2021
5.5 North America Entertainment Robots Market Value ($) and Growth (%) by Type from 2014-2021
5.6 North America Entertainment Robots Market Value ($) and Growth (%) by Application from 2014-2021
5.7 North America Entertainment Robots Market Value ($) and Growth (%) by Countries from 2014-2021
5.7.1 The United States
5.7.2 Canada
5.8 Top North America Entertainment Robots Participants Value ($) and Market Share (%) in 2020
6 Europe Entertainment Robots Market (Value, Market Size, Import, Export) and Segmentation (by Type, Application, Countries and Participants)
6.1 Europe Entertainment Robots Value ($) from 2014-2021
6.2 Europe Entertainment Robots Market Size from 2014-2021
6.3 Europe Entertainment Robots Price Change from 2014-2021
6.4 Europe Entertainment Robots Import and Export from 2014-2021
6.5 Europe Entertainment Robots Market Value ($) and Growth (%) by Type from 2014-2021
6.6 Europe Entertainment Robots Market Value ($) and Growth (%) by Application from 2014-2021
6.7 Europe Entertainment Robots Market Value ($) and Growth (%) by Countries from 2014-2021
6.7.1 Germany
6.7.2 France
6.7.3 UK
6.7.4 Italy
6.7.5 Russia
…
6.8 Top Europe Entertainment Robots Participants Value ($) and Market Share (%) in 2020
7 Asia-Pacific Entertainment Robots Market (Value, Market Size, Import, Export) and Segmentation (by Type, Application, Countries and Participants)
7.1 Asia-Pacific Entertainment Robots Value ($) from 2014-2021
7.2 Asia-Pacific Entertainment Robots Market Size from 2014-2021
7.3 Asia-Pacific Entertainment Robots Price Change from 2014-2021
7.4 Asia-Pacific Entertainment Robots Import and Export from 2014-2021
7.5 Asia-Pacific Entertainment Robots Market Value ($) and Growth (%) by Type from 2014-2021
7.6 Asia-Pacific Entertainment Robots Market Value ($) and Growth (%) by Application from 2014-2021
7.7 Asia-Pacific Entertainment Robots Market Value ($) and Growth (%) by Countries from 2014-2021
7.7.1 China
7.7.2 Japan
7.7.3 Korea
7.7.4 Southeast Asia
7.7.5 India
7.7.6 Australia
…
7.8 Top Asia-Pacific Entertainment Robots Participants Value ($) and Market Share (%) in 2020
8 Latin America Entertainment Robots Market (Value, Market Size, Import, Export) and Segmentation (by Type, Application, Countries and Participants)
8.1 Latin America Entertainment Robots Value ($) from 2014-2021
8.2 Latin America Entertainment Robots Market Size from 2014-2021
8.3 Latin America Entertainment Robots Price Change from 2014-2021
8.4 Latin America Entertainment Robots Import and Export from 2014-2021
8.5 Latin America Entertainment Robots Market Value ($) and Growth (%) by Type from 2014-2021
8.6 Latin America Entertainment Robots Market Value ($) and Growth (%) by Application from 2014-2021
8.7 Latin America Entertainment Robots Market Value ($) and Growth (%) by Countries from 2014-2021
8.7.1 Brazil
8.7.2 Mexico
8.7.3 Argentina
8.7.4 Chile
8.7.5 Colombia
…
8.8 Top Latin America Entertainment Robots Participants Value ($) and Market Share (%) in 2020
9 Middle East & Africa Entertainment Robots Market (Value, Market Size, Import, Export) and Segmentation (by Type, Application, Countries and Participants)
9.1 Middle East & Africa Entertainment Robots Value ($) from 2014-2021
9.2 Middle East & Africa Entertainment Robots Market Size from 2014-2021
9.3 Middle East & Africa Entertainment Robots Price Change from 2014-2021
9.4 Middle East & Africa Entertainment Robots Import and Export from 2014-2021
9.5 Middle East & Africa Entertainment Robots Market Value ($) and Growth (%) by Type from 2014-2021
9.6 Middle East & Africa Entertainment Robots Market Value ($) and Growth (%) by Application from 2014-2021
9.7 Middle East & Africa Entertainment Robots Market Value ($) and Growth (%) by Countries from 2014-2021
9.7.1 Egypt
9.7.2 Saudi Arabia
9.7.3 United Arab Emirates
9.7.4 Nigeria
9.7.5 South Africa
…
9.8 Top Middle East & Africa Entertainment Robots Participants Value ($) and Market Share (%) in 2020
10. Global Level Competitive Intelligence – Company Profiles
10.1 Hasbro
10.1.1 Hasbro Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.1.2 Hasbro Sales, Value, Gross and Gross Margin from 2014-2021
10.1.3 Hasbro Value and Growth Change from 2014-2021
10.1.4 Hasbro Price Change from 2014-2021
10.1.5 Hasbro Product Offered
10.2 Lego
10.2.1 Lego Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.2.2 Lego Sales, Value, Gross and Gross Margin from 2014-2021
10.2.3 Lego Value and Growth Change from 2014-2021
10.2.4 Lego Price Change from 2014-2021
10.2.5 Lego Product Offered
10.3 Mattel
10.3.1 Mattel Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.3.2 Mattel Sales, Value, Gross and Gross Margin from 2014-2021
10.3.3 Mattel Value and Growth Change from 2014-2021
10.3.4 Mattel Price Change from 2014-2021
10.3.5 Mattel Product Offered
10.4 Sphero
10.4.1 Sphero Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.4.2 Sphero Sales, Value, Gross and Gross Margin from 2014-2021
10.4.3 Sphero Value and Growth Change from 2014-2021
10.4.4 Sphero Price Change from 2014-2021
10.4.5 Sphero Product Offered
10.5 WowWee
10.5.1 WowWee Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.5.2 WowWee Sales, Value, Gross and Gross Margin from 2014-2021
10.5.3 WowWee Value and Growth Change from 2014-2021
10.5.4 WowWee Price Change from 2014-2021
10.5.5 WowWee Product Offered
10.6 Aldebaran
10.6.1 Aldebaran Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.6.2 Aldebaran Sales, Value, Gross and Gross Margin from 2014-2021
10.6.3 Aldebaran Value and Growth Change from 2014-2021
10.6.4 Aldebaran Price Change from 2014-2021
10.6.5 Aldebaran Product Offered
10.7 Bluefrog Robotics
10.7.1 Bluefrog Robotics Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.7.2 Bluefrog Robotics Sales, Value, Gross and Gross Margin from 2014-2021
10.7.3 Bluefrog Robotics Value and Growth Change from 2014-2021
10.7.4 Bluefrog Robotics Price Change from 2014-2021
10.7.5 Bluefrog Robotics Product Offered
10.8 Modular Robotics
10.8.1 Modular Robotics Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.8.2 Modular Robotics Sales, Value, Gross and Gross Margin from 2014-2021
10.8.3 Modular Robotics Value and Growth Change from 2014-2021
10.8.4 Modular Robotics Price Change from 2014-2021
10.8.5 Modular Robotics Product Offered
10.9 Robobuilder
10.9.1 Robobuilder Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.9.2 Robobuilder Sales, Value, Gross and Gross Margin from 2014-2021
10.9.3 Robobuilder Value and Growth Change from 2014-2021
10.9.4 Robobuilder Price Change from 2014-2021
10.9.5 Robobuilder Product Offered
10.10 Robotis
10.10.1 Robotis Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.10.2 Robotis Sales, Value, Gross and Gross Margin from 2014-2021
10.10.3 Robotis Value and Growth Change from 2014-2021
10.10.4 Robotis Price Change from 2014-2021
10.10.5 Robotis Product Offered
10.11 Toshiba Machines
10.11.1 Toshiba Machines Company Profile (Major Business, Plants Distribution, Sales Region, Contact Information)
10.11.2 Toshiba Machines Sales, Value, Gross and Gross Margin from 2014-2021
10.11.3 Toshiba Machines Value and Growth Change from 2014-2021
10.11.4 Toshiba Machines Price Change from 2014-2021
10.11.5 Toshiba Machines Product Offered
11. Market Dynamics
11.1 Driving Factors
11.1.1 Rising Demand in Some Regions: North America/Europe/China/India/Japan …
11.1.2 Increasing Use of Entertainment Robots by Different End-User/Applications
11.2 Restraints and Challenges in the Market
11.3 Opportunities
11.4 Covid-19 Impact/Evaluation
12. Future Forecast of Global Entertainment Robots Market from 2020-2026
12.1 Future Forecast of Global Entertainment Robots Market from 2020-2026 Segment by Regions
12.2 Future Forecast of Global Entertainment Robots Market from 2020-2026 Segment by Type
12.3 Future Forecast of Global Entertainment Robots Market from 2020-2026 Segment by Application
13. Investment Analysis
13.1 Fundamental Analysis (Porter's Five Forces Analysis)
13.2 Technical Preparation Analysis
13.3 Risk Evaluating Analysis
13.4 Estimated Investment Pay-Back Period
14 Research Methodology
14.1 Research Data
14.1.1 Secondary Data
14.1.2 Primary Data
14.2 Revenue Estimation
14.2.1 Bottom-Up Approach
14.2.2 Top-Down Approach (Involves time, Space, and Persons)
14.3 Data Triangulation
14.4 Assumptions
14.5 Hypothesis of this Research, Clear, specific, and testable statement of this research
14.6 Limitations of Our Study
14.7 Scene Based Modeling
15 Disclaimer
Research Methodology:
Entertainment Robots Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
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Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
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