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According to the research report published by Market IntelliX, the global market for VR Game Peripheral should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
By country, China accounted for percent of the global market last year and China’s market share increased from percent to percent. China VR Game Peripheral market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029. The United States VR Game Peripheral market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
By segment, Game Entertainment grew percent to account for percent of the total market sales, and Film and Television Production grew percent.
VR game peripherals are hardware devices designed to enhance the virtual reality gaming experience. They use various technologies such as sensors, vibration feedback, controllers, etc. to simulate the real environment in the game, allowing players to experience the game world more immersively. Common VR game peripherals include head-mounted displays, hand-held controllers, gloves, positioning sensors, etc. These peripherals typically need to be connected to a computer or game console to function properly.
This report studies and analyses global VR Game Peripheral status and future trends, helps the client to determine the VR Game Peripheral market size of the total market opportunity by Type, by Application, by company, and by region & country. This report is a detailed and comprehensive analysis of the world market for VR Game Peripheral, and provides market size (in K Units & US$ million) and Year-over-Year growth, considering 2022 as the base year.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
To assess the competitive environment within the market including supplier revenue, market share, and company profiles.
Highlights
(1) Global VR Game Peripheral market size, history data 2018-2023, and forecast data 2024 -2029, (US$ million) & (K Units)
(2) Global VR Game Peripheral sales, revenue, price by company, market share and industry ranking 2018-2023, (US$ million) & (K Units)
(3) China VR Game Peripheral sales, revenue, price by company, market share and industry ranking 2018-2023, (US$ million) & (K Units)
(4) Global VR Game Peripheral key consuming regions, consumption quantity, consumption value and demand structure
(5) Global VR Game Peripheral key producing regions, capacity, production, and year over year growth
(6) VR Game Peripheral industry chains, upstream, midstream and downstream
Market segment by players, this report covers
Oculus
Sony
VIVE
Samsung
Microsoft
HP
DeePoon
AntVR
3Glasses
MI
Pimax
Pico
Market segment by Type, covers
Wired Peripheral
Wireless Peripheral
Market segment by Application, can be divided into
Game Entertainment
Film and Television Production
Others
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa
Report Includes:
Chapter 1: to describe VR Game Peripheral product scope, global sales quantity, value and average price, China sales quantity, value and average price, development opportunities, challenges, trends, and policies.
Chapter 2: Global VR Game Peripheral market share and ranking of major manufacturers, sales quantity, revenue, average price, 2018-2023
Chapter 3: China VR Game Peripheral market share and ranking of major manufacturers, sales quantity, revenue, average price, 2018-2023
Chapter 4: Global key producing regions of VR Game Peripheral, percent & CAGR, 2018-2029
Chapter 5: VR Game Peripheral industry chain, upstream, medium-stream, and downstream.
Chapter 6: Segment by Type, sales quantity, average price, consumption value, percent & CAGR, 2018-2029
Chapter 7: Segment by Application, sales quantity, average price, consumption value, percent & CAGR, 2018-2029
Chapter 8: Segment in regional level, sales quantity, average price, consumption value, percent & CAGR, 2018-2029
Chapter 9: Segment in country level, sales quantity, average price, consumption value, percent & CAGR, 2018-2029
Chapter 10: Company profile, introducing the basic situation of the main companies in the market in detail, including product specifications, application, recent development, sales quantity, average price, revenue, gross margin.
Chapter 11: Conclusions
1 Market Overview
1.1 VR Game Peripheral Definition
1.2 Global VR Game Peripheral Market Size and Forecast
1.2.1 By Consumption Value, Global VR Game Peripheral Market Size,2018-2029
1.2.2 By Sales Quantity, Global VR Game Peripheral Market Size,2018-2029
1.2.3 Global VR Game Peripheral Average Selling Price (ASP),2018-2029
1.3 China VR Game Peripheral Market Size and Forecast
1.3.1 By Consumption Value, China VR Game Peripheral Market Size,2018-2029
1.3.2 By Sales Quantity, China VR Game Peripheral Market Size,2018-2029
1.3.3 China VR Game Peripheral Average Selling Price (ASP), 2018-2029
1.4 Share of China VR Game Peripheral Market with Respect to the Global Market
1.4.1 By Consumption Value, China VR Game Peripheral Market Share in Global, 2018-2029
1.4.2 By Sales Quantity, China VR Game Peripheral Market Share in Global, 2018-2029
1.4.3 VR Game Peripheral Market Size: China VS Global, 2018-2029
1.5 VR Game Peripheral Market Dynamics
1.5.1 VR Game Peripheral Market Drivers
1.5.2 VR Game Peripheral Market Restraints
1.5.3 VR Game Peripheral Industry Trends
1.5.4 VR Game Peripheral Industry Policy
2 Global Leading Manufacturers and Market Share
2.1 By Revenue of VR Game Peripheral, Global Market Share by Company, 2018-2023
2.2 By Sales Quantity of VR Game Peripheral, Global Market Share by Company, 2018-2023
2.3 VR Game Peripheral Average Selling Price (ASP) by Company, 2018-2023
2.4 Global VR Game Peripheral Participants, Market Position (Tier 1, Tier 2, and Tier 3)
2.5 Global VR Game Peripheral Concentration Ratio
2.6 Global VR Game Peripheral Mergers & Acquisitions, Expansion Plans
2.7 Global VR Game Peripheral Manufacturers Product Type
2.8 Head Office and VR Game Peripheral Production Site of Key Manufacturer
2.9 VR Game Peripheral Capacity of Major Manufacturers and Future Plan
3 China Leading Manufacturers and Market Share
3.1 By Revenue of VR Game Peripheral, China Market Share by Company, 2018-2023
3.2 By Sales Quantity of VR Game Peripheral, China Market Share by Company, 2018-2023
3.3 China VR Game Peripheral Participants, Market Position (Tier 1, Tier 2, and Tier 3)
4 Global Producing Regions
4.1 Global VR Game Peripheral Capacity, Output and Capacity Utilization, 2018-2029
4.2 Global VR Game Peripheral Capacity by Region
4.3 Global VR Game Peripheral Production & Forecast by Region, 2018 VS 2022 VS 2029
4.4 Global VR Game Peripheral Production by Region, 2018-2029
4.5 Global VR Game Peripheral Production Market Share & Forecast by Region, 2018-2029
5 Industry Chain Analysis
5.1 VR Game Peripheral Industry Chain
5.2 VR Game Peripheral Upstream Analysis
5.2.1 VR Game Peripheral Core Raw Materials
5.2.2 Main Manufacturers of VR Game Peripheral Core Raw Materials
5.3 Midstream Analysis
5.4 Downstream Analysis
5.5 VR Game Peripheral Production Mode
5.6 VR Game Peripheral Procurement Model
5.7 VR Game Peripheral Industry Sales Model and Sales Channels
5.7.1 VR Game Peripheral Sales Model
5.7.2 VR Game Peripheral Typical Distributors
6 Sights by Type
6.1 VR Game Peripheral Classification
6.1.1 Wired Peripheral
6.1.2 Wireless Peripheral
6.2 By Type, Global VR Game Peripheral Consumption Value & CAGR, 2018 VS 2022 VS 2029
6.3 By Type, Global VR Game Peripheral Consumption Value, 2018-2029
6.4 By Type, Global VR Game Peripheral Sales Quantity, 2018-2029
6.5 By Type, Global VR Game Peripheral Average Selling Price (ASP), 2018-2029
7 Sights by Application
7.1 VR Game Peripheral Segment by Application
7.1.1 Game Entertainment
7.1.2 Film and Television Production
7.1.3 Others
7.2 By Application, Global VR Game Peripheral Consumption Value & CAGR, 2018 VS 2022 VS 2029
7.3 By Application, Global VR Game Peripheral Consumption Value, 2018-2029
7.4 By Application, Global VR Game Peripheral Sales Quantity, 2018-2029
7.5 By Application, Global VR Game Peripheral Price, 2018-2029
8 Sales Sights by Region
8.1 By Region, Global VR Game Peripheral Consumption Value, 2018 VS 2022 VS 2029
8.2 By Region, Global VR Game Peripheral Consumption Value, 2018-2029
8.3 By Region, Global VR Game Peripheral Sales Quantity, 2018-2029
8.4 North America
8.4.1 North America VR Game Peripheral & Forecasts, 2018-2029
8.4.2 By Country, North America VR Game Peripheral Market Size Market Share
8.5 Europe
8.5.1 Europe VR Game Peripheral Market Size & Forecasts, 2018-2029
8.5.2 By Country, Europe VR Game Peripheral Market Size Market Share
8.6 Asia Pacific
8.6.1 Asia Pacific VR Game Peripheral Market Size & Forecasts, 2018-2029
8.6.2 By Country/Region, Asia Pacific VR Game Peripheral Market Size Market Share
8.7 South America
8.7.1 South America VR Game Peripheral Market Size & Forecasts, 2018-2029
8.7.2 By Country, South America VR Game Peripheral Market Size Market Share
8.8 Middle East & Africa
9 Sales Sights by Country Level
9.1 By Country, Global VR Game Peripheral Market Size & CAGR, 2018 VS 2022 VS 2029
9.2 By Country, Global VR Game Peripheral Consumption Value, 2018-2029
9.3 By Country, Global VR Game Peripheral Sales Quantity, 2018-2029
9.4 U.S.
9.4.1 U.S. VR Game Peripheral Market Size, 2018-2029
9.4.2 By Type, U.S. VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.4.3 By Application, U.S. VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.5 Europe
9.5.1 Europe VR Game Peripheral Market Size, 2018-2029
9.5.2 By Type, Europe VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.5.3 By Application, Europe VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.6 China
9.6.1 China VR Game Peripheral Market Size, 2018-2029
9.6.2 By Type, China VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.6.3 By Application, China VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.7 Japan
9.7.1 Japan VR Game Peripheral Market Size, 2018-2029
9.7.2 By Type, Japan VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.7.3 By Application, Japan VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.8 South Korea
9.8.1 South Korea VR Game Peripheral Market Size, 2018-2029
9.8.2 By Type, South Korea VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.8.3 By Application, South Korea VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.9 Southeast Asia
9.9.1 Southeast Asia VR Game Peripheral Market Size, 2018-2029
9.9.2 By Type, Southeast Asia VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.9.3 By Application, Southeast Asia VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.10 India
9.10.1 India VR Game Peripheral Market Size, 2018-2029
9.10.2 By Type, India VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.10.3 By Application, India VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.11 Middle East & Africa
9.11.1 Middle East & Africa VR Game Peripheral Market Size, 2018-2029
9.11.2 By Type, Middle East & Africa VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
9.11.3 By Application, Middle East & Africa VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
10 Manufacturers Profile
10.1 Oculus
10.1.1 Oculus Company Information, Head Office, Market Area, and Industry Position
10.1.2 Oculus VR Game Peripheral Models, Specifications, and Application
10.1.3 Oculus VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.1.4 Oculus Company Profile and Main Business
10.1.5 Oculus Recent Developments
10.2 Sony
10.2.1 Sony Company Information, Head Office, Market Area, and Industry Position
10.2.2 Sony VR Game Peripheral Models, Specifications, and Application
10.2.3 Sony VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.2.4 Sony Company Profile and Main Business
10.2.5 Sony Recent Developments
10.3 VIVE
10.3.1 VIVE Company Information, Head Office, Market Area, and Industry Position
10.3.2 VIVE VR Game Peripheral Models, Specifications, and Application
10.3.3 VIVE VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.3.4 VIVE Company Profile and Main Business
10.3.5 VIVE Recent Developments
10.4 Samsung
10.4.1 Samsung Company Information, Head Office, Market Area, and Industry Position
10.4.2 Samsung VR Game Peripheral Models, Specifications, and Application
10.4.3 Samsung VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.4.4 Samsung Company Profile and Main Business
10.4.5 Samsung Recent Developments
10.5 Microsoft
10.5.1 Microsoft Company Information, Head Office, Market Area, and Industry Position
10.5.2 Microsoft VR Game Peripheral Models, Specifications, and Application
10.5.3 Microsoft VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.5.4 Microsoft Company Profile and Main Business
10.5.5 Microsoft Recent Developments
10.6 HP
10.6.1 HP Company Information, Head Office, Market Area, and Industry Position
10.6.2 HP VR Game Peripheral Models, Specifications, and Application
10.6.3 HP VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.6.4 HP Company Profile and Main Business
10.6.5 HP Recent Developments
10.7 DeePoon
10.7.1 DeePoon Company Information, Head Office, Market Area, and Industry Position
10.7.2 DeePoon VR Game Peripheral Models, Specifications, and Application
10.7.3 DeePoon VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.7.4 DeePoon Company Profile and Main Business
10.7.5 DeePoon Recent Developments
10.8 AntVR
10.8.1 AntVR Company Information, Head Office, Market Area, and Industry Position
10.8.2 AntVR VR Game Peripheral Models, Specifications, and Application
10.8.3 AntVR VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.8.4 AntVR Company Profile and Main Business
10.8.5 AntVR Recent Developments
10.9 3Glasses
10.9.1 3Glasses Company Information, Head Office, Market Area, and Industry Position
10.9.2 3Glasses VR Game Peripheral Models, Specifications, and Application
10.9.3 3Glasses VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.9.4 3Glasses Company Profile and Main Business
10.9.5 3Glasses Recent Developments
10.10 MI
10.10.1 MI Company Information, Head Office, Market Area, and Industry Position
10.10.2 MI VR Game Peripheral Models, Specifications, and Application
10.10.3 MI VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.10.4 MI Company Profile and Main Business
10.10.5 MI Recent Developments
10.11 Pimax
10.11.1 Pimax Company Information, Head Office, Market Area, and Industry Position
10.11.2 Pimax VR Game Peripheral Models, Specifications, and Application
10.11.3 Pimax VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.11.4 Pimax Company Profile and Main Business
10.11.5 Pimax Recent Developments
10.12 Pico
10.12.1 Pico Company Information, Head Office, Market Area, and Industry Position
10.12.2 Pico VR Game Peripheral Models, Specifications, and Application
10.12.3 Pico VR Game Peripheral Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.12.4 Pico Company Profile and Main Business
10.12.5 Pico Recent Developments
11 Conclusion
12 Appendix
12.1 Research Methodology
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Market Estimation Model
12.4 Disclaimer
Tables & Figures:
Table 1. VR Game Peripheral Consumption Value & CAGR: China VS Global, 2018-2029, US$ Million
Table 2. VR Game Peripheral Market Restraints
Table 3. VR Game Peripheral Market Trends
Table 4. VR Game Peripheral Industry Policy
Table 5. Global VR Game Peripheral Revenue by Company, 2018-2023, US$ million, Ranked Based on Revenue in 2022
Table 6. Global VR Game Peripheral Revenue Share by Company, 2018-2023, Ranked by Data of 2022
Table 7. Global VR Game Peripheral Sales Quantity by Company, (2018-2023) & (K Units), Ranked Based on Sales in 2022
Table 8. Global VR Game Peripheral Sales Quantity by Company, 2018-2023, Ranked by Data of 2022
Table 9. Global VR Game Peripheral Average Selling Price (ASP) by Company, (2018-2023) & (US$/Unit)
Table 10. Global VR Game Peripheral Manufacturers Market Concentration Ratio (CR3 and HHI)
Table 11. Global VR Game Peripheral Mergers & Acquisitions, Expansion Plans
Table 12. Global VR Game Peripheral Manufacturers Product Type
Table 13. Head Office and VR Game Peripheral Production Site of Key Manufacturer
Table 14. VR Game Peripheral Capacity of Major Manufacturers and Future Plan
Table 15. China VR Game Peripheral Revenue by Company, 2018-2023, US$ million, Ranked Based on Revenue in 2022
Table 16. China VR Game Peripheral Sales Quantity by Company, (2018-2023) & (K Units), Ranked Based on Sales in 2022
Table 17. China VR Game Peripheral Sales Quantity by Company, 2018-2023, Ranked by Data of 2022
Table 18. Global VR Game Peripheral Production & Forecast by Region, 2018 VS 2022 VS 2029, (K Units)
Table 19. Global VR Game Peripheral Production by Region, 2018-2023, (K Units)
Table 20. Global VR Game Peripheral Production Forecast by Region, 2024-2029, (K Units)
Table 21. Global Key Players of VR Game Peripheral Upstream (Raw Materials)
Table 22. Global VR Game Peripheral Typical Customers
Table 23. VR Game Peripheral Typical Distributors
Table 24. By Type, Global VR Game Peripheral Consumption Value & CAGR, 2018 VS 2022 VS 2029, US$ Million
Table 25. By Application, Global VR Game Peripheral Consumption Value & CAGR, 2018 VS 2022 VS 2029, US$ Million
Table 26. By Region, Global VR Game Peripheral Consumption Value, 2018 VS 2022 VS 2029, US$ Million
Table 27. By Region, Global VR Game Peripheral Consumption Value, 2018-2029, US$ Million
Table 28. By Region, Global VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Table 29. By Country, Global VR Game Peripheral Consumption Value & CAGR, 2018 VS 2022 VS 2029, US$ Million
Table 30. By Country, Global VR Game Peripheral Consumption Value, 2018-2029, US$ Million
Table 31. By Country, Global VR Game Peripheral Consumption Value Market Share, 2018-2029
Table 32. By Country, Global VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Table 33. By Country, Global VR Game Peripheral Sales Quantity Market Share, 2018-2029
Table 34. Oculus Company Information, Head Office, Market Area, and Industry Position
Table 35. Oculus VR Game Peripheral Models, Specifications, and Application
Table 36. Oculus VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 37. Oculus Company Profile and Main Business
Table 38. Oculus Recent Developments
Table 39. Sony Company Information, Head Office, Market Area, and Industry Position
Table 40. Sony VR Game Peripheral Models, Specifications, and Application
Table 41. Sony VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 42. Sony Company Profile and Main Business
Table 43. Sony Recent Developments
Table 44. VIVE Company Information, Head Office, Market Area, and Industry Position
Table 45. VIVE VR Game Peripheral Models, Specifications, and Application
Table 46. VIVE VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 47. VIVE Company Profile and Main Business
Table 48. VIVE Recent Developments
Table 49. Samsung Company Information, Head Office, Market Area, and Industry Position
Table 50. Samsung VR Game Peripheral Models, Specifications, and Application
Table 51. Samsung VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 52. Samsung Company Profile and Main Business
Table 53. Samsung Recent Developments
Table 54. Microsoft Company Information, Head Office, Market Area, and Industry Position
Table 55. Microsoft VR Game Peripheral Models, Specifications, and Application
Table 56. Microsoft VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 57. Microsoft Company Profile and Main Business
Table 58. Microsoft Recent Developments
Table 59. HP Company Information, Head Office, Market Area, and Industry Position
Table 60. HP VR Game Peripheral Models, Specifications, and Application
Table 61. HP VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 62. HP Company Profile and Main Business
Table 63. HP Recent Developments
Table 64. DeePoon Company Information, Head Office, Market Area, and Industry Position
Table 65. DeePoon VR Game Peripheral Models, Specifications, and Application
Table 66. DeePoon VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 67. DeePoon Company Profile and Main Business
Table 68. DeePoon Recent Developments
Table 69. AntVR Company Information, Head Office, Market Area, and Industry Position
Table 70. AntVR VR Game Peripheral Models, Specifications, and Application
Table 71. AntVR VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 72. AntVR Company Profile and Main Business
Table 73. AntVR Recent Developments
Table 74. 3Glasses Company Information, Head Office, Market Area, and Industry Position
Table 75. 3Glasses VR Game Peripheral Models, Specifications, and Application
Table 76. 3Glasses VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 77. 3Glasses Company Profile and Main Business
Table 78. 3Glasses Recent Developments
Table 79. MI Company Information, Head Office, Market Area, and Industry Position
Table 80. MI VR Game Peripheral Models, Specifications, and Application
Table 81. MI VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 82. MI Company Profile and Main Business
Table 83. MI Recent Developments
Table 84. Pimax Company Information, Head Office, Market Area, and Industry Position
Table 85. Pimax VR Game Peripheral Models, Specifications, and Application
Table 86. Pimax VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 87. Pimax Company Profile and Main Business
Table 88. Pimax Recent Developments
Table 89. Pico Company Information, Head Office, Market Area, and Industry Position
Table 90. Pico VR Game Peripheral Models, Specifications, and Application
Table 91. Pico VR Game Peripheral Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 92. Pico Company Profile and Main Business
Table 93. Pico Recent Developments
List of Figures
Figure 1. VR Game Peripheral Picture
Figure 2. Global VR Game Peripheral Consumption Value, (US$ million) & (2018-2029)
Figure 3. Global VR Game Peripheral Sales Quantity, (K Units) & (2018-2029)
Figure 4. Global VR Game Peripheral Average Selling Price (ASP), (2018-2029) & (US$/Unit)
Figure 5. China VR Game Peripheral Consumption Value, (US$ million) & (2018-2029)
Figure 6. China VR Game Peripheral Sales Quantity (K Units) & (2018-2029)
Figure 7. China VR Game Peripheral Average Selling Price (ASP), (US$/Unit) & (2018-2029)
Figure 8. By Consumption Value, China VR Game Peripheral Market Share of Global, 2018-2029
Figure 9. By Sales Quantity, China VR Game Peripheral Market Share of Global, 2018-2029
Figure 10. Global VR Game Peripheral Market Share by Company, (Tier 1, Tier 2, and Tier 3), 2022
Figure 11. China VR Game Peripheral Key Participants, Market Share, 2022
Figure 12. Global VR Game Peripheral Capacity, Production and Capacity Utilization, 2018-2029
Figure 13. Global VR Game Peripheral Capacity Market Share by Region, 2022 VS 2029
Figure 14. Global VR Game Peripheral Production Market Share & Forecast by Region, 2018-2029
Figure 15. VR Game Peripheral Industry Chain
Figure 16. VR Game Peripheral Procurement Model
Figure 17. VR Game Peripheral Sales Model
Figure 18. VR Game Peripheral Sales Channels, Direct Sales, and Distribution
Figure 19. Wired Peripheral
Figure 20. Wireless Peripheral
Figure 21. By Type, Global VR Game Peripheral Consumption Value, 2018-2029, US$ Million
Figure 22. By Type, Global VR Game Peripheral Consumption Value Market Share, 2018-2029
Figure 23. By Type, Global VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Figure 24. By Type, Global VR Game Peripheral Sales Quantity Market Share, 2018-2029
Figure 25. By Type, Global VR Game Peripheral Average Selling Price (ASP), 2018-2029, (US$/Unit)
Figure 26. Game Entertainment
Figure 27. Film and Television Production
Figure 28. Others
Figure 29. By Application, Global VR Game Peripheral Consumption Value, 2018-2029, US$ Million
Figure 30. By Application, Global VR Game Peripheral Consumption Value Market Share, 2018-2029
Figure 31. By Application, Global VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Figure 32. By Application, Global VR Game Peripheral Sales Quantity Market Share, 2018-2029
Figure 33. By Application, Global VR Game Peripheral Average Selling Price (ASP), 2018-2029, (US$/Unit)
Figure 34. By Region, Global VR Game Peripheral Consumption Value Market Share, 2018-2029
Figure 35. By Region, Global VR Game Peripheral Sales Quantity Market Share, 2018-2029
Figure 36. North America VR Game Peripheral Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 37. By Country, North America VR Game Peripheral Consumption Value Market Share, 2022
Figure 38. Europe VR Game Peripheral Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 39. By Country, Europe VR Game Peripheral Consumption Value Market Share, 2022
Figure 40. Asia Pacific VR Game Peripheral Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 41. By Country/Region, Asia Pacific VR Game Peripheral Consumption Value Market Share, 2022
Figure 42. South America VR Game Peripheral Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 43. By Country, South America VR Game Peripheral Consumption Value Market Share, 2022
Figure 44. Middle East & Africa VR Game Peripheral Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 45. U.S. VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Figure 46. By Type, U.S. VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 47. By Application, U.S. VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 48. Europe VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Figure 49. By Type, Europe VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 50. By Application, Europe VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 51. China VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Figure 52. By Type, China VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 53. By Application, China VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 54. Japan VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Figure 55. By Type, Japan VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 56. By Application, Japan VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 57. South Korea VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Figure 58. By Type, South Korea VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 59. By Application, South Korea VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 60. Southeast Asia VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Figure 61. By Type, Southeast Asia VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 62. By Application, Southeast Asia VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 63. India VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Figure 64. By Type, India VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 65. By Application, India VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 66. Middle East & Africa VR Game Peripheral Sales Quantity, 2018-2029, (K Units)
Figure 67. By Type, Middle East & Africa VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 68. By Application, Middle East & Africa VR Game Peripheral Sales Quantity Market Share, 2022 VS 2029
Figure 69. Research Methodology
Figure 70. Breakdown of Primary Interviews
Figure 71. Bottom-up and Top-down Approaches
Figure 72. Top-down Approaches
Research Methodology:
VR Game Peripheral Global and China Top Players Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
Market Size |
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Market Position of Top Company |
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Qualitative Analysis |
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Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
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Total Market |
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