
Virtual Reality in Medicine Market Insights, Global Outlook and Forecast 2022-2028
The Global Virtual Reality in Medicine Market investigation report contains Types, Application & all logical and factual briefs about market Overview, CAGR, Production Volume, Sales, Revenue with the regional analysis covers North America, Europe, Asia-Pacific, South America, Middle East & Africa & The top Players like CAE, Immersivetouch, Mentice, Mimic Technologies, Simbionix, Surgical Theather, Virtamed, VR Simulators, Zspace
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AR is a tool useful for training and education. AR-based apps are used to provide improved care to patients. For instance, Vein Visualization technology, developed by AccuVein, Inc. is a handheld scanner that helps doctors & nurses locate veins & valves successfully at the first go and reduces pain & time required. These apps are also used in aftercare of patients and assist elderly people to manage their medications. The rise in adoption of such innovative technologies that provide revolutionary solutions for better care management and real-time care services is expected to boost growth of the market in the coming years. In addition, the growing significance of medical visualization, preventive medicines, surgical robots, and various health apps is contributing to the growing penetration of these advanced technologies in healthcare sector.
The latest research study released by Market IntelliX evaluates market size and forecasts of Virtual Reality in Medicine in Global, including the following market information:
Global Virtual Reality in Medicine Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Virtual Reality in Medicine market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Hardware Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Virtual Reality in Medicine include CAE, Immersivetouch, Mentice, Mimic Technologies, Simbionix, Surgical Theather, Virtamed, VR Simulators and Zspace. etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MI has surveyed the Virtual Reality in Medicine companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Market Segmentations:
Global Virtual Reality in Medicine Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Virtual Reality in Medicine Market Segment Percentages, by Type, 2021 (%)
Hardware
Software and Service
Global Virtual Reality in Medicine Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Virtual Reality in Medicine Market Segment Percentages, by Application, 2021 (%)
Surgical Application
Rehabilitation
Training & Medical Education
Global Virtual Reality in Medicine Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Virtual Reality in Medicine Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Virtual Reality in Medicine revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Virtual Reality in Medicine revenues share in global market, 2021 (%)
The report presents profiles of competitors in the market, Some of the prominent key players covered:
CAE
Immersivetouch
Mentice
Mimic Technologies
Simbionix
Surgical Theather
Virtamed
VR Simulators
Zspace
Key Takeaways from this Report
Evaluate market potential through analyzing growth rates (CAGR %), Volume (Units) and Value ($M) data given at country level – for product types, end use applications and by different industry verticals.
Understand the different dynamics influencing the market – key driving factors, challenges and hidden opportunities.
Get in-depth insights on your competitor performance – market shares, strategies, financial benchmarking, product benchmarking, SWOT and more.
Analyze the sales and distribution channels across key geographies to improve top-line revenues.
Understand the industry supply chain with a deep-dive on the value augmentation at each step, in order to optimize value and bring efficiencies in your processes.
Get a quick outlook on the market entropy – M&A’s, deals, partnerships, product launches of all key players for the past 4 years.
Evaluate the supply-demand gaps, import-export statistics and regulatory landscape for more than top 20 countries globally for the market.
1 Introduction to Research & Analysis Reports
1.1 Virtual Reality in Medicine Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Virtual Reality in Medicine Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Virtual Reality in Medicine Overall Market Size
2.1 Global Virtual Reality in Medicine Market Size: 2021 VS 2028
2.2 Global Virtual Reality in Medicine Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Virtual Reality in Medicine Players in Global Market
3.2 Top Global Virtual Reality in Medicine Companies Ranked by Revenue
3.3 Global Virtual Reality in Medicine Revenue by Companies
3.4 Top 3 and Top 5 Virtual Reality in Medicine Companies in Global Market, by Revenue in 2021
3.5 Global Companies Virtual Reality in Medicine Product Type
3.6 Tier 1, Tier 2 and Tier 3 Virtual Reality in Medicine Players in Global Market
3.6.1 List of Global Tier 1 Virtual Reality in Medicine Companies
3.6.2 List of Global Tier 2 and Tier 3 Virtual Reality in Medicine Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global Virtual Reality in Medicine Market Size Markets, 2021 & 2028
4.1.2 Hardware
4.1.3 Software and Service
4.2 By Type - Global Virtual Reality in Medicine Revenue & Forecasts
4.2.1 By Type - Global Virtual Reality in Medicine Revenue, 2017-2022
4.2.2 By Type - Global Virtual Reality in Medicine Revenue, 2023-2028
4.2.3 By Type - Global Virtual Reality in Medicine Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Virtual Reality in Medicine Market Size, 2021 & 2028
5.1.2 Surgical Application
5.1.3 Rehabilitation
5.1.4 Training & Medical Education
5.2 By Application - Global Virtual Reality in Medicine Revenue & Forecasts
5.2.1 By Application - Global Virtual Reality in Medicine Revenue, 2017-2022
5.2.2 By Application - Global Virtual Reality in Medicine Revenue, 2023-2028
5.2.3 By Application - Global Virtual Reality in Medicine Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global Virtual Reality in Medicine Market Size, 2021 & 2028
6.2 By Region - Global Virtual Reality in Medicine Revenue & Forecasts
6.2.1 By Region - Global Virtual Reality in Medicine Revenue, 2017-2022
6.2.2 By Region - Global Virtual Reality in Medicine Revenue, 2023-2028
6.2.3 By Region - Global Virtual Reality in Medicine Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America Virtual Reality in Medicine Revenue, 2017-2028
6.3.2 US Virtual Reality in Medicine Market Size, 2017-2028
6.3.3 Canada Virtual Reality in Medicine Market Size, 2017-2028
6.3.4 Mexico Virtual Reality in Medicine Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe Virtual Reality in Medicine Revenue, 2017-2028
6.4.2 Germany Virtual Reality in Medicine Market Size, 2017-2028
6.4.3 France Virtual Reality in Medicine Market Size, 2017-2028
6.4.4 U.K. Virtual Reality in Medicine Market Size, 2017-2028
6.4.5 Italy Virtual Reality in Medicine Market Size, 2017-2028
6.4.6 Russia Virtual Reality in Medicine Market Size, 2017-2028
6.4.7 Nordic Countries Virtual Reality in Medicine Market Size, 2017-2028
6.4.8 Benelux Virtual Reality in Medicine Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia Virtual Reality in Medicine Revenue, 2017-2028
6.5.2 China Virtual Reality in Medicine Market Size, 2017-2028
6.5.3 Japan Virtual Reality in Medicine Market Size, 2017-2028
6.5.4 South Korea Virtual Reality in Medicine Market Size, 2017-2028
6.5.5 Southeast Asia Virtual Reality in Medicine Market Size, 2017-2028
6.5.6 India Virtual Reality in Medicine Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America Virtual Reality in Medicine Revenue, 2017-2028
6.6.2 Brazil Virtual Reality in Medicine Market Size, 2017-2028
6.6.3 Argentina Virtual Reality in Medicine Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Virtual Reality in Medicine Revenue, 2017-2028
6.7.2 Turkey Virtual Reality in Medicine Market Size, 2017-2028
6.7.3 Israel Virtual Reality in Medicine Market Size, 2017-2028
6.7.4 Saudi Arabia Virtual Reality in Medicine Market Size, 2017-2028
6.7.5 UAE Virtual Reality in Medicine Market Size, 2017-2028
7 Players Profiles
7.1 CAE
7.1.1 CAE Corporate Summary
7.1.2 CAE Business Overview
7.1.3 CAE Virtual Reality in Medicine Major Product Offerings
7.1.4 CAE Virtual Reality in Medicine Revenue in Global Market (2017-2022)
7.1.5 CAE Key News
7.2 Immersivetouch
7.2.1 Immersivetouch Corporate Summary
7.2.2 Immersivetouch Business Overview
7.2.3 Immersivetouch Virtual Reality in Medicine Major Product Offerings
7.2.4 Immersivetouch Virtual Reality in Medicine Revenue in Global Market (2017-2022)
7.2.5 Immersivetouch Key News
7.3 Mentice
7.3.1 Mentice Corporate Summary
7.3.2 Mentice Business Overview
7.3.3 Mentice Virtual Reality in Medicine Major Product Offerings
7.3.4 Mentice Virtual Reality in Medicine Revenue in Global Market (2017-2022)
7.3.5 Mentice Key News
7.4 Mimic Technologies
7.4.1 Mimic Technologies Corporate Summary
7.4.2 Mimic Technologies Business Overview
7.4.3 Mimic Technologies Virtual Reality in Medicine Major Product Offerings
7.4.4 Mimic Technologies Virtual Reality in Medicine Revenue in Global Market (2017-2022)
7.4.5 Mimic Technologies Key News
7.5 Simbionix
7.5.1 Simbionix Corporate Summary
7.5.2 Simbionix Business Overview
7.5.3 Simbionix Virtual Reality in Medicine Major Product Offerings
7.5.4 Simbionix Virtual Reality in Medicine Revenue in Global Market (2017-2022)
7.5.5 Simbionix Key News
7.6 Surgical Theather
7.6.1 Surgical Theather Corporate Summary
7.6.2 Surgical Theather Business Overview
7.6.3 Surgical Theather Virtual Reality in Medicine Major Product Offerings
7.6.4 Surgical Theather Virtual Reality in Medicine Revenue in Global Market (2017-2022)
7.6.5 Surgical Theather Key News
7.7 Virtamed
7.7.1 Virtamed Corporate Summary
7.7.2 Virtamed Business Overview
7.7.3 Virtamed Virtual Reality in Medicine Major Product Offerings
7.7.4 Virtamed Virtual Reality in Medicine Revenue in Global Market (2017-2022)
7.7.5 Virtamed Key News
7.8 VR Simulators
7.8.1 VR Simulators Corporate Summary
7.8.2 VR Simulators Business Overview
7.8.3 VR Simulators Virtual Reality in Medicine Major Product Offerings
7.8.4 VR Simulators Virtual Reality in Medicine Revenue in Global Market (2017-2022)
7.8.5 VR Simulators Key News
7.9 Zspace
7.9.1 Zspace Corporate Summary
7.9.2 Zspace Business Overview
7.9.3 Zspace Virtual Reality in Medicine Major Product Offerings
7.9.4 Zspace Virtual Reality in Medicine Revenue in Global Market (2017-2022)
7.9.5 Zspace Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
Research Methodology:
Virtual Reality in Medicine Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
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Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
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