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The global Anime market size in 2022 is XX million US dollars, and it is expected to be XX million US dollars by 2029, with a compound annual growth rate of 7.53% expected in 2023-2029.
MARKET COMPETITIVE LANDSCAPE:
The main players in the Anime market include Bandai Namco Filmworks Inc., Bones Inc., Discotek Media, Kyoto Animation Co. Ltd., and PA Works Co. Ltd.. The share of the top 3 players in the Anime market is XX%.
REGION SHARE:
The report covers the market size information of North America, Europe, Asia Pacific, Latin America, Middle East and Africa, and North America accounted for XX%, Europe accounted for XX% of Anime market, and Asia Pacific accounted for 75.00%.
SEGMENT OVERVIEW:
The report segments the market by Type and Application. Shows or series accounted for XX% of Anime market in 2022. Movie share of XX%.
Merchandising accounted for XX% of the Anime market in 2022. Theatrical accounts for XX%.
The report includes the analysis of impact of COVID-19 lock-down on the revenue of market leaders, followers, and disrupters. Since lock down was implemented differently in different regions and countries, impact of same is also different by regions and segments. The report has covered the current short term and long term impact on the market, same will help decision makers to prepare the outline for short term and long term strategies for companies by region.
The objective of the report is to present a comprehensive assessment of the market and contains thoughtful insights, facts, historical data, industry-validated market data and projections with a suitable set of assumptions and methodology. The report also helps in understanding Global Anime Market dynamics, structure by identifying and analyzing the market segments and project the global market size.
In addition, the market SWOT analysis, dynamics, trends, technologies, opportunities and challenges analysis are covered in the report.
Further, the report also focuses on the competitive analysis of key players by product, financial position, product portfolio, growth strategies, and regional presence.
Consumer needs and trends have always been important drivers of the consumer goods industry. Today's consumers pay more attention to product quality, health, environmental protection and other aspects. For example, plant-based products, gluten-free foods, organic cosmetics, etc. are receiving more and more attention. In addition, with the popularization of 5G technology, products such as smart home and smart wearables will also have broader market prospects.
Some notable trends:
E-commerce Expansion: The growth of online shopping continues to reshape the consumer goods industry. More consumers are embracing the convenience and accessibility of e-commerce platforms, leading to a surge in online sales. Companies are investing heavily in their online presence, optimizing websites for mobile devices, and enhancing the overall customer experience through personalized recommendations and fast delivery options.
Direct-to-Consumer (D2C) Brands: D2C brands have gained significant traction in recent years. These companies bypass traditional retail channels and sell directly to consumers through their websites or specialized online platforms. D2C brands often focus on niche markets, offering unique and innovative products, and leveraging social media marketing to build strong customer relationships.
Rise of Subscription Services: Subscription-based models are on the rise, particularly in industries like beauty, fashion, and food. These services provide consumers with a regular supply of products delivered to their doorstep, offering convenience and the element of surprise. Companies are leveraging subscriptions to build customer loyalty, gather data, and create recurring revenue streams.
Key Regions Covered in This Report Are
North America
United States
Canada
China
Asia Pacific (Excluding China)
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Nordic
Latin America
Brazil
Argentina
Mexico
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Some of the major players operating in the global market include:
Bandai Namco Filmworks Inc.
Bones Inc.
Discotek Media
Kyoto Animation Co. Ltd.
PA Works Co. Ltd.
Pierrot Co. Ltd.
Production IG Inc.
Sony Group Corp.
The Walt Disney Co.
TOEI ANIMATION Co. Ltd.
VIZ Media LLC
Zerochan
Segment by Type
Shows or series
Movie
Music
Live entertainment
Segment by Application
Merchandising
Theatrical
Internet
Others
Table of Content
1 Anime Market Introduction and Overview
1.1 Anime Definition
1.2 Market Size Analysis by Types
1.3 Market Size Analysis by Application
1.4 Research Purposes
1.5 Report Timeline
1.6 Economic Analysis of Global Regions
2 Players Profiles
2.1 Bandai Namco Filmworks Inc.
2.1.1 Bandai Namco Filmworks Inc. Company Profile
2.1.2 Anime Product Overview
2.1.3 Bandai Namco Filmworks Inc. Anime Market Performance (2018-2023)
2.1.4 Bandai Namco Filmworks Inc. Business Overview
2.2 Bones Inc.
2.2.1 Bones Inc. Company Profile
2.2.2 Anime Product Overview
2.2.3 Bones Inc. Anime Market Performance (2018-2023)
2.2.4 Bones Inc. Business Overview
2.3 Discotek Media
2.3.1 Discotek Media Company Profile
2.3.2 Anime Product Overview
2.3.3 Discotek Media Anime Market Performance (2018-2023)
2.3.4 Discotek Media Business Overview
2.4 Kyoto Animation Co. Ltd.
2.4.1 Kyoto Animation Co. Ltd. Company Profile
2.4.2 Anime Product Overview
2.4.3 Kyoto Animation Co. Ltd. Anime Market Performance (2018-2023)
2.4.4 Kyoto Animation Co. Ltd. Business Overview
2.5 PA Works Co. Ltd.
2.5.1 PA Works Co. Ltd. Company Profile
2.5.2 Anime Product Overview
2.5.3 PA Works Co. Ltd. Anime Market Performance (2018-2023)
2.5.4 PA Works Co. Ltd. Business Overview
2.6 Pierrot Co. Ltd.
2.6.1 Pierrot Co. Ltd. Company Profile
2.6.2 Anime Product Overview
2.6.3 Pierrot Co. Ltd. Anime Market Performance (2018-2023)
2.6.4 Pierrot Co. Ltd. Business Overview
2.7 Production IG Inc.
2.7.1 Production IG Inc. Company Profile
2.7.2 Anime Product Overview
2.7.3 Production IG Inc. Anime Market Performance (2018-2023)
2.7.4 Production IG Inc. Business Overview
2.8 Sony Group Corp.
2.8.1 Sony Group Corp. Company Profile
2.8.2 Anime Product Overview
2.8.3 Sony Group Corp. Anime Market Performance (2018-2023)
2.8.4 Sony Group Corp. Business Overview
2.9 The Walt Disney Co.
2.9.1 The Walt Disney Co. Company Profile
2.9.2 Anime Product Overview
2.9.3 The Walt Disney Co. Anime Market Performance (2018-2023)
2.9.4 The Walt Disney Co. Business Overview
2.10 TOEI ANIMATION Co. Ltd.
2.10.1 TOEI ANIMATION Co. Ltd. Company Profile
2.10.2 Anime Product Overview
2.10.3 TOEI ANIMATION Co. Ltd. Anime Market Performance (2018-2023)
2.10.4 TOEI ANIMATION Co. Ltd. Business Overview
2.11 VIZ Media LLC
2.11.1 VIZ Media LLC Company Profile
2.11.2 Anime Product Overview
2.11.3 VIZ Media LLC Anime Market Performance (2018-2023)
2.11.4 VIZ Media LLC Business Overview
2.12 Zerochan
2.12.1 Zerochan Company Profile
2.12.2 Anime Product Overview
2.12.3 Zerochan Anime Market Performance (2018-2023)
2.12.4 Zerochan Business Overview
3 Global Anime Historical and Forecast Market Analysis by Type
3.1 Global Anime Revenue and Market Share by Type
3.2 Global Anime Revenue Market Forecast by Type (2023-2029)
4 Global Anime Historical and Forecast Market Analysis by Application
4.1 Global Anime Revenue Market Share by Application (2018-2023)
4.2 Anime Revenue Market Forecast by Application (2023-2029)
5 Global Market Growth Trends Analysis
5.1 Global Anime Market Size & Forecast (2018-2029)
5.2 Anime Growth Trends Analysis by Regions
5.2.1 Anime Market Size by Regions: 2018 VS 2023 VS 2029
5.2.2 Anime Historic Market Size by Regions (2018-2023)
5.2.3 Anime Forecasted Market Size by Regions (2023-2029)
5.2.4 North America Anime Market Size & Forecast (2018-2029)
5.2.5 Europe Anime Market Size & Forecast (2018-2029)
5.2.6 China Anime Market Size & Forecast (2018-2029)
5.2.7 Asia-Pacific (Excluding China) Anime Market Size & Forecast (2018-2029)
5.2.8 Latin America Anime Market Size & Forecast (2018-2029)
5.2.9 Middle East & Africa Anime Market Size & Forecast (2018-2029)
6 North America
6.1 North America Anime Revenue by Players
6.2 North America Anime Revenue by Types
6.3 North America Anime Revenue by Applications
6.4 North America Anime Market by Countries
6.4.1 North America Anime Revenue by Countries (2018-2029)
6.5 United States
6.6 Canada
7 China
7.1 China Anime Revenue by Players
7.2 China Anime Revenue by Types
7.3 China Anime Revenue by Applications
7.4 China
8 Asia Pacific (Excluding China)
8.1 Asia Pacific Anime Revenue by Players
8.2 Asia Pacific Anime Revenue by Types
8.3 Asia Pacific Anime Revenue by Applications
8.4 Asia Pacific Anime Market by Countries
8.4.1 Asia Pacific Anime Revenue by Countries (2018-2029)
8.5 Japan
8.6 Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Europe
9.1 Europe Anime Revenue by Players
9.2 Europe Anime Revenue by Types
9.3 Europe Anime Revenue by Applications
9.4 Europe Anime Market by Countries
9.4.1 Europe Anime Revenue by Countries (2018-2029)
9.5 Germany
9.6 France
9.7 UK
9.8 Italy
9.9 Russia
9.10 Nordic
10 Latin America
10.1 Latin America Anime Revenue by Players
10.2 Latin America Anime Revenue by Types
10.3 Latin America Anime Revenue by Applications
10.4 Latin America Anime Market by Countries
10.4.1 Latin America Anime Revenue by Countries (2018-2029)
10.5 Brazil
10.6 Argentina
10.7 Mexico
11 Middle East & Africa
11.1 Middle East & Africa Anime Revenue by Players
11.2 Middle East & Africa Anime Revenue by Types
11.3 Middle East & Africa Anime Revenue by Applications
11.4 Middle East & Africa Anime Market by Countries
11.4.1 Middle East & Africa Anime Revenue by Countries (2018-2029)
11.5 Egypt
11.6 South Africa
11.7 Israel
11.8 Turkey
11.9 GCC Countries
12 Anime Industry Dynamic Analysis
12.1 Anime Market Trends Analysis
12.2 Anime Market Drivers Analysis
12.3 Anime Market Challenges Analysis
12.4 Anime Market Restraints Analysis
12.5 Anime Industry Mergers & Acquisitions
12.6 Anime Industry New Entrants and Expansion Plans
13 Research Findings and Conclusion
Tables & Figures:
List of Tables and Figures
Figure Anime Picture
Table Product Definition of Anime
Table Global Anime Market Size by Type (2023 VS 2029)
Table Global Anime Market Size by Application (2023 VS 2029)
Table Bandai Namco Filmworks Inc. Profile
Table Product Overview
Table Bandai Namco Filmworks Inc. Anime Revenue, Gross and Gross Margin (2018-2023)
Figure Bandai Namco Filmworks Inc. Revenue and Growth Rate
Figure Bandai Namco Filmworks Inc. Revenue Market Share 2017-2022
Table Business Overview
Table Bones Inc. Profile
Table Product Overview
Table Bones Inc. Anime Revenue, Gross and Gross Margin (2018-2023)
Figure Bones Inc. Revenue and Growth Rate
Figure Bones Inc. Revenue Market Share 2017-2022
Table Business Overview
Table Discotek Media Profile
Table Product Overview
Table Discotek Media Anime Revenue, Gross and Gross Margin (2018-2023)
Figure Discotek Media Revenue and Growth Rate
Figure Discotek Media Revenue Market Share 2017-2022
Table Business Overview
Table Kyoto Animation Co. Ltd. Profile
Table Product Overview
Table Kyoto Animation Co. Ltd. Anime Revenue, Gross and Gross Margin (2018-2023)
Figure Kyoto Animation Co. Ltd. Revenue and Growth Rate
Figure Kyoto Animation Co. Ltd. Revenue Market Share 2017-2022
Table Business Overview
Table PA Works Co. Ltd. Profile
Table Product Overview
Table PA Works Co. Ltd. Anime Revenue, Gross and Gross Margin (2018-2023)
Figure PA Works Co. Ltd. Revenue and Growth Rate
Figure PA Works Co. Ltd. Revenue Market Share 2017-2022
Table Business Overview
Table Pierrot Co. Ltd. Profile
Table Product Overview
Table Pierrot Co. Ltd. Anime Revenue, Gross and Gross Margin (2018-2023)
Figure Pierrot Co. Ltd. Revenue and Growth Rate
Figure Pierrot Co. Ltd. Revenue Market Share 2017-2022
Table Business Overview
Table Production IG Inc. Profile
Table Product Overview
Table Production IG Inc. Anime Revenue, Gross and Gross Margin (2018-2023)
Figure Production IG Inc. Revenue and Growth Rate
Figure Production IG Inc. Revenue Market Share 2017-2022
Table Business Overview
Table Sony Group Corp. Profile
Table Product Overview
Table Sony Group Corp. Anime Revenue, Gross and Gross Margin (2018-2023)
Figure Sony Group Corp. Revenue and Growth Rate
Figure Sony Group Corp. Revenue Market Share 2017-2022
Table Business Overview
Table The Walt Disney Co. Profile
Table Product Overview
Table The Walt Disney Co. Anime Revenue, Gross and Gross Margin (2018-2023)
Figure The Walt Disney Co. Revenue and Growth Rate
Figure The Walt Disney Co. Revenue Market Share 2017-2022
Table Business Overview
Table TOEI ANIMATION Co. Ltd. Profile
Table Product Overview
Table TOEI ANIMATION Co. Ltd. Anime Revenue, Gross and Gross Margin (2018-2023)
Figure TOEI ANIMATION Co. Ltd. Revenue and Growth Rate
Figure TOEI ANIMATION Co. Ltd. Revenue Market Share 2017-2022
Table Business Overview
Table VIZ Media LLC Profile
Table Product Overview
Table VIZ Media LLC Anime Revenue, Gross and Gross Margin (2018-2023)
Figure VIZ Media LLC Revenue and Growth Rate
Figure VIZ Media LLC Revenue Market Share 2017-2022
Table Business Overview
Table Zerochan Profile
Table Product Overview
Table Zerochan Anime Revenue, Gross and Gross Margin (2018-2023)
Figure Zerochan Revenue and Growth Rate
Figure Zerochan Revenue Market Share 2017-2022
Table Business Overview
Table Global Anime Revenue and Market Size by Type (2018-2023)
Table Global Anime Revenue and Market Share by Type (2018-2023)
Table Global Anime Revenue Market Size Forecast by Type (2023-2029)
Table Global Anime Revenue Market Share Forecast by Type (2023-2029)
Table Global Anime Revenue Market Size by Application (2018-2023)
Table Global Anime Revenue Market Share by Application (2018-2023)
Table Global Anime Revenue Market Size by Application (2023-2029)
Table Global Anime Revenue Market Share by Application (2023-2029)
Figure Global Anime Revenue Market Size & Forecast (2018-2029)
Table Anime Market Size by Regions: 2018 VS 2023 VS 2029
Table Anime Historic Revenue Market Size by Regions (2018-2023)
Table Anime Historic Revenue Market Share by Regions (2018-2023)
Table Anime Forecasted Revenue Market Size by Regions (2023-2029)
Table Anime Forecasted Revenue Market Share by Regions (2023-2029)
Figure North America Anime Market Size & Forecast (2018-2029)
Figure Europe Anime Market Size & Forecast (2018-2029)
Figure China Anime Market Size & Forecast (2018-2029)
Figure Asia-Pacific (Excluding China) Anime Market Size & Forecast (2018-2029)
Figure Latin America Anime Market Size & Forecast (2018-2029)
Figure Middle East & Africa Anime Market Size & Forecast (2018-2029)
Table North America Anime Revenue Share by Players 2022
Table North America Anime Revenue by Types (2018-2023)
Table North America Anime Revenue Market Share by Types (2018-2023)
Table North America Anime Revenue by Applications (2018-2023)
Table North America Anime Revenue Market Share by Applications (2018-2023)
Table North America Anime Revenue by Countries (2018-2029)
Table North America Anime Revenue Market Share by Countries (2018-2029)
Figure United States Anime Revenue and Growth (2018-2029)
Figure Canada Anime Revenue and Growth (2018-2029)
Table China Anime Revenue Share by Players 2022
Table China Anime Revenue by Types (2018-2023)
Table China Anime Revenue Market Share by Types (2018-2023)
Table China Anime Revenue by Applications (2018-2023)
Table China Anime Revenue Market Share by Applications (2018-2023)
Figure China Anime Revenue and Growth (2018-2029)
Table Asia Pacific Anime Revenue Share by Players 2022
Table Asia Pacific Anime Revenue by Types (2018-2023)
Table Asia Pacific Anime Revenue Market Share by Types (2018-2023)
Table Asia Pacific Anime Revenue by Applications (2018-2023)
Table Asia Pacific Anime Revenue Market Share by Applications (2018-2023)
Table Asia-Pacific Anime Revenue by Countries (2018-2029)
Table Asia-Pacific Anime Revenue Market Share by Countries (2018-2029)
Figure Japan Anime Revenue and Growth (2018-2029)
Figure Korea Anime Revenue and Growth (2018-2029)
Figure Southeast Asia Anime Revenue and Growth (2018-2029)
Figure India Anime Revenue and Growth (2018-2029)
Figure Australia Anime Revenue and Growth (2018-2029)
Table Europe Anime Revenue Share by Players 2022
Table Europe Anime Revenue by Types (2018-2023)
Table Europe Anime Revenue Market Share by Types (2018-2023)
Table Europe Anime Revenue by Applications (2018-2023)
Table Europe Anime Revenue Market Share by Applications (2018-2023)
Table Europe Anime Revenue by Countries (2018-2029)
Table Europe Anime Revenue Market Share by Countries (2018-2029)
Figure Germany Anime Revenue and Growth (2018-2029)
Figure France Anime Revenue and Growth (2018-2029)
Figure UK Anime Revenue and Growth (2018-2029)
Figure Italy Anime Revenue and Growth (2018-2029)
Figure Russia Anime Revenue and Growth (2018-2029)
Figure Nordic Anime Revenue and Growth (2018-2029)
Table Latin America Anime Revenue Share by Players 2022
Table Latin America Anime Revenue by Types (2018-2023)
Table Latin America Anime Revenue Market Share by Types (2018-2023)
Table Latin America Anime Revenue by Applications (2018-2023)
Table Latin America Anime Revenue Market Share by Applications (2018-2023)
Table Latin America Anime Revenue by Countries (2018-2029)
Table Latin America Anime Revenue Market Share by Countries (2018-2029)
Figure Brazil Anime Revenue and Growth (2018-2029)
Figure Argentina Anime Revenue and Growth (2018-2029)
Figure Mexico Anime Revenue and Growth (2018-2029)
Table Latin America Anime Revenue Share by Players 2022
Table Middle East & Africa Anime Revenue by Types (2018-2023)
Table Middle East & Africa Anime Revenue Market Share by Types (2018-2023)
Table Middle East & Africa Anime Revenue by Applications (2018-2023)
Table Middle East & Africa Anime Revenue Market Share by Applications (2018-2023)
Table Middle East & Africa Anime Revenue by Countries (2018-2029)
Table Middle East & Africa Anime Revenue Market Share by Countries (2018-2029)
Figure Egypt Anime Revenue and Growth (2018-2029)
Figure South Africa Anime Revenue and Growth (2018-2029)
Figure Israel Anime Revenue and Growth (2018-2029)
Figure Turkey Anime Revenue and Growth (2018-2029)
Figure GCC Countries Anime Revenue and Growth (2018-2029)
Table Market Trends Analysis
Table Market Drivers Analysis
Table Market Challenges Analysis
Table Market Restraints Analysis
Table Market Mergers & Acquisitions
Table Market New Entrants and Expansion Plans
Research Methodology:
Post Covid 19 Epidemic Era Anime Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
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Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
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