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This report describes the global market size of Online Games from 2016 to 2020 and its CAGR from 2016 to 2020, and also forecasts its market size to the end of 2026 and its CAGR from 2021 to 2026.
For geography segment, regional supply, demand, major players, price is presented from 2016 to 2026. This report cover following regions:
North America
South America
Asia & Pacific
Europe
MEA
The key countries for each regions are also included such as United States, China, Japan, India, Korea, ASEAN, Germany, France, UK, Italy, Spain, CIS, and Brazil etc.
For competitor segment, the report include global key players of Online Games as well as some small players. The information for each competitor include:
Company Profile
Business Information
SWOT Analysis
Revenue, Gross Margin and Market Share
Applications Segment:
Smartphone & Tablet
PC
TV
Other
Types Segment:
IOS
Android
Windows
Companies Covered:
Tencent
Netease
Microsoft
Sony
Electronic Arts
Sega
Ubisoft
Nintendo
Square Enix
Activision Blizzard Inc.
Gameloft SA
Glu Mobile
Kabam
Rovio Entertainment Ltd.
Supercell Oy
Zynga Inc.
etc.
Please ask for sample pages for full companies list
Base Year: 2021
Historical Data: from 2016 to 2020
Forecast Data: from 2021 to 2026
Any special requirements about this report, please let us know and we can provide custom report.
Chapter 1 Executive Summary
Chapter 2 Abbreviation and Acronyms
Chapter 3 Preface
3.1 Research Scope
3.2 Research Sources
3.2.1 Data Sources
3.2.2 Assumptions
3.3 Research Method
Chapter Four Market Landscape
4.1 Market Overview
4.2 Classification/Types
4.3 Application/End Users
Chapter 5 Market Trend Analysis
5.1 Introduction
5.2 Drivers
5.3 Restraints
5.4 Opportunities
5.5 Threats
5.6 Covid-19 Impact
Chapter 6 Industry Chain Analysis
6.1 Upstream/Suppliers Analysis
6.2 Online Games Analysis
6.2.1 Technology Analysis
6.2.2 Cost Analysis
6.2.3 Market Channel Analysis
6.3 Downstream Buyers/End Users
Chapter 7 Latest Market Dynamics
7.1 Latest News
7.2 Merger and Acquisition
7.3 Planned/Future Project
7.4 Policy Dynamics
Chapter 8 Historical and Forecast Online Games Market in North America (2016-2026)
8.1 Online Games Market Size
8.2 Online Games Market by End Use
8.3 Competition by Players/Suppliers
8.4 Online Games Market Size by Type
8.5 Key Countries Analysis
8.5.1 United States
8.5.2 Canada
8.5.3 Mexico
Chapter 9 Historical and Forecast Online Games Market in South America (2016-2026)
9.1 Online Games Market Size
9.2 Online Games Market by End Use
9.3 Competition by Players/Suppliers
9.4 Online Games Market Size by Type
9.5 Key Countries Analysis
9.5.1 Brazil
9.5.2 Argentina
9.5.3 Chile
9.5.4 Peru
Chapter 10 Historical and Forecast Online Games Market in Asia & Pacific (2016-2026)
10.1 Online Games Market Size
10.2 Online Games Market by End Use
10.3 Competition by Players/Suppliers
10.4 Online Games Market Size by Type
10.5 Key Countries Analysis
10.5.1 China
10.5.2 India
10.5.3 Japan
10.5.4 South Korea
10.5.5 Southest Asia
10.5.6 Australia
Chapter 11 Historical and Forecast Online Games Market in Europe (2016-2026)
11.1 Online Games Market Size
11.2 Online Games Market by End Use
11.3 Competition by Players/Suppliers
11.4 Online Games Market Size by Type
11.5 Key Countries Analysis
11.5.1 Germany
11.5.2 France
11.5.3 United Kingdom
11.5.4 Italy
11.5.5 Spain
11.5.6 Belgium
11.5.7 Netherlands
11.5.8 Austria
11.5.9 Poland
11.5.10 Russia
Chapter 12 Historical and Forecast Online Games Market in MEA (2016-2026)
12.1 Online Games Market Size
12.2 Online Games Market by End Use
12.3 Competition by Players/Suppliers
12.4 Online Games Market Size by Type
12.5 Key Countries Analysis
12.5.1 Egypt
12.5.2 Israel
12.5.3 South Africa
12.5.4 Gulf Cooperation Council Countries
12.5.5 Turkey
Chapter 13 Summary For Global Online Games Market (2016-2021)
13.1 Online Games Market Size
13.2 Online Games Market by End Use
13.3 Competition by Players/Suppliers
13.4 Online Games Market Size by Type
Chapter 14 Global Online Games Market Forecast (2021-2026)
14.1 Online Games Market Size Forecast
14.2 Online Games Application Forecast
14.3 Competition by Players/Suppliers
14.4 Online Games Type Forecast
Chapter 15 Analysis of Global Key Vendors
15.1 Tencent
15.1.1 Company Profile
15.1.2 Main Business and Online Games Information
15.1.3 SWOT Analysis of Tencent
15.1.4 Tencent Online Games Revenue, Gross Margin and Market Share (2016-2021)
15.2 Netease
15.2.1 Company Profile
15.2.2 Main Business and Online Games Information
15.2.3 SWOT Analysis of Netease
15.2.4 Netease Online Games Revenue, Gross Margin and Market Share (2016-2021)
15.3 Microsoft
15.3.1 Company Profile
15.3.2 Main Business and Online Games Information
15.3.3 SWOT Analysis of Microsoft
15.3.4 Microsoft Online Games Revenue, Gross Margin and Market Share (2016-2021)
15.4 Sony
15.4.1 Company Profile
15.4.2 Main Business and Online Games Information
15.4.3 SWOT Analysis of Sony
15.4.4 Sony Online Games Revenue, Gross Margin and Market Share (2016-2021)
15.5 Electronic Arts
15.5.1 Company Profile
15.5.2 Main Business and Online Games Information
15.5.3 SWOT Analysis of Electronic Arts
15.5.4 Electronic Arts Online Games Revenue, Gross Margin and Market Share (2016-2021)
15.6 Sega
15.6.1 Company Profile
15.6.2 Main Business and Online Games Information
15.6.3 SWOT Analysis of Sega
15.6.4 Sega Online Games Revenue, Gross Margin and Market Share (2016-2021)
15.7 Ubisoft
15.7.1 Company Profile
15.7.2 Main Business and Online Games Information
15.7.3 SWOT Analysis of Ubisoft
15.7.4 Ubisoft Online Games Revenue, Gross Margin and Market Share (2016-2021)
15.8 Nintendo
15.8.1 Company Profile
15.8.2 Main Business and Online Games Information
15.8.3 SWOT Analysis of Nintendo
15.8.4 Nintendo Online Games Revenue, Gross Margin and Market Share (2016-2021)
15.9 Square Enix
15.9.1 Company Profile
15.9.2 Main Business and Online Games Information
15.9.3 SWOT Analysis of Square Enix
15.9.4 Square Enix Online Games Revenue, Gross Margin and Market Share (2016-2021)
15.10 Activision Blizzard Inc.
15.10.1 Company Profile
15.10.2 Main Business and Online Games Information
15.10.3 SWOT Analysis of Activision Blizzard Inc.
15.10.4 Activision Blizzard Inc. Online Games Revenue, Gross Margin and Market Share (2016-2021)
15.11 Gameloft SA
15.11.1 Company Profile
15.11.2 Main Business and Online Games Information
15.11.3 SWOT Analysis of Gameloft SA
15.11.4 Gameloft SA Online Games Revenue, Gross Margin and Market Share (2016-2021)
15.12 Glu Mobile
15.12.1 Company Profile
15.12.2 Main Business and Online Games Information
15.12.3 SWOT Analysis of Glu Mobile
15.12.4 Glu Mobile Online Games Revenue, Gross Margin and Market Share (2016-2021)
15.13 Kabam
15.13.1 Company Profile
15.13.2 Main Business and Online Games Information
15.13.3 SWOT Analysis of Kabam
15.13.4 Kabam Online Games Revenue, Gross Margin and Market Share (2016-2021)
15.14 Rovio Entertainment Ltd.
15.14.1 Company Profile
15.14.2 Main Business and Online Games Information
15.14.3 SWOT Analysis of Rovio Entertainment Ltd.
15.14.4 Rovio Entertainment Ltd. Online Games Revenue, Gross Margin and Market Share (2016-2021)
15.15 Supercell Oy
15.15.1 Company Profile
15.15.2 Main Business and Online Games Information
15.15.3 SWOT Analysis of Supercell Oy
15.15.4 Supercell Oy Online Games Revenue, Gross Margin and Market Share (2016-2021)
15.16 Zynga Inc.
15.16.1 Company Profile
15.16.2 Main Business and Online Games Information
15.16.3 SWOT Analysis of Zynga Inc.
15.16.4 Zynga Inc. Online Games Revenue, Gross Margin and Market Share (2016-2021)
15.17
15.17.1 Company Profile
15.17.2 Main Business and Online Games Information
15.17.3 SWOT Analysis of
15.17.4 Online Games Revenue, Gross Margin and Market Share (2016-2021)
Please ask for sample pages for full companies list
Tables and Figures
Table Abbreviation and Acronyms
Table Research Scope of Online Games Report
Table Data Sources of Online Games Report
Table Major Assumptions of Online Games Report
Figure Market Size Estimated Method
Figure Major Forecasting Factors
Figure Online Games Picture
Table Online Games Classification
Table Online Games Applications
Table Drivers of Online Games Market
Table Restraints of Online Games Market
Table Opportunities of Online Games Market
Table Threats of Online Games Market
Table Covid-19 Impact For Online Games Market
Table Raw Materials Suppliers
Table Different Production Methods of Online Games
Table Cost Structure Analysis of Online Games
Table Key End Users
Table Latest News of Online Games Market
Table Merger and Acquisition
Table Planned/Future Project of Online Games Market
Table Policy of Online Games Market
Table 2016-2026 North America Online Games Market Size
Figure 2016-2026 North America Online Games Market Size and CAGR
Table 2016-2026 North America Online Games Market Size by Application
Table 2016-2021 North America Online Games Key Players Revenue
Table 2016-2021 North America Online Games Key Players Market Share
Table 2016-2026 North America Online Games Market Size by Type
Table 2016-2026 United States Online Games Market Size
Table 2016-2026 Canada Online Games Market Size
Table 2016-2026 Mexico Online Games Market Size
Table 2016-2026 South America Online Games Market Size
Figure 2016-2026 South America Online Games Market Size and CAGR
Table 2016-2026 South America Online Games Market Size by Application
Table 2016-2021 South America Online Games Key Players Revenue
Table 2016-2021 South America Online Games Key Players Market Share
Table 2016-2026 South America Online Games Market Size by Type
Table 2016-2026 Brazil Online Games Market Size
Table 2016-2026 Argentina Online Games Market Size
Table 2016-2026 Chile Online Games Market Size
Table 2016-2026 Peru Online Games Market Size
Table 2016-2026 Asia & Pacific Online Games Market Size
Figure 2016-2026 Asia & Pacific Online Games Market Size and CAGR
Table 2016-2026 Asia & Pacific Online Games Market Size by Application
Table 2016-2021 Asia & Pacific Online Games Key Players Revenue
Table 2016-2021 Asia & Pacific Online Games Key Players Market Share
Table 2016-2026 Asia & Pacific Online Games Market Size by Type
Table 2016-2026 China Online Games Market Size
Table 2016-2026 India Online Games Market Size
Table 2016-2026 Japan Online Games Market Size
Table 2016-2026 South Korea Online Games Market Size
Table 2016-2026 Southeast Asia Online Games Market Size
Table 2016-2026 Australia Online Games Market Size
Table 2016-2026 Europe Online Games Market Size
Figure 2016-2026 Europe Online Games Market Size and CAGR
Table 2016-2026 Europe Online Games Market Size by Application
Table 2016-2021 Europe Online Games Key Players Revenue
Table 2016-2021 Europe Online Games Key Players Market Share
Table 2016-2026 Europe Online Games Market Size by Type
Table 2016-2026 Germany Online Games Market Size
Table 2016-2026 France Online Games Market Size
Table 2016-2026 United Kingdom Online Games Market Size
Table 2016-2026 Italy Online Games Market Size
Table 2016-2026 Spain Online Games Market Size
Table 2016-2026 Belgium Online Games Market Size
Table 2016-2026 Netherlands Online Games Market Size
Table 2016-2026 Austria Online Games Market Size
Table 2016-2026 Poland Online Games Market Size
Table 2016-2026 Russia Online Games Market Size
Table 2016-2026 MEA Online Games Market Size
Figure 2016-2026 MEA Online Games Market Size and CAGR
Table 2016-2026 MEA Online Games Market Size by Application
Table 2016-2021 MEA Online Games Key Players Revenue
Table 2016-2021 MEA Online Games Key Players Market Share
Table 2016-2026 MEA Online Games Market Size by Type
Table 2016-2026 Egypt Online Games Market Size
Table 2016-2026 Israel Online Games Market Size
Table 2016-2026 South Africa Online Games Market Size
Table 2016-2026 Gulf Cooperation Council Countries Online Games Market Size
Table 2016-2026 Turkey Online Games Market Size
Table 2016-2021 Global Online Games Market Size by Region
Table 2016-2021 Global Online Games Market Size Share by Region
Table 2016-2021 Global Online Games Market Size by Application
Table 2016-2021 Global Online Games Market Share by Application
Table 2016-2021 Global Online Games Key Vendors Revenue
Figure 2016-2021 Global Online Games Market Size and Growth Rate
Table 2016-2021 Global Online Games Key Vendors Market Share
Table 2016-2021 Global Online Games Market Size by Type
Table 2016-2021 Global Online Games Market Share by Type
Table 2021-2026 Global Online Games Market Size by Region
Table 2021-2026 Global Online Games Market Size Share by Region
Table 2021-2026 Global Online Games Market Size by Application
Table 2021-2026 Global Online Games Market Share by Application
Table 2021-2026 Global Online Games Key Vendors Revenue
Figure 2021-2026 Global Online Games Market Size and Growth Rate
Table 2021-2026 Global Online Games Key Vendors Market Share
Table 2021-2026 Global Online Games Market Size by Type
Table 2021-2026 Online Games Global Market Share by Type
Research Methodology:
Online Games Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
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Qualitative Analysis |
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Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
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Total Market |
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