
Online Game Asset Trading Market 2022: Industry Size, Emerging Trends, Growth Insights, Opportunities, and Forecast By 2028
Get latest Market Research Reports on Online Game Asset Trading . Industry analysis and Market Report on Online Game Asset Trading is a syndicated market report, published as Global Online Game Asset Trading Market Research Report . It is complete Research Study and Industry Analysis of Online Game Asset Trading market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market
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This report aims to provide a comprehensive presentation of the global market for Online Game Asset Trading study by Market Intellix gives insights concerning the market elements influencing the market, Market scope, Market division, and overlays shadow upon the leading market players featuring the positive cutthroat scene and patterns beating the years.
Global Online Game Asset Trading Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Online Game Asset Trading market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Account Transaction Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Online Game Asset Trading include Dmarket, OpenSea, Enjin, CoinDesk, Bakkt, BitMax, Bittrex, Interdax and Devexperts, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
The study provides the Online Game Asset Trading companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Segmental Outline:
Global Online Game Asset Trading Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Online Game Asset Trading Market Segment Percentages, by Type, 2021 (%)
Account Transaction
Game Currency Trading
Other
Global Online Game Asset Trading Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Online Game Asset Trading Market Segment Percentages, by Application, 2021 (%)
Game Developer
Game Player
Global Online Game Asset Trading Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Online Game Asset Trading Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Online Game Asset Trading revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Online Game Asset Trading revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
Dmarket
OpenSea
Enjin
CoinDesk
Bakkt
BitMax
Bittrex
Interdax
Devexperts
ErisX
Bit Mon Ex
Ledger Vault
Kraken
MMOGA
GAEX
Bryllite Platform
This Report Addresses:
– Market Intelligence enables effective decision-making
– Market estimates and forecasts from 2022 to 2028
– Growth opportunities and trend analysis
– Segment and regional revenue forecast for market evaluation
– Competitive strategy and analysis of market segments
– List of product innovations to stay on top.
– The impact of COVID-19 and how to survive in these fast-growing markets.
1 Introduction to Research & Analysis Reports
1.1 Online Game Asset Trading Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Online Game Asset Trading Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Online Game Asset Trading Overall Market Size
2.1 Global Online Game Asset Trading Market Size: 2021 VS 2028
2.2 Global Online Game Asset Trading Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Online Game Asset Trading Players in Global Market
3.2 Top Global Online Game Asset Trading Companies Ranked by Revenue
3.3 Global Online Game Asset Trading Revenue by Companies
3.4 Top 3 and Top 5 Online Game Asset Trading Companies in Global Market, by Revenue in 2021
3.5 Global Companies Online Game Asset Trading Product Type
3.6 Tier 1, Tier 2 and Tier 3 Online Game Asset Trading Players in Global Market
3.6.1 List of Global Tier 1 Online Game Asset Trading Companies
3.6.2 List of Global Tier 2 and Tier 3 Online Game Asset Trading Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global Online Game Asset Trading Market Size Markets, 2021 & 2028
4.1.2 Account Transaction
4.1.3 Game Currency Trading
4.1.4 Other
4.2 By Type - Global Online Game Asset Trading Revenue & Forecasts
4.2.1 By Type - Global Online Game Asset Trading Revenue, 2017-2022
4.2.2 By Type - Global Online Game Asset Trading Revenue, 2023-2028
4.2.3 By Type - Global Online Game Asset Trading Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Online Game Asset Trading Market Size, 2021 & 2028
5.1.2 Game Developer
5.1.3 Game Player
5.2 By Application - Global Online Game Asset Trading Revenue & Forecasts
5.2.1 By Application - Global Online Game Asset Trading Revenue, 2017-2022
5.2.2 By Application - Global Online Game Asset Trading Revenue, 2023-2028
5.2.3 By Application - Global Online Game Asset Trading Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global Online Game Asset Trading Market Size, 2021 & 2028
6.2 By Region - Global Online Game Asset Trading Revenue & Forecasts
6.2.1 By Region - Global Online Game Asset Trading Revenue, 2017-2022
6.2.2 By Region - Global Online Game Asset Trading Revenue, 2023-2028
6.2.3 By Region - Global Online Game Asset Trading Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America Online Game Asset Trading Revenue, 2017-2028
6.3.2 US Online Game Asset Trading Market Size, 2017-2028
6.3.3 Canada Online Game Asset Trading Market Size, 2017-2028
6.3.4 Mexico Online Game Asset Trading Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe Online Game Asset Trading Revenue, 2017-2028
6.4.2 Germany Online Game Asset Trading Market Size, 2017-2028
6.4.3 France Online Game Asset Trading Market Size, 2017-2028
6.4.4 U.K. Online Game Asset Trading Market Size, 2017-2028
6.4.5 Italy Online Game Asset Trading Market Size, 2017-2028
6.4.6 Russia Online Game Asset Trading Market Size, 2017-2028
6.4.7 Nordic Countries Online Game Asset Trading Market Size, 2017-2028
6.4.8 Benelux Online Game Asset Trading Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia Online Game Asset Trading Revenue, 2017-2028
6.5.2 China Online Game Asset Trading Market Size, 2017-2028
6.5.3 Japan Online Game Asset Trading Market Size, 2017-2028
6.5.4 South Korea Online Game Asset Trading Market Size, 2017-2028
6.5.5 Southeast Asia Online Game Asset Trading Market Size, 2017-2028
6.5.6 India Online Game Asset Trading Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America Online Game Asset Trading Revenue, 2017-2028
6.6.2 Brazil Online Game Asset Trading Market Size, 2017-2028
6.6.3 Argentina Online Game Asset Trading Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Online Game Asset Trading Revenue, 2017-2028
6.7.2 Turkey Online Game Asset Trading Market Size, 2017-2028
6.7.3 Israel Online Game Asset Trading Market Size, 2017-2028
6.7.4 Saudi Arabia Online Game Asset Trading Market Size, 2017-2028
6.7.5 UAE Online Game Asset Trading Market Size, 2017-2028
7 Players Profiles
7.1 Dmarket
7.1.1 Dmarket Corporate Summary
7.1.2 Dmarket Business Overview
7.1.3 Dmarket Online Game Asset Trading Major Product Offerings
7.1.4 Dmarket Online Game Asset Trading Revenue in Global Market (2017-2022)
7.1.5 Dmarket Key News
7.2 OpenSea
7.2.1 OpenSea Corporate Summary
7.2.2 OpenSea Business Overview
7.2.3 OpenSea Online Game Asset Trading Major Product Offerings
7.2.4 OpenSea Online Game Asset Trading Revenue in Global Market (2017-2022)
7.2.5 OpenSea Key News
7.3 Enjin
7.3.1 Enjin Corporate Summary
7.3.2 Enjin Business Overview
7.3.3 Enjin Online Game Asset Trading Major Product Offerings
7.3.4 Enjin Online Game Asset Trading Revenue in Global Market (2017-2022)
7.3.5 Enjin Key News
7.4 CoinDesk
7.4.1 CoinDesk Corporate Summary
7.4.2 CoinDesk Business Overview
7.4.3 CoinDesk Online Game Asset Trading Major Product Offerings
7.4.4 CoinDesk Online Game Asset Trading Revenue in Global Market (2017-2022)
7.4.5 CoinDesk Key News
7.5 Bakkt
7.5.1 Bakkt Corporate Summary
7.5.2 Bakkt Business Overview
7.5.3 Bakkt Online Game Asset Trading Major Product Offerings
7.5.4 Bakkt Online Game Asset Trading Revenue in Global Market (2017-2022)
7.5.5 Bakkt Key News
7.6 BitMax
7.6.1 BitMax Corporate Summary
7.6.2 BitMax Business Overview
7.6.3 BitMax Online Game Asset Trading Major Product Offerings
7.6.4 BitMax Online Game Asset Trading Revenue in Global Market (2017-2022)
7.6.5 BitMax Key News
7.7 Bittrex
7.7.1 Bittrex Corporate Summary
7.7.2 Bittrex Business Overview
7.7.3 Bittrex Online Game Asset Trading Major Product Offerings
7.7.4 Bittrex Online Game Asset Trading Revenue in Global Market (2017-2022)
7.7.5 Bittrex Key News
7.8 Interdax
7.8.1 Interdax Corporate Summary
7.8.2 Interdax Business Overview
7.8.3 Interdax Online Game Asset Trading Major Product Offerings
7.8.4 Interdax Online Game Asset Trading Revenue in Global Market (2017-2022)
7.8.5 Interdax Key News
7.9 Devexperts
7.9.1 Devexperts Corporate Summary
7.9.2 Devexperts Business Overview
7.9.3 Devexperts Online Game Asset Trading Major Product Offerings
7.9.4 Devexperts Online Game Asset Trading Revenue in Global Market (2017-2022)
7.9.5 Devexperts Key News
7.10 ErisX
7.10.1 ErisX Corporate Summary
7.10.2 ErisX Business Overview
7.10.3 ErisX Online Game Asset Trading Major Product Offerings
7.10.4 ErisX Online Game Asset Trading Revenue in Global Market (2017-2022)
7.10.5 ErisX Key News
7.11 Bit Mon Ex
7.11.1 Bit Mon Ex Corporate Summary
7.11.2 Bit Mon Ex Business Overview
7.11.3 Bit Mon Ex Online Game Asset Trading Major Product Offerings
7.11.4 Bit Mon Ex Online Game Asset Trading Revenue in Global Market (2017-2022)
7.11.5 Bit Mon Ex Key News
7.12 Ledger Vault
7.12.1 Ledger Vault Corporate Summary
7.12.2 Ledger Vault Business Overview
7.12.3 Ledger Vault Online Game Asset Trading Major Product Offerings
7.12.4 Ledger Vault Online Game Asset Trading Revenue in Global Market (2017-2022)
7.12.5 Ledger Vault Key News
7.13 Kraken
7.13.1 Kraken Corporate Summary
7.13.2 Kraken Business Overview
7.13.3 Kraken Online Game Asset Trading Major Product Offerings
7.13.4 Kraken Online Game Asset Trading Revenue in Global Market (2017-2022)
7.13.5 Kraken Key News
7.14 MMOGA
7.14.1 MMOGA Corporate Summary
7.14.2 MMOGA Business Overview
7.14.3 MMOGA Online Game Asset Trading Major Product Offerings
7.14.4 MMOGA Online Game Asset Trading Revenue in Global Market (2017-2022)
7.14.5 MMOGA Key News
7.15 GAEX
7.15.1 GAEX Corporate Summary
7.15.2 GAEX Business Overview
7.15.3 GAEX Online Game Asset Trading Major Product Offerings
7.15.4 GAEX Online Game Asset Trading Revenue in Global Market (2017-2022)
7.15.5 GAEX Key News
7.16 Bryllite Platform
7.16.1 Bryllite Platform Corporate Summary
7.16.2 Bryllite Platform Business Overview
7.16.3 Bryllite Platform Online Game Asset Trading Major Product Offerings
7.16.4 Bryllite Platform Online Game Asset Trading Revenue in Global Market (2017-2022)
7.16.5 Bryllite Platform Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
Research Methodology:
Online Game Asset Trading Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
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Qualitative Analysis |
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Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
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Total Market |
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