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The latest research study released by Market IntelliX evaluates market size and forecasts of Mobile Runner Game in Global, including the following market information:
Global Mobile Runner Game Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Mobile Runner Game market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Single Player Video Game Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Mobile Runner Game include SYBO (Subway Surfers), Activision (Pitfall), Semi Secret Software (Canabalt), Sega (Sonic Dash), Nintendo (Super Mario Run), Naughty Dog (Crash Bandicoot), Kiloo (Subway Surfers), Halfbrick (Jetpack Joyride) and Andreas Illiger (Tiny Wings), etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MI has surveyed the Mobile Runner Game companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Market Segmentations:
Global Mobile Runner Game Market, Model, 2017-2022, 2023-2028 ($ millions)
Global Mobile Runner Game Market Segment Percentages, Model, 2021 (%)
Single Player Video Game
Multiplayer Video Game
Global Mobile Runner Game Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Mobile Runner Game Market Segment Percentages, by Application, 2021 (%)
Android
iOS
Global Mobile Runner Game Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Mobile Runner Game Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Mobile Runner Game revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Mobile Runner Game revenues share in global market, 2021 (%)
The report presents profiles of competitors in the market, Some of the prominent key players covered:
SYBO (Subway Surfers)
Activision (Pitfall)
Semi Secret Software (Canabalt)
Sega (Sonic Dash)
Nintendo (Super Mario Run)
Naughty Dog (Crash Bandicoot)
Kiloo (Subway Surfers)
Halfbrick (Jetpack Joyride)
Andreas Illiger (Tiny Wings)
Rocketcat Games (Punch Quest)
Imangi Studios (Temple Run)
Hipster Whale (Crossy Road)
Noodlecake Studios (Alto's Adventure)
Key Takeaways from this Report
Evaluate market potential through analyzing growth rates (CAGR %), Volume (Units) and Value ($M) data given at country level – for product types, end use applications and by different industry verticals.
Understand the different dynamics influencing the market – key driving factors, challenges and hidden opportunities.
Get in-depth insights on your competitor performance – market shares, strategies, financial benchmarking, product benchmarking, SWOT and more.
Analyze the sales and distribution channels across key geographies to improve top-line revenues.
Understand the industry supply chain with a deep-dive on the value augmentation at each step, in order to optimize value and bring efficiencies in your processes.
Get a quick outlook on the market entropy – M&A’s, deals, partnerships, product launches of all key players for the past 4 years.
Evaluate the supply-demand gaps, import-export statistics and regulatory landscape for more than top 20 countries globally for the market.
1 Introduction to Research & Analysis Reports
1.1 Mobile Runner Game Market Definition
1.2 Market Segments
1.2.1 Market Model
1.2.2 Market by Application
1.3 Global Mobile Runner Game Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Mobile Runner Game Overall Market Size
2.1 Global Mobile Runner Game Market Size: 2021 VS 2028
2.2 Global Mobile Runner Game Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Mobile Runner Game Players in Global Market
3.2 Top Global Mobile Runner Game Companies Ranked by Revenue
3.3 Global Mobile Runner Game Revenue by Companies
3.4 Top 3 and Top 5 Mobile Runner Game Companies in Global Market, by Revenue in 2021
3.5 Global Companies Mobile Runner Game Product Type
3.6 Tier 1, Tier 2 and Tier 3 Mobile Runner Game Players in Global Market
3.6.1 List of Global Tier 1 Mobile Runner Game Companies
3.6.2 List of Global Tier 2 and Tier 3 Mobile Runner Game Companies
4 Market Sights by Product
4.1 Overview
4.1.1 Model - Global Mobile Runner Game Market Size Markets, 2021 & 2028
4.1.2 Single Player Video Game
4.1.3 Multiplayer Video Game
4.2 By el - Global Mobile Runner Game Revenue & Forecasts
4.2.1 By el - Global Mobile Runner Game Revenue, 2017-2022
4.2.2 By el - Global Mobile Runner Game Revenue, 2023-2028
4.2.3 By el - Global Mobile Runner Game Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Mobile Runner Game Market Size, 2021 & 2028
5.1.2 Android
5.1.3 iOS
5.2 By Application - Global Mobile Runner Game Revenue & Forecasts
5.2.1 By Application - Global Mobile Runner Game Revenue, 2017-2022
5.2.2 By Application - Global Mobile Runner Game Revenue, 2023-2028
5.2.3 By Application - Global Mobile Runner Game Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global Mobile Runner Game Market Size, 2021 & 2028
6.2 By Region - Global Mobile Runner Game Revenue & Forecasts
6.2.1 By Region - Global Mobile Runner Game Revenue, 2017-2022
6.2.2 By Region - Global Mobile Runner Game Revenue, 2023-2028
6.2.3 By Region - Global Mobile Runner Game Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America Mobile Runner Game Revenue, 2017-2028
6.3.2 US Mobile Runner Game Market Size, 2017-2028
6.3.3 Canada Mobile Runner Game Market Size, 2017-2028
6.3.4 Mexico Mobile Runner Game Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe Mobile Runner Game Revenue, 2017-2028
6.4.2 Germany Mobile Runner Game Market Size, 2017-2028
6.4.3 France Mobile Runner Game Market Size, 2017-2028
6.4.4 U.K. Mobile Runner Game Market Size, 2017-2028
6.4.5 Italy Mobile Runner Game Market Size, 2017-2028
6.4.6 Russia Mobile Runner Game Market Size, 2017-2028
6.4.7 Nordic Countries Mobile Runner Game Market Size, 2017-2028
6.4.8 Benelux Mobile Runner Game Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia Mobile Runner Game Revenue, 2017-2028
6.5.2 China Mobile Runner Game Market Size, 2017-2028
6.5.3 Japan Mobile Runner Game Market Size, 2017-2028
6.5.4 South Korea Mobile Runner Game Market Size, 2017-2028
6.5.5 Southeast Asia Mobile Runner Game Market Size, 2017-2028
6.5.6 India Mobile Runner Game Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America Mobile Runner Game Revenue, 2017-2028
6.6.2 Brazil Mobile Runner Game Market Size, 2017-2028
6.6.3 Argentina Mobile Runner Game Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Mobile Runner Game Revenue, 2017-2028
6.7.2 Turkey Mobile Runner Game Market Size, 2017-2028
6.7.3 Israel Mobile Runner Game Market Size, 2017-2028
6.7.4 Saudi Arabia Mobile Runner Game Market Size, 2017-2028
6.7.5 UAE Mobile Runner Game Market Size, 2017-2028
7 Players Profiles
7.1 SYBO (Subway Surfers)
7.1.1 SYBO (Subway Surfers) Corporate Summary
7.1.2 SYBO (Subway Surfers) Business Overview
7.1.3 SYBO (Subway Surfers) Mobile Runner Game Major Product Offerings
7.1.4 SYBO (Subway Surfers) Mobile Runner Game Revenue in Global Market (2017-2022)
7.1.5 SYBO (Subway Surfers) Key News
7.2 Activision (Pitfall)
7.2.1 Activision (Pitfall) Corporate Summary
7.2.2 Activision (Pitfall) Business Overview
7.2.3 Activision (Pitfall) Mobile Runner Game Major Product Offerings
7.2.4 Activision (Pitfall) Mobile Runner Game Revenue in Global Market (2017-2022)
7.2.5 Activision (Pitfall) Key News
7.3 Semi Secret Software (Canabalt)
7.3.1 Semi Secret Software (Canabalt) Corporate Summary
7.3.2 Semi Secret Software (Canabalt) Business Overview
7.3.3 Semi Secret Software (Canabalt) Mobile Runner Game Major Product Offerings
7.3.4 Semi Secret Software (Canabalt) Mobile Runner Game Revenue in Global Market (2017-2022)
7.3.5 Semi Secret Software (Canabalt) Key News
7.4 Sega (Sonic Dash)
7.4.1 Sega (Sonic Dash) Corporate Summary
7.4.2 Sega (Sonic Dash) Business Overview
7.4.3 Sega (Sonic Dash) Mobile Runner Game Major Product Offerings
7.4.4 Sega (Sonic Dash) Mobile Runner Game Revenue in Global Market (2017-2022)
7.4.5 Sega (Sonic Dash) Key News
7.5 Nintendo (Super Mario Run)
7.5.1 Nintendo (Super Mario Run) Corporate Summary
7.5.2 Nintendo (Super Mario Run) Business Overview
7.5.3 Nintendo (Super Mario Run) Mobile Runner Game Major Product Offerings
7.5.4 Nintendo (Super Mario Run) Mobile Runner Game Revenue in Global Market (2017-2022)
7.5.5 Nintendo (Super Mario Run) Key News
7.6 Naughty Dog (Crash Bandicoot)
7.6.1 Naughty Dog (Crash Bandicoot) Corporate Summary
7.6.2 Naughty Dog (Crash Bandicoot) Business Overview
7.6.3 Naughty Dog (Crash Bandicoot) Mobile Runner Game Major Product Offerings
7.6.4 Naughty Dog (Crash Bandicoot) Mobile Runner Game Revenue in Global Market (2017-2022)
7.6.5 Naughty Dog (Crash Bandicoot) Key News
7.7 Kiloo (Subway Surfers)
7.7.1 Kiloo (Subway Surfers) Corporate Summary
7.7.2 Kiloo (Subway Surfers) Business Overview
7.7.3 Kiloo (Subway Surfers) Mobile Runner Game Major Product Offerings
7.7.4 Kiloo (Subway Surfers) Mobile Runner Game Revenue in Global Market (2017-2022)
7.7.5 Kiloo (Subway Surfers) Key News
7.8 Halfbrick (Jetpack Joyride)
7.8.1 Halfbrick (Jetpack Joyride) Corporate Summary
7.8.2 Halfbrick (Jetpack Joyride) Business Overview
7.8.3 Halfbrick (Jetpack Joyride) Mobile Runner Game Major Product Offerings
7.8.4 Halfbrick (Jetpack Joyride) Mobile Runner Game Revenue in Global Market (2017-2022)
7.8.5 Halfbrick (Jetpack Joyride) Key News
7.9 Andreas Illiger (Tiny Wings)
7.9.1 Andreas Illiger (Tiny Wings) Corporate Summary
7.9.2 Andreas Illiger (Tiny Wings) Business Overview
7.9.3 Andreas Illiger (Tiny Wings) Mobile Runner Game Major Product Offerings
7.9.4 Andreas Illiger (Tiny Wings) Mobile Runner Game Revenue in Global Market (2017-2022)
7.9.5 Andreas Illiger (Tiny Wings) Key News
7.10 Rocketcat Games (Punch Quest)
7.10.1 Rocketcat Games (Punch Quest) Corporate Summary
7.10.2 Rocketcat Games (Punch Quest) Business Overview
7.10.3 Rocketcat Games (Punch Quest) Mobile Runner Game Major Product Offerings
7.10.4 Rocketcat Games (Punch Quest) Mobile Runner Game Revenue in Global Market (2017-2022)
7.10.5 Rocketcat Games (Punch Quest) Key News
7.11 Imangi Studios (Temple Run)
7.11.1 Imangi Studios (Temple Run) Corporate Summary
7.11.2 Imangi Studios (Temple Run) Business Overview
7.11.3 Imangi Studios (Temple Run) Mobile Runner Game Major Product Offerings
7.11.4 Imangi Studios (Temple Run) Mobile Runner Game Revenue in Global Market (2017-2022)
7.11.5 Imangi Studios (Temple Run) Key News
7.12 Hipster Whale (Crossy Road)
7.12.1 Hipster Whale (Crossy Road) Corporate Summary
7.12.2 Hipster Whale (Crossy Road) Business Overview
7.12.3 Hipster Whale (Crossy Road) Mobile Runner Game Major Product Offerings
7.12.4 Hipster Whale (Crossy Road) Mobile Runner Game Revenue in Global Market (2017-2022)
7.12.5 Hipster Whale (Crossy Road) Key News
7.13 Noodlecake Studios (Alto's Adventure)
7.13.1 Noodlecake Studios (Alto's Adventure) Corporate Summary
7.13.2 Noodlecake Studios (Alto's Adventure) Business Overview
7.13.3 Noodlecake Studios (Alto's Adventure) Mobile Runner Game Major Product Offerings
7.13.4 Noodlecake Studios (Alto's Adventure) Mobile Runner Game Revenue in Global Market (2017-2022)
7.13.5 Noodlecake Studios (Alto's Adventure) Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. Mobile Runner Game Market Opportunities & Trends in Global Market
Table 2. Mobile Runner Game Market Drivers in Global Market
Table 3. Mobile Runner Game Market Restraints in Global Market
Table 4. Key Players of Mobile Runner Game in Global Market
Table 5. Top Mobile Runner Game Players in Global Market, Ranking by Revenue (2021)
Table 6. Global Mobile Runner Game Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global Mobile Runner Game Revenue Share by Companies, 2017-2022
Table 8. Global Companies Mobile Runner Game Product Type
Table 9. List of Global Tier 1 Mobile Runner Game Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Mobile Runner Game Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By el – Global Mobile Runner Game Revenue, (US$, Mn), 2021 & 2028
Table 12. By el - Mobile Runner Game Revenue in Global (US$, Mn), 2017-2022
Table 13. By el - Mobile Runner Game Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global Mobile Runner Game Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - Mobile Runner Game Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - Mobile Runner Game Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global Mobile Runner Game Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global Mobile Runner Game Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global Mobile Runner Game Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America Mobile Runner Game Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America Mobile Runner Game Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe Mobile Runner Game Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe Mobile Runner Game Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia Mobile Runner Game Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia Mobile Runner Game Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America Mobile Runner Game Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America Mobile Runner Game Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa Mobile Runner Game Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa Mobile Runner Game Revenue, (US$, Mn), 2023-2028
Table 30. SYBO (Subway Surfers) Corporate Summary
Table 31. SYBO (Subway Surfers) Mobile Runner Game Product Offerings
Table 32. SYBO (Subway Surfers) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 33. Activision (Pitfall) Corporate Summary
Table 34. Activision (Pitfall) Mobile Runner Game Product Offerings
Table 35. Activision (Pitfall) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 36. Semi Secret Software (Canabalt) Corporate Summary
Table 37. Semi Secret Software (Canabalt) Mobile Runner Game Product Offerings
Table 38. Semi Secret Software (Canabalt) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 39. Sega (Sonic Dash) Corporate Summary
Table 40. Sega (Sonic Dash) Mobile Runner Game Product Offerings
Table 41. Sega (Sonic Dash) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 42. Nintendo (Super Mario Run) Corporate Summary
Table 43. Nintendo (Super Mario Run) Mobile Runner Game Product Offerings
Table 44. Nintendo (Super Mario Run) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 45. Naughty Dog (Crash Bandicoot) Corporate Summary
Table 46. Naughty Dog (Crash Bandicoot) Mobile Runner Game Product Offerings
Table 47. Naughty Dog (Crash Bandicoot) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 48. Kiloo (Subway Surfers) Corporate Summary
Table 49. Kiloo (Subway Surfers) Mobile Runner Game Product Offerings
Table 50. Kiloo (Subway Surfers) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 51. Halfbrick (Jetpack Joyride) Corporate Summary
Table 52. Halfbrick (Jetpack Joyride) Mobile Runner Game Product Offerings
Table 53. Halfbrick (Jetpack Joyride) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 54. Andreas Illiger (Tiny Wings) Corporate Summary
Table 55. Andreas Illiger (Tiny Wings) Mobile Runner Game Product Offerings
Table 56. Andreas Illiger (Tiny Wings) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 57. Rocketcat Games (Punch Quest) Corporate Summary
Table 58. Rocketcat Games (Punch Quest) Mobile Runner Game Product Offerings
Table 59. Rocketcat Games (Punch Quest) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 60. Imangi Studios (Temple Run) Corporate Summary
Table 61. Imangi Studios (Temple Run) Mobile Runner Game Product Offerings
Table 62. Imangi Studios (Temple Run) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 63. Hipster Whale (Crossy Road) Corporate Summary
Table 64. Hipster Whale (Crossy Road) Mobile Runner Game Product Offerings
Table 65. Hipster Whale (Crossy Road) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
Table 66. Noodlecake Studios (Alto's Adventure) Corporate Summary
Table 67. Noodlecake Studios (Alto's Adventure) Mobile Runner Game Product Offerings
Table 68. Noodlecake Studios (Alto's Adventure) Mobile Runner Game Revenue (US$, Mn), (2017-2022)
List of Figures
Figure 1. Mobile Runner Game Segment Model in 2021
Figure 2. Mobile Runner Game Segment by Application in 2021
Figure 3. Global Mobile Runner Game Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global Mobile Runner Game Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global Mobile Runner Game Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Mobile Runner Game Revenue in 2021
Figure 8. By el - Global Mobile Runner Game Revenue Market Share, 2017-2028
Figure 9. By Application - Global Mobile Runner Game Revenue Market Share, 2017-2028
Figure 10. By Region - Global Mobile Runner Game Revenue Market Share, 2017-2028
Figure 11. By Country - North America Mobile Runner Game Revenue Market Share, 2017-2028
Figure 12. US Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 13. Canada Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe Mobile Runner Game Revenue Market Share, 2017-2028
Figure 16. Germany Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 17. France Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 19. Italy Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 20. Russia Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia Mobile Runner Game Revenue Market Share, 2017-2028
Figure 24. China Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 25. Japan Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 28. India Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America Mobile Runner Game Revenue Market Share, 2017-2028
Figure 30. Brazil Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa Mobile Runner Game Revenue Market Share, 2017-2028
Figure 33. Turkey Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 34. Israel Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 36. UAE Mobile Runner Game Revenue, (US$, Mn), 2017-2028
Figure 37. SYBO (Subway Surfers) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Activision (Pitfall) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. Semi Secret Software (Canabalt) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Sega (Sonic Dash) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Nintendo (Super Mario Run) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Naughty Dog (Crash Bandicoot) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. Kiloo (Subway Surfers) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Halfbrick (Jetpack Joyride) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Andreas Illiger (Tiny Wings) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 46. Rocketcat Games (Punch Quest) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 47. Imangi Studios (Temple Run) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 48. Hipster Whale (Crossy Road) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 49. Noodlecake Studios (Alto's Adventure) Mobile Runner Game Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Research Methodology:
Mobile Runner Game Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
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Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
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