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The application of AR & VR in training medical professionals provides them enhanced understanding of anatomy & physiology and assists in complicated surgeries that require precision, thus, resulting in reduced complications and lesser trauma. VR helps patients get over their worst fears and phobias through the exposure therapy. These technologies are also gaining significance in fitness management due to the development of various health apps that help train doctors as well as patients.
The latest research study released by Market IntelliX evaluates market size and forecasts of Healthcare Augmented and Virtual Reality in Global, including the following market information:
Global Healthcare Augmented and Virtual Reality Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Healthcare Augmented and Virtual Reality market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Hardware Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Healthcare Augmented and Virtual Reality include CAE, Immersivetouch, Mentice, Mimic Technologies, Simbionix, Surgical Theather, Virtamed, VR Simulators and Zspace. etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MI has surveyed the Healthcare Augmented and Virtual Reality companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Market Segmentations:
Global Healthcare Augmented and Virtual Reality Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Healthcare Augmented and Virtual Reality Market Segment Percentages, by Type, 2021 (%)
Hardware
Software and Service
Global Healthcare Augmented and Virtual Reality Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Healthcare Augmented and Virtual Reality Market Segment Percentages, by Application, 2021 (%)
Surgical Application
Rehabilitation
Training & Medical Education
Global Healthcare Augmented and Virtual Reality Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Healthcare Augmented and Virtual Reality Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Healthcare Augmented and Virtual Reality revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Healthcare Augmented and Virtual Reality revenues share in global market, 2021 (%)
The report presents profiles of competitors in the market, Some of the prominent key players covered:
CAE
Immersivetouch
Mentice
Mimic Technologies
Simbionix
Surgical Theather
Virtamed
VR Simulators
Zspace
Key Takeaways from this Report
Evaluate market potential through analyzing growth rates (CAGR %), Volume (Units) and Value ($M) data given at country level – for product types, end use applications and by different industry verticals.
Understand the different dynamics influencing the market – key driving factors, challenges and hidden opportunities.
Get in-depth insights on your competitor performance – market shares, strategies, financial benchmarking, product benchmarking, SWOT and more.
Analyze the sales and distribution channels across key geographies to improve top-line revenues.
Understand the industry supply chain with a deep-dive on the value augmentation at each step, in order to optimize value and bring efficiencies in your processes.
Get a quick outlook on the market entropy – M&A’s, deals, partnerships, product launches of all key players for the past 4 years.
Evaluate the supply-demand gaps, import-export statistics and regulatory landscape for more than top 20 countries globally for the market.
1 Introduction to Research & Analysis Reports
1.1 Healthcare Augmented and Virtual Reality Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Healthcare Augmented and Virtual Reality Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Healthcare Augmented and Virtual Reality Overall Market Size
2.1 Global Healthcare Augmented and Virtual Reality Market Size: 2021 VS 2028
2.2 Global Healthcare Augmented and Virtual Reality Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Healthcare Augmented and Virtual Reality Players in Global Market
3.2 Top Global Healthcare Augmented and Virtual Reality Companies Ranked by Revenue
3.3 Global Healthcare Augmented and Virtual Reality Revenue by Companies
3.4 Top 3 and Top 5 Healthcare Augmented and Virtual Reality Companies in Global Market, by Revenue in 2021
3.5 Global Companies Healthcare Augmented and Virtual Reality Product Type
3.6 Tier 1, Tier 2 and Tier 3 Healthcare Augmented and Virtual Reality Players in Global Market
3.6.1 List of Global Tier 1 Healthcare Augmented and Virtual Reality Companies
3.6.2 List of Global Tier 2 and Tier 3 Healthcare Augmented and Virtual Reality Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global Healthcare Augmented and Virtual Reality Market Size Markets, 2021 & 2028
4.1.2 Hardware
4.1.3 Software and Service
4.2 By Type - Global Healthcare Augmented and Virtual Reality Revenue & Forecasts
4.2.1 By Type - Global Healthcare Augmented and Virtual Reality Revenue, 2017-2022
4.2.2 By Type - Global Healthcare Augmented and Virtual Reality Revenue, 2023-2028
4.2.3 By Type - Global Healthcare Augmented and Virtual Reality Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Healthcare Augmented and Virtual Reality Market Size, 2021 & 2028
5.1.2 Surgical Application
5.1.3 Rehabilitation
5.1.4 Training & Medical Education
5.2 By Application - Global Healthcare Augmented and Virtual Reality Revenue & Forecasts
5.2.1 By Application - Global Healthcare Augmented and Virtual Reality Revenue, 2017-2022
5.2.2 By Application - Global Healthcare Augmented and Virtual Reality Revenue, 2023-2028
5.2.3 By Application - Global Healthcare Augmented and Virtual Reality Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global Healthcare Augmented and Virtual Reality Market Size, 2021 & 2028
6.2 By Region - Global Healthcare Augmented and Virtual Reality Revenue & Forecasts
6.2.1 By Region - Global Healthcare Augmented and Virtual Reality Revenue, 2017-2022
6.2.2 By Region - Global Healthcare Augmented and Virtual Reality Revenue, 2023-2028
6.2.3 By Region - Global Healthcare Augmented and Virtual Reality Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America Healthcare Augmented and Virtual Reality Revenue, 2017-2028
6.3.2 US Healthcare Augmented and Virtual Reality Market Size, 2017-2028
6.3.3 Canada Healthcare Augmented and Virtual Reality Market Size, 2017-2028
6.3.4 Mexico Healthcare Augmented and Virtual Reality Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe Healthcare Augmented and Virtual Reality Revenue, 2017-2028
6.4.2 Germany Healthcare Augmented and Virtual Reality Market Size, 2017-2028
6.4.3 France Healthcare Augmented and Virtual Reality Market Size, 2017-2028
6.4.4 U.K. Healthcare Augmented and Virtual Reality Market Size, 2017-2028
6.4.5 Italy Healthcare Augmented and Virtual Reality Market Size, 2017-2028
6.4.6 Russia Healthcare Augmented and Virtual Reality Market Size, 2017-2028
6.4.7 Nordic Countries Healthcare Augmented and Virtual Reality Market Size, 2017-2028
6.4.8 Benelux Healthcare Augmented and Virtual Reality Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia Healthcare Augmented and Virtual Reality Revenue, 2017-2028
6.5.2 China Healthcare Augmented and Virtual Reality Market Size, 2017-2028
6.5.3 Japan Healthcare Augmented and Virtual Reality Market Size, 2017-2028
6.5.4 South Korea Healthcare Augmented and Virtual Reality Market Size, 2017-2028
6.5.5 Southeast Asia Healthcare Augmented and Virtual Reality Market Size, 2017-2028
6.5.6 India Healthcare Augmented and Virtual Reality Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America Healthcare Augmented and Virtual Reality Revenue, 2017-2028
6.6.2 Brazil Healthcare Augmented and Virtual Reality Market Size, 2017-2028
6.6.3 Argentina Healthcare Augmented and Virtual Reality Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Healthcare Augmented and Virtual Reality Revenue, 2017-2028
6.7.2 Turkey Healthcare Augmented and Virtual Reality Market Size, 2017-2028
6.7.3 Israel Healthcare Augmented and Virtual Reality Market Size, 2017-2028
6.7.4 Saudi Arabia Healthcare Augmented and Virtual Reality Market Size, 2017-2028
6.7.5 UAE Healthcare Augmented and Virtual Reality Market Size, 2017-2028
7 Players Profiles
7.1 CAE
7.1.1 CAE Corporate Summary
7.1.2 CAE Business Overview
7.1.3 CAE Healthcare Augmented and Virtual Reality Major Product Offerings
7.1.4 CAE Healthcare Augmented and Virtual Reality Revenue in Global Market (2017-2022)
7.1.5 CAE Key News
7.2 Immersivetouch
7.2.1 Immersivetouch Corporate Summary
7.2.2 Immersivetouch Business Overview
7.2.3 Immersivetouch Healthcare Augmented and Virtual Reality Major Product Offerings
7.2.4 Immersivetouch Healthcare Augmented and Virtual Reality Revenue in Global Market (2017-2022)
7.2.5 Immersivetouch Key News
7.3 Mentice
7.3.1 Mentice Corporate Summary
7.3.2 Mentice Business Overview
7.3.3 Mentice Healthcare Augmented and Virtual Reality Major Product Offerings
7.3.4 Mentice Healthcare Augmented and Virtual Reality Revenue in Global Market (2017-2022)
7.3.5 Mentice Key News
7.4 Mimic Technologies
7.4.1 Mimic Technologies Corporate Summary
7.4.2 Mimic Technologies Business Overview
7.4.3 Mimic Technologies Healthcare Augmented and Virtual Reality Major Product Offerings
7.4.4 Mimic Technologies Healthcare Augmented and Virtual Reality Revenue in Global Market (2017-2022)
7.4.5 Mimic Technologies Key News
7.5 Simbionix
7.5.1 Simbionix Corporate Summary
7.5.2 Simbionix Business Overview
7.5.3 Simbionix Healthcare Augmented and Virtual Reality Major Product Offerings
7.5.4 Simbionix Healthcare Augmented and Virtual Reality Revenue in Global Market (2017-2022)
7.5.5 Simbionix Key News
7.6 Surgical Theather
7.6.1 Surgical Theather Corporate Summary
7.6.2 Surgical Theather Business Overview
7.6.3 Surgical Theather Healthcare Augmented and Virtual Reality Major Product Offerings
7.6.4 Surgical Theather Healthcare Augmented and Virtual Reality Revenue in Global Market (2017-2022)
7.6.5 Surgical Theather Key News
7.7 Virtamed
7.7.1 Virtamed Corporate Summary
7.7.2 Virtamed Business Overview
7.7.3 Virtamed Healthcare Augmented and Virtual Reality Major Product Offerings
7.7.4 Virtamed Healthcare Augmented and Virtual Reality Revenue in Global Market (2017-2022)
7.7.5 Virtamed Key News
7.8 VR Simulators
7.8.1 VR Simulators Corporate Summary
7.8.2 VR Simulators Business Overview
7.8.3 VR Simulators Healthcare Augmented and Virtual Reality Major Product Offerings
7.8.4 VR Simulators Healthcare Augmented and Virtual Reality Revenue in Global Market (2017-2022)
7.8.5 VR Simulators Key News
7.9 Zspace
7.9.1 Zspace Corporate Summary
7.9.2 Zspace Business Overview
7.9.3 Zspace Healthcare Augmented and Virtual Reality Major Product Offerings
7.9.4 Zspace Healthcare Augmented and Virtual Reality Revenue in Global Market (2017-2022)
7.9.5 Zspace Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
Research Methodology:
Healthcare Augmented and Virtual Reality Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
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Qualitative Analysis |
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Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
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Total Market |
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