
2023-2029 Global VR Game Peripheral Industry Research & Trends Analysis Report
The report classifies the business vertical into various segments based on components, voltage, end-user scope, and regional division. A thorough analysis of each segment with respect to their market share, growth rate, and revenue contribution forms a major part of the study.
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According to the research report published by Market IntelliX, the global market for VR Game Peripheral should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
China VR Game Peripheral market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
The United States VR Game Peripheral market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
In terms of type, Wired Peripheral segment holds a share about % in 2022 and will reach % in 2029; while in terms of application, Game Entertainment has a share approximately % in 2022 and will grow at a CAGR % during 2023 and 2029.
The global key manufacturers of VR Game Peripheral include Oculus, Sony, VIVE, Samsung, Microsoft, HP, DeePoon, AntVR and 3Glasses, etc. In 2022, the global top five players hold a share approximately % in terms of revenue.
VR game peripherals are hardware devices designed to enhance the virtual reality gaming experience. They use various technologies such as sensors, vibration feedback, controllers, etc. to simulate the real environment in the game, allowing players to experience the game world more immersively. Common VR game peripherals include head-mounted displays, hand-held controllers, gloves, positioning sensors, etc. These peripherals typically need to be connected to a computer or game console to function properly.
This report aims to provide a comprehensive study of the global market for VR Game Peripheral. Report Highlights:
(1) Global VR Game Peripheral market size (sales volume & revenue), history data from 2018-2022 and forecast data from 2023 to 2029.
(2) Global VR Game Peripheral market competitive situation, sales, revenue, price and market share, from 2018 to 2022.
(3) China VR Game Peripheral market competitive situation, sales, revenue, price and market share, from 2018 to 2022.
(4) Global VR Game Peripheral segment by region (or country), key regions cover the United States, Europe, Japan, South Korea, Southeast Asia and India, etc.
(5) Global VR Game Peripheral segment by type and by application and regional segment by type and by application.
(6) Global major production regions of VR Game Peripheral, capacity, production and trends.
(7) VR Game Peripheral industry supply chain, upstream, midstream and downstream analysis.
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa
Market segment by type, covers
Wired Peripheral
Wireless Peripheral
Market segment by application, can be divided into
Game Entertainment
Film and Television Production
Others
Market segment by players, this report covers
Oculus
Sony
VIVE
Samsung
Microsoft
HP
DeePoon
AntVR
3Glasses
MI
Pimax
Pico
1 Market Overview
1.1 VR Game Peripheral Definition
1.2 Global VR Game Peripheral Market Size and Forecast
1.2.1 By Revenue, Global VR Game Peripheral Market Size, 2018-2029
1.2.2 By Sales Volume, Global VR Game Peripheral Market Size, 2018-2029
1.2.3 Global VR Game Peripheral Price Trend, 2018-2029
1.3 China VR Game Peripheral Market Size and Forecast
1.3.1 By Revenue, China VR Game Peripheral Market Size, 2018-2029
1.3.2 By Sales Volume, China VR Game Peripheral Market Size, 2018-2029
1.3.3 China VR Game Peripheral Price Trend, 2018-2029
1.4 China Percentage in Global Market
1.4.1 By Revenue, China VR Game Peripheral Share in Global Market, 2018-2029
1.4.2 By Sales Volume, China VR Game Peripheral Share in Global Market, 2018-2029
1.4.3 VR Game Peripheral Market Size: China VS Global, 2018-2029
1.5 VR Game Peripheral Market Dynamics
1.5.1 VR Game Peripheral Market Drivers
1.5.2 VR Game Peripheral Market Restraints
1.5.3 VR Game Peripheral Industry Trends
1.5.4 VR Game Peripheral Industry Policy
2 Global Competitive Landscape by Company
2.1 Global VR Game Peripheral Revenue by Company, 2018-2023
2.2 Global VR Game Peripheral Sales Volume by Company, 2018-2023
2.3 Global VR Game Peripheral Price by Company, 2018-2023
2.4 Global VR Game Peripheral Participants, Market Position (Tier 1, Tier 2 and Tier 3)
2.5 Global VR Game Peripheral Concentration Ratio
2.6 Global VR Game Peripheral Mergers & Acquisitions, Expansion Plans
2.7 Global VR Game Peripheral Manufacturers Product Type
3 China Competitive Landscape by Company
3.1 China VR Game Peripheral Revenue by Company, 2018-2023
3.2 China VR Game Peripheral Sales Volume by Company, 2018-2023
3.3 China VR Game Peripheral VR Game Peripheral Participants, Market Position (Tier 1, Tier 2 and Tier 3)
3.4 China VR Game Peripheral Market, Sales Percentage of Local Players VS Foreign Players (2018-2023)
3.5 Chinese Local Players, VR Game Peripheral Domestic VS Export
3.6 China Market, VR Game Peripheral Import & Export
3.6.1 China Market, VR Game Peripheral Import & Export, 2018-2029
3.6.2 China VR Game Peripheral Import & Export Trends
3.6.3 Main Sources of China VR Game Peripheral Import
3.6.4 Export Destination of China VR Game Peripheral
4 VR Game Peripheral Production by Region
4.1 Global VR Game Peripheral Capacity, Production and Capacity Utilization, 2018-2029
4.2 Global Geographic Distribution of VR Game Peripheral Manufacturers
4.3 Global Major Manufacturers, VR Game Peripheral Capacity Expansion and Future Plans
4.4 Global VR Game Peripheral Capacity by Region
4.5 Global VR Game Peripheral Production by Region
4.5.1 Global VR Game Peripheral Production & Forecast by Region, 2018 VS 2022 VS 2029
4.5.2 Global VR Game Peripheral Production by Region, 2018-2023
4.5.3 Global VR Game Peripheral Production Market Share & Forecast by Region, 2018-2029
5 Industry Chain Analysis
5.1 VR Game Peripheral Industry Chain
5.2 VR Game Peripheral Upstream Analysis
5.2.1 VR Game Peripheral Core Raw Materials
5.2.2 Main Manufacturers of VR Game Peripheral Core Raw Materials
5.3 Midstream Analysis
5.4 Downstream Analysis
5.5 VR Game Peripheral Production Mode
5.6 VR Game Peripheral Procurement Model
5.7 VR Game Peripheral Industry Sales Model and Sales Channels
5.7.1 VR Game Peripheral Sales Model
5.7.2 VR Game Peripheral Typical Distributors
6 Sights by Type
6.1 VR Game Peripheral Classification
6.1.1 Wired Peripheral
6.1.2 Wireless Peripheral
6.2 By Type, Global VR Game Peripheral Market Size & CAGR, 2018 VS 2022 VS 2029
6.3 By Type, Global VR Game Peripheral Revenue, 2018-2029
6.4 By Type, Global VR Game Peripheral Sales Volume, 2018-2029
6.5 By Type, Global VR Game Peripheral Price, 2018-2029
7 Sights by Application
7.1 VR Game Peripheral Segment by Application
7.1.1 Game Entertainment
7.1.2 Film and Television Production
7.1.3 Others
7.2 By Application, Global VR Game Peripheral Market Size & CAGR, 2018 VS 2022 VS 2029
7.3 By Application, Global VR Game Peripheral Revenue, 2018-2029
7.4 By Application, Global VR Game Peripheral Sales Volume, 2018-2029
7.5 By Application, Global VR Game Peripheral Price, 2018-2029
8 Sales Sights by Region
8.1 By Region, Global VR Game Peripheral Market Size, 2018 VS 2022 VS 2029
8.2 By Region, Global VR Game Peripheral Revenue, 2018-2029
8.3 By Region, Global VR Game Peripheral Sales Volume, 2018-2029
8.4 North America
8.4.1 North America VR Game Peripheral Market Size & Forecasts, 2018-2029
8.4.2 By Country, North America VR Game Peripheral Market Size Market Share
8.5 Europe
8.5.1 Europe VR Game Peripheral Market Size & Forecasts, 2018-2029
8.5.2 By Country, Europe VR Game Peripheral Market Size Market Share
8.6 Asia Pacific
8.6.1 Asia Pacific VR Game Peripheral Market Size & Forecasts, 2018-2029
8.6.2 By Country/Region, Asia Pacific VR Game Peripheral Market Size Market Share
8.7 South America
8.7.1 South America VR Game Peripheral Market Size & Forecasts, 2018-2029
8.7.2 By Country, South America VR Game Peripheral Market Size Market Share
8.8 Middle East & Africa
9 Sales Sights by Country Level
9.1 By Country, Global VR Game Peripheral Market Size & CAGR,2018 VS 2022 VS 2029
9.2 By Country, Global VR Game Peripheral Revenue, 2018-2029
9.3 By Country, Global VR Game Peripheral Sales Volume, 2018-2029
9.4 U.S.
9.4.1 U.S. VR Game Peripheral Market Size, 2018-2029
9.4.2 By Company, U.S. VR Game Peripheral Sales Volume Market Share, 2022
9.4.3 By Type, U.S. VR Game Peripheral Market Size, Share, 2022 VS 2029
9.4.4 By Application, U.S. VR Game Peripheral Market Size, Share, 2022 VS 2029
9.5 Europe
9.5.1 Europe VR Game Peripheral Market Size, 2018-2029
9.5.2 By Company, Europe VR Game Peripheral Sales Volume Market Share, 2022
9.5.3 By Type, Europe VR Game Peripheral Market Size, Share, 2022 VS 2029
9.5.4 By Application, Europe VR Game Peripheral Market Size, Share, 2022 VS 2029
9.6 China
9.6.1 China VR Game Peripheral Market Size, 2018-2029
9.6.2 By Company, China VR Game Peripheral Sales Volume Market Share, 2022
9.6.3 By Type, China VR Game Peripheral Market Size, Share, 2022 VS 2029
9.6.4 By Application, China VR Game Peripheral Market Size, Share, 2022 VS 2029
9.7 Japan
9.7.1 Japan VR Game Peripheral Market Size, 2018-2029
9.7.2 By Company, Japan VR Game Peripheral Sales Volume Market Share, 2022
9.7.3 By Type, Japan VR Game Peripheral Market Size, Share, 2022 VS 2029
9.7.4 By Application, Japan VR Game Peripheral Market Size, Share, 2022 VS 2029
9.8 South Korea
9.8.1 South Korea VR Game Peripheral Market Size, 2018-2029
9.8.2 By Company, South Korea VR Game Peripheral Sales Volume Market Share, 2022
9.8.3 By Type, South Korea VR Game Peripheral Market Size, Share, 2022 VS 2029
9.8.4 By Application, South Korea VR Game Peripheral Market Size, Share, 2022 VS 2029
9.9 Southeast Asia
9.9.1 Southeast Asia VR Game Peripheral Market Size, 2018-2029
9.9.2 By Company, Southeast Asia VR Game Peripheral Sales Volume Market Share, 2022
9.9.3 By Type, Southeast Asia VR Game Peripheral Market Size, Share, 2022 VS 2029
9.9.4 By Application, Southeast Asia VR Game Peripheral Market Size, Share, 2022 VS 2029
9.10 India
9.10.1 India VR Game Peripheral Market Size, 2018-2029
9.10.2 By Company, India VR Game Peripheral Sales Volume Market Share, 2022
9.10.3 By Type, India VR Game Peripheral Market Size, Share, 2022 VS 2029
9.10.4 By Application, India VR Game Peripheral Market Size, Share, 2022 VS 2029
9.11 Middle East & Asia
9.11.1 Middle East & Asia VR Game Peripheral Market Size, 2018-2029
9.11.2 By Company, Middle East & Asia VR Game Peripheral Sales Volume Market Share, 2022
9.11.3 By Type, Middle East & Asia VR Game Peripheral Market Size, Share, 2022 VS 2029
9.11.4 By Application, Middle East & Asia VR Game Peripheral Market Size, Share, 2022 VS 2029
10 Manufacturers Profile
10.1 Oculus
10.1.1 Oculus Company Information, Head Office, Market Area and Industry Position
10.1.2 Oculus VR Game Peripheral Models, Specifications and Application
10.1.3 Oculus VR Game Peripheral Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.1.4 Oculus Company Profile and Main Business
10.1.5 Oculus Recent Developments
10.2 Sony
10.2.1 Sony Company Information, Head Office, Market Area and Industry Position
10.2.2 Sony VR Game Peripheral Models, Specifications and Application
10.2.3 Sony VR Game Peripheral Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.2.4 Sony Company Profile and Main Business
10.2.5 Sony Recent Developments
10.3 VIVE
10.3.1 VIVE Company Information, Head Office, Market Area and Industry Position
10.3.2 VIVE VR Game Peripheral Models, Specifications and Application
10.3.3 VIVE VR Game Peripheral Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.3.4 VIVE Company Profile and Main Business
10.3.5 VIVE Recent Developments
10.4 Samsung
10.4.1 Samsung Company Information, Head Office, Market Area and Industry Position
10.4.2 Samsung VR Game Peripheral Models, Specifications and Application
10.4.3 Samsung VR Game Peripheral Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.4.4 Samsung Company Profile and Main Business
10.4.5 Samsung Recent Developments
10.5 Microsoft
10.5.1 Microsoft Company Information, Head Office, Market Area and Industry Position
10.5.2 Microsoft VR Game Peripheral Models, Specifications and Application
10.5.3 Microsoft VR Game Peripheral Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.5.4 Microsoft Company Profile and Main Business
10.5.5 Microsoft Recent Developments
10.6 HP
10.6.1 HP Company Information, Head Office, Market Area and Industry Position
10.6.2 HP VR Game Peripheral Models, Specifications and Application
10.6.3 HP VR Game Peripheral Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.6.4 HP Company Profile and Main Business
10.6.5 HP Recent Developments
10.7 DeePoon
10.7.1 DeePoon Company Information, Head Office, Market Area and Industry Position
10.7.2 DeePoon VR Game Peripheral Models, Specifications and Application
10.7.3 DeePoon VR Game Peripheral Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.7.4 DeePoon Company Profile and Main Business
10.7.5 DeePoon Recent Developments
10.8 AntVR
10.8.1 AntVR Company Information, Head Office, Market Area and Industry Position
10.8.2 AntVR VR Game Peripheral Models, Specifications and Application
10.8.3 AntVR VR Game Peripheral Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.8.4 AntVR Company Profile and Main Business
10.8.5 AntVR Recent Developments
10.9 3Glasses
10.9.1 3Glasses Company Information, Head Office, Market Area and Industry Position
10.9.2 3Glasses VR Game Peripheral Models, Specifications and Application
10.9.3 3Glasses VR Game Peripheral Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.9.4 3Glasses Company Profile and Main Business
10.9.5 3Glasses Recent Developments
10.10 MI
10.10.1 MI Company Information, Head Office, Market Area and Industry Position
10.10.2 MI VR Game Peripheral Models, Specifications and Application
10.10.3 MI VR Game Peripheral Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.10.4 MI Company Profile and Main Business
10.10.5 MI Recent Developments
10.11 Pimax
10.11.1 Pimax Company Information, Head Office, Market Area and Industry Position
10.11.2 Pimax VR Game Peripheral Models, Specifications and Application
10.11.3 Pimax VR Game Peripheral Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.11.4 Pimax Company Profile and Main Business
10.11.5 Pimax Recent Developments
10.12 Pico
10.12.1 Pico Company Information, Head Office, Market Area and Industry Position
10.12.2 Pico VR Game Peripheral Models, Specifications and Application
10.12.3 Pico VR Game Peripheral Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.12.4 Pico Company Profile and Main Business
10.12.5 Pico Recent Developments
11 Conclusion
12 Appendix
12.1 Research Methodology
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Market Estimation Model
12.4 Disclaimer
Tables & Figures:
Table 1. VR Game Peripheral Market Size & CAGR: China VS Global, 2018-2029, US$ Million
Table 2. VR Game Peripheral Market Restraints
Table 3. VR Game Peripheral Market Trends
Table 4. VR Game Peripheral Industry Policy
Table 5. Global VR Game Peripheral Revenue by Company, 2018-2023, US$ million
Table 6. Global VR Game Peripheral Revenue Market Share by Company, 2018-2023
Table 7. Global VR Game Peripheral Sales Volume by Company, 2018-2023, (K Units)
Table 8. Global VR Game Peripheral Sales Volume Market Share by Company, 2018-2023
Table 9. Global VR Game Peripheral Price by Company, 2018-2023, (US$/Unit)
Table 10. Global VR Game Peripheral Manufacturers Market Concentration Ratio (CR3 and HHI)
Table 11. Global VR Game Peripheral Mergers & Acquisitions, Expansion Plans
Table 12. Global VR Game Peripheral Manufacturers Product Type
Table 13. China VR Game Peripheral Revenue by Company, 2018-2023, US$ million
Table 14. China VR Game Peripheral Revenue Market Share by Company, 2018-2023
Table 15. China VR Game Peripheral Sales Volume by Company, 2018-2023, (K Units)
Table 16. China VR Game Peripheral Sales Volume Market Share by Company, 2018-2023
Table 17. China Market, VR Game Peripheral Production, Sales, Import and Export, 2018-2029, (K Units)
Table 18. China VR Game Peripheral Import & Export Trends
Table 19. Main Sources of China VR Game Peripheral Import
Table 20. Export Destination of China VR Game Peripheral
Table 21. Global Headquarters and Manufacturing Base of VR Game Peripheral Manufacturers
Table 22. Global Major Manufacturers, VR Game Peripheral Capacity Expansion and Future Plans
Table 23. Global VR Game Peripheral Production & Forecast by Region, 2018 VS 2022 VS 2029, (K Units)
Table 24. Global VR Game Peripheral Production by Region, 2018-2023, (K Units)
Table 25. Global VR Game Peripheral Production Forecast by Region, 2023-2029, (K Units)
Table 26. Global Key Players of VR Game Peripheral Upstream (Raw Materials)
Table 27. Global VR Game Peripheral Typical Customers
Table 28. VR Game Peripheral Typical Distributors
Table 29. By Type, Global VR Game Peripheral Revenue & CAGR, 2018 VS 2022 VS 2029, US$ Million
Table 30. By Application, Global VR Game Peripheral Revenue & CAGR, 2018 VS 2022 VS 2029, US$ Million
Table 31. By Region, Global VR Game Peripheral Market Size, 2018 VS 2022 VS 2029, US$ Million
Table 32. By Region, Global VR Game Peripheral Revenue, 2018-2029, US$ Million
Table 33. By Region, Global VR Game Peripheral Sales Volume, 2018-2029, (K Units)
Table 34. By Country, Global VR Game Peripheral Revenue & CAGR,2018 VS 2022 VS 2029, US$ Million
Table 35. By Country, Global VR Game Peripheral Revenue, 2018-2029, US$ Million
Table 36. By Country, Global VR Game Peripheral Revenue Market Share, 2018-2029
Table 37. By Country, Global VR Game Peripheral Sales Volume, 2018-2029, (K Units)
Table 38. By Country, Global VR Game Peripheral Sales Volume Market Share, 2018-2029
Table 39. Oculus Company Information, Head Office, Market Area and Industry Position
Table 40. Oculus VR Game Peripheral Models, Specifications and Application
Table 41. Oculus VR Game Peripheral Sales Volume (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 42. Oculus Company Profile and Main Business
Table 43. Oculus Recent Developments
Table 44. Sony Company Information, Head Office, Market Area and Industry Position
Table 45. Sony VR Game Peripheral Models, Specifications and Application
Table 46. Sony VR Game Peripheral Sales Volume (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 47. Sony Company Profile and Main Business
Table 48. Sony Recent Developments
Table 49. VIVE Company Information, Head Office, Market Area and Industry Position
Table 50. VIVE VR Game Peripheral Models, Specifications and Application
Table 51. VIVE VR Game Peripheral Sales Volume (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 52. VIVE Company Profile and Main Business
Table 53. VIVE Recent Developments
Table 54. Samsung Company Information, Head Office, Market Area and Industry Position
Table 55. Samsung VR Game Peripheral Models, Specifications and Application
Table 56. Samsung VR Game Peripheral Sales Volume (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 57. Samsung Company Profile and Main Business
Table 58. Samsung Recent Developments
Table 59. Microsoft Company Information, Head Office, Market Area and Industry Position
Table 60. Microsoft VR Game Peripheral Models, Specifications and Application
Table 61. Microsoft VR Game Peripheral Sales Volume (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 62. Microsoft Company Profile and Main Business
Table 63. Microsoft Recent Developments
Table 64. HP Company Information, Head Office, Market Area and Industry Position
Table 65. HP VR Game Peripheral Models, Specifications and Application
Table 66. HP VR Game Peripheral Sales Volume (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 67. HP Company Profile and Main Business
Table 68. HP Recent Developments
Table 69. DeePoon Company Information, Head Office, Market Area and Industry Position
Table 70. DeePoon VR Game Peripheral Models, Specifications and Application
Table 71. DeePoon VR Game Peripheral Sales Volume (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 72. DeePoon Company Profile and Main Business
Table 73. DeePoon Recent Developments
Table 74. AntVR Company Information, Head Office, Market Area and Industry Position
Table 75. AntVR VR Game Peripheral Models, Specifications and Application
Table 76. AntVR VR Game Peripheral Sales Volume (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 77. AntVR Company Profile and Main Business
Table 78. AntVR Recent Developments
Table 79. 3Glasses Company Information, Head Office, Market Area and Industry Position
Table 80. 3Glasses VR Game Peripheral Models, Specifications and Application
Table 81. 3Glasses VR Game Peripheral Sales Volume (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 82. 3Glasses Company Profile and Main Business
Table 83. 3Glasses Recent Developments
Table 84. MI Company Information, Head Office, Market Area and Industry Position
Table 85. MI VR Game Peripheral Models, Specifications and Application
Table 86. MI VR Game Peripheral Sales Volume (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 87. MI Company Profile and Main Business
Table 88. MI Recent Developments
Table 89. Pimax Company Information, Head Office, Market Area and Industry Position
Table 90. Pimax VR Game Peripheral Models, Specifications and Application
Table 91. Pimax VR Game Peripheral Sales Volume (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 92. Pimax Company Profile and Main Business
Table 93. Pimax Recent Developments
Table 94. Pico Company Information, Head Office, Market Area and Industry Position
Table 95. Pico VR Game Peripheral Models, Specifications and Application
Table 96. Pico VR Game Peripheral Sales Volume (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 97. Pico Company Profile and Main Business
Table 98. Pico Recent Developments
List of Figure
Figure 1. VR Game Peripheral Picture
Figure 2. By Revenue, Global VR Game Peripheral Market Size and Forecast, 2018-2029, US$ Million
Figure 3. By Sales Volume, Global VR Game Peripheral Market Size and Forecast, 2018-2029, (K Units)
Figure 4. Global VR Game Peripheral Price Trend, 2018-2029, (US$/Unit)
Figure 5. By Revenue, China VR Game Peripheral Market Size and Forecast, 2018-2029, US$ million
Figure 6. By Sales Volume, China VR Game Peripheral Market Size and Forecast, 2018-2029, (K Units)
Figure 7. China VR Game Peripheral Price Trend, 2018-2029 (US$/Unit)
Figure 8. By Revenue, China VR Game Peripheral Share of Global Market, 2018-2029
Figure 9. By Sales Volume, China VR Game Peripheral Share of Global Market, 2018-2029
Figure 10. Global VR Game Peripheral Key Participants, Market Share, 2021 VS 2022 VS 2023
Figure 11. Global VR Game Peripheral Market Share by Company, (Tier 1, Tier 2 and Tier 3), 2022
Figure 12. China VR Game Peripheral Key Participants, Market Share, 2021 VS 2022 VS 2023
Figure 13. China VR Game Peripheral Key Participants, Market Share, 2021 VS 2022 VS 2023
Figure 14. China VR Game Peripheral Revenue, Domestic VS Import Products, Proportion of China Local Players and Foreign Players, 2018-2023
Figure 15. Chinese Local Players, Proportion of VR Game Peripheral Domestic VS Export, 2022
Figure 16. Global VR Game Peripheral Capacity, Production and Capacity Utilization, 2018-2029
Figure 17. Global VR Game Peripheral Capacity Market Share by Region, 2022 VS 2029
Figure 18. Global VR Game Peripheral Production Market Share & Forecast by Region, 2018-2029
Figure 19. VR Game Peripheral Industry Chain
Figure 20. VR Game Peripheral Procurement Model
Figure 21. VR Game Peripheral Sales Model
Figure 22. VR Game Peripheral Sales Channels, Direct Sales and Distribution
Figure 23. Wired Peripheral
Figure 24. Wireless Peripheral
Figure 25. By Type, Global VR Game Peripheral Revenue, 2018-2029, US$ Million
Figure 26. By Type, Global VR Game Peripheral Revenue Market Share, 2018-2029
Figure 27. By Type, Global VR Game Peripheral Sales Volume, 2018-2029, (K Units)
Figure 28. By Type, Global VR Game Peripheral Sales Volume Market Share, 2018-2029
Figure 29. By Type, Global VR Game Peripheral Price, 2018-2029, (US$/Unit)
Figure 30. Game Entertainment
Figure 31. Film and Television Production
Figure 32. Others
Figure 33. By Application, Global VR Game Peripheral Revenue, 2018-2029, US$ Million
Figure 34. By Application, Global VR Game Peripheral Revenue Market Share, 2018-2029
Figure 35. By Application, Global VR Game Peripheral Sales Volume, 2018-2029, (K Units)
Figure 36. By Application, Global VR Game Peripheral Sales Volume Market Share, 2018-2029
Figure 37. By Application, Global VR Game Peripheral Price, 2018-2029, (US$/Unit)
Figure 38. By Region, Global VR Game Peripheral Revenue Market Share, 2018-2029
Figure 39. By Region, Global VR Game Peripheral Sales Volume Market Share, 2018-2029
Figure 40. North America VR Game Peripheral Revenue & Forecasts, 2018-2029, US$ Million
Figure 41. By Country, North America VR Game Peripheral Revenue Market Share, 2022
Figure 42. Europe VR Game Peripheral Revenue & Forecasts, 2018-2029, US$ Million
Figure 43. By Country, Europe VR Game Peripheral Revenue Market Share, 2022
Figure 44. Asia Pacific VR Game Peripheral Revenue & Forecasts, 2018-2029, US$ Million
Figure 45. By Country/Region, Asia Pacific VR Game Peripheral Revenue Market Share, 2022
Figure 46. South America VR Game Peripheral Revenue & Forecasts, 2018-2029, US$ Million
Figure 47. By Country, South America VR Game Peripheral Revenue Market Share, 2022
Figure 48. Middle East & Africa VR Game Peripheral Revenue & Forecasts, 2018-2029, US$ Million
Figure 49. U.S. VR Game Peripheral Sales Volume, 2018-2029, (K Units)
Figure 50. By Company, U.S. VR Game Peripheral Market Share, 2022
Figure 51. By Type, U.S. VR Game Peripheral Sales Volume Market Share, 2022 VS 2029
Figure 52. By Application, U.S. VR Game Peripheral Sales Volume Market Share, 2022 VS 2029
Figure 53. Europe VR Game Peripheral Sales Volume, 2018-2029, (K Units)
Figure 54. By Company, Europe VR Game Peripheral Market Share, 2022
Figure 55. By Type, Europe VR Game Peripheral Sales Volume Market Share, 2022 VS 2029
Figure 56. By Application, Europe VR Game Peripheral Sales Volume Market Share, 2022 VS 2029
Figure 57. China VR Game Peripheral Sales Volume, 2018-2029, (K Units)
Figure 58. By Company, China VR Game Peripheral Market Share, 2022
Figure 59. By Type, China VR Game Peripheral Sales Volume Market Share, 2022 VS 2029
Figure 60. By Application, China VR Game Peripheral Sales Volume Market Share, 2022 VS 2029
Figure 61. Japan VR Game Peripheral Sales Volume, 2018-2029, (K Units)
Figure 62. By Company, Japan VR Game Peripheral Market Share, 2022
Figure 63. By Type, Japan VR Game Peripheral Sales Volume Market Share, 2022 VS 2029
Figure 64. By Application, Japan VR Game Peripheral Sales Volume Market Share, 2022 VS 2029
Figure 65. South Korea VR Game Peripheral Sales Volume, 2018-2029, (K Units)
Figure 66. By Company, South Korea VR Game Peripheral Market Share, 2022
Figure 67. By Type, South Korea VR Game Peripheral Sales Volume Market Share, 2022 VS 2029
Figure 68. By Application, South Korea VR Game Peripheral Sales Volume Market Share, 2022 VS 2029
Figure 69. Southeast Asia VR Game Peripheral Sales Volume, 2018-2029, (K Units)
Figure 70. By Company, Southeast Asia VR Game Peripheral Market Share, 2022
Figure 71. By Type, Southeast Asia VR Game Peripheral Sales Volume Market Share, 2022 VS 2029
Figure 72. By Application, Southeast Asia VR Game Peripheral Sales Volume Market Share, 2022 VS 2029
Figure 73. India VR Game Peripheral Sales Volume, 2018-2029, (K Units)
Figure 74. By Company, India VR Game Peripheral Market Share, 2022
Figure 75. By Type, India VR Game Peripheral Sales Volume Market Share, 2022 VS 2029
Figure 76. By Application, India VR Game Peripheral Sales Volume Market Share, 2022 VS 2029
Figure 77. Middle East & Asia VR Game Peripheral Sales Volume, 2018-2029, (K Units)
Figure 78. By Company, Middle East & Asia VR Game Peripheral Market Share, 2022
Figure 79. By Type, Middle East & Asia VR Game Peripheral Sales Volume Market Share, 2022 VS 2029
Figure 80. By Application, Middle East & Asia VR Game Peripheral Sales Volume Market Share, 2022 VS 2029
Figure 81. Research Methodology
Figure 82. Breakdown of Primary Interviews
Figure 83. Bottom-up Approaches
Figure 84. Top-down Approaches
Research Methodology:
Global VR Game Peripheral Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
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Qualitative Analysis |
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Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
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Total Market |
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