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This report elaborates the market size, market characteristics, and market growth of the Virtual Reality (Vr) industry, and breaks down according to the type, application, and consumption area of Virtual Reality (Vr). The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.
In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Virtual Reality (Vr) in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.
Key players in the global Virtual Reality (Vr) market covered in Chapter 13:
Leap Motion, Inc
Oculus VR, Inc.
Microsoft Corporation
EON Reality, Inc
Sensics, Inc
Sixense International, Inc
Sony Corporation
Barco N.V
Vuzix Corporation
Samsung Electronics, Co., Ltd.
In Chapter 6, on the basis of types, the Virtual Reality (Vr) market from 2015 to 2025 is primarily split into:
Mobile
Personal Computer (PC)
Console
In Chapter 7, on the basis of applications, the Virtual Reality (Vr) market from 2015 to 2025 covers:
Gaming
Entertainment
Retail and Advertising
Engineering and Design
Healthcare
Other
Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India
Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Virtual Reality (Vr) Market - Research Scope
1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years
2 Virtual Reality (Vr) Market - Research Methodology
2.1 Methodology
2.2 Research Data Source
2.2.1 Secondary Data
2.2.2 Primary Data
2.2.3 Market Size Estimation
2.2.4 Legal Disclaimer
3 Virtual Reality (Vr) Market Forces
3.1 Global Virtual Reality (Vr) Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
3.2.1 Political Factors
3.2.2 Economic Factors
3.2.3 Social Factors
3.2.4 Technological Factors
3.2.5 Environmental Factors
3.2.6 Legal Factors
3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
3.4.1 Risk Assessment on COVID-19
3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
3.5 Industry Risk Assessment
4 Virtual Reality (Vr) Market - By Geography
4.1 Global Virtual Reality (Vr) Market Value and Market Share by Regions
4.1.1 Global Virtual Reality (Vr) Value ($) by Region (2015-2020)
4.1.2 Global Virtual Reality (Vr) Value Market Share by Regions (2015-2020)
4.2 Global Virtual Reality (Vr) Market Production and Market Share by Major Countries
4.2.1 Global Virtual Reality (Vr) Production by Major Countries (2015-2020)
4.2.2 Global Virtual Reality (Vr) Production Market Share by Major Countries (2015-2020)
4.3 Global Virtual Reality (Vr) Market Consumption and Market Share by Regions
4.3.1 Global Virtual Reality (Vr) Consumption by Regions (2015-2020)
4.3.2 Global Virtual Reality (Vr) Consumption Market Share by Regions (2015-2020)
5 Virtual Reality (Vr) Market - By Trade Statistics
5.1 Global Virtual Reality (Vr) Export and Import
5.2 United States Virtual Reality (Vr) Export and Import (2015-2020)
5.3 Europe Virtual Reality (Vr) Export and Import (2015-2020)
5.4 China Virtual Reality (Vr) Export and Import (2015-2020)
5.5 Japan Virtual Reality (Vr) Export and Import (2015-2020)
5.6 India Virtual Reality (Vr) Export and Import (2015-2020)
5.7
6 Virtual Reality (Vr) Market - By Type
6.1 Global Virtual Reality (Vr) Production and Market Share by Types (2015-2020)
6.1.1 Global Virtual Reality (Vr) Production by Types (2015-2020)
6.1.2 Global Virtual Reality (Vr) Production Market Share by Types (2015-2020)
6.2 Global Virtual Reality (Vr) Value and Market Share by Types (2015-2020)
6.2.1 Global Virtual Reality (Vr) Value by Types (2015-2020)
6.2.2 Global Virtual Reality (Vr) Value Market Share by Types (2015-2020)
6.3 Global Virtual Reality (Vr) Production, Price and Growth Rate of Mobile (2015-2020)
6.4 Global Virtual Reality (Vr) Production, Price and Growth Rate of Personal Computer (PC) (2015-2020)
6.5 Global Virtual Reality (Vr) Production, Price and Growth Rate of Console (2015-2020)
7 Virtual Reality (Vr) Market - By Application
7.1 Global Virtual Reality (Vr) Consumption and Market Share by Applications (2015-2020)
7.1.1 Global Virtual Reality (Vr) Consumption by Applications (2015-2020)
7.1.2 Global Virtual Reality (Vr) Consumption Market Share by Applications (2015-2020)
7.2 Global Virtual Reality (Vr) Consumption and Growth Rate of Gaming (2015-2020)
7.3 Global Virtual Reality (Vr) Consumption and Growth Rate of Entertainment (2015-2020)
7.4 Global Virtual Reality (Vr) Consumption and Growth Rate of Retail and Advertising (2015-2020)
7.5 Global Virtual Reality (Vr) Consumption and Growth Rate of Engineering and Design (2015-2020)
7.6 Global Virtual Reality (Vr) Consumption and Growth Rate of Healthcare (2015-2020)
7.7 Global Virtual Reality (Vr) Consumption and Growth Rate of Other (2015-2020)
8 North America Virtual Reality (Vr) Market
8.1 North America Virtual Reality (Vr) Market Size
8.2 United States Virtual Reality (Vr) Market Size
8.3 Canada Virtual Reality (Vr) Market Size
8.4 Mexico Virtual Reality (Vr) Market Size
8.5 The Influence of COVID-19 on North America Market
9 Europe Virtual Reality (Vr) Market Analysis
9.1 Europe Virtual Reality (Vr) Market Size
9.2 Germany Virtual Reality (Vr) Market Size
9.3 United Kingdom Virtual Reality (Vr) Market Size
9.4 France Virtual Reality (Vr) Market Size
9.5 Italy Virtual Reality (Vr) Market Size
9.6 Spain Virtual Reality (Vr) Market Size
9.7 The Influence of COVID-19 on Europe Market
10 Asia-Pacific Virtual Reality (Vr) Market Analysis
10.1 Asia-Pacific Virtual Reality (Vr) Market Size
10.2 China Virtual Reality (Vr) Market Size
10.3 Japan Virtual Reality (Vr) Market Size
10.4 South Korea Virtual Reality (Vr) Market Size
10.5 Southeast Asia Virtual Reality (Vr) Market Size
10.6 India Virtual Reality (Vr) Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market
11 Middle East and Africa Virtual Reality (Vr) Market Analysis
11.1 Middle East and Africa Virtual Reality (Vr) Market Size
11.2 Saudi Arabia Virtual Reality (Vr) Market Size
11.3 UAE Virtual Reality (Vr) Market Size
11.4 South Africa Virtual Reality (Vr) Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market
12 South America Virtual Reality (Vr) Market Analysis
12.1 South America Virtual Reality (Vr) Market Size
12.2 Brazil Virtual Reality (Vr) Market Size
12.3 The Influence of COVID-19 on South America Market
13 Company Profiles
13.1 Leap Motion, Inc
13.1.1 Leap Motion, Inc Basic Information
13.1.2 Leap Motion, Inc Product Profiles, Application and Specification
13.1.3 Leap Motion, Inc Virtual Reality (Vr) Market Performance (2015-2020)
13.2 Oculus VR, Inc.
13.2.1 Oculus VR, Inc. Basic Information
13.2.2 Oculus VR, Inc. Product Profiles, Application and Specification
13.2.3 Oculus VR, Inc. Virtual Reality (Vr) Market Performance (2015-2020)
13.3 Microsoft Corporation
13.3.1 Microsoft Corporation Basic Information
13.3.2 Microsoft Corporation Product Profiles, Application and Specification
13.3.3 Microsoft Corporation Virtual Reality (Vr) Market Performance (2015-2020)
13.4 EON Reality, Inc
13.4.1 EON Reality, Inc Basic Information
13.4.2 EON Reality, Inc Product Profiles, Application and Specification
13.4.3 EON Reality, Inc Virtual Reality (Vr) Market Performance (2015-2020)
13.5 Sensics, Inc
13.5.1 Sensics, Inc Basic Information
13.5.2 Sensics, Inc Product Profiles, Application and Specification
13.5.3 Sensics, Inc Virtual Reality (Vr) Market Performance (2015-2020)
13.6 Sixense International, Inc
13.6.1 Sixense International, Inc Basic Information
13.6.2 Sixense International, Inc Product Profiles, Application and Specification
13.6.3 Sixense International, Inc Virtual Reality (Vr) Market Performance (2015-2020)
13.7 Sony Corporation
13.7.1 Sony Corporation Basic Information
13.7.2 Sony Corporation Product Profiles, Application and Specification
13.7.3 Sony Corporation Virtual Reality (Vr) Market Performance (2015-2020)
13.8 Barco N.V
13.8.1 Barco N.V Basic Information
13.8.2 Barco N.V Product Profiles, Application and Specification
13.8.3 Barco N.V Virtual Reality (Vr) Market Performance (2015-2020)
13.9 Vuzix Corporation
13.9.1 Vuzix Corporation Basic Information
13.9.2 Vuzix Corporation Product Profiles, Application and Specification
13.9.3 Vuzix Corporation Virtual Reality (Vr) Market Performance (2015-2020)
13.10 Samsung Electronics, Co., Ltd.
13.10.1 Samsung Electronics, Co., Ltd. Basic Information
13.10.2 Samsung Electronics, Co., Ltd. Product Profiles, Application and Specification
13.10.3 Samsung Electronics, Co., Ltd. Virtual Reality (Vr) Market Performance (2015-2020)
14 Market Forecast - By Regions
14.1 North America Virtual Reality (Vr) Market Forecast (2020-2025)
14.2 Europe Virtual Reality (Vr) Market Forecast (2020-2025)
14.3 Asia-Pacific Virtual Reality (Vr) Market Forecast (2020-2025)
14.4 Middle East and Africa Virtual Reality (Vr) Market Forecast (2020-2025)
14.5 South America Virtual Reality (Vr) Market Forecast (2020-2025)
15 Market Forecast - By Type and Applications
15.1 Global Virtual Reality (Vr) Market Forecast by Types (2020-2025)
15.1.1 Global Virtual Reality (Vr) Market Forecast Production and Market Share by Types (2020-2025)
15.1.2 Global Virtual Reality (Vr) Market Forecast Value and Market Share by Types (2020-2025)
15.2 Global Virtual Reality (Vr) Market Forecast by Applications (2020-2025)
List of Tables and Figures
Figure Virtual Reality (Vr) Picture
Table Virtual Reality (Vr) Key Market Segments
Figure Study and Forecasting Years
Figure Global Virtual Reality (Vr) Market Size and Growth Rate 2015-2025
Figure Industry PESTEL Analysis
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Figure Global Virtual Reality (Vr) Value ($) and Growth Rate (2015-2020)
Table Global Virtual Reality (Vr) Value ($) by Countries (2015-2020)
Table Global Virtual Reality (Vr) Value Market Share by Regions (2015-2020)
Figure Global Virtual Reality (Vr) Value Market Share by Regions in 2019
Figure Global Virtual Reality (Vr) Production and Growth Rate (2015-2020)
Table Global Virtual Reality (Vr) Production by Major Countries (2015-2020)
Table Global Virtual Reality (Vr) Production Market Share by Major Countries (2015-2020)
Figure Global Virtual Reality (Vr) Production Market Share by Regions in 2019
Figure Global Virtual Reality (Vr) Consumption and Growth Rate (2015-2020)
Table Global Virtual Reality (Vr) Consumption by Regions (2015-2020)
Table Global Virtual Reality (Vr) Consumption Market Share by Regions (2015-2020)
Figure Global Virtual Reality (Vr) Consumption Market Share by Regions in 2019
Table Global Virtual Reality (Vr) Export Top 3 Country 2019
Table Global Virtual Reality (Vr) Import Top 3 Country 2019
Table United States Virtual Reality (Vr) Export and Import (2015-2020)
Table Europe Virtual Reality (Vr) Export and Import (2015-2020)
Table China Virtual Reality (Vr) Export and Import (2015-2020)
Table Japan Virtual Reality (Vr) Export and Import (2015-2020)
Table India Virtual Reality (Vr) Export and Import (2015-2020)
Table Global Virtual Reality (Vr) Production by Types (2015-2020)
Table Global Virtual Reality (Vr) Production Market Share by Types (2015-2020)
Figure Global Virtual Reality (Vr) Production Share by Type (2015-2020)
Table Global Virtual Reality (Vr) Value by Types (2015-2020)
Table Global Virtual Reality (Vr) Value Market Share by Types (2015-2020)
Figure Global Virtual Reality (Vr) Value Share by Type (2015-2020)
Figure Global Mobile Production and Growth Rate (2015-2020)
Figure Global Mobile Price (2015-2020)
Figure Global Personal Computer (PC) Production and Growth Rate (2015-2020)
Figure Global Personal Computer (PC) Price (2015-2020)
Figure Global Console Production and Growth Rate (2015-2020)
Figure Global Console Price (2015-2020)
Table Global Virtual Reality (Vr) Consumption by Applications (2015-2020)
Table Global Virtual Reality (Vr) Consumption Market Share by Applications (2015-2020)
Figure Global Virtual Reality (Vr) Consumption Share by Application (2015-2020)
Figure Global Gaming Consumption and Growth Rate (2015-2020)
Figure Global Entertainment Consumption and Growth Rate (2015-2020)
Figure Global Retail and Advertising Consumption and Growth Rate (2015-2020)
Figure Global Engineering and Design Consumption and Growth Rate (2015-2020)
Figure Global Healthcare Consumption and Growth Rate (2015-2020)
Figure Global Other Consumption and Growth Rate (2015-2020)
Figure North America Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Table North America Virtual Reality (Vr) Consumption by Countries (2015-2020)
Table North America Virtual Reality (Vr) Consumption Market Share by Countries (2015-2020)
Figure North America Virtual Reality (Vr) Consumption Market Share by Countries (2015-2020)
Figure United States Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Figure Canada Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Figure Mexico Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure Europe Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Table Europe Virtual Reality (Vr) Consumption by Countries (2015-2020)
Table Europe Virtual Reality (Vr) Consumption Market Share by Countries (2015-2020)
Figure Europe Virtual Reality (Vr) Consumption Market Share by Countries (2015-2020)
Figure Germany Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Figure United Kingdom Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Figure France Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Figure Italy Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Figure Spain Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Figure Europe COVID-19 Status
Figure Asia-Pacific Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Table Asia-Pacific Virtual Reality (Vr) Consumption by Countries (2015-2020)
Table Asia-Pacific Virtual Reality (Vr) Consumption Market Share by Countries (2015-2020)
Figure Asia-Pacific Virtual Reality (Vr) Consumption Market Share by Countries (2015-2020)
Figure China Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Figure Japan Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Figure South Korea Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Figure Southeast Asia Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Figure India Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Table Middle East and Africa Virtual Reality (Vr) Consumption by Countries (2015-2020)
Table Middle East and Africa Virtual Reality (Vr) Consumption Market Share by Countries (2015-2020)
Figure Middle East and Africa Virtual Reality (Vr) Consumption Market Share by Countries (2015-2020)
Figure Saudi Arabia Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Figure UAE Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Figure South Africa Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Figure South America Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Table South America Virtual Reality (Vr) Consumption by Countries (2015-2020)
Table South America Virtual Reality (Vr) Consumption Market Share by Countries (2015-2020)
Figure South America Virtual Reality (Vr) Consumption Market Share by Countries (2015-2020)
Figure Brazil Virtual Reality (Vr) Market Consumption and Growth Rate (2015-2020)
Table Leap Motion, Inc Company Profile
Table Leap Motion, Inc Production, Value, Price, Gross Margin 2015-2020
Figure Leap Motion, Inc Production and Growth Rate
Figure Leap Motion, Inc Value ($) Market Share 2015-2020
Table Oculus VR, Inc. Company Profile
Table Oculus VR, Inc. Production, Value, Price, Gross Margin 2015-2020
Figure Oculus VR, Inc. Production and Growth Rate
Figure Oculus VR, Inc. Value ($) Market Share 2015-2020
Table Microsoft Corporation Company Profile
Table Microsoft Corporation Production, Value, Price, Gross Margin 2015-2020
Figure Microsoft Corporation Production and Growth Rate
Figure Microsoft Corporation Value ($) Market Share 2015-2020
Table EON Reality, Inc Company Profile
Table EON Reality, Inc Production, Value, Price, Gross Margin 2015-2020
Figure EON Reality, Inc Production and Growth Rate
Figure EON Reality, Inc Value ($) Market Share 2015-2020
Table Sensics, Inc Company Profile
Table Sensics, Inc Production, Value, Price, Gross Margin 2015-2020
Figure Sensics, Inc Production and Growth Rate
Figure Sensics, Inc Value ($) Market Share 2015-2020
Table Sixense International, Inc Company Profile
Table Sixense International, Inc Production, Value, Price, Gross Margin 2015-2020
Figure Sixense International, Inc Production and Growth Rate
Figure Sixense International, Inc Value ($) Market Share 2015-2020
Table Sony Corporation Company Profile
Table Sony Corporation Production, Value, Price, Gross Margin 2015-2020
Figure Sony Corporation Production and Growth Rate
Figure Sony Corporation Value ($) Market Share 2015-2020
Table Barco N.V Company Profile
Table Barco N.V Production, Value, Price, Gross Margin 2015-2020
Figure Barco N.V Production and Growth Rate
Figure Barco N.V Value ($) Market Share 2015-2020
Table Vuzix Corporation Company Profile
Table Vuzix Corporation Production, Value, Price, Gross Margin 2015-2020
Figure Vuzix Corporation Production and Growth Rate
Figure Vuzix Corporation Value ($) Market Share 2015-2020
Table Samsung Electronics, Co., Ltd. Company Profile
Table Samsung Electronics, Co., Ltd. Production, Value, Price, Gross Margin 2015-2020
Figure Samsung Electronics, Co., Ltd. Production and Growth Rate
Figure Samsung Electronics, Co., Ltd. Value ($) Market Share 2015-2020
Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
Table Global Virtual Reality (Vr) Market Forecast Production by Types (2020-2025)
Table Global Virtual Reality (Vr) Market Forecast Production Share by Types (2020-2025)
Table Global Virtual Reality (Vr) Market Forecast Value ($) by Types (2020-2025)
Table Global Virtual Reality (Vr) Market Forecast Value Share by Types (2020-2025)
Table Global Virtual Reality (Vr) Market Forecast Consumption by Applications (2020-2025)
Table Global Virtual Reality (Vr) Market Forecast Consumption Share by Applications (2020-2025)
Research Methodology:
Virtual Reality (Vr) Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
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Qualitative Analysis |
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Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
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Total Market |
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