
Global Video Games Advertising Market Report 2021
The Global Video Games Advertising Market investigation report contains Types, Application & all logical and factual briefs about market Overview, CAGR, Production Volume, Sales, Revenue with the regional analysis covers North America, Europe, Asia-Pacific, South America, Middle East & Africa & The top Players like {playerNamesStr}
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At the beginning of 2020, COVID-19 disease began to spread around the world, millions of people worldwide were infected with COVID-19 disease, and major countries around the world have implemented foot prohibitions and work stoppage orders. Except for the medical supplies and life support products industries, most industries have been greatly impacted, and Video Games Advertising industries have also been greatly affected.
In the past few years, the Video Games Advertising market experienced a growth of 9.16%, the global market size of Video Games Advertising reached 558 million $ in 2020, of what is about 429 million $ in 2015.
From 2015 to 2019, the growth rate of global Video Games Advertising market size was in the range of xxx%. At the end of 2019, COVID-19 began to erupt in China, Due to the huge decrease of global economy; we forecast the growth rate of global economy will show a decrease of about 4%, due to this reason, Video Games Advertising market size in 2020 will be 558 with a growth rate of xxx%. This is xxx percentage points lower than in previous years.
As of the date of the report, there have been more than 20 million confirmed cases of CVOID-19 worldwide, and the epidemic has not been effectively controlled. Therefore, we predict that the global epidemic will be basically controlled by the end of 2020 and the global Video Games Advertising market size will reach 801 million $ in 2025, with a CAGR of xxx% between 2020-2025.
This Report covers the manufacturers’ data, including: shipment, price, revenue, gross profit, interview record, business distribution etc., these data help the consumer know about the competitors better. This report also covers all the regions and countries of the world, which shows a regional development status, including market size, volume and value, as well as price data.
Besides, the report also covers segment data, including: type segment, industry segment, channel segment etc. cover different segment market size, both volume and value. Also cover different industries clients information, which is very important for the manufacturers.
Section 1: Free——Definition
Section (2 3): 1200 USD——Manufacturer Detail
BrightRoll
Flurry
InMobi
ONE
AppNexus
Byyd
Fiksu
iAd
Kiip
Matomy Media
Millennial Media
Platform One
MobPartner
MoPub
Tapjoy
SpotXchange
Tremor Video
TubeMogul
Section 4: 900 USD——Region Segmentation
North America Country (United States, Canada)
South America
Asia Country (China, Japan, India, Korea)
Europe Country (Germany, UK, France, Italy)
Other Country (Middle East, Africa, GCC)
Section (5 6 7): 500 USD——
Product Type Segmentation
Interstitial ads
Rewarded ads
Banner ads
Native ads
Industry Segmentation
Action
FPS
Sports
RPG
Channel (Direct Sales, Distributor) Segmentation
Section 8: 400 USD——Trend (2020-2025)
Section 9: 300 USD——Product Type Detail
Section 10: 700 USD——Downstream Consumer
Section 11: 200 USD——Cost Structure
Section 12: 500 USD——Conclusion
Section 1 Video Games Advertising Product Definition
Section 2 Global Video Games Advertising Market Manufacturer Share and Market Overview
2.1 Global Manufacturer Video Games Advertising Shipments
2.2 Global Manufacturer Video Games Advertising Business Revenue
2.3 Global Video Games Advertising Market Overview
2.4 COVID-19 Impact on Video Games Advertising Industry
Section 3 Manufacturer Video Games Advertising Business Introduction
3.1 BrightRoll Video Games Advertising Business Introduction
3.1.1 BrightRoll Video Games Advertising Shipments, Price, Revenue and Gross profit 2015-2020
3.1.2 BrightRoll Video Games Advertising Business Distribution by Region
3.1.3 BrightRoll Interview Record
3.1.4 BrightRoll Video Games Advertising Business Profile
3.1.5 BrightRoll Video Games Advertising Product Specification
3.2 Flurry Video Games Advertising Business Introduction
3.2.1 Flurry Video Games Advertising Shipments, Price, Revenue and Gross profit 2015-2020
3.2.2 Flurry Video Games Advertising Business Distribution by Region
3.2.3 Interview Record
3.2.4 Flurry Video Games Advertising Business Overview
3.2.5 Flurry Video Games Advertising Product Specification
3.3 Google Video Games Advertising Business Introduction
3.3.1 Google Video Games Advertising Shipments, Price, Revenue and Gross profit 2015-2020
3.3.2 Google Video Games Advertising Business Distribution by Region
3.3.3 Interview Record
3.3.4 Google Video Games Advertising Business Overview
3.3.5 Google Video Games Advertising Product Specification
3.4 InMobi Video Games Advertising Business Introduction
3.5 ONE Video Games Advertising Business Introduction
3.6 AppNexus Video Games Advertising Business Introduction
…
Section 4 Global Video Games Advertising Market Segmentation (Region Level)
4.1 North America Country
4.1.1 United States Video Games Advertising Market Size and Price Analysis 2015-2020
4.1.2 Canada Video Games Advertising Market Size and Price Analysis 2015-2020
4.2 South America Country
4.2.1 South America Video Games Advertising Market Size and Price Analysis 2015-2020
4.3 Asia Country
4.3.1 China Video Games Advertising Market Size and Price Analysis 2015-2020
4.3.2 Japan Video Games Advertising Market Size and Price Analysis 2015-2020
4.3.3 India Video Games Advertising Market Size and Price Analysis 2015-2020
4.3.4 Korea Video Games Advertising Market Size and Price Analysis 2015-2020
4.4 Europe Country
4.4.1 Germany Video Games Advertising Market Size and Price Analysis 2015-2020
4.4.2 UK Video Games Advertising Market Size and Price Analysis 2015-2020
4.4.3 France Video Games Advertising Market Size and Price Analysis 2015-2020
4.4.4 Italy Video Games Advertising Market Size and Price Analysis 2015-2020
4.4.5 Europe Video Games Advertising Market Size and Price Analysis 2015-2020
4.5 Other Country and Region
4.5.1 Middle East Video Games Advertising Market Size and Price Analysis 2015-2020
4.5.2 Africa Video Games Advertising Market Size and Price Analysis 2015-2020
4.5.3 GCC Video Games Advertising Market Size and Price Analysis 2015-2020
4.6 Global Video Games Advertising Market Segmentation (Region Level) Analysis 2015-2020
4.7 Global Video Games Advertising Market Segmentation (Region Level) Analysis
Section 5 Global Video Games Advertising Market Segmentation (Product Type Level)
5.1 Global Video Games Advertising Market Segmentation (Product Type Level) Market Size 2015-2020
5.2 Different Video Games Advertising Product Type Price 2015-2020
5.3 Global Video Games Advertising Market Segmentation (Product Type Level) Analysis
Section 6 Global Video Games Advertising Market Segmentation (Industry Level)
6.1 Global Video Games Advertising Market Segmentation (Industry Level) Market Size 2015-2020
6.2 Different Industry Price 2015-2020
6.3 Global Video Games Advertising Market Segmentation (Industry Level) Analysis
Section 7 Global Video Games Advertising Market Segmentation (Channel Level)
7.1 Global Video Games Advertising Market Segmentation (Channel Level) Sales Volume and Share 2015-2020
7.2 Global Video Games Advertising Market Segmentation (Channel Level) Analysis
Section 8 Video Games Advertising Market Forecast 2020-2025
8.1 Video Games Advertising Segmentation Market Forecast (Region Level)
8.2 Video Games Advertising Segmentation Market Forecast (Product Type Level)
8.3 Video Games Advertising Segmentation Market Forecast (Industry Level)
8.4 Video Games Advertising Segmentation Market Forecast (Channel Level)
Section 9 Video Games Advertising Segmentation Product Type
9.1 Interstitial ads Product Introduction
9.2 Rewarded ads Product Introduction
9.3 Banner ads Product Introduction
9.4 Native ads Product Introduction
Section 10 Video Games Advertising Segmentation Industry
10.1 Action Clients
10.2 FPS Clients
10.3 Sports Clients
10.4 RPG Clients
Section 11 Video Games Advertising Cost of Production Analysis
11.1 Raw Material Cost Analysis
11.2 Technology Cost Analysis
11.3 Labor Cost Analysis
11.4 Cost Overview
Section 12 Conclusion
Chart and Figure
Figure Video Games Advertising Product Picture from BrightRoll
Chart 2015-2020 Global Manufacturer Video Games Advertising Shipments (Units)
Chart 2015-2020 Global Manufacturer Video Games Advertising Shipments Share
Chart 2015-2020 Global Manufacturer Video Games Advertising Business Revenue (Million USD)
Chart 2015-2020 Global Manufacturer Video Games Advertising Business Revenue Share
Chart BrightRoll Video Games Advertising Shipments, Price, Revenue and Gross profit 2015-2020
Chart BrightRoll Video Games Advertising Business Distribution
Chart BrightRoll Interview Record (Partly)
Figure BrightRoll Video Games Advertising Product Picture
Chart BrightRoll Video Games Advertising Business Profile
Table BrightRoll Video Games Advertising Product Specification
Chart Flurry Video Games Advertising Shipments, Price, Revenue and Gross profit 2015-2020
Chart Flurry Video Games Advertising Business Distribution
Chart Flurry Interview Record (Partly)
Figure Flurry Video Games Advertising Product Picture
Chart Flurry Video Games Advertising Business Overview
Table Flurry Video Games Advertising Product Specification
Chart Google Video Games Advertising Shipments, Price, Revenue and Gross profit 2015-2020
Chart Google Video Games Advertising Business Distribution
Chart Google Interview Record (Partly)
Figure Google Video Games Advertising Product Picture
Chart Google Video Games Advertising Business Overview
Table Google Video Games Advertising Product Specification
3.4 InMobi Video Games Advertising Business Introduction
…
Chart United States Video Games Advertising Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart United States Video Games Advertising Sales Price ($/Unit) 2015-2020
Chart Canada Video Games Advertising Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart Canada Video Games Advertising Sales Price ($/Unit) 2015-2020
Chart South America Video Games Advertising Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart South America Video Games Advertising Sales Price ($/Unit) 2015-2020
Chart China Video Games Advertising Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart China Video Games Advertising Sales Price ($/Unit) 2015-2020
Chart Japan Video Games Advertising Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart Japan Video Games Advertising Sales Price ($/Unit) 2015-2020
Chart India Video Games Advertising Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart India Video Games Advertising Sales Price ($/Unit) 2015-2020
Chart Korea Video Games Advertising Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart Korea Video Games Advertising Sales Price ($/Unit) 2015-2020
Chart Germany Video Games Advertising Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart Germany Video Games Advertising Sales Price ($/Unit) 2015-2020
Chart UK Video Games Advertising Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart UK Video Games Advertising Sales Price ($/Unit) 2015-2020
Chart France Video Games Advertising Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart France Video Games Advertising Sales Price ($/Unit) 2015-2020
Chart Italy Video Games Advertising Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart Italy Video Games Advertising Sales Price ($/Unit) 2015-2020
Chart Europe Video Games Advertising Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart Europe Video Games Advertising Sales Price ($/Unit) 2015-2020
Chart Middle East Video Games Advertising Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart Middle East Video Games Advertising Sales Price ($/Unit) 2015-2020
Chart Africa Video Games Advertising Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart Africa Video Games Advertising Sales Price ($/Unit) 2015-2020
Chart GCC Video Games Advertising Sales Volume (Units) and Market Size (Million $) 2015-2020
Chart GCC Video Games Advertising Sales Price ($/Unit) 2015-2020
Chart Global Video Games Advertising Market Segmentation (Region Level) Sales Volume 2015-2020
Chart Global Video Games Advertising Market Segmentation (Region Level) Market size 2015-2020
Chart Video Games Advertising Market Segmentation (Product Type Level) Volume (Units) 2015-2020
Chart Video Games Advertising Market Segmentation (Product Type Level) Market Size (Million $) 2015-2020
Chart Different Video Games Advertising Product Type Price ($/Unit) 2015-2020
Chart Video Games Advertising Market Segmentation (Industry Level) Market Size (Volume) 2015-2020
Chart Video Games Advertising Market Segmentation (Industry Level) Market Size (Share) 2015-2020
Chart Video Games Advertising Market Segmentation (Industry Level) Market Size (Value) 2015-2020
Chart Global Video Games Advertising Market Segmentation (Channel Level) Sales Volume (Units) 2015-2020
Chart Global Video Games Advertising Market Segmentation (Channel Level) Share 2015-2020
Chart Video Games Advertising Segmentation Market Forecast (Region Level) 2020-2025
Chart Video Games Advertising Segmentation Market Forecast (Product Type Level) 2020-2025
Chart Video Games Advertising Segmentation Market Forecast (Industry Level) 2020-2025
Chart Video Games Advertising Segmentation Market Forecast (Channel Level) 2020-2025
Chart Interstitial ads Product Figure
Chart Interstitial ads Product Advantage and Disadvantage Comparison
Chart Rewarded ads Product Figure
Chart Rewarded ads Product Advantage and Disadvantage Comparison
Chart Banner ads Product Figure
Chart Banner ads Product Advantage and Disadvantage Comparison
Chart Native ads Product Figure
Chart Native ads Product Advantage and Disadvantage Comparison
Chart Action Clients
Chart FPS Clients
Chart Sports Clients
Chart RPG Clients
Research Methodology:
Video Games Advertising Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
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Qualitative Analysis |
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Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
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Total Market |
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