
2023-2029 Global Roguelike Game Industry Research & Trends Analysis Report
The Global Roguelike Game Market investigation report contains Types, Application & all logical and factual briefs about market Overview, CAGR, Production Volume, Sales, Revenue with the regional analysis covers North America, Europe, Asia-Pacific, South America, Middle East & Africa & The top Players like {playerNamesStr}
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According to Latest Research, the global market for Roguelike Game should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
China Roguelike Game market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
The United States Roguelike Game market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
In terms of type, 2D Roguelike Game segment holds a share about % in 2022 and will reach % in 2029; while in terms of application, Mobile Game has a share approximately % in 2022 and will grow at a CAGR % during 2023 and 2029.
The global key manufacturers of Roguelike Game include Motion Twin (Dead Cells), Red Hook Studios (Darkest Dungeon), Dodge Roll (Enter the Gungeon), Housemarque (RETURNAL), ChillyRoom (Soul Knight), Cellar Door Games (ROGUE LEGACY 2), Mossmouth (Spelunky 2), Four Quarters (Loop Hero) and Supergiant Games (Hades), etc. In 2022, the global top five players hold a share approximately % in terms of revenue.
This report aims to provide a comprehensive study of the global market for Roguelike Game. Report Highlights:
(1) Global Roguelike Game market size (value), history data from 2018-2022 and forecast data from 2023 to 2029.
(2) Global Roguelike Game market competitive situation, revenue and market share, from 2018 to 2022.
(3) China Roguelike Game market competitive situation, revenue and market share, from 2018 to 2022.
(4) Global Roguelike Game segment by region (or country), key regions cover the United States, Europe, Japan, South Korea, Southeast Asia and India, etc.
(5) Global Roguelike Game segment by type and by application and regional segment by type and by application.
(6) Roguelike Game industry supply chain, upstream, midstream and downstream analysis.
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa
Market segment by type, covers
2D Roguelike Game
3D Roguelike Game
Market segment by application, can be divided into
Mobile Game
Computer Game
Market segment by players, this report covers
Motion Twin (Dead Cells)
Red Hook Studios (Darkest Dungeon)
Dodge Roll (Enter the Gungeon)
Housemarque (RETURNAL)
ChillyRoom (Soul Knight)
Cellar Door Games (ROGUE LEGACY 2)
Mossmouth (Spelunky 2)
Four Quarters (Loop Hero)
Supergiant Games (Hades)
Subset Games (FTL: Faster Than Light)
Blue Manchu (Void Bastards)
Daniel Mullins Games (Inscryption)
Maschinen-Mensch (Curious Expedition)
Brace Yourself Games (Crypt of the Necrodancer)
Hopoo Games (Risk of Rain 2)
Klei Entertainment (Don't Starve)
Massive Monster (Cult of the Lamb)
HABBY (Survivor.io)
Afterburner Studios (Dreamscaper)
1 Market Overview
1.1 Product Overview and Scope of Roguelike Game
1.2 Global Roguelike Game Market Size and Forecast
1.3 China Roguelike Game Market Size and Forecast
1.4 China Market Percentage in Global
1.4.1 By Revenue, China Roguelike Game Share in Global Market, 2018-2029
1.4.2 Roguelike Game Market Size: China VS Global, 2018-2029
1.5 Roguelike Game Market Dynamics
1.5.1 Roguelike Game Market Drivers
1.5.2 Roguelike Game Market Restraints
1.5.3 Roguelike Game Industry Trends
1.5.4 Roguelike Game Industry Policy
2 Global Competitive Situation by Company
2.1 Global Roguelike Game Revenue by Company (2018-2023)
2.2 Global Roguelike Game Participants, Market Position (Tier 1, Tier 2 and Tier 3)
2.3 Global Roguelike Game Concentration Ratio
2.4 Global Roguelike Game Mergers & Acquisitions, Expansion Plans
2.5 Global Roguelike Game Manufacturers Product Type
3 China Competitive Situation by Company
3.1 China Roguelike Game Revenue by Company (2018-2023)
3.2 China Roguelike Game Roguelike Game Participants, Market Position (Tier 1, Tier 2 and Tier 3)
3.3 China Roguelike Game, Revenue Percentage of Local Players VS Foreign Manufacturers (2018-2023)
4 Industry Chain Analysis
4.1 Roguelike Game Industry Chain
4.2 Roguelike Game Upstream Analysis
4.3 Roguelike Game Midstream Analysis
4.4 Roguelike Game Downstream Analysis
5 Sights by Type
5.1 Roguelike Game Classification
5.1.1 2D Roguelike Game
5.1.2 3D Roguelike Game
5.2 By Type, Global Roguelike Game Market Size & CAGR, 2018 VS 2022 VS 2029
5.3 By Type, Global Roguelike Game Revenue, 2018-2029
6 Sights by Application
6.1 Roguelike Game Segment by Application
6.1.1 Mobile Game
6.1.2 Computer Game
6.2 By Application, Global Roguelike Game Market Size & CAGR, 2018 VS 2022 VS 2029
6.3 By Application, Global Roguelike Game Revenue, 2018-2029
7 Sales Sights by Region
7.1 By Region, Global Roguelike Game Market Size, 2018 VS 2022 VS 2029
7.2 By Region, Global Roguelike Game Market Size, 2018-2029
7.3 North America
7.3.1 North America Roguelike Game Market Size & Forecasts, 2018-2029
7.3.2 By Country, North America Roguelike Game Market Size Market Share
7.4 Europe
7.4.1 Europe Roguelike Game Market Size & Forecasts, 2018-2029
7.4.2 By Country, Europe Roguelike Game Market Size Market Share
7.5 Asia Pacific
7.5.1 Asia Pacific Roguelike Game Market Size & Forecasts, 2018-2029
7.5.2 By Country/Region, Asia Pacific Roguelike Game Market Size Market Share
7.6 South America
7.6.1 South America Roguelike Game Market Size & Forecasts, 2018-2029
7.6.2 By Country, South America Roguelike Game Market Size Market Share
7.7 Middle East & Africa
8 Sights by Country Level
8.1 By Country, Global Roguelike Game Market Size & CAGR,2018 VS 2022 VS 2029
8.2 By Country, Global Roguelike Game Market Size, 2018-2029
8.3 U.S.
8.3.1 U.S. Roguelike Game Market Size, 2018-2029
8.3.2 By Company, U.S. Roguelike Game Revenue Market Share, 2018-2023
8.3.3 By Type, U.S. Roguelike Game Revenue Market Share, 2022 VS 2029
8.3.4 By Application, U.S. Roguelike Game Revenue Market Share, 2022 VS 2029
8.4 Europe
8.4.1 Europe Roguelike Game Market Size, 2018-2029
8.4.2 By Company, Europe Roguelike Game Revenue Market Share, 2018-2023
8.4.3 By Type, Europe Roguelike Game Revenue Market Share, 2022 VS 2029
8.4.4 By Application, Europe Roguelike Game Revenue Market Share, 2022 VS 2029
8.5 China
8.5.1 China Roguelike Game Market Size, 2018-2029
8.5.2 By Company, China Roguelike Game Revenue Market Share, 2018-2023
8.5.3 By Type, China Roguelike Game Revenue Market Share, 2022 VS 2029
8.5.4 By Application, China Roguelike Game Revenue Market Share, 2022 VS 2029
8.6 Japan
8.6.1 Japan Roguelike Game Market Size, 2018-2029
8.6.2 By Company, Japan Roguelike Game Revenue Market Share, 2018-2023
8.6.3 By Type, Japan Roguelike Game Revenue Market Share, 2022 VS 2029
8.6.4 By Application, Japan Roguelike Game Revenue Market Share, 2022 VS 2029
8.7 South Korea
8.7.1 South Korea Roguelike Game Market Size, 2018-2029
8.7.2 By Company, South Korea Roguelike Game Revenue Market Share, 2018-2023
8.7.3 By Type, South Korea Roguelike Game Revenue Market Share, 2022 VS 2029
8.7.4 By Application, South Korea Roguelike Game Revenue Market Share, 2022 VS 2029
8.8 Southeast Asia
8.8.1 Southeast Asia Roguelike Game Market Size, 2018-2029
8.8.2 By Company, Southeast Asia Roguelike Game Revenue Market Share, 2018-2023
8.8.3 By Type, Southeast Asia Roguelike Game Revenue Market Share, 2022 VS 2029
8.8.4 By Application, Southeast Asia Roguelike Game Revenue Market Share, 2022 VS 2029
8.9 India
8.9.1 India Roguelike Game Market Size, 2018-2029
8.9.2 By Company, India Roguelike Game Revenue Market Share, 2018-2023
8.9.3 By Type, India Roguelike Game Revenue Market Share, 2022 VS 2029
8.9.4 By Application, India Roguelike Game Revenue Market Share, 2022 VS 2029
8.10 Middle East & Asia
8.10.1 Middle East & Asia Roguelike Game Market Size, 2018-2029
8.10.2 By Company, Middle East & Asia Roguelike Game Revenue Market Share, 2018-2023
8.10.3 By Type, Middle East & Asia Roguelike Game Revenue Market Share, 2022 VS 2029
8.10.4 By Application, Middle East & Asia Roguelike Game Revenue Market Share, 2022 VS 2029
9 Global Manufacturers Profile
9.1 Motion Twin (Dead Cells)
9.1.1 Motion Twin (Dead Cells) Company Information, Head Office, Market Area and Industry Position
9.1.2 Motion Twin (Dead Cells) Company Profile and Main Business
9.1.3 Motion Twin (Dead Cells) Roguelike Game Models, Specifications and Application
9.1.4 Motion Twin (Dead Cells) Roguelike Game Revenue and Gross Margin, 2018-2023
9.1.5 Motion Twin (Dead Cells) Recent Developments
9.2 Red Hook Studios (Darkest Dungeon)
9.2.1 Red Hook Studios (Darkest Dungeon) Company Information, Head Office, Market Area and Industry Position
9.2.2 Red Hook Studios (Darkest Dungeon) Company Profile and Main Business
9.2.3 Red Hook Studios (Darkest Dungeon) Roguelike Game Models, Specifications and Application
9.2.4 Red Hook Studios (Darkest Dungeon) Roguelike Game Revenue and Gross Margin, 2018-2023
9.2.5 Red Hook Studios (Darkest Dungeon) Recent Developments
9.3 Dodge Roll (Enter the Gungeon)
9.3.1 Dodge Roll (Enter the Gungeon) Company Information, Head Office, Market Area and Industry Position
9.3.2 Dodge Roll (Enter the Gungeon) Company Profile and Main Business
9.3.3 Dodge Roll (Enter the Gungeon) Roguelike Game Models, Specifications and Application
9.3.4 Dodge Roll (Enter the Gungeon) Roguelike Game Revenue and Gross Margin, 2018-2023
9.3.5 Dodge Roll (Enter the Gungeon) Recent Developments
9.4 Housemarque (RETURNAL)
9.4.1 Housemarque (RETURNAL) Company Information, Head Office, Market Area and Industry Position
9.4.2 Housemarque (RETURNAL) Company Profile and Main Business
9.4.3 Housemarque (RETURNAL) Roguelike Game Models, Specifications and Application
9.4.4 Housemarque (RETURNAL) Roguelike Game Revenue and Gross Margin, 2018-2023
9.4.5 Housemarque (RETURNAL) Recent Developments
9.5 ChillyRoom (Soul Knight)
9.5.1 ChillyRoom (Soul Knight) Company Information, Head Office, Market Area and Industry Position
9.5.2 ChillyRoom (Soul Knight) Company Profile and Main Business
9.5.3 ChillyRoom (Soul Knight) Roguelike Game Models, Specifications and Application
9.5.4 ChillyRoom (Soul Knight) Roguelike Game Revenue and Gross Margin, 2018-2023
9.5.5 ChillyRoom (Soul Knight) Recent Developments
9.6 Cellar Door Games (ROGUE LEGACY 2)
9.6.1 Cellar Door Games (ROGUE LEGACY 2) Company Information, Head Office, Market Area and Industry Position
9.6.2 Cellar Door Games (ROGUE LEGACY 2) Company Profile and Main Business
9.6.3 Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Models, Specifications and Application
9.6.4 Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Revenue and Gross Margin, 2018-2023
9.6.5 Cellar Door Games (ROGUE LEGACY 2) Recent Developments
9.7 Mossmouth (Spelunky 2)
9.7.1 Mossmouth (Spelunky 2) Company Information, Head Office, Market Area and Industry Position
9.7.2 Mossmouth (Spelunky 2) Company Profile and Main Business
9.7.3 Mossmouth (Spelunky 2) Roguelike Game Models, Specifications and Application
9.7.4 Mossmouth (Spelunky 2) Roguelike Game Revenue and Gross Margin, 2018-2023
9.7.5 Mossmouth (Spelunky 2) Recent Developments
9.8 Four Quarters (Loop Hero)
9.8.1 Four Quarters (Loop Hero) Company Information, Head Office, Market Area and Industry Position
9.8.2 Four Quarters (Loop Hero) Company Profile and Main Business
9.8.3 Four Quarters (Loop Hero) Roguelike Game Models, Specifications and Application
9.8.4 Four Quarters (Loop Hero) Roguelike Game Revenue and Gross Margin, 2018-2023
9.8.5 Four Quarters (Loop Hero) Recent Developments
9.9 Supergiant Games (Hades)
9.9.1 Supergiant Games (Hades) Company Information, Head Office, Market Area and Industry Position
9.9.2 Supergiant Games (Hades) Company Profile and Main Business
9.9.3 Supergiant Games (Hades) Roguelike Game Models, Specifications and Application
9.9.4 Supergiant Games (Hades) Roguelike Game Revenue and Gross Margin, 2018-2023
9.9.5 Supergiant Games (Hades) Recent Developments
9.10 Subset Games (FTL: Faster Than Light)
9.10.1 Subset Games (FTL: Faster Than Light) Company Information, Head Office, Market Area and Industry Position
9.10.2 Subset Games (FTL: Faster Than Light) Company Profile and Main Business
9.10.3 Subset Games (FTL: Faster Than Light) Roguelike Game Models, Specifications and Application
9.10.4 Subset Games (FTL: Faster Than Light) Roguelike Game Revenue and Gross Margin, 2018-2023
9.10.5 Subset Games (FTL: Faster Than Light) Recent Developments
9.11 Blue Manchu (Void Bastards)
9.11.1 Blue Manchu (Void Bastards) Company Information, Head Office, Market Area and Industry Position
9.11.2 Blue Manchu (Void Bastards) Company Profile and Main Business
9.11.3 Blue Manchu (Void Bastards) Roguelike Game Models, Specifications and Application
9.11.4 Blue Manchu (Void Bastards) Roguelike Game Revenue and Gross Margin, 2018-2023
9.11.5 Blue Manchu (Void Bastards) Recent Developments
9.12 Daniel Mullins Games (Inscryption)
9.12.1 Daniel Mullins Games (Inscryption) Company Information, Head Office, Market Area and Industry Position
9.12.2 Daniel Mullins Games (Inscryption) Company Profile and Main Business
9.12.3 Daniel Mullins Games (Inscryption) Roguelike Game Models, Specifications and Application
9.12.4 Daniel Mullins Games (Inscryption) Roguelike Game Revenue and Gross Margin, 2018-2023
9.12.5 Daniel Mullins Games (Inscryption) Recent Developments
9.13 Maschinen-Mensch (Curious Expedition)
9.13.1 Maschinen-Mensch (Curious Expedition) Company Information, Head Office, Market Area and Industry Position
9.13.2 Maschinen-Mensch (Curious Expedition) Company Profile and Main Business
9.13.3 Maschinen-Mensch (Curious Expedition) Roguelike Game Models, Specifications and Application
9.13.4 Maschinen-Mensch (Curious Expedition) Roguelike Game Revenue and Gross Margin, 2018-2023
9.13.5 Maschinen-Mensch (Curious Expedition) Recent Developments
9.14 Brace Yourself Games (Crypt of the Necrodancer)
9.14.1 Brace Yourself Games (Crypt of the Necrodancer) Company Information, Head Office, Market Area and Industry Position
9.14.2 Brace Yourself Games (Crypt of the Necrodancer) Company Profile and Main Business
9.14.3 Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Models, Specifications and Application
9.14.4 Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Revenue and Gross Margin, 2018-2023
9.14.5 Brace Yourself Games (Crypt of the Necrodancer) Recent Developments
9.15 Hopoo Games (Risk of Rain 2)
9.15.1 Hopoo Games (Risk of Rain 2) Company Information, Head Office, Market Area and Industry Position
9.15.2 Hopoo Games (Risk of Rain 2) Company Profile and Main Business
9.15.3 Hopoo Games (Risk of Rain 2) Roguelike Game Models, Specifications and Application
9.15.4 Hopoo Games (Risk of Rain 2) Roguelike Game Revenue and Gross Margin, 2018-2023
9.15.5 Hopoo Games (Risk of Rain 2) Recent Developments
9.16 Klei Entertainment (Don't Starve)
9.16.1 Klei Entertainment (Don't Starve) Company Information, Head Office, Market Area and Industry Position
9.16.2 Klei Entertainment (Don't Starve) Company Profile and Main Business
9.16.3 Klei Entertainment (Don't Starve) Roguelike Game Models, Specifications and Application
9.16.4 Klei Entertainment (Don't Starve) Roguelike Game Revenue and Gross Margin, 2018-2023
9.16.5 Klei Entertainment (Don't Starve) Recent Developments
9.17 Massive Monster (Cult of the Lamb)
9.17.1 Massive Monster (Cult of the Lamb) Company Information, Head Office, Market Area and Industry Position
9.17.2 Massive Monster (Cult of the Lamb) Company Profile and Main Business
9.17.3 Massive Monster (Cult of the Lamb) Roguelike Game Models, Specifications and Application
9.17.4 Massive Monster (Cult of the Lamb) Roguelike Game Revenue and Gross Margin, 2018-2023
9.17.5 Massive Monster (Cult of the Lamb) Recent Developments
9.18 HABBY (Survivor.io)
9.18.1 HABBY (Survivor.io) Company Information, Head Office, Market Area and Industry Position
9.18.2 HABBY (Survivor.io) Company Profile and Main Business
9.18.3 HABBY (Survivor.io) Roguelike Game Models, Specifications and Application
9.18.4 HABBY (Survivor.io) Roguelike Game Revenue and Gross Margin, 2018-2023
9.18.5 HABBY (Survivor.io) Recent Developments
9.19 Afterburner Studios (Dreamscaper)
9.19.1 Afterburner Studios (Dreamscaper) Company Information, Head Office, Market Area and Industry Position
9.19.2 Afterburner Studios (Dreamscaper) Company Profile and Main Business
9.19.3 Afterburner Studios (Dreamscaper) Roguelike Game Models, Specifications and Application
9.19.4 Afterburner Studios (Dreamscaper) Roguelike Game Revenue and Gross Margin, 2018-2023
9.19.5 Afterburner Studios (Dreamscaper) Recent Developments
10 Conclusion
11 Appendix
11.1 Research Methodology
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Market Estimation Model
11.4 Disclaimer
Tables & Figures:
Table 1. Roguelike Game Market Size & CAGR: China VS Global, (US$ Million), 2018-2029
Table 2. Roguelike Game Market Restraints
Table 3. Roguelike Game Market Trends
Table 4. Roguelike Game Industry Policy
Table 5. Global Roguelike Game Revenue by Company (2018-2023) & (US$ million)
Table 6. Global Roguelike Game Revenue Market Share by Company (2018-2023)
Table 7. Global Roguelike Game Manufacturers Market Concentration Ratio (CR3 and HHI)
Table 8. Global Roguelike Game Mergers & Acquisitions, Expansion Plans
Table 9. Global Roguelike Game Manufacturers Product Type
Table 10. China Roguelike Game Revenue by Company (2018-2023) & (US$ million)
Table 11. China Roguelike Game Revenue Market Share by Company (2018-2023)
Table 12. Global Key Players of Roguelike Game Upstream (Raw Materials)
Table 13. Global Roguelike Game Typical Customers
Table 14. Roguelike Game Typical Distributors
Table 15. By Type, Global Roguelike Game Revenue & CAGR, 2018 VS 2022 VS 2029, US$ Million
Table 16. By Application, Global Roguelike Game Revenue & CAGR, 2018 VS 2022 VS 2029, US$ Million
Table 17. By Region, Global Roguelike Game Market Size, 2018 VS 2022 VS 2029, US$ Million
Table 18. By Region, Global Roguelike Game Revenue, 2018-2029, US$ Million
Table 19. By Country, Global Roguelike Game Revenue & CAGR,2018 VS 2022 VS 2029, US$ Million
Table 20. By Country, Global Roguelike Game Revenue, 2018-2029, US$ Million
Table 21. By Country, Global Roguelike Game Revenue Market Share, 2018-2029
Table 22. Motion Twin (Dead Cells) Company Information, Head Office, Market Area and Industry Position
Table 23. Motion Twin (Dead Cells) Company Profile and Main Business
Table 24. Motion Twin (Dead Cells) Roguelike Game Models, Specifications and Application
Table 25. Motion Twin (Dead Cells) Roguelike Game Revenue and Gross Margin, 2018-2023
Table 26. Motion Twin (Dead Cells) Recent Developments
Table 27. Red Hook Studios (Darkest Dungeon) Company Information, Head Office, Market Area and Industry Position
Table 28. Red Hook Studios (Darkest Dungeon) Company Profile and Main Business
Table 29. Red Hook Studios (Darkest Dungeon) Roguelike Game Models, Specifications and Application
Table 30. Red Hook Studios (Darkest Dungeon) Roguelike Game Revenue and Gross Margin, 2018-2023
Table 31. Red Hook Studios (Darkest Dungeon) Recent Developments
Table 32. Dodge Roll (Enter the Gungeon) Company Information, Head Office, Market Area and Industry Position
Table 33. Dodge Roll (Enter the Gungeon) Company Profile and Main Business
Table 34. Dodge Roll (Enter the Gungeon) Roguelike Game Models, Specifications and Application
Table 35. Dodge Roll (Enter the Gungeon) Roguelike Game Revenue and Gross Margin, 2018-2023
Table 36. Dodge Roll (Enter the Gungeon) Recent Developments
Table 37. Housemarque (RETURNAL) Company Information, Head Office, Market Area and Industry Position
Table 38. Housemarque (RETURNAL) Company Profile and Main Business
Table 39. Housemarque (RETURNAL) Roguelike Game Models, Specifications and Application
Table 40. Housemarque (RETURNAL) Roguelike Game Revenue and Gross Margin, 2018-2023
Table 41. Housemarque (RETURNAL) Recent Developments
Table 42. ChillyRoom (Soul Knight) Company Information, Head Office, Market Area and Industry Position
Table 43. ChillyRoom (Soul Knight) Company Profile and Main Business
Table 44. ChillyRoom (Soul Knight) Roguelike Game Models, Specifications and Application
Table 45. ChillyRoom (Soul Knight) Roguelike Game Revenue and Gross Margin, 2018-2023
Table 46. ChillyRoom (Soul Knight) Recent Developments
Table 47. Cellar Door Games (ROGUE LEGACY 2) Company Information, Head Office, Market Area and Industry Position
Table 48. Cellar Door Games (ROGUE LEGACY 2) Company Profile and Main Business
Table 49. Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Models, Specifications and Application
Table 50. Cellar Door Games (ROGUE LEGACY 2) Roguelike Game Revenue and Gross Margin, 2018-2023
Table 51. Cellar Door Games (ROGUE LEGACY 2) Recent Developments
Table 52. Mossmouth (Spelunky 2) Company Information, Head Office, Market Area and Industry Position
Table 53. Mossmouth (Spelunky 2) Company Profile and Main Business
Table 54. Mossmouth (Spelunky 2) Roguelike Game Models, Specifications and Application
Table 55. Mossmouth (Spelunky 2) Roguelike Game Revenue and Gross Margin, 2018-2023
Table 56. Mossmouth (Spelunky 2) Recent Developments
Table 57. Four Quarters (Loop Hero) Company Information, Head Office, Market Area and Industry Position
Table 58. Four Quarters (Loop Hero) Company Profile and Main Business
Table 59. Four Quarters (Loop Hero) Roguelike Game Models, Specifications and Application
Table 60. Four Quarters (Loop Hero) Roguelike Game Revenue and Gross Margin, 2018-2023
Table 61. Four Quarters (Loop Hero) Recent Developments
Table 62. Supergiant Games (Hades) Company Information, Head Office, Market Area and Industry Position
Table 63. Supergiant Games (Hades) Company Profile and Main Business
Table 64. Supergiant Games (Hades) Roguelike Game Models, Specifications and Application
Table 65. Supergiant Games (Hades) Roguelike Game Revenue and Gross Margin, 2018-2023
Table 66. Supergiant Games (Hades) Recent Developments
Table 67. Subset Games (FTL: Faster Than Light) Company Information, Head Office, Market Area and Industry Position
Table 68. Subset Games (FTL: Faster Than Light) Company Profile and Main Business
Table 69. Subset Games (FTL: Faster Than Light) Roguelike Game Models, Specifications and Application
Table 70. Subset Games (FTL: Faster Than Light) Roguelike Game Revenue and Gross Margin, 2018-2023
Table 71. Subset Games (FTL: Faster Than Light) Recent Developments
Table 72. Blue Manchu (Void Bastards) Company Information, Head Office, Market Area and Industry Position
Table 73. Blue Manchu (Void Bastards) Company Profile and Main Business
Table 74. Blue Manchu (Void Bastards) Roguelike Game Models, Specifications and Application
Table 75. Blue Manchu (Void Bastards) Roguelike Game Revenue and Gross Margin, 2018-2023
Table 76. Blue Manchu (Void Bastards) Recent Developments
Table 77. Daniel Mullins Games (Inscryption) Company Information, Head Office, Market Area and Industry Position
Table 78. Daniel Mullins Games (Inscryption) Company Profile and Main Business
Table 79. Daniel Mullins Games (Inscryption) Roguelike Game Models, Specifications and Application
Table 80. Daniel Mullins Games (Inscryption) Roguelike Game Revenue and Gross Margin, 2018-2023
Table 81. Daniel Mullins Games (Inscryption) Recent Developments
Table 82. Maschinen-Mensch (Curious Expedition) Company Information, Head Office, Market Area and Industry Position
Table 83. Maschinen-Mensch (Curious Expedition) Company Profile and Main Business
Table 84. Maschinen-Mensch (Curious Expedition) Roguelike Game Models, Specifications and Application
Table 85. Maschinen-Mensch (Curious Expedition) Roguelike Game Revenue and Gross Margin, 2018-2023
Table 86. Maschinen-Mensch (Curious Expedition) Recent Developments
Table 87. Brace Yourself Games (Crypt of the Necrodancer) Company Information, Head Office, Market Area and Industry Position
Table 88. Brace Yourself Games (Crypt of the Necrodancer) Company Profile and Main Business
Table 89. Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Models, Specifications and Application
Table 90. Brace Yourself Games (Crypt of the Necrodancer) Roguelike Game Revenue and Gross Margin, 2018-2023
Table 91. Brace Yourself Games (Crypt of the Necrodancer) Recent Developments
Table 92. Hopoo Games (Risk of Rain 2) Company Information, Head Office, Market Area and Industry Position
Table 93. Hopoo Games (Risk of Rain 2) Company Profile and Main Business
Table 94. Hopoo Games (Risk of Rain 2) Roguelike Game Models, Specifications and Application
Table 95. Hopoo Games (Risk of Rain 2) Roguelike Game Revenue and Gross Margin, 2018-2023
Table 96. Hopoo Games (Risk of Rain 2) Recent Developments
Table 97. Klei Entertainment (Don't Starve) Company Information, Head Office, Market Area and Industry Position
Table 98. Klei Entertainment (Don't Starve) Company Profile and Main Business
Table 99. Klei Entertainment (Don't Starve) Roguelike Game Models, Specifications and Application
Table 100. Klei Entertainment (Don't Starve) Roguelike Game Revenue and Gross Margin, 2018-2023
Table 101. Klei Entertainment (Don't Starve) Recent Developments
Table 102. Massive Monster (Cult of the Lamb) Company Information, Head Office, Market Area and Industry Position
Table 103. Massive Monster (Cult of the Lamb) Company Profile and Main Business
Table 104. Massive Monster (Cult of the Lamb) Roguelike Game Models, Specifications and Application
Table 105. Massive Monster (Cult of the Lamb) Roguelike Game Revenue and Gross Margin, 2018-2023
Table 106. Massive Monster (Cult of the Lamb) Recent Developments
Table 107. HABBY (Survivor.io) Company Information, Head Office, Market Area and Industry Position
Table 108. HABBY (Survivor.io) Company Profile and Main Business
Table 109. HABBY (Survivor.io) Roguelike Game Models, Specifications and Application
Table 110. HABBY (Survivor.io) Roguelike Game Revenue and Gross Margin, 2018-2023
Table 111. HABBY (Survivor.io) Recent Developments
Table 112. Afterburner Studios (Dreamscaper) Company Information, Head Office, Market Area and Industry Position
Table 113. Afterburner Studios (Dreamscaper) Company Profile and Main Business
Table 114. Afterburner Studios (Dreamscaper) Roguelike Game Models, Specifications and Application
Table 115. Afterburner Studios (Dreamscaper) Roguelike Game Revenue and Gross Margin, 2018-2023
Table 116. Afterburner Studios (Dreamscaper) Recent Developments
List of Figure
Figure 1. Roguelike Game Picture
Figure 2. Global Roguelike Game Industry Market Size and Forecast (US$ million) & (2018-2029)
Figure 3. China Roguelike Game Revenue and Forecast (US$ million) & (2018-2029)
Figure 4. 2018-2029 China Roguelike Game Market Share of Global
Figure 5. Global Roguelike Game Key Participants, Market Share, 2021 VS 2022 VS 2023
Figure 6. Global Roguelike Game Market Share by Company, (Tier 1, Tier 2 and Tier 3), 2018-2023
Figure 7. China Roguelike Game Key Participants, Market Share, 2021 VS 2022 VS 2023
Figure 8. China Roguelike Game Revenue, Domestic VS Import Products, Proportion of China Local Players and Foreign Players, 2018-2023
Figure 9. Roguelike Game Industry Chain
Figure 10. 2D Roguelike Game
Figure 11. 3D Roguelike Game
Figure 12. By Type, Global Roguelike Game Revenue, 2018-2029, US$ Million
Figure 13. By Type, Global Roguelike Game Revenue Market Share, 2018-2029
Figure 14. Mobile Game
Figure 15. Computer Game
Figure 16. By Application, Global Roguelike Game Revenue, 2018-2029, US$ Million
Figure 17. By Application, Global Roguelike Game Revenue Market Share, 2018-2029
Figure 18. By Region, Global Roguelike Game Revenue Market Share, 2018-2029
Figure 19. North America Roguelike Game Revenue & Forecasts, 2018-2029, US$ Million
Figure 20. By Country, North America Roguelike Game Revenue Market Share, 2018-2023
Figure 21. Europe Roguelike Game Revenue & Forecasts, 2018-2029, US$ Million
Figure 22. By Country, Europe Roguelike Game Revenue Market Share, 2018-2023
Figure 23. Asia Pacific Roguelike Game Revenue & Forecasts, 2018-2029, US$ Million
Figure 24. By Country/Region, Asia Pacific Roguelike Game Revenue Market Share, 2018-2023
Figure 25. South America Roguelike Game Revenue & Forecasts, 2018-2029, US$ Million
Figure 26. By Country, South America Roguelike Game Revenue Market Share, 2018-2023
Figure 27. Middle East & Africa Roguelike Game Revenue & Forecasts, 2018-2029, US$ Million
Figure 28. U.S. Roguelike Game Revenue, 2018-2029, (US$ Million)
Figure 29. By Company, U.S. Roguelike Game Market Share, 2018-2023
Figure 30. By Type, U.S. Roguelike Game Revenue Market Share, 2022 VS 2029
Figure 31. By Application, U.S. Roguelike Game Revenue Market Share, 2022 VS 2029
Figure 32. Europe Roguelike Game Revenue, 2018-2029, (US$ Million)
Figure 33. By Company, Europe Roguelike Game Market Share, 2018-2023
Figure 34. By Type, Europe Roguelike Game Revenue Market Share, 2022 VS 2029
Figure 35. By Application, Europe Roguelike Game Revenue Market Share, 2022 VS 2029
Figure 36. China Roguelike Game Revenue, 2018-2029, (US$ Million)
Figure 37. By Company, China Roguelike Game Market Share, 2018-2023
Figure 38. By Type, China Roguelike Game Revenue Market Share, 2022 VS 2029
Figure 39. By Application, China Roguelike Game Revenue Market Share, 2022 VS 2029
Figure 40. Japan Roguelike Game Revenue, 2018-2029, (US$ Million)
Figure 41. By Company, Japan Roguelike Game Market Share, 2018-2023
Figure 42. By Type, Japan Roguelike Game Revenue Market Share, 2022 VS 2029
Figure 43. By Application, Japan Roguelike Game Revenue Market Share, 2022 VS 2029
Figure 44. South Korea Roguelike Game Revenue, 2018-2029, (US$ Million)
Figure 45. By Company, South Korea Roguelike Game Market Share, 2018-2023
Figure 46. By Type, South Korea Roguelike Game Revenue Market Share, 2022 VS 2029
Figure 47. By Application, South Korea Roguelike Game Revenue Market Share, 2022 VS 2029
Figure 48. Southeast Asia Roguelike Game Revenue, 2018-2029, (US$ Million)
Figure 49. By Company, Southeast Asia Roguelike Game Market Share, 2018-2023
Figure 50. By Type, Southeast Asia Roguelike Game Revenue Market Share, 2022 VS 2029
Figure 51. By Application, Southeast Asia Roguelike Game Revenue Market Share, 2022 VS 2029
Figure 52. India Roguelike Game Revenue, 2018-2029, (US$ Million)
Figure 53. By Company, India Roguelike Game Market Share, 2018-2023
Figure 54. By Type, India Roguelike Game Revenue Market Share, 2022 VS 2029
Figure 55. By Application, India Roguelike Game Revenue Market Share, 2022 VS 2029
Figure 56. Middle East & Asia Roguelike Game Revenue, 2018-2029, (US$ Million)
Figure 57. By Company, Middle East & Asia Roguelike Game Market Share, 2018-2023
Figure 58. By Type, Middle East & Asia Roguelike Game Revenue Market Share, 2022 VS 2029
Figure 59. By Application, Middle East & Asia Roguelike Game Revenue Market Share, 2022 VS 2029
Figure 60. Research Methodology
Figure 61. Breakdown of Primary Interviews
Figure 62. Bottom-up Approaches
Figure 63. Top-down Approaches
Research Methodology:
Roguelike Game Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
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Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
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