Exclusive deal : 20% Instant discount on Direct purchases! Don't wait—claim your discount today!
Research Predicts that Portable Gaming Consoles Market was valued USD xxxx unit in 2020 and is expected to reach USD xxxx Unit by the year 2025, growing at a CAGR of xx% globally.
Global Portable Gaming Consoles Market Overview:
Global Portable Gaming Consoles Market Report 2020 comes with the extensive industry analysis of development components, patterns, flows and sizes. The report also calculates present and past market values to forecast potential market management through the forecast period between 2020-2025.This research study of Portable Gaming Consoles involved the extensive usage of both primary and secondary data sources. This includes the study of various parameters affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry.
Impact of COVID-19 on Portable Gaming Consoles Market
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost every country around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affected the Portable Gaming Consoles market in 2020.
Global Portable Gaming Consoles Market Segmentation
By Type, Portable Gaming Consoles market has been segmented into:
Single Function Gaming Consoles
Multifunction Gaming Consoles
By Application, Portable Gaming Consoles market has been segmented into:
Children
Adults
Regional Analysis:
North America (U.S., Canada, Mexico)
Europe (Germany, U.K., France, Italy, Russia, Spain etc.)
Asia-Pacific (China, India, Japan, Southeast Asia etc.)
South America (Brazil, Argentina etc.)
Middle East & Africa (Saudi Arabia, South Africa etc.)
Top Key Players Covered in Portable Gaming Consoles market are:
Nintendo
Sony
Microsoft
Apple
1. Market Overview of Portable Gaming Consoles
1.1 Portable Gaming Consoles Market Overview
1.1.1 Portable Gaming Consoles Product Scope
1.1.2 Market Status and Outlook
1.2 Portable Gaming Consoles Market Size by Regions: 2015 VS 2021 VS 2026
1.3 Portable Gaming Consoles Historic Market Size by Regions (2015-2020)
1.4 Portable Gaming Consoles Forecasted Market Size by Regions (2021-2026)
1.5 Covid-19 Impact on Key Regions, Keyword Market Size YoY Growth (2015-2026)
1.5.1 North America
1.5.2 East Asia
1.5.3 Europe
1.5.4 South Asia
1.5.5 Southeast Asia
1.5.6 Middle East
1.5.7 Africa
1.5.8 Oceania
1.5.9 South America
1.5.10 Rest of the World
1.6 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth
1.6.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
1.6.2 Covid-19 Impact: Commodity Prices Indices
1.6.3 Covid-19 Impact: Global Major Government Policy
2. Covid-19 Impact Portable Gaming Consoles Sales Market by Type (2015-2026)
2.1 Global Portable Gaming Consoles Historic Market Size by Type (2015-2020)
2.2 Global Portable Gaming Consoles Forecasted Market Size by Type (2021-2026)
2.3 Single Function Gaming Consoles
2.4 Multifunction Gaming Consoles
3. Covid-19 Impact Portable Gaming Consoles Sales Market by Application (2015-2026)
3.1 Global Portable Gaming Consoles Historic Market Size by Application (2015-2020)
3.2 Global Portable Gaming Consoles Forecasted Market Size by Application (2021-2026)
3.3 Children
3.4 Adults
4. Covid-19 Impact Market Competition by Manufacturers
4.1 Global Portable Gaming Consoles Production Capacity Market Share by Manufacturers (2015-2020)
4.2 Global Portable Gaming Consoles Revenue Market Share by Manufacturers (2015-2020)
4.3 Global Portable Gaming Consoles Average Price by Manufacturers (2015-2020)
5. Company Profiles and Key Figures in Portable Gaming Consoles Business
5.1 Nintendo
5.1.1 Nintendo Company Profile
5.1.2 Nintendo Portable Gaming Consoles Product Specification
5.1.3 Nintendo Portable Gaming Consoles Production Capacity, Revenue, Price and Gross Margin (2015-2020)
5.2 Sony
5.2.1 Sony Company Profile
5.2.2 Sony Portable Gaming Consoles Product Specification
5.2.3 Sony Portable Gaming Consoles Production Capacity, Revenue, Price and Gross Margin (2015-2020)
5.3 Microsoft
5.3.1 Microsoft Company Profile
5.3.2 Microsoft Portable Gaming Consoles Product Specification
5.3.3 Microsoft Portable Gaming Consoles Production Capacity, Revenue, Price and Gross Margin (2015-2020)
5.4 Apple
5.4.1 Apple Company Profile
5.4.2 Apple Portable Gaming Consoles Product Specification
5.4.3 Apple Portable Gaming Consoles Production Capacity, Revenue, Price and Gross Margin (2015-2020)
5.5 Google
5.5.1 Google Company Profile
5.5.2 Google Portable Gaming Consoles Product Specification
5.5.3 Google Portable Gaming Consoles Production Capacity, Revenue, Price and Gross Margin (2015-2020)
6. North America
6.1 North America Portable Gaming Consoles Market Size (2015-2026)
6.2 North America Portable Gaming Consoles Key Players in North America (2015-2020)
6.3 North America Portable Gaming Consoles Market Size by Type (2015-2020)
6.4 North America Portable Gaming Consoles Market Size by Application (2015-2020)
7. East Asia
7.1 East Asia Portable Gaming Consoles Market Size (2015-2026)
7.2 East Asia Portable Gaming Consoles Key Players in North America (2015-2020)
7.3 East Asia Portable Gaming Consoles Market Size by Type (2015-2020)
7.4 East Asia Portable Gaming Consoles Market Size by Application (2015-2020)
8. Europe
8.1 Europe Portable Gaming Consoles Market Size (2015-2026)
8.2 Europe Portable Gaming Consoles Key Players in North America (2015-2020)
8.3 Europe Portable Gaming Consoles Market Size by Type (2015-2020)
8.4 Europe Portable Gaming Consoles Market Size by Application (2015-2020)
9. South Asia
9.1 South Asia Portable Gaming Consoles Market Size (2015-2026)
9.2 South Asia Portable Gaming Consoles Key Players in North America (2015-2020)
9.3 South Asia Portable Gaming Consoles Market Size by Type (2015-2020)
9.4 South Asia Portable Gaming Consoles Market Size by Application (2015-2020)
10. Southeast Asia
10.1 Southeast Asia Portable Gaming Consoles Market Size (2015-2026)
10.2 Southeast Asia Portable Gaming Consoles Key Players in North America (2015-2020)
10.3 Southeast Asia Portable Gaming Consoles Market Size by Type (2015-2020)
10.4 Southeast Asia Portable Gaming Consoles Market Size by Application (2015-2020)
11. Middle East
11.1 Middle East Portable Gaming Consoles Market Size (2015-2026)
11.2 Middle East Portable Gaming Consoles Key Players in North America (2015-2020)
11.3 Middle East Portable Gaming Consoles Market Size by Type (2015-2020)
11.4 Middle East Portable Gaming Consoles Market Size by Application (2015-2020)
12. Africa
12.1 Africa Portable Gaming Consoles Market Size (2015-2026)
12.2 Africa Portable Gaming Consoles Key Players in North America (2015-2020)
12.3 Africa Portable Gaming Consoles Market Size by Type (2015-2020)
12.4 Africa Portable Gaming Consoles Market Size by Application (2015-2020)
13. Oceania
13.1 Oceania Portable Gaming Consoles Market Size (2015-2026)
13.2 Oceania Portable Gaming Consoles Key Players in North America (2015-2020)
13.3 Oceania Portable Gaming Consoles Market Size by Type (2015-2020)
13.4 Oceania Portable Gaming Consoles Market Size by Application (2015-2020)
14. South America
14.1 South America Portable Gaming Consoles Market Size (2015-2026)
14.2 South America Portable Gaming Consoles Key Players in North America (2015-2020)
14.3 South America Portable Gaming Consoles Market Size by Type (2015-2020)
14.4 South America Portable Gaming Consoles Market Size by Application (2015-2020)
15. Rest of the World
15.1 Rest of the World Portable Gaming Consoles Market Size (2015-2026)
15.2 Rest of the World Portable Gaming Consoles Key Players in North America (2015-2020)
15.3 Rest of the World Portable Gaming Consoles Market Size by Type (2015-2020)
15.4 Rest of the World Portable Gaming Consoles Market Size by Application (2015-2020)
16 Portable Gaming Consoles Market Dynamics
16.1 Covid-19 Impact Market Top Trends
16.2 Covid-19 Impact Market Drivers
16.3 Covid-19 Impact Market Challenges
16.4 Porter’s Five Forces Analysis
18 Regulatory Information
17 Analyst's Viewpoints/Conclusions
18 Appendix
18.1 Research Methodology
18.1.1 Methodology/Research Approach
18.1.2 Data Source
18.2 Disclaimer
Research Methodology:
Portable Gaming Consoles Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
Market Size |
|
|
Market Position of Top Company |
|
|
Qualitative Analysis |
|
|
Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
|
|
Total Market |
|
|