
Mobile Gaming Market 2022: Key Strategies, Historical Analysis, Trends, New Opportunities and Forecast Till 2028
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This report elaborates the market size, market characteristics, and market growth of the Mobile Gaming industry, and breaks down according to the type, application, and consumption area of Mobile Gaming. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.
In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Mobile Gaming in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.
Key players in the global Mobile Gaming market covered in Chapter 13:
Square Enix
HandyGames
Gameloft SA
Tencent
DeNA Co., Ltd.
Glu Mobile
GAMEVIL
MocoSpace
Activison Blizzard
Ubisoft group
Electronic Arts
GigaMedia Limited
I-play
Jump Games
Zynga
In Chapter 6, on the basis of types, the Mobile Gaming market from 2015 to 2025 is primarily split into:
Smartphone
Smart watch
PDA
Tablet
Others
In Chapter 7, on the basis of applications, the Mobile Gaming market from 2015 to 2025 covers:
Action and Adventure
Arcade
Role playing
Sports
Others
Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India
Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Mobile Gaming Market - Research Scope
1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years
2 Mobile Gaming Market - Research Methodology
2.1 Methodology
2.2 Research Data Source
2.2.1 Secondary Data
2.2.2 Primary Data
2.2.3 Market Size Estimation
2.2.4 Legal Disclaimer
3 Mobile Gaming Market Forces
3.1 Global Mobile Gaming Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
3.2.1 Political Factors
3.2.2 Economic Factors
3.2.3 Social Factors
3.2.4 Technological Factors
3.2.5 Environmental Factors
3.2.6 Legal Factors
3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
3.4.1 Risk Assessment on COVID-19
3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
3.5 Industry Risk Assessment
4 Mobile Gaming Market - By Geography
4.1 Global Mobile Gaming Market Value and Market Share by Regions
4.1.1 Global Mobile Gaming Value ($) by Region (2015-2020)
4.1.2 Global Mobile Gaming Value Market Share by Regions (2015-2020)
4.2 Global Mobile Gaming Market Production and Market Share by Major Countries
4.2.1 Global Mobile Gaming Production by Major Countries (2015-2020)
4.2.2 Global Mobile Gaming Production Market Share by Major Countries (2015-2020)
4.3 Global Mobile Gaming Market Consumption and Market Share by Regions
4.3.1 Global Mobile Gaming Consumption by Regions (2015-2020)
4.3.2 Global Mobile Gaming Consumption Market Share by Regions (2015-2020)
5 Mobile Gaming Market - By Trade Statistics
5.1 Global Mobile Gaming Export and Import
5.2 United States Mobile Gaming Export and Import (2015-2020)
5.3 Europe Mobile Gaming Export and Import (2015-2020)
5.4 China Mobile Gaming Export and Import (2015-2020)
5.5 Japan Mobile Gaming Export and Import (2015-2020)
5.6 India Mobile Gaming Export and Import (2015-2020)
5.7
6 Mobile Gaming Market - By Type
6.1 Global Mobile Gaming Production and Market Share by Types (2015-2020)
6.1.1 Global Mobile Gaming Production by Types (2015-2020)
6.1.2 Global Mobile Gaming Production Market Share by Types (2015-2020)
6.2 Global Mobile Gaming Value and Market Share by Types (2015-2020)
6.2.1 Global Mobile Gaming Value by Types (2015-2020)
6.2.2 Global Mobile Gaming Value Market Share by Types (2015-2020)
6.3 Global Mobile Gaming Production, Price and Growth Rate of Smartphone (2015-2020)
6.4 Global Mobile Gaming Production, Price and Growth Rate of Smart watch (2015-2020)
6.5 Global Mobile Gaming Production, Price and Growth Rate of PDA (2015-2020)
6.6 Global Mobile Gaming Production, Price and Growth Rate of Tablet (2015-2020)
6.7 Global Mobile Gaming Production, Price and Growth Rate of Others (2015-2020)
7 Mobile Gaming Market - By Application
7.1 Global Mobile Gaming Consumption and Market Share by Applications (2015-2020)
7.1.1 Global Mobile Gaming Consumption by Applications (2015-2020)
7.1.2 Global Mobile Gaming Consumption Market Share by Applications (2015-2020)
7.2 Global Mobile Gaming Consumption and Growth Rate of Action and Adventure (2015-2020)
7.3 Global Mobile Gaming Consumption and Growth Rate of Arcade (2015-2020)
7.4 Global Mobile Gaming Consumption and Growth Rate of Role playing (2015-2020)
7.5 Global Mobile Gaming Consumption and Growth Rate of Sports (2015-2020)
7.6 Global Mobile Gaming Consumption and Growth Rate of Others (2015-2020)
8 North America Mobile Gaming Market
8.1 North America Mobile Gaming Market Size
8.2 United States Mobile Gaming Market Size
8.3 Canada Mobile Gaming Market Size
8.4 Mexico Mobile Gaming Market Size
8.5 The Influence of COVID-19 on North America Market
9 Europe Mobile Gaming Market Analysis
9.1 Europe Mobile Gaming Market Size
9.2 Germany Mobile Gaming Market Size
9.3 United Kingdom Mobile Gaming Market Size
9.4 France Mobile Gaming Market Size
9.5 Italy Mobile Gaming Market Size
9.6 Spain Mobile Gaming Market Size
9.7 The Influence of COVID-19 on Europe Market
10 Asia-Pacific Mobile Gaming Market Analysis
10.1 Asia-Pacific Mobile Gaming Market Size
10.2 China Mobile Gaming Market Size
10.3 Japan Mobile Gaming Market Size
10.4 South Korea Mobile Gaming Market Size
10.5 Southeast Asia Mobile Gaming Market Size
10.6 India Mobile Gaming Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market
11 Middle East and Africa Mobile Gaming Market Analysis
11.1 Middle East and Africa Mobile Gaming Market Size
11.2 Saudi Arabia Mobile Gaming Market Size
11.3 UAE Mobile Gaming Market Size
11.4 South Africa Mobile Gaming Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market
12 South America Mobile Gaming Market Analysis
12.1 South America Mobile Gaming Market Size
12.2 Brazil Mobile Gaming Market Size
12.3 The Influence of COVID-19 on South America Market
13 Company Profiles
13.1 Square Enix
13.1.1 Square Enix Basic Information
13.1.2 Square Enix Product Profiles, Application and Specification
13.1.3 Square Enix Mobile Gaming Market Performance (2015-2020)
13.2 HandyGames
13.2.1 HandyGames Basic Information
13.2.2 HandyGames Product Profiles, Application and Specification
13.2.3 HandyGames Mobile Gaming Market Performance (2015-2020)
13.3 Gameloft SA
13.3.1 Gameloft SA Basic Information
13.3.2 Gameloft SA Product Profiles, Application and Specification
13.3.3 Gameloft SA Mobile Gaming Market Performance (2015-2020)
13.4 Tencent
13.4.1 Tencent Basic Information
13.4.2 Tencent Product Profiles, Application and Specification
13.4.3 Tencent Mobile Gaming Market Performance (2015-2020)
13.5 DeNA Co., Ltd.
13.5.1 DeNA Co., Ltd. Basic Information
13.5.2 DeNA Co., Ltd. Product Profiles, Application and Specification
13.5.3 DeNA Co., Ltd. Mobile Gaming Market Performance (2015-2020)
13.6 Glu Mobile
13.6.1 Glu Mobile Basic Information
13.6.2 Glu Mobile Product Profiles, Application and Specification
13.6.3 Glu Mobile Mobile Gaming Market Performance (2015-2020)
13.7 GAMEVIL
13.7.1 GAMEVIL Basic Information
13.7.2 GAMEVIL Product Profiles, Application and Specification
13.7.3 GAMEVIL Mobile Gaming Market Performance (2015-2020)
13.8 MocoSpace
13.8.1 MocoSpace Basic Information
13.8.2 MocoSpace Product Profiles, Application and Specification
13.8.3 MocoSpace Mobile Gaming Market Performance (2015-2020)
13.9 Activison Blizzard
13.9.1 Activison Blizzard Basic Information
13.9.2 Activison Blizzard Product Profiles, Application and Specification
13.9.3 Activison Blizzard Mobile Gaming Market Performance (2015-2020)
13.10 Ubisoft group
13.10.1 Ubisoft group Basic Information
13.10.2 Ubisoft group Product Profiles, Application and Specification
13.10.3 Ubisoft group Mobile Gaming Market Performance (2015-2020)
13.11 Electronic Arts
13.11.1 Electronic Arts Basic Information
13.11.2 Electronic Arts Product Profiles, Application and Specification
13.11.3 Electronic Arts Mobile Gaming Market Performance (2015-2020)
13.12 GigaMedia Limited
13.12.1 GigaMedia Limited Basic Information
13.12.2 GigaMedia Limited Product Profiles, Application and Specification
13.12.3 GigaMedia Limited Mobile Gaming Market Performance (2015-2020)
13.13 I-play
13.13.1 I-play Basic Information
13.13.2 I-play Product Profiles, Application and Specification
13.13.3 I-play Mobile Gaming Market Performance (2015-2020)
13.14 Jump Games
13.14.1 Jump Games Basic Information
13.14.2 Jump Games Product Profiles, Application and Specification
13.14.3 Jump Games Mobile Gaming Market Performance (2015-2020)
13.15 Zynga
13.15.1 Zynga Basic Information
13.15.2 Zynga Product Profiles, Application and Specification
13.15.3 Zynga Mobile Gaming Market Performance (2015-2020)
14 Market Forecast - By Regions
14.1 North America Mobile Gaming Market Forecast (2020-2025)
14.2 Europe Mobile Gaming Market Forecast (2020-2025)
14.3 Asia-Pacific Mobile Gaming Market Forecast (2020-2025)
14.4 Middle East and Africa Mobile Gaming Market Forecast (2020-2025)
14.5 South America Mobile Gaming Market Forecast (2020-2025)
15 Market Forecast - By Type and Applications
15.1 Global Mobile Gaming Market Forecast by Types (2020-2025)
15.1.1 Global Mobile Gaming Market Forecast Production and Market Share by Types (2020-2025)
15.1.2 Global Mobile Gaming Market Forecast Value and Market Share by Types (2020-2025)
15.2 Global Mobile Gaming Market Forecast by Applications (2020-2025)
List of Tables and Figures
Figure Mobile Gaming Picture
Table Mobile Gaming Key Market Segments
Figure Study and Forecasting Years
Figure Global Mobile Gaming Market Size and Growth Rate 2015-2025
Figure Industry PESTEL Analysis
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Figure Global Mobile Gaming Value ($) and Growth Rate (2015-2020)
Table Global Mobile Gaming Value ($) by Countries (2015-2020)
Table Global Mobile Gaming Value Market Share by Regions (2015-2020)
Figure Global Mobile Gaming Value Market Share by Regions in 2019
Figure Global Mobile Gaming Production and Growth Rate (2015-2020)
Table Global Mobile Gaming Production by Major Countries (2015-2020)
Table Global Mobile Gaming Production Market Share by Major Countries (2015-2020)
Figure Global Mobile Gaming Production Market Share by Regions in 2019
Figure Global Mobile Gaming Consumption and Growth Rate (2015-2020)
Table Global Mobile Gaming Consumption by Regions (2015-2020)
Table Global Mobile Gaming Consumption Market Share by Regions (2015-2020)
Figure Global Mobile Gaming Consumption Market Share by Regions in 2019
Table Global Mobile Gaming Export Top 3 Country 2019
Table Global Mobile Gaming Import Top 3 Country 2019
Table United States Mobile Gaming Export and Import (2015-2020)
Table Europe Mobile Gaming Export and Import (2015-2020)
Table China Mobile Gaming Export and Import (2015-2020)
Table Japan Mobile Gaming Export and Import (2015-2020)
Table India Mobile Gaming Export and Import (2015-2020)
Table Global Mobile Gaming Production by Types (2015-2020)
Table Global Mobile Gaming Production Market Share by Types (2015-2020)
Figure Global Mobile Gaming Production Share by Type (2015-2020)
Table Global Mobile Gaming Value by Types (2015-2020)
Table Global Mobile Gaming Value Market Share by Types (2015-2020)
Figure Global Mobile Gaming Value Share by Type (2015-2020)
Figure Global Smartphone Production and Growth Rate (2015-2020)
Figure Global Smartphone Price (2015-2020)
Figure Global Smart watch Production and Growth Rate (2015-2020)
Figure Global Smart watch Price (2015-2020)
Figure Global PDA Production and Growth Rate (2015-2020)
Figure Global PDA Price (2015-2020)
Figure Global Tablet Production and Growth Rate (2015-2020)
Figure Global Tablet Price (2015-2020)
Figure Global Others Production and Growth Rate (2015-2020)
Figure Global Others Price (2015-2020)
Table Global Mobile Gaming Consumption by Applications (2015-2020)
Table Global Mobile Gaming Consumption Market Share by Applications (2015-2020)
Figure Global Mobile Gaming Consumption Share by Application (2015-2020)
Figure Global Action and Adventure Consumption and Growth Rate (2015-2020)
Figure Global Arcade Consumption and Growth Rate (2015-2020)
Figure Global Role playing Consumption and Growth Rate (2015-2020)
Figure Global Sports Consumption and Growth Rate (2015-2020)
Figure Global Others Consumption and Growth Rate (2015-2020)
Figure North America Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Table North America Mobile Gaming Consumption by Countries (2015-2020)
Table North America Mobile Gaming Consumption Market Share by Countries (2015-2020)
Figure North America Mobile Gaming Consumption Market Share by Countries (2015-2020)
Figure United States Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Figure Canada Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Figure Mexico Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure Europe Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Table Europe Mobile Gaming Consumption by Countries (2015-2020)
Table Europe Mobile Gaming Consumption Market Share by Countries (2015-2020)
Figure Europe Mobile Gaming Consumption Market Share by Countries (2015-2020)
Figure Germany Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Figure United Kingdom Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Figure France Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Figure Italy Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Figure Spain Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Figure Europe COVID-19 Status
Figure Asia-Pacific Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Table Asia-Pacific Mobile Gaming Consumption by Countries (2015-2020)
Table Asia-Pacific Mobile Gaming Consumption Market Share by Countries (2015-2020)
Figure Asia-Pacific Mobile Gaming Consumption Market Share by Countries (2015-2020)
Figure China Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Figure Japan Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Figure South Korea Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Figure Southeast Asia Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Figure India Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Table Middle East and Africa Mobile Gaming Consumption by Countries (2015-2020)
Table Middle East and Africa Mobile Gaming Consumption Market Share by Countries (2015-2020)
Figure Middle East and Africa Mobile Gaming Consumption Market Share by Countries (2015-2020)
Figure Saudi Arabia Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Figure UAE Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Figure South Africa Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Figure South America Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Table South America Mobile Gaming Consumption by Countries (2015-2020)
Table South America Mobile Gaming Consumption Market Share by Countries (2015-2020)
Figure South America Mobile Gaming Consumption Market Share by Countries (2015-2020)
Figure Brazil Mobile Gaming Market Consumption and Growth Rate (2015-2020)
Table Square Enix Company Profile
Table Square Enix Production, Value, Price, Gross Margin 2015-2020
Figure Square Enix Production and Growth Rate
Figure Square Enix Value ($) Market Share 2015-2020
Table HandyGames Company Profile
Table HandyGames Production, Value, Price, Gross Margin 2015-2020
Figure HandyGames Production and Growth Rate
Figure HandyGames Value ($) Market Share 2015-2020
Table Gameloft SA Company Profile
Table Gameloft SA Production, Value, Price, Gross Margin 2015-2020
Figure Gameloft SA Production and Growth Rate
Figure Gameloft SA Value ($) Market Share 2015-2020
Table Tencent Company Profile
Table Tencent Production, Value, Price, Gross Margin 2015-2020
Figure Tencent Production and Growth Rate
Figure Tencent Value ($) Market Share 2015-2020
Table DeNA Co., Ltd. Company Profile
Table DeNA Co., Ltd. Production, Value, Price, Gross Margin 2015-2020
Figure DeNA Co., Ltd. Production and Growth Rate
Figure DeNA Co., Ltd. Value ($) Market Share 2015-2020
Table Glu Mobile Company Profile
Table Glu Mobile Production, Value, Price, Gross Margin 2015-2020
Figure Glu Mobile Production and Growth Rate
Figure Glu Mobile Value ($) Market Share 2015-2020
Table GAMEVIL Company Profile
Table GAMEVIL Production, Value, Price, Gross Margin 2015-2020
Figure GAMEVIL Production and Growth Rate
Figure GAMEVIL Value ($) Market Share 2015-2020
Table MocoSpace Company Profile
Table MocoSpace Production, Value, Price, Gross Margin 2015-2020
Figure MocoSpace Production and Growth Rate
Figure MocoSpace Value ($) Market Share 2015-2020
Table Activison Blizzard Company Profile
Table Activison Blizzard Production, Value, Price, Gross Margin 2015-2020
Figure Activison Blizzard Production and Growth Rate
Figure Activison Blizzard Value ($) Market Share 2015-2020
Table Ubisoft group Company Profile
Table Ubisoft group Production, Value, Price, Gross Margin 2015-2020
Figure Ubisoft group Production and Growth Rate
Figure Ubisoft group Value ($) Market Share 2015-2020
Table Electronic Arts Company Profile
Table Electronic Arts Production, Value, Price, Gross Margin 2015-2020
Figure Electronic Arts Production and Growth Rate
Figure Electronic Arts Value ($) Market Share 2015-2020
Table GigaMedia Limited Company Profile
Table GigaMedia Limited Production, Value, Price, Gross Margin 2015-2020
Figure GigaMedia Limited Production and Growth Rate
Figure GigaMedia Limited Value ($) Market Share 2015-2020
Table I-play Company Profile
Table I-play Production, Value, Price, Gross Margin 2015-2020
Figure I-play Production and Growth Rate
Figure I-play Value ($) Market Share 2015-2020
Table Jump Games Company Profile
Table Jump Games Production, Value, Price, Gross Margin 2015-2020
Figure Jump Games Production and Growth Rate
Figure Jump Games Value ($) Market Share 2015-2020
Table Zynga Company Profile
Table Zynga Production, Value, Price, Gross Margin 2015-2020
Figure Zynga Production and Growth Rate
Figure Zynga Value ($) Market Share 2015-2020
Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
Table Global Mobile Gaming Market Forecast Production by Types (2020-2025)
Table Global Mobile Gaming Market Forecast Production Share by Types (2020-2025)
Table Global Mobile Gaming Market Forecast Value ($) by Types (2020-2025)
Table Global Mobile Gaming Market Forecast Value Share by Types (2020-2025)
Table Global Mobile Gaming Market Forecast Consumption by Applications (2020-2025)
Table Global Mobile Gaming Market Forecast Consumption Share by Applications (2020-2025)
Research Methodology:
Mobile Gaming Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
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Qualitative Analysis |
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Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
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Total Market |
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