
Mobile Esport Market 2022: Key Strategies, Historical Analysis, Trends, New Opportunities and Forecast Till 2028
Get latest Market Research Reports on Mobile Esport. Industry analysis and Market Report on Mobile Esport is a syndicated market report, published as Global Mobile Esport Market Research Report . It is complete Research Study and Industry Analysis of Mobile Esport market, to understand, Market Demand, Growth, trends analysis and Factor Influencing market
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This report elaborates the market size, market characteristics, and market growth of the Mobile Esport industry, and breaks down according to the type, application, and consumption area of Mobile Esport. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.
In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Mobile Esport in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.
Key players in the global Mobile Esport market covered in Chapter 13:
Ubisoft
Netmarble
Activision Blizzard
Tencent
EA
mixi
DeNA
Sony
In Chapter 6, on the basis of types, the Mobile Esport market from 2015 to 2025 is primarily split into:
Real-time strategy (RTS
First-person shooter (FPS),
Multiplayer online battle arena (MOBA).
In Chapter 7, on the basis of applications, the Mobile Esport market from 2015 to 2025 covers:
Online
Offline
Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India
Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others
Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025
Table of Content
1 Mobile Esport Market - Research Scope
1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years
2 Mobile Esport Market - Research Methodology
2.1 Methodology
2.2 Research Data Source
2.2.1 Secondary Data
2.2.2 Primary Data
2.2.3 Market Size Estimation
2.2.4 Legal Disclaimer
3 Mobile Esport Market Forces
3.1 Global Mobile Esport Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
3.2.1 Political Factors
3.2.2 Economic Factors
3.2.3 Social Factors
3.2.4 Technological Factors
3.2.5 Environmental Factors
3.2.6 Legal Factors
3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
3.4.1 Risk Assessment on COVID-19
3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
3.5 Industry Risk Assessment
4 Mobile Esport Market - By Geography
4.1 Global Mobile Esport Market Value and Market Share by Regions
4.1.1 Global Mobile Esport Value ($) by Region (2015-2020)
4.1.2 Global Mobile Esport Value Market Share by Regions (2015-2020)
4.2 Global Mobile Esport Market Production and Market Share by Major Countries
4.2.1 Global Mobile Esport Production by Major Countries (2015-2020)
4.2.2 Global Mobile Esport Production Market Share by Major Countries (2015-2020)
4.3 Global Mobile Esport Market Consumption and Market Share by Regions
4.3.1 Global Mobile Esport Consumption by Regions (2015-2020)
4.3.2 Global Mobile Esport Consumption Market Share by Regions (2015-2020)
5 Mobile Esport Market - By Trade Statistics
5.1 Global Mobile Esport Export and Import
5.2 United States Mobile Esport Export and Import (2015-2020)
5.3 Europe Mobile Esport Export and Import (2015-2020)
5.4 China Mobile Esport Export and Import (2015-2020)
5.5 Japan Mobile Esport Export and Import (2015-2020)
5.6 India Mobile Esport Export and Import (2015-2020)
5.7
6 Mobile Esport Market - By Type
6.1 Global Mobile Esport Production and Market Share by Types (2015-2020)
6.1.1 Global Mobile Esport Production by Types (2015-2020)
6.1.2 Global Mobile Esport Production Market Share by Types (2015-2020)
6.2 Global Mobile Esport Value and Market Share by Types (2015-2020)
6.2.1 Global Mobile Esport Value by Types (2015-2020)
6.2.2 Global Mobile Esport Value Market Share by Types (2015-2020)
6.3 Global Mobile Esport Production, Price and Growth Rate of Real-time strategy (RTS (2015-2020)
6.4 Global Mobile Esport Production, Price and Growth Rate of First-person shooter (FPS), (2015-2020)
6.5 Global Mobile Esport Production, Price and Growth Rate of Multiplayer online battle arena (MOBA). (2015-2020)
7 Mobile Esport Market - By Application
7.1 Global Mobile Esport Consumption and Market Share by Applications (2015-2020)
7.1.1 Global Mobile Esport Consumption by Applications (2015-2020)
7.1.2 Global Mobile Esport Consumption Market Share by Applications (2015-2020)
7.2 Global Mobile Esport Consumption and Growth Rate of Online (2015-2020)
7.3 Global Mobile Esport Consumption and Growth Rate of Offline (2015-2020)
8 North America Mobile Esport Market
8.1 North America Mobile Esport Market Size
8.2 United States Mobile Esport Market Size
8.3 Canada Mobile Esport Market Size
8.4 Mexico Mobile Esport Market Size
8.5 The Influence of COVID-19 on North America Market
9 Europe Mobile Esport Market Analysis
9.1 Europe Mobile Esport Market Size
9.2 Germany Mobile Esport Market Size
9.3 United Kingdom Mobile Esport Market Size
9.4 France Mobile Esport Market Size
9.5 Italy Mobile Esport Market Size
9.6 Spain Mobile Esport Market Size
9.7 The Influence of COVID-19 on Europe Market
10 Asia-Pacific Mobile Esport Market Analysis
10.1 Asia-Pacific Mobile Esport Market Size
10.2 China Mobile Esport Market Size
10.3 Japan Mobile Esport Market Size
10.4 South Korea Mobile Esport Market Size
10.5 Southeast Asia Mobile Esport Market Size
10.6 India Mobile Esport Market Size
10.7 The Influence of COVID-19 on Asia Pacific Market
11 Middle East and Africa Mobile Esport Market Analysis
11.1 Middle East and Africa Mobile Esport Market Size
11.2 Saudi Arabia Mobile Esport Market Size
11.3 UAE Mobile Esport Market Size
11.4 South Africa Mobile Esport Market Size
11.5 The Influence of COVID-19 on Middle East and Africa Market
12 South America Mobile Esport Market Analysis
12.1 South America Mobile Esport Market Size
12.2 Brazil Mobile Esport Market Size
12.3 The Influence of COVID-19 on South America Market
13 Company Profiles
13.1 Ubisoft
13.1.1 Ubisoft Basic Information
13.1.2 Ubisoft Product Profiles, Application and Specification
13.1.3 Ubisoft Mobile Esport Market Performance (2015-2020)
13.2 Netmarble
13.2.1 Netmarble Basic Information
13.2.2 Netmarble Product Profiles, Application and Specification
13.2.3 Netmarble Mobile Esport Market Performance (2015-2020)
13.3 Activision Blizzard
13.3.1 Activision Blizzard Basic Information
13.3.2 Activision Blizzard Product Profiles, Application and Specification
13.3.3 Activision Blizzard Mobile Esport Market Performance (2015-2020)
13.4 Tencent
13.4.1 Tencent Basic Information
13.4.2 Tencent Product Profiles, Application and Specification
13.4.3 Tencent Mobile Esport Market Performance (2015-2020)
13.5 EA
13.5.1 EA Basic Information
13.5.2 EA Product Profiles, Application and Specification
13.5.3 EA Mobile Esport Market Performance (2015-2020)
13.6 mixi
13.6.1 mixi Basic Information
13.6.2 mixi Product Profiles, Application and Specification
13.6.3 mixi Mobile Esport Market Performance (2015-2020)
13.7 DeNA
13.7.1 DeNA Basic Information
13.7.2 DeNA Product Profiles, Application and Specification
13.7.3 DeNA Mobile Esport Market Performance (2015-2020)
13.8 Sony
13.8.1 Sony Basic Information
13.8.2 Sony Product Profiles, Application and Specification
13.8.3 Sony Mobile Esport Market Performance (2015-2020)
14 Market Forecast - By Regions
14.1 North America Mobile Esport Market Forecast (2020-2025)
14.2 Europe Mobile Esport Market Forecast (2020-2025)
14.3 Asia-Pacific Mobile Esport Market Forecast (2020-2025)
14.4 Middle East and Africa Mobile Esport Market Forecast (2020-2025)
14.5 South America Mobile Esport Market Forecast (2020-2025)
15 Market Forecast - By Type and Applications
15.1 Global Mobile Esport Market Forecast by Types (2020-2025)
15.1.1 Global Mobile Esport Market Forecast Production and Market Share by Types (2020-2025)
15.1.2 Global Mobile Esport Market Forecast Value and Market Share by Types (2020-2025)
15.2 Global Mobile Esport Market Forecast by Applications (2020-2025)
List of Tables and Figures
Figure Mobile Esport Picture
Table Mobile Esport Key Market Segments
Figure Study and Forecasting Years
Figure Global Mobile Esport Market Size and Growth Rate 2015-2025
Figure Industry PESTEL Analysis
Figure Global COVID-19 Status
Figure Market Size Forecast Comparison of Pre COVID-19 and Post COVID-19
Figure Global Mobile Esport Value ($) and Growth Rate (2015-2020)
Table Global Mobile Esport Value ($) by Countries (2015-2020)
Table Global Mobile Esport Value Market Share by Regions (2015-2020)
Figure Global Mobile Esport Value Market Share by Regions in 2019
Figure Global Mobile Esport Production and Growth Rate (2015-2020)
Table Global Mobile Esport Production by Major Countries (2015-2020)
Table Global Mobile Esport Production Market Share by Major Countries (2015-2020)
Figure Global Mobile Esport Production Market Share by Regions in 2019
Figure Global Mobile Esport Consumption and Growth Rate (2015-2020)
Table Global Mobile Esport Consumption by Regions (2015-2020)
Table Global Mobile Esport Consumption Market Share by Regions (2015-2020)
Figure Global Mobile Esport Consumption Market Share by Regions in 2019
Table Global Mobile Esport Export Top 3 Country 2019
Table Global Mobile Esport Import Top 3 Country 2019
Table United States Mobile Esport Export and Import (2015-2020)
Table Europe Mobile Esport Export and Import (2015-2020)
Table China Mobile Esport Export and Import (2015-2020)
Table Japan Mobile Esport Export and Import (2015-2020)
Table India Mobile Esport Export and Import (2015-2020)
Table Global Mobile Esport Production by Types (2015-2020)
Table Global Mobile Esport Production Market Share by Types (2015-2020)
Figure Global Mobile Esport Production Share by Type (2015-2020)
Table Global Mobile Esport Value by Types (2015-2020)
Table Global Mobile Esport Value Market Share by Types (2015-2020)
Figure Global Mobile Esport Value Share by Type (2015-2020)
Figure Global Real-time strategy (RTS Production and Growth Rate (2015-2020)
Figure Global Real-time strategy (RTS Price (2015-2020)
Figure Global First-person shooter (FPS), Production and Growth Rate (2015-2020)
Figure Global First-person shooter (FPS), Price (2015-2020)
Figure Global Multiplayer online battle arena (MOBA). Production and Growth Rate (2015-2020)
Figure Global Multiplayer online battle arena (MOBA). Price (2015-2020)
Table Global Mobile Esport Consumption by Applications (2015-2020)
Table Global Mobile Esport Consumption Market Share by Applications (2015-2020)
Figure Global Mobile Esport Consumption Share by Application (2015-2020)
Figure Global Online Consumption and Growth Rate (2015-2020)
Figure Global Offline Consumption and Growth Rate (2015-2020)
Figure North America Mobile Esport Market Consumption and Growth Rate (2015-2020)
Table North America Mobile Esport Consumption by Countries (2015-2020)
Table North America Mobile Esport Consumption Market Share by Countries (2015-2020)
Figure North America Mobile Esport Consumption Market Share by Countries (2015-2020)
Figure United States Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure Canada Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure Mexico Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure North America COVID-19 Status
Figure Europe Mobile Esport Market Consumption and Growth Rate (2015-2020)
Table Europe Mobile Esport Consumption by Countries (2015-2020)
Table Europe Mobile Esport Consumption Market Share by Countries (2015-2020)
Figure Europe Mobile Esport Consumption Market Share by Countries (2015-2020)
Figure Germany Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure United Kingdom Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure France Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure Italy Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure Spain Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure Europe COVID-19 Status
Figure Asia-Pacific Mobile Esport Market Consumption and Growth Rate (2015-2020)
Table Asia-Pacific Mobile Esport Consumption by Countries (2015-2020)
Table Asia-Pacific Mobile Esport Consumption Market Share by Countries (2015-2020)
Figure Asia-Pacific Mobile Esport Consumption Market Share by Countries (2015-2020)
Figure China Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure Japan Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure South Korea Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure Southeast Asia Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure India Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure Asia Pacific COVID-19 Status
Figure Middle East and Africa Mobile Esport Market Consumption and Growth Rate (2015-2020)
Table Middle East and Africa Mobile Esport Consumption by Countries (2015-2020)
Table Middle East and Africa Mobile Esport Consumption Market Share by Countries (2015-2020)
Figure Middle East and Africa Mobile Esport Consumption Market Share by Countries (2015-2020)
Figure Saudi Arabia Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure UAE Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure South Africa Mobile Esport Market Consumption and Growth Rate (2015-2020)
Figure South America Mobile Esport Market Consumption and Growth Rate (2015-2020)
Table South America Mobile Esport Consumption by Countries (2015-2020)
Table South America Mobile Esport Consumption Market Share by Countries (2015-2020)
Figure South America Mobile Esport Consumption Market Share by Countries (2015-2020)
Figure Brazil Mobile Esport Market Consumption and Growth Rate (2015-2020)
Table Ubisoft Company Profile
Table Ubisoft Production, Value, Price, Gross Margin 2015-2020
Figure Ubisoft Production and Growth Rate
Figure Ubisoft Value ($) Market Share 2015-2020
Table Netmarble Company Profile
Table Netmarble Production, Value, Price, Gross Margin 2015-2020
Figure Netmarble Production and Growth Rate
Figure Netmarble Value ($) Market Share 2015-2020
Table Activision Blizzard Company Profile
Table Activision Blizzard Production, Value, Price, Gross Margin 2015-2020
Figure Activision Blizzard Production and Growth Rate
Figure Activision Blizzard Value ($) Market Share 2015-2020
Table Tencent Company Profile
Table Tencent Production, Value, Price, Gross Margin 2015-2020
Figure Tencent Production and Growth Rate
Figure Tencent Value ($) Market Share 2015-2020
Table EA Company Profile
Table EA Production, Value, Price, Gross Margin 2015-2020
Figure EA Production and Growth Rate
Figure EA Value ($) Market Share 2015-2020
Table mixi Company Profile
Table mixi Production, Value, Price, Gross Margin 2015-2020
Figure mixi Production and Growth Rate
Figure mixi Value ($) Market Share 2015-2020
Table DeNA Company Profile
Table DeNA Production, Value, Price, Gross Margin 2015-2020
Figure DeNA Production and Growth Rate
Figure DeNA Value ($) Market Share 2015-2020
Table Sony Company Profile
Table Sony Production, Value, Price, Gross Margin 2015-2020
Figure Sony Production and Growth Rate
Figure Sony Value ($) Market Share 2015-2020
Figure North America Market Consumption and Growth Rate Forecast (2020-2025)
Figure Europe Market Consumption and Growth Rate Forecast (2020-2025)
Figure Asia-Pacific Market Consumption and Growth Rate Forecast (2020-2025)
Figure Middle East and Africa Market Consumption and Growth Rate Forecast (2020-2025)
Figure South America Market Consumption and Growth Rate Forecast (2020-2025)
Table Global Mobile Esport Market Forecast Production by Types (2020-2025)
Table Global Mobile Esport Market Forecast Production Share by Types (2020-2025)
Table Global Mobile Esport Market Forecast Value ($) by Types (2020-2025)
Table Global Mobile Esport Market Forecast Value Share by Types (2020-2025)
Table Global Mobile Esport Market Forecast Consumption by Applications (2020-2025)
Table Global Mobile Esport Market Forecast Consumption Share by Applications (2020-2025)
Research Methodology:
Mobile Esport Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
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Qualitative Analysis |
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Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
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Total Market |
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