
Global In-flight Entertainment (IFE) Market Research Report 2021
The report classifies the business vertical into various segments based on components, voltage, end-user scope, and regional division. A thorough analysis of each segment with respect to their market share, growth rate, and revenue contribution forms a major part of the study.
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Research Predicts that In-flight Entertainment (IFE) Market was valued USD xxxx unit in 2020 and is expected to reach USD xxxx Unit by the year 2025, growing at a CAGR of xx% globally.
Global In-flight Entertainment (IFE) Market Overview:
Global In-flight Entertainment (IFE) Market Report 2020 comes with the extensive industry analysis of development components, patterns, flows and sizes. The report also calculates present and past market values to forecast potential market management through the forecast period between 2020-2025.This research study of In-flight Entertainment (IFE) involved the extensive usage of both primary and secondary data sources. This includes the study of various parameters affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry.
Impact of COVID-19 on In-flight Entertainment (IFE) Market
Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost every country around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affected the In-flight Entertainment (IFE) market in 2020.
Global In-flight Entertainment (IFE) Market Segmentation
By Type, In-flight Entertainment (IFE) market has been segmented into:
Moving-map systems
Audio entertainment
Video entertainment
In-flight games
Others
Market by Fit
Linefit
Retrofit
By Application, In-flight Entertainment (IFE) market has been segmented into:
Narrow Body Aircraft
Wide Body Aircraft
Very Large Aircraft
Regional Analysis:
North America (U.S., Canada, Mexico)
Europe (Germany, U.K., France, Italy, Russia, Spain etc.)
Asia-Pacific (China, India, Japan, Southeast Asia etc.)
South America (Brazil, Argentina etc.)
Middle East & Africa (Saudi Arabia, South Africa etc.)
Top Key Players Covered in In-flight Entertainment (IFE) market are:
Financial Highlights
Gogo LLC
Zodiac Aerospace
Thales Group
Honeywell International
Rockwell Collins
Global Eagle Entertainment Inc.
Lufthansa Systems GmbH & Co. Kg
Panasonic Avionics Corporation
Viasat Inc.
Digecor Inc.
SITAONAIR
1. Market Overview of In-flight Entertainment (IFE)
1.1 In-flight Entertainment (IFE) Market Overview
1.1.1 In-flight Entertainment (IFE) Product Scope
1.1.2 Market Status and Outlook
1.2 In-flight Entertainment (IFE) Market Size by Regions: 2015 VS 2021 VS 2026
1.3 In-flight Entertainment (IFE) Historic Market Size by Regions (2015-2020)
1.4 In-flight Entertainment (IFE) Forecasted Market Size by Regions (2021-2026)
1.5 Covid-19 Impact on Key Regions, Keyword Market Size YoY Growth (2015-2026)
1.5.1 North America
1.5.2 East Asia
1.5.3 Europe
1.5.4 South Asia
1.5.5 Southeast Asia
1.5.6 Middle East
1.5.7 Africa
1.5.8 Oceania
1.5.9 South America
1.5.10 Rest of the World
1.6 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth
1.6.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
1.6.2 Covid-19 Impact: Commodity Prices Indices
1.6.3 Covid-19 Impact: Global Major Government Policy
2. Covid-19 Impact In-flight Entertainment (IFE) Sales Market by Type (2015-2026)
2.1 Global In-flight Entertainment (IFE) Historic Market Size by Type (2015-2020)
2.2 Global In-flight Entertainment (IFE) Forecasted Market Size by Type (2021-2026)
2.3 Moving-map systems
2.4 Audio entertainment
2.5 Video entertainment
2.6 In-flight games
2.7 Others
2.8 Market by Fit
2.9 Linefit
2.10 Retrofit
3. Covid-19 Impact In-flight Entertainment (IFE) Sales Market by Application (2015-2026)
3.1 Global In-flight Entertainment (IFE) Historic Market Size by Application (2015-2020)
3.2 Global In-flight Entertainment (IFE) Forecasted Market Size by Application (2021-2026)
3.3 Narrow Body Aircraft
3.4 Wide Body Aircraft
3.5 Very Large Aircraft
4. Covid-19 Impact Market Competition by Manufacturers
4.1 Global In-flight Entertainment (IFE) Production Capacity Market Share by Manufacturers (2015-2020)
4.2 Global In-flight Entertainment (IFE) Revenue Market Share by Manufacturers (2015-2020)
4.3 Global In-flight Entertainment (IFE) Average Price by Manufacturers (2015-2020)
5. Company Profiles and Key Figures in In-flight Entertainment (IFE) Business
5.1 Financial Highlights
5.1.1 Financial Highlights Company Profile
5.1.2 Financial Highlights In-flight Entertainment (IFE) Product Specification
5.1.3 Financial Highlights In-flight Entertainment (IFE) Production Capacity, Revenue, Price and Gross Margin (2015-2020)
5.2 Gogo LLC
5.2.1 Gogo LLC Company Profile
5.2.2 Gogo LLC In-flight Entertainment (IFE) Product Specification
5.2.3 Gogo LLC In-flight Entertainment (IFE) Production Capacity, Revenue, Price and Gross Margin (2015-2020)
5.3 Zodiac Aerospace
5.3.1 Zodiac Aerospace Company Profile
5.3.2 Zodiac Aerospace In-flight Entertainment (IFE) Product Specification
5.3.3 Zodiac Aerospace In-flight Entertainment (IFE) Production Capacity, Revenue, Price and Gross Margin (2015-2020)
5.4 Thales Group
5.4.1 Thales Group Company Profile
5.4.2 Thales Group In-flight Entertainment (IFE) Product Specification
5.4.3 Thales Group In-flight Entertainment (IFE) Production Capacity, Revenue, Price and Gross Margin (2015-2020)
5.5 Honeywell International
5.5.1 Honeywell International Company Profile
5.5.2 Honeywell International In-flight Entertainment (IFE) Product Specification
5.5.3 Honeywell International In-flight Entertainment (IFE) Production Capacity, Revenue, Price and Gross Margin (2015-2020)
5.6 Rockwell Collins
5.6.1 Rockwell Collins Company Profile
5.6.2 Rockwell Collins In-flight Entertainment (IFE) Product Specification
5.6.3 Rockwell Collins In-flight Entertainment (IFE) Production Capacity, Revenue, Price and Gross Margin (2015-2020)
5.7 Global Eagle Entertainment Inc.
5.7.1 Global Eagle Entertainment Inc. Company Profile
5.7.2 Global Eagle Entertainment Inc. In-flight Entertainment (IFE) Product Specification
5.7.3 Global Eagle Entertainment Inc. In-flight Entertainment (IFE) Production Capacity, Revenue, Price and Gross Margin (2015-2020)
5.8 Lufthansa Systems GmbH & Co. Kg
5.8.1 Lufthansa Systems GmbH & Co. Kg Company Profile
5.8.2 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Product Specification
5.8.3 Lufthansa Systems GmbH & Co. Kg In-flight Entertainment (IFE) Production Capacity, Revenue, Price and Gross Margin (2015-2020)
5.9 Panasonic Avionics Corporation
5.9.1 Panasonic Avionics Corporation Company Profile
5.9.2 Panasonic Avionics Corporation In-flight Entertainment (IFE) Product Specification
5.9.3 Panasonic Avionics Corporation In-flight Entertainment (IFE) Production Capacity, Revenue, Price and Gross Margin (2015-2020)
5.10 Viasat Inc.
5.10.1 Viasat Inc. Company Profile
5.10.2 Viasat Inc. In-flight Entertainment (IFE) Product Specification
5.10.3 Viasat Inc. In-flight Entertainment (IFE) Production Capacity, Revenue, Price and Gross Margin (2015-2020)
5.11 Digecor Inc.
5.11.1 Digecor Inc. Company Profile
5.11.2 Digecor Inc. In-flight Entertainment (IFE) Product Specification
5.11.3 Digecor Inc. In-flight Entertainment (IFE) Production Capacity, Revenue, Price and Gross Margin (2015-2020)
5.12 SITAONAIR
5.12.1 SITAONAIR Company Profile
5.12.2 SITAONAIR In-flight Entertainment (IFE) Product Specification
5.12.3 SITAONAIR In-flight Entertainment (IFE) Production Capacity, Revenue, Price and Gross Margin (2015-2020)
6. North America
6.1 North America In-flight Entertainment (IFE) Market Size (2015-2026)
6.2 North America In-flight Entertainment (IFE) Key Players in North America (2015-2020)
6.3 North America In-flight Entertainment (IFE) Market Size by Type (2015-2020)
6.4 North America In-flight Entertainment (IFE) Market Size by Application (2015-2020)
7. East Asia
7.1 East Asia In-flight Entertainment (IFE) Market Size (2015-2026)
7.2 East Asia In-flight Entertainment (IFE) Key Players in North America (2015-2020)
7.3 East Asia In-flight Entertainment (IFE) Market Size by Type (2015-2020)
7.4 East Asia In-flight Entertainment (IFE) Market Size by Application (2015-2020)
8. Europe
8.1 Europe In-flight Entertainment (IFE) Market Size (2015-2026)
8.2 Europe In-flight Entertainment (IFE) Key Players in North America (2015-2020)
8.3 Europe In-flight Entertainment (IFE) Market Size by Type (2015-2020)
8.4 Europe In-flight Entertainment (IFE) Market Size by Application (2015-2020)
9. South Asia
9.1 South Asia In-flight Entertainment (IFE) Market Size (2015-2026)
9.2 South Asia In-flight Entertainment (IFE) Key Players in North America (2015-2020)
9.3 South Asia In-flight Entertainment (IFE) Market Size by Type (2015-2020)
9.4 South Asia In-flight Entertainment (IFE) Market Size by Application (2015-2020)
10. Southeast Asia
10.1 Southeast Asia In-flight Entertainment (IFE) Market Size (2015-2026)
10.2 Southeast Asia In-flight Entertainment (IFE) Key Players in North America (2015-2020)
10.3 Southeast Asia In-flight Entertainment (IFE) Market Size by Type (2015-2020)
10.4 Southeast Asia In-flight Entertainment (IFE) Market Size by Application (2015-2020)
11. Middle East
11.1 Middle East In-flight Entertainment (IFE) Market Size (2015-2026)
11.2 Middle East In-flight Entertainment (IFE) Key Players in North America (2015-2020)
11.3 Middle East In-flight Entertainment (IFE) Market Size by Type (2015-2020)
11.4 Middle East In-flight Entertainment (IFE) Market Size by Application (2015-2020)
12. Africa
12.1 Africa In-flight Entertainment (IFE) Market Size (2015-2026)
12.2 Africa In-flight Entertainment (IFE) Key Players in North America (2015-2020)
12.3 Africa In-flight Entertainment (IFE) Market Size by Type (2015-2020)
12.4 Africa In-flight Entertainment (IFE) Market Size by Application (2015-2020)
13. Oceania
13.1 Oceania In-flight Entertainment (IFE) Market Size (2015-2026)
13.2 Oceania In-flight Entertainment (IFE) Key Players in North America (2015-2020)
13.3 Oceania In-flight Entertainment (IFE) Market Size by Type (2015-2020)
13.4 Oceania In-flight Entertainment (IFE) Market Size by Application (2015-2020)
14. South America
14.1 South America In-flight Entertainment (IFE) Market Size (2015-2026)
14.2 South America In-flight Entertainment (IFE) Key Players in North America (2015-2020)
14.3 South America In-flight Entertainment (IFE) Market Size by Type (2015-2020)
14.4 South America In-flight Entertainment (IFE) Market Size by Application (2015-2020)
15. Rest of the World
15.1 Rest of the World In-flight Entertainment (IFE) Market Size (2015-2026)
15.2 Rest of the World In-flight Entertainment (IFE) Key Players in North America (2015-2020)
15.3 Rest of the World In-flight Entertainment (IFE) Market Size by Type (2015-2020)
15.4 Rest of the World In-flight Entertainment (IFE) Market Size by Application (2015-2020)
16 In-flight Entertainment (IFE) Market Dynamics
16.1 Covid-19 Impact Market Top Trends
16.2 Covid-19 Impact Market Drivers
16.3 Covid-19 Impact Market Challenges
16.4 Porter’s Five Forces Analysis
18 Regulatory Information
17 Analyst's Viewpoints/Conclusions
18 Appendix
18.1 Research Methodology
18.1.1 Methodology/Research Approach
18.1.2 Data Source
18.2 Disclaimer
Research Methodology:
In-flight Entertainment (IFE) Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
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Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
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