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According to Research, the global market for Hi-res Gaming Headsets should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
China Hi-res Gaming Headsets market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
The United States Hi-res Gaming Headsets market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
In terms of type, Wireless segment holds a share about % in 2022 and will reach % in 2029; while in terms of application, Personal Use has a share approximately % in 2022 and will grow at a CAGR % during 2023 and 2029.
The global key manufacturers of Hi-res Gaming Headsets include Corsair, SteelSeries, JBL, Asus, Edifier, Roccat, Thermaltake, beyerdynamic and Sharkoon, etc. In 2022, the global top five players hold a share approximately % in terms of revenue.
This report aims to provide a comprehensive study of the global market for Hi-res Gaming Headsets. Report Highlights:
(1) Global Hi-res Gaming Headsets market size (sales volume & revenue), history data from 2018-2022 and forecast data from 2023 to 2029.
(2) Global Hi-res Gaming Headsets market competitive situation, sales, revenue, price and market share, from 2018 to 2022.
(3) China Hi-res Gaming Headsets market competitive situation, sales, revenue, price and market share, from 2018 to 2022.
(4) Global Hi-res Gaming Headsets segment by region (or country), key regions cover the United States, Europe, Japan, South Korea, Southeast Asia and India, etc.
(5) Global Hi-res Gaming Headsets segment by type and by application and regional segment by type and by application.
(6) Global major production regions of Hi-res Gaming Headsets, capacity, production and trends.
(7) Hi-res Gaming Headsets industry supply chain, upstream, midstream and downstream analysis.
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa
Market segment by type, covers
Wireless
Wired
Market segment by application, can be divided into
Personal Use
Commercial Use
Market segment by players, this report covers
Corsair
SteelSeries
JBL
Asus
Edifier
Roccat
Thermaltake
beyerdynamic
Sharkoon
XPG
1 Market Overview
1.1 Hi-res Gaming Headsets Definition
1.2 Global Hi-res Gaming Headsets Market Size and Forecast
1.2.1 By Revenue, Global Hi-res Gaming Headsets Market Size, 2018-2029
1.2.2 By Sales Volume, Global Hi-res Gaming Headsets Market Size, 2018-2029
1.2.3 Global Hi-res Gaming Headsets Price Trend, 2018-2029
1.3 China Hi-res Gaming Headsets Market Size and Forecast
1.3.1 By Revenue, China Hi-res Gaming Headsets Market Size, 2018-2029
1.3.2 By Sales Volume, China Hi-res Gaming Headsets Market Size, 2018-2029
1.3.3 China Hi-res Gaming Headsets Price Trend, 2018-2029
1.4 China Percentage in Global Market
1.4.1 By Revenue, China Hi-res Gaming Headsets Share in Global Market, 2018-2029
1.4.2 By Sales Volume, China Hi-res Gaming Headsets Share in Global Market, 2018-2029
1.4.3 Hi-res Gaming Headsets Market Size: China VS Global, 2018-2029
1.5 Hi-res Gaming Headsets Market Dynamics
1.5.1 Hi-res Gaming Headsets Market Drivers
1.5.2 Hi-res Gaming Headsets Market Restraints
1.5.3 Hi-res Gaming Headsets Industry Trends
1.5.4 Hi-res Gaming Headsets Industry Policy
2 Global Competitive Landscape by Company
2.1 Global Hi-res Gaming Headsets Revenue by Company, 2018-2023
2.2 Global Hi-res Gaming Headsets Sales Volume by Company, 2018-2023
2.3 Global Hi-res Gaming Headsets Price by Company, 2018-2023
2.4 Global Hi-res Gaming Headsets Participants, Market Position (Tier 1, Tier 2 and Tier 3)
2.5 Global Hi-res Gaming Headsets Concentration Ratio
2.6 Global Hi-res Gaming Headsets Mergers & Acquisitions, Expansion Plans
2.7 Global Hi-res Gaming Headsets Manufacturers Product Type
3 China Competitive Landscape by Company
3.1 China Hi-res Gaming Headsets Revenue by Company, 2018-2023
3.2 China Hi-res Gaming Headsets Sales Volume by Company, 2018-2023
3.3 China Hi-res Gaming Headsets Hi-res Gaming Headsets Participants, Market Position (Tier 1, Tier 2 and Tier 3)
3.4 China Hi-res Gaming Headsets Market, Sales Percentage of Local Players VS Foreign Players (2018-2023)
3.5 Chinese Local Players, Hi-res Gaming Headsets Domestic VS Export
3.6 China Market, Hi-res Gaming Headsets Import & Export
3.6.1 China Market, Hi-res Gaming Headsets Import & Export, 2018-2029
3.6.2 China Hi-res Gaming Headsets Import & Export Trends
3.6.3 Main Sources of China Hi-res Gaming Headsets Import
3.6.4 Export Destination of China Hi-res Gaming Headsets
4 Hi-res Gaming Headsets Production by Region
4.1 Global Hi-res Gaming Headsets Capacity, Production and Capacity Utilization, 2018-2029
4.2 Global Geographic Distribution of Hi-res Gaming Headsets Manufacturers
4.3 Global Major Manufacturers, Hi-res Gaming Headsets Capacity Expansion and Future Plans
4.4 Global Hi-res Gaming Headsets Capacity by Region
4.5 Global Hi-res Gaming Headsets Production by Region
4.5.1 Global Hi-res Gaming Headsets Production & Forecast by Region, 2018 VS 2022 VS 2029
4.5.2 Global Hi-res Gaming Headsets Production by Region, 2018-2023
4.5.3 Global Hi-res Gaming Headsets Production Market Share & Forecast by Region, 2018-2029
5 Industry Chain Analysis
5.1 Hi-res Gaming Headsets Industry Chain
5.2 Hi-res Gaming Headsets Upstream Analysis
5.2.1 Hi-res Gaming Headsets Core Raw Materials
5.2.2 Main Manufacturers of Hi-res Gaming Headsets Core Raw Materials
5.3 Midstream Analysis
5.4 Downstream Analysis
5.5 Hi-res Gaming Headsets Production Mode
5.6 Hi-res Gaming Headsets Procurement Model
5.7 Hi-res Gaming Headsets Industry Sales Model and Sales Channels
5.7.1 Hi-res Gaming Headsets Sales Model
5.7.2 Hi-res Gaming Headsets Typical Distributors
6 Sights by Type
6.1 Hi-res Gaming Headsets Classification
6.1.1 Wireless
6.1.2 Wired
6.2 By Type, Global Hi-res Gaming Headsets Market Size & CAGR, 2018 VS 2022 VS 2029
6.3 By Type, Global Hi-res Gaming Headsets Revenue, 2018-2029
6.4 By Type, Global Hi-res Gaming Headsets Sales Volume, 2018-2029
6.5 By Type, Global Hi-res Gaming Headsets Price, 2018-2029
7 Sights by Application
7.1 Hi-res Gaming Headsets Segment by Application
7.1.1 Personal Use
7.1.2 Commercial Use
7.2 By Application, Global Hi-res Gaming Headsets Market Size & CAGR, 2018 VS 2022 VS 2029
7.3 By Application, Global Hi-res Gaming Headsets Revenue, 2018-2029
7.4 By Application, Global Hi-res Gaming Headsets Sales Volume, 2018-2029
7.5 By Application, Global Hi-res Gaming Headsets Price, 2018-2029
8 Sales Sights by Region
8.1 By Region, Global Hi-res Gaming Headsets Market Size, 2018 VS 2022 VS 2029
8.2 By Region, Global Hi-res Gaming Headsets Revenue, 2018-2029
8.3 By Region, Global Hi-res Gaming Headsets Sales Volume, 2018-2029
8.4 North America
8.4.1 North America Hi-res Gaming Headsets Market Size & Forecasts, 2018-2029
8.4.2 By Country, North America Hi-res Gaming Headsets Market Size Market Share
8.5 Europe
8.5.1 Europe Hi-res Gaming Headsets Market Size & Forecasts, 2018-2029
8.5.2 By Country, Europe Hi-res Gaming Headsets Market Size Market Share
8.6 Asia Pacific
8.6.1 Asia Pacific Hi-res Gaming Headsets Market Size & Forecasts, 2018-2029
8.6.2 By Country/Region, Asia Pacific Hi-res Gaming Headsets Market Size Market Share
8.7 South America
8.7.1 South America Hi-res Gaming Headsets Market Size & Forecasts, 2018-2029
8.7.2 By Country, South America Hi-res Gaming Headsets Market Size Market Share
8.8 Middle East & Africa
9 Sales Sights by Country Level
9.1 By Country, Global Hi-res Gaming Headsets Market Size & CAGR,2018 VS 2022 VS 2029
9.2 By Country, Global Hi-res Gaming Headsets Revenue, 2018-2029
9.3 By Country, Global Hi-res Gaming Headsets Sales Volume, 2018-2029
9.4 U.S.
9.4.1 U.S. Hi-res Gaming Headsets Market Size, 2018-2029
9.4.2 By Company, U.S. Hi-res Gaming Headsets Sales Volume Market Share, 2022
9.4.3 By Type, U.S. Hi-res Gaming Headsets Market Size, Share, 2022 VS 2029
9.4.4 By Application, U.S. Hi-res Gaming Headsets Market Size, Share, 2022 VS 2029
9.5 Europe
9.5.1 Europe Hi-res Gaming Headsets Market Size, 2018-2029
9.5.2 By Company, Europe Hi-res Gaming Headsets Sales Volume Market Share, 2022
9.5.3 By Type, Europe Hi-res Gaming Headsets Market Size, Share, 2022 VS 2029
9.5.4 By Application, Europe Hi-res Gaming Headsets Market Size, Share, 2022 VS 2029
9.6 China
9.6.1 China Hi-res Gaming Headsets Market Size, 2018-2029
9.6.2 By Company, China Hi-res Gaming Headsets Sales Volume Market Share, 2022
9.6.3 By Type, China Hi-res Gaming Headsets Market Size, Share, 2022 VS 2029
9.6.4 By Application, China Hi-res Gaming Headsets Market Size, Share, 2022 VS 2029
9.7 Japan
9.7.1 Japan Hi-res Gaming Headsets Market Size, 2018-2029
9.7.2 By Company, Japan Hi-res Gaming Headsets Sales Volume Market Share, 2022
9.7.3 By Type, Japan Hi-res Gaming Headsets Market Size, Share, 2022 VS 2029
9.7.4 By Application, Japan Hi-res Gaming Headsets Market Size, Share, 2022 VS 2029
9.8 South Korea
9.8.1 South Korea Hi-res Gaming Headsets Market Size, 2018-2029
9.8.2 By Company, South Korea Hi-res Gaming Headsets Sales Volume Market Share, 2022
9.8.3 By Type, South Korea Hi-res Gaming Headsets Market Size, Share, 2022 VS 2029
9.8.4 By Application, South Korea Hi-res Gaming Headsets Market Size, Share, 2022 VS 2029
9.9 Southeast Asia
9.9.1 Southeast Asia Hi-res Gaming Headsets Market Size, 2018-2029
9.9.2 By Company, Southeast Asia Hi-res Gaming Headsets Sales Volume Market Share, 2022
9.9.3 By Type, Southeast Asia Hi-res Gaming Headsets Market Size, Share, 2022 VS 2029
9.9.4 By Application, Southeast Asia Hi-res Gaming Headsets Market Size, Share, 2022 VS 2029
9.10 India
9.10.1 India Hi-res Gaming Headsets Market Size, 2018-2029
9.10.2 By Company, India Hi-res Gaming Headsets Sales Volume Market Share, 2022
9.10.3 By Type, India Hi-res Gaming Headsets Market Size, Share, 2022 VS 2029
9.10.4 By Application, India Hi-res Gaming Headsets Market Size, Share, 2022 VS 2029
9.11 Middle East & Asia
9.11.1 Middle East & Asia Hi-res Gaming Headsets Market Size, 2018-2029
9.11.2 By Company, Middle East & Asia Hi-res Gaming Headsets Sales Volume Market Share, 2022
9.11.3 By Type, Middle East & Asia Hi-res Gaming Headsets Market Size, Share, 2022 VS 2029
9.11.4 By Application, Middle East & Asia Hi-res Gaming Headsets Market Size, Share, 2022 VS 2029
10 Manufacturers Profile
10.1 Corsair
10.1.1 Corsair Company Information, Head Office, Market Area and Industry Position
10.1.2 Corsair Hi-res Gaming Headsets Models, Specifications and Application
10.1.3 Corsair Hi-res Gaming Headsets Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.1.4 Corsair Company Profile and Main Business
10.1.5 Corsair Recent Developments
10.2 SteelSeries
10.2.1 SteelSeries Company Information, Head Office, Market Area and Industry Position
10.2.2 SteelSeries Hi-res Gaming Headsets Models, Specifications and Application
10.2.3 SteelSeries Hi-res Gaming Headsets Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.2.4 SteelSeries Company Profile and Main Business
10.2.5 SteelSeries Recent Developments
10.3 JBL
10.3.1 JBL Company Information, Head Office, Market Area and Industry Position
10.3.2 JBL Hi-res Gaming Headsets Models, Specifications and Application
10.3.3 JBL Hi-res Gaming Headsets Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.3.4 JBL Company Profile and Main Business
10.3.5 JBL Recent Developments
10.4 Asus
10.4.1 Asus Company Information, Head Office, Market Area and Industry Position
10.4.2 Asus Hi-res Gaming Headsets Models, Specifications and Application
10.4.3 Asus Hi-res Gaming Headsets Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.4.4 Asus Company Profile and Main Business
10.4.5 Asus Recent Developments
10.5 Edifier
10.5.1 Edifier Company Information, Head Office, Market Area and Industry Position
10.5.2 Edifier Hi-res Gaming Headsets Models, Specifications and Application
10.5.3 Edifier Hi-res Gaming Headsets Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.5.4 Edifier Company Profile and Main Business
10.5.5 Edifier Recent Developments
10.6 Roccat
10.6.1 Roccat Company Information, Head Office, Market Area and Industry Position
10.6.2 Roccat Hi-res Gaming Headsets Models, Specifications and Application
10.6.3 Roccat Hi-res Gaming Headsets Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.6.4 Roccat Company Profile and Main Business
10.6.5 Roccat Recent Developments
10.7 Thermaltake
10.7.1 Thermaltake Company Information, Head Office, Market Area and Industry Position
10.7.2 Thermaltake Hi-res Gaming Headsets Models, Specifications and Application
10.7.3 Thermaltake Hi-res Gaming Headsets Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.7.4 Thermaltake Company Profile and Main Business
10.7.5 Thermaltake Recent Developments
10.8 beyerdynamic
10.8.1 beyerdynamic Company Information, Head Office, Market Area and Industry Position
10.8.2 beyerdynamic Hi-res Gaming Headsets Models, Specifications and Application
10.8.3 beyerdynamic Hi-res Gaming Headsets Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.8.4 beyerdynamic Company Profile and Main Business
10.8.5 beyerdynamic Recent Developments
10.9 Sharkoon
10.9.1 Sharkoon Company Information, Head Office, Market Area and Industry Position
10.9.2 Sharkoon Hi-res Gaming Headsets Models, Specifications and Application
10.9.3 Sharkoon Hi-res Gaming Headsets Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.9.4 Sharkoon Company Profile and Main Business
10.9.5 Sharkoon Recent Developments
10.10 XPG
10.10.1 XPG Company Information, Head Office, Market Area and Industry Position
10.10.2 XPG Hi-res Gaming Headsets Models, Specifications and Application
10.10.3 XPG Hi-res Gaming Headsets Sales Volume, Revenue, Price and Gross Margin, 2018-2023
10.10.4 XPG Company Profile and Main Business
10.10.5 XPG Recent Developments
11 Conclusion
12 Appendix
12.1 Research Methodology
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Market Estimation Model
12.4 Disclaimer
Research Methodology:
Hi-res Gaming Headsets Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
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Qualitative Analysis |
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Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
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