
2023-2029 Global Casual Game Industry Research & Trends Analysis Report
The report classifies the business vertical into various segments based on components, voltage, end-user scope, and regional division. A thorough analysis of each segment with respect to their market share, growth rate, and revenue contribution forms a major part of the study.
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According to Latest Research, the global market for Casual Game should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
China Casual Game market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
The United States Casual Game market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
In terms of type, Match-3 Game segment holds a share about % in 2022 and will reach % in 2029; while in terms of application, Online Game has a share approximately % in 2022 and will grow at a CAGR % during 2023 and 2029.
The global key manufacturers of Casual Game include Kwalee, Supersonic Studios, Ubisoft Entertainment, Tastypill, Zynga Inc, SayGames, Gismart, BoomBit and Voodoo, etc. In 2022, the global top five players hold a share approximately % in terms of revenue.
This report aims to provide a comprehensive study of the global market for Casual Game. Report Highlights:
(1) Global Casual Game market size (value), history data from 2018-2022 and forecast data from 2023 to 2029.
(2) Global Casual Game market competitive situation, revenue and market share, from 2018 to 2022.
(3) China Casual Game market competitive situation, revenue and market share, from 2018 to 2022.
(4) Global Casual Game segment by region (or country), key regions cover the United States, Europe, Japan, South Korea, Southeast Asia and India, etc.
(5) Global Casual Game segment by type and by application and regional segment by type and by application.
(6) Casual Game industry supply chain, upstream, midstream and downstream analysis.
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa
Market segment by type, covers
Match-3 Game
Puzzle Game
Card Game
Board Game
Others
Market segment by application, can be divided into
Online Game
Stand-Alone Game
Market segment by players, this report covers
Kwalee
Supersonic Studios
Ubisoft Entertainment
Tastypill
Zynga Inc
SayGames
Gismart
BoomBit
Voodoo
JoyPac
YSO Corp
Kevuru Games
Good Job Games
Lion Studios
Playgendary
Goodoo Games
1 Market Overview
1.1 Product Overview and Scope of Casual Game
1.2 Global Casual Game Market Size and Forecast
1.3 China Casual Game Market Size and Forecast
1.4 China Market Percentage in Global
1.4.1 By Revenue, China Casual Game Share in Global Market, 2018-2029
1.4.2 Casual Game Market Size: China VS Global, 2018-2029
1.5 Casual Game Market Dynamics
1.5.1 Casual Game Market Drivers
1.5.2 Casual Game Market Restraints
1.5.3 Casual Game Industry Trends
1.5.4 Casual Game Industry Policy
2 Global Competitive Situation by Company
2.1 Global Casual Game Revenue by Company (2018-2023)
2.2 Global Casual Game Participants, Market Position (Tier 1, Tier 2 and Tier 3)
2.3 Global Casual Game Concentration Ratio
2.4 Global Casual Game Mergers & Acquisitions, Expansion Plans
2.5 Global Casual Game Manufacturers Product Type
3 China Competitive Situation by Company
3.1 China Casual Game Revenue by Company (2018-2023)
3.2 China Casual Game Casual Game Participants, Market Position (Tier 1, Tier 2 and Tier 3)
3.3 China Casual Game, Revenue Percentage of Local Players VS Foreign Manufacturers (2018-2023)
4 Industry Chain Analysis
4.1 Casual Game Industry Chain
4.2 Casual Game Upstream Analysis
4.3 Casual Game Midstream Analysis
4.4 Casual Game Downstream Analysis
5 Sights by Type
5.1 Casual Game Classification
5.1.1 Match-3 Game
5.1.2 Puzzle Game
5.1.3 Card Game
5.1.4 Board Game
5.1.5 Others
5.2 By Type, Global Casual Game Market Size & CAGR, 2018 VS 2022 VS 2029
5.3 By Type, Global Casual Game Revenue, 2018-2029
6 Sights by Application
6.1 Casual Game Segment by Application
6.1.1 Online Game
6.1.2 Stand-Alone Game
6.2 By Application, Global Casual Game Market Size & CAGR, 2018 VS 2022 VS 2029
6.3 By Application, Global Casual Game Revenue, 2018-2029
7 Sales Sights by Region
7.1 By Region, Global Casual Game Market Size, 2018 VS 2022 VS 2029
7.2 By Region, Global Casual Game Market Size, 2018-2029
7.3 North America
7.3.1 North America Casual Game Market Size & Forecasts, 2018-2029
7.3.2 By Country, North America Casual Game Market Size Market Share
7.4 Europe
7.4.1 Europe Casual Game Market Size & Forecasts, 2018-2029
7.4.2 By Country, Europe Casual Game Market Size Market Share
7.5 Asia Pacific
7.5.1 Asia Pacific Casual Game Market Size & Forecasts, 2018-2029
7.5.2 By Country/Region, Asia Pacific Casual Game Market Size Market Share
7.6 South America
7.6.1 South America Casual Game Market Size & Forecasts, 2018-2029
7.6.2 By Country, South America Casual Game Market Size Market Share
7.7 Middle East & Africa
8 Sights by Country Level
8.1 By Country, Global Casual Game Market Size & CAGR,2018 VS 2022 VS 2029
8.2 By Country, Global Casual Game Market Size, 2018-2029
8.3 U.S.
8.3.1 U.S. Casual Game Market Size, 2018-2029
8.3.2 By Company, U.S. Casual Game Revenue Market Share, 2018-2023
8.3.3 By Type, U.S. Casual Game Revenue Market Share, 2022 VS 2029
8.3.4 By Application, U.S. Casual Game Revenue Market Share, 2022 VS 2029
8.4 Europe
8.4.1 Europe Casual Game Market Size, 2018-2029
8.4.2 By Company, Europe Casual Game Revenue Market Share, 2018-2023
8.4.3 By Type, Europe Casual Game Revenue Market Share, 2022 VS 2029
8.4.4 By Application, Europe Casual Game Revenue Market Share, 2022 VS 2029
8.5 China
8.5.1 China Casual Game Market Size, 2018-2029
8.5.2 By Company, China Casual Game Revenue Market Share, 2018-2023
8.5.3 By Type, China Casual Game Revenue Market Share, 2022 VS 2029
8.5.4 By Application, China Casual Game Revenue Market Share, 2022 VS 2029
8.6 Japan
8.6.1 Japan Casual Game Market Size, 2018-2029
8.6.2 By Company, Japan Casual Game Revenue Market Share, 2018-2023
8.6.3 By Type, Japan Casual Game Revenue Market Share, 2022 VS 2029
8.6.4 By Application, Japan Casual Game Revenue Market Share, 2022 VS 2029
8.7 South Korea
8.7.1 South Korea Casual Game Market Size, 2018-2029
8.7.2 By Company, South Korea Casual Game Revenue Market Share, 2018-2023
8.7.3 By Type, South Korea Casual Game Revenue Market Share, 2022 VS 2029
8.7.4 By Application, South Korea Casual Game Revenue Market Share, 2022 VS 2029
8.8 Southeast Asia
8.8.1 Southeast Asia Casual Game Market Size, 2018-2029
8.8.2 By Company, Southeast Asia Casual Game Revenue Market Share, 2018-2023
8.8.3 By Type, Southeast Asia Casual Game Revenue Market Share, 2022 VS 2029
8.8.4 By Application, Southeast Asia Casual Game Revenue Market Share, 2022 VS 2029
8.9 India
8.9.1 India Casual Game Market Size, 2018-2029
8.9.2 By Company, India Casual Game Revenue Market Share, 2018-2023
8.9.3 By Type, India Casual Game Revenue Market Share, 2022 VS 2029
8.9.4 By Application, India Casual Game Revenue Market Share, 2022 VS 2029
8.10 Middle East & Asia
8.10.1 Middle East & Asia Casual Game Market Size, 2018-2029
8.10.2 By Company, Middle East & Asia Casual Game Revenue Market Share, 2018-2023
8.10.3 By Type, Middle East & Asia Casual Game Revenue Market Share, 2022 VS 2029
8.10.4 By Application, Middle East & Asia Casual Game Revenue Market Share, 2022 VS 2029
9 Global Manufacturers Profile
9.1 Kwalee
9.1.1 Kwalee Company Information, Head Office, Market Area and Industry Position
9.1.2 Kwalee Company Profile and Main Business
9.1.3 Kwalee Casual Game Models, Specifications and Application
9.1.4 Kwalee Casual Game Revenue and Gross Margin, 2018-2023
9.1.5 Kwalee Recent Developments
9.2 Supersonic Studios
9.2.1 Supersonic Studios Company Information, Head Office, Market Area and Industry Position
9.2.2 Supersonic Studios Company Profile and Main Business
9.2.3 Supersonic Studios Casual Game Models, Specifications and Application
9.2.4 Supersonic Studios Casual Game Revenue and Gross Margin, 2018-2023
9.2.5 Supersonic Studios Recent Developments
9.3 Ubisoft Entertainment
9.3.1 Ubisoft Entertainment Company Information, Head Office, Market Area and Industry Position
9.3.2 Ubisoft Entertainment Company Profile and Main Business
9.3.3 Ubisoft Entertainment Casual Game Models, Specifications and Application
9.3.4 Ubisoft Entertainment Casual Game Revenue and Gross Margin, 2018-2023
9.3.5 Ubisoft Entertainment Recent Developments
9.4 Tastypill
9.4.1 Tastypill Company Information, Head Office, Market Area and Industry Position
9.4.2 Tastypill Company Profile and Main Business
9.4.3 Tastypill Casual Game Models, Specifications and Application
9.4.4 Tastypill Casual Game Revenue and Gross Margin, 2018-2023
9.4.5 Tastypill Recent Developments
9.5 Zynga Inc
9.5.1 Zynga Inc Company Information, Head Office, Market Area and Industry Position
9.5.2 Zynga Inc Company Profile and Main Business
9.5.3 Zynga Inc Casual Game Models, Specifications and Application
9.5.4 Zynga Inc Casual Game Revenue and Gross Margin, 2018-2023
9.5.5 Zynga Inc Recent Developments
9.6 SayGames
9.6.1 SayGames Company Information, Head Office, Market Area and Industry Position
9.6.2 SayGames Company Profile and Main Business
9.6.3 SayGames Casual Game Models, Specifications and Application
9.6.4 SayGames Casual Game Revenue and Gross Margin, 2018-2023
9.6.5 SayGames Recent Developments
9.7 Gismart
9.7.1 Gismart Company Information, Head Office, Market Area and Industry Position
9.7.2 Gismart Company Profile and Main Business
9.7.3 Gismart Casual Game Models, Specifications and Application
9.7.4 Gismart Casual Game Revenue and Gross Margin, 2018-2023
9.7.5 Gismart Recent Developments
9.8 BoomBit
9.8.1 BoomBit Company Information, Head Office, Market Area and Industry Position
9.8.2 BoomBit Company Profile and Main Business
9.8.3 BoomBit Casual Game Models, Specifications and Application
9.8.4 BoomBit Casual Game Revenue and Gross Margin, 2018-2023
9.8.5 BoomBit Recent Developments
9.9 Voodoo
9.9.1 Voodoo Company Information, Head Office, Market Area and Industry Position
9.9.2 Voodoo Company Profile and Main Business
9.9.3 Voodoo Casual Game Models, Specifications and Application
9.9.4 Voodoo Casual Game Revenue and Gross Margin, 2018-2023
9.9.5 Voodoo Recent Developments
9.10 JoyPac
9.10.1 JoyPac Company Information, Head Office, Market Area and Industry Position
9.10.2 JoyPac Company Profile and Main Business
9.10.3 JoyPac Casual Game Models, Specifications and Application
9.10.4 JoyPac Casual Game Revenue and Gross Margin, 2018-2023
9.10.5 JoyPac Recent Developments
9.11 YSO Corp
9.11.1 YSO Corp Company Information, Head Office, Market Area and Industry Position
9.11.2 YSO Corp Company Profile and Main Business
9.11.3 YSO Corp Casual Game Models, Specifications and Application
9.11.4 YSO Corp Casual Game Revenue and Gross Margin, 2018-2023
9.11.5 YSO Corp Recent Developments
9.12 Kevuru Games
9.12.1 Kevuru Games Company Information, Head Office, Market Area and Industry Position
9.12.2 Kevuru Games Company Profile and Main Business
9.12.3 Kevuru Games Casual Game Models, Specifications and Application
9.12.4 Kevuru Games Casual Game Revenue and Gross Margin, 2018-2023
9.12.5 Kevuru Games Recent Developments
9.13 Good Job Games
9.13.1 Good Job Games Company Information, Head Office, Market Area and Industry Position
9.13.2 Good Job Games Company Profile and Main Business
9.13.3 Good Job Games Casual Game Models, Specifications and Application
9.13.4 Good Job Games Casual Game Revenue and Gross Margin, 2018-2023
9.13.5 Good Job Games Recent Developments
9.14 Lion Studios
9.14.1 Lion Studios Company Information, Head Office, Market Area and Industry Position
9.14.2 Lion Studios Company Profile and Main Business
9.14.3 Lion Studios Casual Game Models, Specifications and Application
9.14.4 Lion Studios Casual Game Revenue and Gross Margin, 2018-2023
9.14.5 Lion Studios Recent Developments
9.15 Playgendary
9.15.1 Playgendary Company Information, Head Office, Market Area and Industry Position
9.15.2 Playgendary Company Profile and Main Business
9.15.3 Playgendary Casual Game Models, Specifications and Application
9.15.4 Playgendary Casual Game Revenue and Gross Margin, 2018-2023
9.15.5 Playgendary Recent Developments
9.16 Goodoo Games
9.16.1 Goodoo Games Company Information, Head Office, Market Area and Industry Position
9.16.2 Goodoo Games Company Profile and Main Business
9.16.3 Goodoo Games Casual Game Models, Specifications and Application
9.16.4 Goodoo Games Casual Game Revenue and Gross Margin, 2018-2023
9.16.5 Goodoo Games Recent Developments
10 Conclusion
11 Appendix
11.1 Research Methodology
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Market Estimation Model
11.4 Disclaimer
Tables & Figures:
Table 1. Casual Game Market Size & CAGR: China VS Global, (US$ Million), 2018-2029
Table 2. Casual Game Market Restraints
Table 3. Casual Game Market Trends
Table 4. Casual Game Industry Policy
Table 5. Global Casual Game Revenue by Company (2018-2023) & (US$ million)
Table 6. Global Casual Game Revenue Market Share by Company (2018-2023)
Table 7. Global Casual Game Manufacturers Market Concentration Ratio (CR3 and HHI)
Table 8. Global Casual Game Mergers & Acquisitions, Expansion Plans
Table 9. Global Casual Game Manufacturers Product Type
Table 10. China Casual Game Revenue by Company (2018-2023) & (US$ million)
Table 11. China Casual Game Revenue Market Share by Company (2018-2023)
Table 12. Global Key Players of Casual Game Upstream (Raw Materials)
Table 13. Global Casual Game Typical Customers
Table 14. Casual Game Typical Distributors
Table 15. By Type, Global Casual Game Revenue & CAGR, 2018 VS 2022 VS 2029, US$ Million
Table 16. By Application, Global Casual Game Revenue & CAGR, 2018 VS 2022 VS 2029, US$ Million
Table 17. By Region, Global Casual Game Market Size, 2018 VS 2022 VS 2029, US$ Million
Table 18. By Region, Global Casual Game Revenue, 2018-2029, US$ Million
Table 19. By Country, Global Casual Game Revenue & CAGR,2018 VS 2022 VS 2029, US$ Million
Table 20. By Country, Global Casual Game Revenue, 2018-2029, US$ Million
Table 21. By Country, Global Casual Game Revenue Market Share, 2018-2029
Table 22. Kwalee Company Information, Head Office, Market Area and Industry Position
Table 23. Kwalee Company Profile and Main Business
Table 24. Kwalee Casual Game Models, Specifications and Application
Table 25. Kwalee Casual Game Revenue and Gross Margin, 2018-2023
Table 26. Kwalee Recent Developments
Table 27. Supersonic Studios Company Information, Head Office, Market Area and Industry Position
Table 28. Supersonic Studios Company Profile and Main Business
Table 29. Supersonic Studios Casual Game Models, Specifications and Application
Table 30. Supersonic Studios Casual Game Revenue and Gross Margin, 2018-2023
Table 31. Supersonic Studios Recent Developments
Table 32. Ubisoft Entertainment Company Information, Head Office, Market Area and Industry Position
Table 33. Ubisoft Entertainment Company Profile and Main Business
Table 34. Ubisoft Entertainment Casual Game Models, Specifications and Application
Table 35. Ubisoft Entertainment Casual Game Revenue and Gross Margin, 2018-2023
Table 36. Ubisoft Entertainment Recent Developments
Table 37. Tastypill Company Information, Head Office, Market Area and Industry Position
Table 38. Tastypill Company Profile and Main Business
Table 39. Tastypill Casual Game Models, Specifications and Application
Table 40. Tastypill Casual Game Revenue and Gross Margin, 2018-2023
Table 41. Tastypill Recent Developments
Table 42. Zynga Inc Company Information, Head Office, Market Area and Industry Position
Table 43. Zynga Inc Company Profile and Main Business
Table 44. Zynga Inc Casual Game Models, Specifications and Application
Table 45. Zynga Inc Casual Game Revenue and Gross Margin, 2018-2023
Table 46. Zynga Inc Recent Developments
Table 47. SayGames Company Information, Head Office, Market Area and Industry Position
Table 48. SayGames Company Profile and Main Business
Table 49. SayGames Casual Game Models, Specifications and Application
Table 50. SayGames Casual Game Revenue and Gross Margin, 2018-2023
Table 51. SayGames Recent Developments
Table 52. Gismart Company Information, Head Office, Market Area and Industry Position
Table 53. Gismart Company Profile and Main Business
Table 54. Gismart Casual Game Models, Specifications and Application
Table 55. Gismart Casual Game Revenue and Gross Margin, 2018-2023
Table 56. Gismart Recent Developments
Table 57. BoomBit Company Information, Head Office, Market Area and Industry Position
Table 58. BoomBit Company Profile and Main Business
Table 59. BoomBit Casual Game Models, Specifications and Application
Table 60. BoomBit Casual Game Revenue and Gross Margin, 2018-2023
Table 61. BoomBit Recent Developments
Table 62. Voodoo Company Information, Head Office, Market Area and Industry Position
Table 63. Voodoo Company Profile and Main Business
Table 64. Voodoo Casual Game Models, Specifications and Application
Table 65. Voodoo Casual Game Revenue and Gross Margin, 2018-2023
Table 66. Voodoo Recent Developments
Table 67. JoyPac Company Information, Head Office, Market Area and Industry Position
Table 68. JoyPac Company Profile and Main Business
Table 69. JoyPac Casual Game Models, Specifications and Application
Table 70. JoyPac Casual Game Revenue and Gross Margin, 2018-2023
Table 71. JoyPac Recent Developments
Table 72. YSO Corp Company Information, Head Office, Market Area and Industry Position
Table 73. YSO Corp Company Profile and Main Business
Table 74. YSO Corp Casual Game Models, Specifications and Application
Table 75. YSO Corp Casual Game Revenue and Gross Margin, 2018-2023
Table 76. YSO Corp Recent Developments
Table 77. Kevuru Games Company Information, Head Office, Market Area and Industry Position
Table 78. Kevuru Games Company Profile and Main Business
Table 79. Kevuru Games Casual Game Models, Specifications and Application
Table 80. Kevuru Games Casual Game Revenue and Gross Margin, 2018-2023
Table 81. Kevuru Games Recent Developments
Table 82. Good Job Games Company Information, Head Office, Market Area and Industry Position
Table 83. Good Job Games Company Profile and Main Business
Table 84. Good Job Games Casual Game Models, Specifications and Application
Table 85. Good Job Games Casual Game Revenue and Gross Margin, 2018-2023
Table 86. Good Job Games Recent Developments
Table 87. Lion Studios Company Information, Head Office, Market Area and Industry Position
Table 88. Lion Studios Company Profile and Main Business
Table 89. Lion Studios Casual Game Models, Specifications and Application
Table 90. Lion Studios Casual Game Revenue and Gross Margin, 2018-2023
Table 91. Lion Studios Recent Developments
Table 92. Playgendary Company Information, Head Office, Market Area and Industry Position
Table 93. Playgendary Company Profile and Main Business
Table 94. Playgendary Casual Game Models, Specifications and Application
Table 95. Playgendary Casual Game Revenue and Gross Margin, 2018-2023
Table 96. Playgendary Recent Developments
Table 97. Goodoo Games Company Information, Head Office, Market Area and Industry Position
Table 98. Goodoo Games Company Profile and Main Business
Table 99. Goodoo Games Casual Game Models, Specifications and Application
Table 100. Goodoo Games Casual Game Revenue and Gross Margin, 2018-2023
Table 101. Goodoo Games Recent Developments
List of Figure
Figure 1. Casual Game Picture
Figure 2. Global Casual Game Industry Market Size and Forecast (US$ million) & (2018-2029)
Figure 3. China Casual Game Revenue and Forecast (US$ million) & (2018-2029)
Figure 4. 2018-2029 China Casual Game Market Share of Global
Figure 5. Global Casual Game Key Participants, Market Share, 2021 VS 2022 VS 2023
Figure 6. Global Casual Game Market Share by Company, (Tier 1, Tier 2 and Tier 3), 2018-2023
Figure 7. China Casual Game Key Participants, Market Share, 2021 VS 2022 VS 2023
Figure 8. China Casual Game Revenue, Domestic VS Import Products, Proportion of China Local Players and Foreign Players, 2018-2023
Figure 9. Casual Game Industry Chain
Figure 10. Match-3 Game
Figure 11. Puzzle Game
Figure 12. Card Game
Figure 13. Board Game
Figure 14. Others
Figure 15. By Type, Global Casual Game Revenue, 2018-2029, US$ Million
Figure 16. By Type, Global Casual Game Revenue Market Share, 2018-2029
Figure 17. Online Game
Figure 18. Stand-Alone Game
Figure 19. By Application, Global Casual Game Revenue, 2018-2029, US$ Million
Figure 20. By Application, Global Casual Game Revenue Market Share, 2018-2029
Figure 21. By Region, Global Casual Game Revenue Market Share, 2018-2029
Figure 22. North America Casual Game Revenue & Forecasts, 2018-2029, US$ Million
Figure 23. By Country, North America Casual Game Revenue Market Share, 2018-2023
Figure 24. Europe Casual Game Revenue & Forecasts, 2018-2029, US$ Million
Figure 25. By Country, Europe Casual Game Revenue Market Share, 2018-2023
Figure 26. Asia Pacific Casual Game Revenue & Forecasts, 2018-2029, US$ Million
Figure 27. By Country/Region, Asia Pacific Casual Game Revenue Market Share, 2018-2023
Figure 28. South America Casual Game Revenue & Forecasts, 2018-2029, US$ Million
Figure 29. By Country, South America Casual Game Revenue Market Share, 2018-2023
Figure 30. Middle East & Africa Casual Game Revenue & Forecasts, 2018-2029, US$ Million
Figure 31. U.S. Casual Game Revenue, 2018-2029, (US$ Million)
Figure 32. By Company, U.S. Casual Game Market Share, 2018-2023
Figure 33. By Type, U.S. Casual Game Revenue Market Share, 2022 VS 2029
Figure 34. By Application, U.S. Casual Game Revenue Market Share, 2022 VS 2029
Figure 35. Europe Casual Game Revenue, 2018-2029, (US$ Million)
Figure 36. By Company, Europe Casual Game Market Share, 2018-2023
Figure 37. By Type, Europe Casual Game Revenue Market Share, 2022 VS 2029
Figure 38. By Application, Europe Casual Game Revenue Market Share, 2022 VS 2029
Figure 39. China Casual Game Revenue, 2018-2029, (US$ Million)
Figure 40. By Company, China Casual Game Market Share, 2018-2023
Figure 41. By Type, China Casual Game Revenue Market Share, 2022 VS 2029
Figure 42. By Application, China Casual Game Revenue Market Share, 2022 VS 2029
Figure 43. Japan Casual Game Revenue, 2018-2029, (US$ Million)
Figure 44. By Company, Japan Casual Game Market Share, 2018-2023
Figure 45. By Type, Japan Casual Game Revenue Market Share, 2022 VS 2029
Figure 46. By Application, Japan Casual Game Revenue Market Share, 2022 VS 2029
Figure 47. South Korea Casual Game Revenue, 2018-2029, (US$ Million)
Figure 48. By Company, South Korea Casual Game Market Share, 2018-2023
Figure 49. By Type, South Korea Casual Game Revenue Market Share, 2022 VS 2029
Figure 50. By Application, South Korea Casual Game Revenue Market Share, 2022 VS 2029
Figure 51. Southeast Asia Casual Game Revenue, 2018-2029, (US$ Million)
Figure 52. By Company, Southeast Asia Casual Game Market Share, 2018-2023
Figure 53. By Type, Southeast Asia Casual Game Revenue Market Share, 2022 VS 2029
Figure 54. By Application, Southeast Asia Casual Game Revenue Market Share, 2022 VS 2029
Figure 55. India Casual Game Revenue, 2018-2029, (US$ Million)
Figure 56. By Company, India Casual Game Market Share, 2018-2023
Figure 57. By Type, India Casual Game Revenue Market Share, 2022 VS 2029
Figure 58. By Application, India Casual Game Revenue Market Share, 2022 VS 2029
Figure 59. Middle East & Asia Casual Game Revenue, 2018-2029, (US$ Million)
Figure 60. By Company, Middle East & Asia Casual Game Market Share, 2018-2023
Figure 61. By Type, Middle East & Asia Casual Game Revenue Market Share, 2022 VS 2029
Figure 62. By Application, Middle East & Asia Casual Game Revenue Market Share, 2022 VS 2029
Figure 63. Research Methodology
Figure 64. Breakdown of Primary Interviews
Figure 65. Bottom-up Approaches
Figure 66. Top-down Approaches
Research Methodology:
Casual Game Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
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Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
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