Exclusive deal : 20% Instant discount on Direct purchases! Don't wait—claim your discount today!
According to Latest Research Study, the global market for Anti-Cheat Services should grow from US$ million in 2024 to US$ million by 2030, with a CAGR of % for the period of 2024-2030.
China Anti-Cheat Services market should grow from US$ million in 2024 to US$ million by 2030, with a CAGR of % for the period of 2024-2030.
The United States Anti-Cheat Services market should grow from US$ million in 2024 to US$ million by 2030, with a CAGR of % for the period of 2024-2030.
In terms of type, Server-side segment holds a share about % in 2022 and will reach % in 2029; while in terms of application, Mobile Games has a share approximately % in 2022 and will grow at a CAGR % during 2023 and 2029.
The global key manufacturers of Anti-Cheat Services include BattlEye, Valve Anti-Cheat, nProtect GameGuard, PunkBuster, Tencent and EasyAntiCheat, etc. In 2022, the global top five players hold a share approximately % in terms of revenue.
This report aims to provide a comprehensive study of the global market for Anti-Cheat Services. Report Highlights:
(1) Global Anti-Cheat Services market size (value), history data from 2019-2023 and forecast data from 2024 to 2030.
(2) Global Anti-Cheat Services market competitive situation, revenue and market share, from 2019 to 2024.
(3) China Anti-Cheat Services market competitive situation, revenue and market share, from 2019 to 2024.
(4) Global Anti-Cheat Services segment by region (or country), key regions cover the United States, Europe, Japan, South Korea, Southeast Asia and India, etc.
(5) Global Anti-Cheat Services segment by type and by application and regional segment by type and by application.
(6) Anti-Cheat Services industry supply chain, upstream, midstream and downstream analysis.
Market segment by regions, regional analysis covers
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia, Italy and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa
Market segment by type, covers
Server-side
Client-side
Hybrid type
Market segment by application, can be divided into
Mobile Games
PC Games
Others
Market segment by players, this report covers
BattlEye
Valve Anti-Cheat
nProtect GameGuard
PunkBuster
Tencent
EasyAntiCheat
1 Market Overview
1.1 Product Overview and Scope of Anti-Cheat Services
1.2 Global Anti-Cheat Services Market Size and Forecast
1.3 China Anti-Cheat Services Market Size and Forecast
1.4 China Market Percentage in Global
1.4.1 By Revenue, China Anti-Cheat Services Share in Global Market, 2019-2030
1.4.2 Anti-Cheat Services Market Size: China VS Global, 2019-2030
1.5 Anti-Cheat Services Market Dynamics
1.5.1 Anti-Cheat Services Market Drivers
1.5.2 Anti-Cheat Services Market Restraints
1.5.3 Anti-Cheat Services Industry Trends
1.5.4 Anti-Cheat Services Industry Policy
2 Global Competitive Situation by Company
2.1 Global Anti-Cheat Services Revenue by Company (2019-2024)
2.2 Global Anti-Cheat Services Participants, Market Position (Tier 1, Tier 2 and Tier 3)
2.3 Global Anti-Cheat Services Concentration Ratio
2.4 Global Anti-Cheat Services Mergers & Acquisitions, Expansion Plans
2.5 Global Anti-Cheat Services Manufacturers Product Type
3 China Competitive Situation by Company
3.1 China Anti-Cheat Services Revenue by Company (2019-2024)
3.2 China Anti-Cheat Services Anti-Cheat Services Participants, Market Position (Tier 1, Tier 2 and Tier 3)
3.3 China Anti-Cheat Services, Revenue Percentage of Local Players VS Foreign Manufacturers (2019-2024)
4 Industry Chain Analysis
4.1 Anti-Cheat Services Industry Chain
4.2 Anti-Cheat Services Upstream Analysis
4.3 Anti-Cheat Services Midstream Analysis
4.4 Anti-Cheat Services Downstream Analysis
5 Sights by Type
5.1 Anti-Cheat Services Classification
5.1.1 Server-side
5.1.2 Client-side
5.1.3 Hybrid type
5.2 By Type, Global Anti-Cheat Services Market Size & CAGR, 2019 VS 2024 VS 2030
5.3 By Type, Global Anti-Cheat Services Revenue, 2019-2030
6 Sights by Application
6.1 Anti-Cheat Services Segment by Application
6.1.1 Mobile Games
6.1.2 PC Games
6.1.3 Others
6.2 By Application, Global Anti-Cheat Services Market Size & CAGR, 2019 VS 2024 VS 2030
6.3 By Application, Global Anti-Cheat Services Revenue, 2019-2030
7 Sales Sights by Region
7.1 By Region, Global Anti-Cheat Services Market Size, 2019 VS 2024 VS 2030
7.2 By Region, Global Anti-Cheat Services Market Size, 2019-2030
7.3 North America
7.3.1 North America Anti-Cheat Services Market Size & Forecasts, 2019-2030
7.3.2 By Country, North America Anti-Cheat Services Market Size Market Share
7.4 Europe
7.4.1 Europe Anti-Cheat Services Market Size & Forecasts, 2019-2030
7.4.2 By Country, Europe Anti-Cheat Services Market Size Market Share
7.5 Asia Pacific
7.5.1 Asia Pacific Anti-Cheat Services Market Size & Forecasts, 2019-2030
7.5.2 By Country/Region, Asia Pacific Anti-Cheat Services Market Size Market Share
7.6 South America
7.6.1 South America Anti-Cheat Services Market Size & Forecasts, 2019-2030
7.6.2 By Country, South America Anti-Cheat Services Market Size Market Share
7.7 Middle East & Africa
8 Sights by Country Level
8.1 By Country, Global Anti-Cheat Services Market Size & CAGR,2019 VS 2024 VS 2030
8.2 By Country, Global Anti-Cheat Services Market Size, 2019-2030
8.3 U.S.
8.3.1 U.S. Anti-Cheat Services Market Size, 2019-2030
8.3.2 By Company, U.S. Anti-Cheat Services Revenue Market Share, 2019-2024
8.3.3 By Type, U.S. Anti-Cheat Services Revenue Market Share, 2024 VS 2030
8.3.4 By Application, U.S. Anti-Cheat Services Revenue Market Share, 2024 VS 2030
8.4 Europe
8.4.1 Europe Anti-Cheat Services Market Size, 2019-2030
8.4.2 By Company, Europe Anti-Cheat Services Revenue Market Share, 2019-2024
8.4.3 By Type, Europe Anti-Cheat Services Revenue Market Share, 2024 VS 2030
8.4.4 By Application, Europe Anti-Cheat Services Revenue Market Share, 2024 VS 2030
8.5 China
8.5.1 China Anti-Cheat Services Market Size, 2019-2030
8.5.2 By Company, China Anti-Cheat Services Revenue Market Share, 2019-2024
8.5.3 By Type, China Anti-Cheat Services Revenue Market Share, 2024 VS 2030
8.5.4 By Application, China Anti-Cheat Services Revenue Market Share, 2024 VS 2030
8.6 Japan
8.6.1 Japan Anti-Cheat Services Market Size, 2019-2030
8.6.2 By Company, Japan Anti-Cheat Services Revenue Market Share, 2019-2024
8.6.3 By Type, Japan Anti-Cheat Services Revenue Market Share, 2024 VS 2030
8.6.4 By Application, Japan Anti-Cheat Services Revenue Market Share, 2024 VS 2030
8.7 South Korea
8.7.1 South Korea Anti-Cheat Services Market Size, 2019-2030
8.7.2 By Company, South Korea Anti-Cheat Services Revenue Market Share, 2019-2024
8.7.3 By Type, South Korea Anti-Cheat Services Revenue Market Share, 2024 VS 2030
8.7.4 By Application, South Korea Anti-Cheat Services Revenue Market Share, 2024 VS 2030
8.8 Southeast Asia
8.8.1 Southeast Asia Anti-Cheat Services Market Size, 2019-2030
8.8.2 By Company, Southeast Asia Anti-Cheat Services Revenue Market Share, 2019-2024
8.8.3 By Type, Southeast Asia Anti-Cheat Services Revenue Market Share, 2024 VS 2030
8.8.4 By Application, Southeast Asia Anti-Cheat Services Revenue Market Share, 2024 VS 2030
8.9 India
8.9.1 India Anti-Cheat Services Market Size, 2019-2030
8.9.2 By Company, India Anti-Cheat Services Revenue Market Share, 2019-2024
8.9.3 By Type, India Anti-Cheat Services Revenue Market Share, 2024 VS 2030
8.9.4 By Application, India Anti-Cheat Services Revenue Market Share, 2024 VS 2030
8.10 Middle East & Asia
8.10.1 Middle East & Asia Anti-Cheat Services Market Size, 2019-2030
8.10.2 By Company, Middle East & Asia Anti-Cheat Services Revenue Market Share, 2019-2024
8.10.3 By Type, Middle East & Asia Anti-Cheat Services Revenue Market Share, 2024 VS 2030
8.10.4 By Application, Middle East & Asia Anti-Cheat Services Revenue Market Share, 2024 VS 2030
9 Global Manufacturers Profile
9.1 BattlEye
9.1.1 BattlEye Company Information, Head Office, Market Area and Industry Position
9.1.2 BattlEye Company Profile and Main Business
9.1.3 BattlEye Anti-Cheat Services Models, Specifications and Application
9.1.4 BattlEye Anti-Cheat Services Revenue and Gross Margin, 2019-2024
9.1.5 BattlEye Recent Developments
9.2 Valve Anti-Cheat
9.2.1 Valve Anti-Cheat Company Information, Head Office, Market Area and Industry Position
9.2.2 Valve Anti-Cheat Company Profile and Main Business
9.2.3 Valve Anti-Cheat Anti-Cheat Services Models, Specifications and Application
9.2.4 Valve Anti-Cheat Anti-Cheat Services Revenue and Gross Margin, 2019-2024
9.2.5 Valve Anti-Cheat Recent Developments
9.3 nProtect GameGuard
9.3.1 nProtect GameGuard Company Information, Head Office, Market Area and Industry Position
9.3.2 nProtect GameGuard Company Profile and Main Business
9.3.3 nProtect GameGuard Anti-Cheat Services Models, Specifications and Application
9.3.4 nProtect GameGuard Anti-Cheat Services Revenue and Gross Margin, 2019-2024
9.3.5 nProtect GameGuard Recent Developments
9.4 PunkBuster
9.4.1 PunkBuster Company Information, Head Office, Market Area and Industry Position
9.4.2 PunkBuster Company Profile and Main Business
9.4.3 PunkBuster Anti-Cheat Services Models, Specifications and Application
9.4.4 PunkBuster Anti-Cheat Services Revenue and Gross Margin, 2019-2024
9.4.5 PunkBuster Recent Developments
9.5 Tencent
9.5.1 Tencent Company Information, Head Office, Market Area and Industry Position
9.5.2 Tencent Company Profile and Main Business
9.5.3 Tencent Anti-Cheat Services Models, Specifications and Application
9.5.4 Tencent Anti-Cheat Services Revenue and Gross Margin, 2019-2024
9.5.5 Tencent Recent Developments
9.6 EasyAntiCheat
9.6.1 EasyAntiCheat Company Information, Head Office, Market Area and Industry Position
9.6.2 EasyAntiCheat Company Profile and Main Business
9.6.3 EasyAntiCheat Anti-Cheat Services Models, Specifications and Application
9.6.4 EasyAntiCheat Anti-Cheat Services Revenue and Gross Margin, 2019-2024
9.6.5 EasyAntiCheat Recent Developments
10 Conclusion
11 Appendix
11.1 Research Methodology
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Market Estimation Model
11.4 Disclaimer
Tables & Figures:
Table 1. Anti-Cheat Services Market Size & CAGR: China VS Global, (US$ Million), 2019-2030
Table 2. Anti-Cheat Services Market Restraints
Table 3. Anti-Cheat Services Market Trends
Table 4. Anti-Cheat Services Industry Policy
Table 5. Global Anti-Cheat Services Revenue by Company (2019-2024) & (US$ million)
Table 6. Global Anti-Cheat Services Revenue Market Share by Company (2019-2024)
Table 7. Global Anti-Cheat Services Manufacturers Market Concentration Ratio (CR3 and HHI)
Table 8. Global Anti-Cheat Services Mergers & Acquisitions, Expansion Plans
Table 9. Global Anti-Cheat Services Manufacturers Product Type
Table 10. China Anti-Cheat Services Revenue by Company (2019-2024) & (US$ million)
Table 11. China Anti-Cheat Services Revenue Market Share by Company (2019-2024)
Table 12. Global Key Players of Anti-Cheat Services Upstream (Raw Materials)
Table 13. Global Anti-Cheat Services Typical Customers
Table 14. Anti-Cheat Services Typical Distributors
Table 15. By Type, Global Anti-Cheat Services Revenue & CAGR, 2019 VS 2024 VS 2030, US$ Million
Table 16. By Application, Global Anti-Cheat Services Revenue & CAGR, 2019 VS 2024 VS 2030, US$ Million
Table 17. By Region, Global Anti-Cheat Services Market Size, 2019 VS 2024 VS 2030, US$ Million
Table 18. By Region, Global Anti-Cheat Services Revenue, 2019-2030, US$ Million
Table 19. By Country, Global Anti-Cheat Services Revenue & CAGR,2019 VS 2024 VS 2030, US$ Million
Table 20. By Country, Global Anti-Cheat Services Revenue, 2019-2030, US$ Million
Table 21. By Country, Global Anti-Cheat Services Revenue Market Share, 2019-2030
Table 22. BattlEye Company Information, Head Office, Market Area and Industry Position
Table 23. BattlEye Company Profile and Main Business
Table 24. BattlEye Anti-Cheat Services Models, Specifications and Application
Table 25. BattlEye Anti-Cheat Services Revenue and Gross Margin, 2019-2024
Table 26. BattlEye Recent Developments
Table 27. Valve Anti-Cheat Company Information, Head Office, Market Area and Industry Position
Table 28. Valve Anti-Cheat Company Profile and Main Business
Table 29. Valve Anti-Cheat Anti-Cheat Services Models, Specifications and Application
Table 30. Valve Anti-Cheat Anti-Cheat Services Revenue and Gross Margin, 2019-2024
Table 31. Valve Anti-Cheat Recent Developments
Table 32. nProtect GameGuard Company Information, Head Office, Market Area and Industry Position
Table 33. nProtect GameGuard Company Profile and Main Business
Table 34. nProtect GameGuard Anti-Cheat Services Models, Specifications and Application
Table 35. nProtect GameGuard Anti-Cheat Services Revenue and Gross Margin, 2019-2024
Table 36. nProtect GameGuard Recent Developments
Table 37. PunkBuster Company Information, Head Office, Market Area and Industry Position
Table 38. PunkBuster Company Profile and Main Business
Table 39. PunkBuster Anti-Cheat Services Models, Specifications and Application
Table 40. PunkBuster Anti-Cheat Services Revenue and Gross Margin, 2019-2024
Table 41. PunkBuster Recent Developments
Table 42. Tencent Company Information, Head Office, Market Area and Industry Position
Table 43. Tencent Company Profile and Main Business
Table 44. Tencent Anti-Cheat Services Models, Specifications and Application
Table 45. Tencent Anti-Cheat Services Revenue and Gross Margin, 2019-2024
Table 46. Tencent Recent Developments
Table 47. EasyAntiCheat Company Information, Head Office, Market Area and Industry Position
Table 48. EasyAntiCheat Company Profile and Main Business
Table 49. EasyAntiCheat Anti-Cheat Services Models, Specifications and Application
Table 50. EasyAntiCheat Anti-Cheat Services Revenue and Gross Margin, 2019-2024
Table 51. EasyAntiCheat Recent Developments
List of Figure
Figure 1. Anti-Cheat Services Picture
Figure 2. Global Anti-Cheat Services Industry Market Size and Forecast (US$ million) & (2019-2030)
Figure 3. China Anti-Cheat Services Revenue and Forecast (US$ million) & (2019-2030)
Figure 4. 2019-2030 China Anti-Cheat Services Market Share of Global
Figure 5. Global Anti-Cheat Services Key Participants, Market Share, 2021 VS 2024 VS 2023
Figure 6. Global Anti-Cheat Services Market Share by Company, (Tier 1, Tier 2 and Tier 3), 2019-2024
Figure 7. China Anti-Cheat Services Key Participants, Market Share, 2021 VS 2024 VS 2023
Figure 8. China Anti-Cheat Services Revenue, Domestic VS Import Products, Proportion of China Local Players and Foreign Players, 2019-2024
Figure 9. Anti-Cheat Services Industry Chain
Figure 10. Server-side
Figure 11. Client-side
Figure 12. Hybrid type
Figure 13. By Type, Global Anti-Cheat Services Revenue, 2019-2030, US$ Million
Figure 14. By Type, Global Anti-Cheat Services Revenue Market Share, 2019-2030
Figure 15. Mobile Games
Figure 16. PC Games
Figure 17. Others
Figure 18. By Application, Global Anti-Cheat Services Revenue, 2019-2030, US$ Million
Figure 19. By Application, Global Anti-Cheat Services Revenue Market Share, 2019-2030
Figure 20. By Region, Global Anti-Cheat Services Revenue Market Share, 2019-2030
Figure 21. North America Anti-Cheat Services Revenue & Forecasts, 2019-2030, US$ Million
Figure 22. By Country, North America Anti-Cheat Services Revenue Market Share, 2019-2024
Figure 23. Europe Anti-Cheat Services Revenue & Forecasts, 2019-2030, US$ Million
Figure 24. By Country, Europe Anti-Cheat Services Revenue Market Share, 2019-2024
Figure 25. Asia Pacific Anti-Cheat Services Revenue & Forecasts, 2019-2030, US$ Million
Figure 26. By Country/Region, Asia Pacific Anti-Cheat Services Revenue Market Share, 2019-2024
Figure 27. South America Anti-Cheat Services Revenue & Forecasts, 2019-2030, US$ Million
Figure 28. By Country, South America Anti-Cheat Services Revenue Market Share, 2019-2024
Figure 29. Middle East & Africa Anti-Cheat Services Revenue & Forecasts, 2019-2030, US$ Million
Figure 30. U.S. Anti-Cheat Services Revenue, 2019-2030, (US$ Million)
Figure 31. By Company, U.S. Anti-Cheat Services Market Share, 2019-2024
Figure 32. By Type, U.S. Anti-Cheat Services Revenue Market Share, 2024 VS 2030
Figure 33. By Application, U.S. Anti-Cheat Services Revenue Market Share, 2024 VS 2030
Figure 34. Europe Anti-Cheat Services Revenue, 2019-2030, (US$ Million)
Figure 35. By Company, Europe Anti-Cheat Services Market Share, 2019-2024
Figure 36. By Type, Europe Anti-Cheat Services Revenue Market Share, 2024 VS 2030
Figure 37. By Application, Europe Anti-Cheat Services Revenue Market Share, 2024 VS 2030
Figure 38. China Anti-Cheat Services Revenue, 2019-2030, (US$ Million)
Figure 39. By Company, China Anti-Cheat Services Market Share, 2019-2024
Figure 40. By Type, China Anti-Cheat Services Revenue Market Share, 2024 VS 2030
Figure 41. By Application, China Anti-Cheat Services Revenue Market Share, 2024 VS 2030
Figure 42. Japan Anti-Cheat Services Revenue, 2019-2030, (US$ Million)
Figure 43. By Company, Japan Anti-Cheat Services Market Share, 2019-2024
Figure 44. By Type, Japan Anti-Cheat Services Revenue Market Share, 2024 VS 2030
Figure 45. By Application, Japan Anti-Cheat Services Revenue Market Share, 2024 VS 2030
Figure 46. South Korea Anti-Cheat Services Revenue, 2019-2030, (US$ Million)
Figure 47. By Company, South Korea Anti-Cheat Services Market Share, 2019-2024
Figure 48. By Type, South Korea Anti-Cheat Services Revenue Market Share, 2024 VS 2030
Figure 49. By Application, South Korea Anti-Cheat Services Revenue Market Share, 2024 VS 2030
Figure 50. Southeast Asia Anti-Cheat Services Revenue, 2019-2030, (US$ Million)
Figure 51. By Company, Southeast Asia Anti-Cheat Services Market Share, 2019-2024
Figure 52. By Type, Southeast Asia Anti-Cheat Services Revenue Market Share, 2024 VS 2030
Figure 53. By Application, Southeast Asia Anti-Cheat Services Revenue Market Share, 2024 VS 2030
Figure 54. India Anti-Cheat Services Revenue, 2019-2030, (US$ Million)
Figure 55. By Company, India Anti-Cheat Services Market Share, 2019-2024
Figure 56. By Type, India Anti-Cheat Services Revenue Market Share, 2024 VS 2030
Figure 57. By Application, India Anti-Cheat Services Revenue Market Share, 2024 VS 2030
Figure 58. Middle East & Asia Anti-Cheat Services Revenue, 2019-2030, (US$ Million)
Figure 59. By Company, Middle East & Asia Anti-Cheat Services Market Share, 2019-2024
Figure 60. By Type, Middle East & Asia Anti-Cheat Services Revenue Market Share, 2024 VS 2030
Figure 61. By Application, Middle East & Asia Anti-Cheat Services Revenue Market Share, 2024 VS 2030
Figure 62. Research Methodology
Figure 63. Breakdown of Primary Interviews
Figure 64. Bottom-up Approaches
Figure 65. Top-down Approaches
Research Methodology:
Anti-Cheat Services Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
Market Size |
|
|
Market Position of Top Company |
|
|
Qualitative Analysis |
|
|
Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
Market Segments(by Application, by Type) |
|
|
Total Market |
|
|