According to the research report published by Market IntelliX, the global market for Electronic Amusement Machine should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
By country, China accounted for percent of the global market last year and China’s market share increased from percent to percent. China Electronic Amusement Machine market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029. The United States Electronic Amusement Machine market should grow from US$ million in 2022 to US$ million by 2029, with a CAGR of % for the period of 2023-2029.
By segment, Exclusive Shop grew percent to account for percent of the total market sales, and Supermarket grew percent.
Electronic entertainment machine is an electronic device designed to provide entertainment or entertainment to users. These machines usually use electronic and mechanical components to simulate various games or activities. Electronic amusement machines are common in amusement parks, arcades, casinos and other entertainment places. They are usually designed to be visually appealing and provide interesting and engaging experiences for players of all ages.
This report studies and analyses global Electronic Amusement Machine status and future trends, helps the client to determine the Electronic Amusement Machine market size of the total market opportunity by Type, by Application, by company, and by region & country. This report is a detailed and comprehensive analysis of the world market for Electronic Amusement Machine, and provides market size (in K Units & US$ million) and Year-over-Year growth, considering 2022 as the base year.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
To assess the competitive environment within the market including supplier revenue, market share, and company profiles.
Highlights
(1) Global Electronic Amusement Machine market size, history data 2018-2023, and forecast data 2024 -2029, (US$ million) & (K Units)
(2) Global Electronic Amusement Machine sales, revenue, price by company, market share and industry ranking 2018-2023, (US$ million) & (K Units)
(3) China Electronic Amusement Machine sales, revenue, price by company, market share and industry ranking 2018-2023, (US$ million) & (K Units)
(4) Global Electronic Amusement Machine key consuming regions, consumption quantity, consumption value and demand structure
(5) Global Electronic Amusement Machine key producing regions, capacity, production, and year over year growth
(6) Electronic Amusement Machine industry chains, upstream, midstream and downstream
Market segment by players, this report covers
Sega Amusements
Bandai Namco Entertainment
Stern Pinball
Raw Thrills
Incredible Technologies
UNIS Technology Ltd.
LAI Games
Andamiro
Adrenaline Amusements
ICE Games
BANDAI NAMCO Amusement America
Taito Corporation
Konami Gaming, Inc.
Arcooda Manufacturing
TouchMagix
Bay Tek Entertainment
Coastal Amusements
Elaut USA, Inc.
Market segment by Type, covers
Sports
Electronic Entertainment
Leisure and Entertainment
Market segment by Application, can be divided into
Exclusive Shop
Supermarket
Market
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Rest of South America)
Middle East & Africa
Report Includes:
Chapter 1: to describe Electronic Amusement Machine product scope, global sales quantity, value and average price, China sales quantity, value and average price, development opportunities, challenges, trends, and policies.
Chapter 2: Global Electronic Amusement Machine market share and ranking of major manufacturers, sales quantity, revenue, average price, 2018-2023
Chapter 3: China Electronic Amusement Machine market share and ranking of major manufacturers, sales quantity, revenue, average price, 2018-2023
Chapter 4: Global key producing regions of Electronic Amusement Machine, percent & CAGR, 2018-2029
Chapter 5: Electronic Amusement Machine industry chain, upstream, medium-stream, and downstream.
Chapter 6: Segment by Type, sales quantity, average price, consumption value, percent & CAGR, 2018-2029
Chapter 7: Segment by Application, sales quantity, average price, consumption value, percent & CAGR, 2018-2029
Chapter 8: Segment in regional level, sales quantity, average price, consumption value, percent & CAGR, 2018-2029
Chapter 9: Segment in country level, sales quantity, average price, consumption value, percent & CAGR, 2018-2029
Chapter 10: Company profile, introducing the basic situation of the main companies in the market in detail, including product specifications, application, recent development, sales quantity, average price, revenue, gross margin.
Chapter 11: Conclusions
1 Market Overview
1.1 Electronic Amusement Machine Definition
1.2 Global Electronic Amusement Machine Market Size and Forecast
1.2.1 By Consumption Value, Global Electronic Amusement Machine Market Size,2018-2029
1.2.2 By Sales Quantity, Global Electronic Amusement Machine Market Size,2018-2029
1.2.3 Global Electronic Amusement Machine Average Selling Price (ASP),2018-2029
1.3 China Electronic Amusement Machine Market Size and Forecast
1.3.1 By Consumption Value, China Electronic Amusement Machine Market Size,2018-2029
1.3.2 By Sales Quantity, China Electronic Amusement Machine Market Size,2018-2029
1.3.3 China Electronic Amusement Machine Average Selling Price (ASP), 2018-2029
1.4 Share of China Electronic Amusement Machine Market with Respect to the Global Market
1.4.1 By Consumption Value, China Electronic Amusement Machine Market Share in Global, 2018-2029
1.4.2 By Sales Quantity, China Electronic Amusement Machine Market Share in Global, 2018-2029
1.4.3 Electronic Amusement Machine Market Size: China VS Global, 2018-2029
1.5 Electronic Amusement Machine Market Dynamics
1.5.1 Electronic Amusement Machine Market Drivers
1.5.2 Electronic Amusement Machine Market Restraints
1.5.3 Electronic Amusement Machine Industry Trends
1.5.4 Electronic Amusement Machine Industry Policy
2 Global Leading Manufacturers and Market Share
2.1 By Revenue of Electronic Amusement Machine, Global Market Share by Company, 2018-2023
2.2 By Sales Quantity of Electronic Amusement Machine, Global Market Share by Company, 2018-2023
2.3 Electronic Amusement Machine Average Selling Price (ASP) by Company, 2018-2023
2.4 Global Electronic Amusement Machine Participants, Market Position (Tier 1, Tier 2, and Tier 3)
2.5 Global Electronic Amusement Machine Concentration Ratio
2.6 Global Electronic Amusement Machine Mergers & Acquisitions, Expansion Plans
2.7 Global Electronic Amusement Machine Manufacturers Product Type
2.8 Head Office and Electronic Amusement Machine Production Site of Key Manufacturer
2.9 Electronic Amusement Machine Capacity of Major Manufacturers and Future Plan
3 China Leading Manufacturers and Market Share
3.1 By Revenue of Electronic Amusement Machine, China Market Share by Company, 2018-2023
3.2 By Sales Quantity of Electronic Amusement Machine, China Market Share by Company, 2018-2023
3.3 China Electronic Amusement Machine Participants, Market Position (Tier 1, Tier 2, and Tier 3)
4 Global Producing Regions
4.1 Global Electronic Amusement Machine Capacity, Output and Capacity Utilization, 2018-2029
4.2 Global Electronic Amusement Machine Capacity by Region
4.3 Global Electronic Amusement Machine Production & Forecast by Region, 2018 VS 2022 VS 2029
4.4 Global Electronic Amusement Machine Production by Region, 2018-2029
4.5 Global Electronic Amusement Machine Production Market Share & Forecast by Region, 2018-2029
5 Industry Chain Analysis
5.1 Electronic Amusement Machine Industry Chain
5.2 Electronic Amusement Machine Upstream Analysis
5.2.1 Electronic Amusement Machine Core Raw Materials
5.2.2 Main Manufacturers of Electronic Amusement Machine Core Raw Materials
5.3 Midstream Analysis
5.4 Downstream Analysis
5.5 Electronic Amusement Machine Production Mode
5.6 Electronic Amusement Machine Procurement Model
5.7 Electronic Amusement Machine Industry Sales Model and Sales Channels
5.7.1 Electronic Amusement Machine Sales Model
5.7.2 Electronic Amusement Machine Typical Distributors
6 Sights by Type
6.1 Electronic Amusement Machine Classification
6.1.1 Sports
6.1.2 Electronic Entertainment
6.1.3 Leisure and Entertainment
6.2 By Type, Global Electronic Amusement Machine Consumption Value & CAGR, 2018 VS 2022 VS 2029
6.3 By Type, Global Electronic Amusement Machine Consumption Value, 2018-2029
6.4 By Type, Global Electronic Amusement Machine Sales Quantity, 2018-2029
6.5 By Type, Global Electronic Amusement Machine Average Selling Price (ASP), 2018-2029
7 Sights by Application
7.1 Electronic Amusement Machine Segment by Application
7.1.1 Exclusive Shop
7.1.2 Supermarket
7.1.3 Market
7.2 By Application, Global Electronic Amusement Machine Consumption Value & CAGR, 2018 VS 2022 VS 2029
7.3 By Application, Global Electronic Amusement Machine Consumption Value, 2018-2029
7.4 By Application, Global Electronic Amusement Machine Sales Quantity, 2018-2029
7.5 By Application, Global Electronic Amusement Machine Price, 2018-2029
8 Sales Sights by Region
8.1 By Region, Global Electronic Amusement Machine Consumption Value, 2018 VS 2022 VS 2029
8.2 By Region, Global Electronic Amusement Machine Consumption Value, 2018-2029
8.3 By Region, Global Electronic Amusement Machine Sales Quantity, 2018-2029
8.4 North America
8.4.1 North America Electronic Amusement Machine & Forecasts, 2018-2029
8.4.2 By Country, North America Electronic Amusement Machine Market Size Market Share
8.5 Europe
8.5.1 Europe Electronic Amusement Machine Market Size & Forecasts, 2018-2029
8.5.2 By Country, Europe Electronic Amusement Machine Market Size Market Share
8.6 Asia Pacific
8.6.1 Asia Pacific Electronic Amusement Machine Market Size & Forecasts, 2018-2029
8.6.2 By Country/Region, Asia Pacific Electronic Amusement Machine Market Size Market Share
8.7 South America
8.7.1 South America Electronic Amusement Machine Market Size & Forecasts, 2018-2029
8.7.2 By Country, South America Electronic Amusement Machine Market Size Market Share
8.8 Middle East & Africa
9 Sales Sights by Country Level
9.1 By Country, Global Electronic Amusement Machine Market Size & CAGR, 2018 VS 2022 VS 2029
9.2 By Country, Global Electronic Amusement Machine Consumption Value, 2018-2029
9.3 By Country, Global Electronic Amusement Machine Sales Quantity, 2018-2029
9.4 U.S.
9.4.1 U.S. Electronic Amusement Machine Market Size, 2018-2029
9.4.2 By Type, U.S. Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
9.4.3 By Application, U.S. Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
9.5 Europe
9.5.1 Europe Electronic Amusement Machine Market Size, 2018-2029
9.5.2 By Type, Europe Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
9.5.3 By Application, Europe Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
9.6 China
9.6.1 China Electronic Amusement Machine Market Size, 2018-2029
9.6.2 By Type, China Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
9.6.3 By Application, China Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
9.7 Japan
9.7.1 Japan Electronic Amusement Machine Market Size, 2018-2029
9.7.2 By Type, Japan Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
9.7.3 By Application, Japan Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
9.8 South Korea
9.8.1 South Korea Electronic Amusement Machine Market Size, 2018-2029
9.8.2 By Type, South Korea Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
9.8.3 By Application, South Korea Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
9.9 Southeast Asia
9.9.1 Southeast Asia Electronic Amusement Machine Market Size, 2018-2029
9.9.2 By Type, Southeast Asia Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
9.9.3 By Application, Southeast Asia Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
9.10 India
9.10.1 India Electronic Amusement Machine Market Size, 2018-2029
9.10.2 By Type, India Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
9.10.3 By Application, India Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
9.11 Middle East & Africa
9.11.1 Middle East & Africa Electronic Amusement Machine Market Size, 2018-2029
9.11.2 By Type, Middle East & Africa Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
9.11.3 By Application, Middle East & Africa Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
10 Manufacturers Profile
10.1 Sega Amusements
10.1.1 Sega Amusements Company Information, Head Office, Market Area, and Industry Position
10.1.2 Sega Amusements Electronic Amusement Machine Models, Specifications, and Application
10.1.3 Sega Amusements Electronic Amusement Machine Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.1.4 Sega Amusements Company Profile and Main Business
10.1.5 Sega Amusements Recent Developments
10.2 Bandai Namco Entertainment
10.2.1 Bandai Namco Entertainment Company Information, Head Office, Market Area, and Industry Position
10.2.2 Bandai Namco Entertainment Electronic Amusement Machine Models, Specifications, and Application
10.2.3 Bandai Namco Entertainment Electronic Amusement Machine Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.2.4 Bandai Namco Entertainment Company Profile and Main Business
10.2.5 Bandai Namco Entertainment Recent Developments
10.3 Stern Pinball
10.3.1 Stern Pinball Company Information, Head Office, Market Area, and Industry Position
10.3.2 Stern Pinball Electronic Amusement Machine Models, Specifications, and Application
10.3.3 Stern Pinball Electronic Amusement Machine Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.3.4 Stern Pinball Company Profile and Main Business
10.3.5 Stern Pinball Recent Developments
10.4 Raw Thrills
10.4.1 Raw Thrills Company Information, Head Office, Market Area, and Industry Position
10.4.2 Raw Thrills Electronic Amusement Machine Models, Specifications, and Application
10.4.3 Raw Thrills Electronic Amusement Machine Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.4.4 Raw Thrills Company Profile and Main Business
10.4.5 Raw Thrills Recent Developments
10.5 Incredible Technologies
10.5.1 Incredible Technologies Company Information, Head Office, Market Area, and Industry Position
10.5.2 Incredible Technologies Electronic Amusement Machine Models, Specifications, and Application
10.5.3 Incredible Technologies Electronic Amusement Machine Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.5.4 Incredible Technologies Company Profile and Main Business
10.5.5 Incredible Technologies Recent Developments
10.6 UNIS Technology Ltd.
10.6.1 UNIS Technology Ltd. Company Information, Head Office, Market Area, and Industry Position
10.6.2 UNIS Technology Ltd. Electronic Amusement Machine Models, Specifications, and Application
10.6.3 UNIS Technology Ltd. Electronic Amusement Machine Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.6.4 UNIS Technology Ltd. Company Profile and Main Business
10.6.5 UNIS Technology Ltd. Recent Developments
10.7 LAI Games
10.7.1 LAI Games Company Information, Head Office, Market Area, and Industry Position
10.7.2 LAI Games Electronic Amusement Machine Models, Specifications, and Application
10.7.3 LAI Games Electronic Amusement Machine Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.7.4 LAI Games Company Profile and Main Business
10.7.5 LAI Games Recent Developments
10.8 Andamiro
10.8.1 Andamiro Company Information, Head Office, Market Area, and Industry Position
10.8.2 Andamiro Electronic Amusement Machine Models, Specifications, and Application
10.8.3 Andamiro Electronic Amusement Machine Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.8.4 Andamiro Company Profile and Main Business
10.8.5 Andamiro Recent Developments
10.9 Adrenaline Amusements
10.9.1 Adrenaline Amusements Company Information, Head Office, Market Area, and Industry Position
10.9.2 Adrenaline Amusements Electronic Amusement Machine Models, Specifications, and Application
10.9.3 Adrenaline Amusements Electronic Amusement Machine Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.9.4 Adrenaline Amusements Company Profile and Main Business
10.9.5 Adrenaline Amusements Recent Developments
10.10 ICE Games
10.10.1 ICE Games Company Information, Head Office, Market Area, and Industry Position
10.10.2 ICE Games Electronic Amusement Machine Models, Specifications, and Application
10.10.3 ICE Games Electronic Amusement Machine Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.10.4 ICE Games Company Profile and Main Business
10.10.5 ICE Games Recent Developments
10.11 BANDAI NAMCO Amusement America
10.11.1 BANDAI NAMCO Amusement America Company Information, Head Office, Market Area, and Industry Position
10.11.2 BANDAI NAMCO Amusement America Electronic Amusement Machine Models, Specifications, and Application
10.11.3 BANDAI NAMCO Amusement America Electronic Amusement Machine Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.11.4 BANDAI NAMCO Amusement America Company Profile and Main Business
10.11.5 BANDAI NAMCO Amusement America Recent Developments
10.12 Taito Corporation
10.12.1 Taito Corporation Company Information, Head Office, Market Area, and Industry Position
10.12.2 Taito Corporation Electronic Amusement Machine Models, Specifications, and Application
10.12.3 Taito Corporation Electronic Amusement Machine Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.12.4 Taito Corporation Company Profile and Main Business
10.12.5 Taito Corporation Recent Developments
10.13 Konami Gaming, Inc.
10.13.1 Konami Gaming, Inc. Company Information, Head Office, Market Area, and Industry Position
10.13.2 Konami Gaming, Inc. Electronic Amusement Machine Models, Specifications, and Application
10.13.3 Konami Gaming, Inc. Electronic Amusement Machine Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.13.4 Konami Gaming, Inc. Company Profile and Main Business
10.13.5 Konami Gaming, Inc. Recent Developments
10.14 Arcooda Manufacturing
10.14.1 Arcooda Manufacturing Company Information, Head Office, Market Area, and Industry Position
10.14.2 Arcooda Manufacturing Electronic Amusement Machine Models, Specifications, and Application
10.14.3 Arcooda Manufacturing Electronic Amusement Machine Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.14.4 Arcooda Manufacturing Company Profile and Main Business
10.14.5 Arcooda Manufacturing Recent Developments
10.15 TouchMagix
10.15.1 TouchMagix Company Information, Head Office, Market Area, and Industry Position
10.15.2 TouchMagix Electronic Amusement Machine Models, Specifications, and Application
10.15.3 TouchMagix Electronic Amusement Machine Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.15.4 TouchMagix Company Profile and Main Business
10.15.5 TouchMagix Recent Developments
10.16 Bay Tek Entertainment
10.16.1 Bay Tek Entertainment Company Information, Head Office, Market Area, and Industry Position
10.16.2 Bay Tek Entertainment Electronic Amusement Machine Models, Specifications, and Application
10.16.3 Bay Tek Entertainment Electronic Amusement Machine Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.16.4 Bay Tek Entertainment Company Profile and Main Business
10.16.5 Bay Tek Entertainment Recent Developments
10.17 Coastal Amusements
10.17.1 Coastal Amusements Company Information, Head Office, Market Area, and Industry Position
10.17.2 Coastal Amusements Electronic Amusement Machine Models, Specifications, and Application
10.17.3 Coastal Amusements Electronic Amusement Machine Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.17.4 Coastal Amusements Company Profile and Main Business
10.17.5 Coastal Amusements Recent Developments
10.18 Elaut USA, Inc.
10.18.1 Elaut USA, Inc. Company Information, Head Office, Market Area, and Industry Position
10.18.2 Elaut USA, Inc. Electronic Amusement Machine Models, Specifications, and Application
10.18.3 Elaut USA, Inc. Electronic Amusement Machine Sales Quantity, Revenue, Price and Gross Margin, 2018-2023
10.18.4 Elaut USA, Inc. Company Profile and Main Business
10.18.5 Elaut USA, Inc. Recent Developments
11 Conclusion
12 Appendix
12.1 Research Methodology
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Market Estimation Model
12.4 Disclaimer
Table 1. Electronic Amusement Machine Consumption Value & CAGR: China VS Global, 2018-2029, US$ Million
Table 2. Electronic Amusement Machine Market Restraints
Table 3. Electronic Amusement Machine Market Trends
Table 4. Electronic Amusement Machine Industry Policy
Table 5. Global Electronic Amusement Machine Revenue by Company, 2018-2023, US$ million, Ranked Based on Revenue in 2022
Table 6. Global Electronic Amusement Machine Revenue Share by Company, 2018-2023, Ranked by Data of 2022
Table 7. Global Electronic Amusement Machine Sales Quantity by Company, (2018-2023) & (K Units), Ranked Based on Sales in 2022
Table 8. Global Electronic Amusement Machine Sales Quantity by Company, 2018-2023, Ranked by Data of 2022
Table 9. Global Electronic Amusement Machine Average Selling Price (ASP) by Company, (2018-2023) & (US$/Unit)
Table 10. Global Electronic Amusement Machine Manufacturers Market Concentration Ratio (CR3 and HHI)
Table 11. Global Electronic Amusement Machine Mergers & Acquisitions, Expansion Plans
Table 12. Global Electronic Amusement Machine Manufacturers Product Type
Table 13. Head Office and Electronic Amusement Machine Production Site of Key Manufacturer
Table 14. Electronic Amusement Machine Capacity of Major Manufacturers and Future Plan
Table 15. China Electronic Amusement Machine Revenue by Company, 2018-2023, US$ million, Ranked Based on Revenue in 2022
Table 16. China Electronic Amusement Machine Sales Quantity by Company, (2018-2023) & (K Units), Ranked Based on Sales in 2022
Table 17. China Electronic Amusement Machine Sales Quantity by Company, 2018-2023, Ranked by Data of 2022
Table 18. Global Electronic Amusement Machine Production & Forecast by Region, 2018 VS 2022 VS 2029, (K Units)
Table 19. Global Electronic Amusement Machine Production by Region, 2018-2023, (K Units)
Table 20. Global Electronic Amusement Machine Production Forecast by Region, 2024-2029, (K Units)
Table 21. Global Key Players of Electronic Amusement Machine Upstream (Raw Materials)
Table 22. Global Electronic Amusement Machine Typical Customers
Table 23. Electronic Amusement Machine Typical Distributors
Table 24. By Type, Global Electronic Amusement Machine Consumption Value & CAGR, 2018 VS 2022 VS 2029, US$ Million
Table 25. By Application, Global Electronic Amusement Machine Consumption Value & CAGR, 2018 VS 2022 VS 2029, US$ Million
Table 26. By Region, Global Electronic Amusement Machine Consumption Value, 2018 VS 2022 VS 2029, US$ Million
Table 27. By Region, Global Electronic Amusement Machine Consumption Value, 2018-2029, US$ Million
Table 28. By Region, Global Electronic Amusement Machine Sales Quantity, 2018-2029, (K Units)
Table 29. By Country, Global Electronic Amusement Machine Consumption Value & CAGR, 2018 VS 2022 VS 2029, US$ Million
Table 30. By Country, Global Electronic Amusement Machine Consumption Value, 2018-2029, US$ Million
Table 31. By Country, Global Electronic Amusement Machine Consumption Value Market Share, 2018-2029
Table 32. By Country, Global Electronic Amusement Machine Sales Quantity, 2018-2029, (K Units)
Table 33. By Country, Global Electronic Amusement Machine Sales Quantity Market Share, 2018-2029
Table 34. Sega Amusements Company Information, Head Office, Market Area, and Industry Position
Table 35. Sega Amusements Electronic Amusement Machine Models, Specifications, and Application
Table 36. Sega Amusements Electronic Amusement Machine Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 37. Sega Amusements Company Profile and Main Business
Table 38. Sega Amusements Recent Developments
Table 39. Bandai Namco Entertainment Company Information, Head Office, Market Area, and Industry Position
Table 40. Bandai Namco Entertainment Electronic Amusement Machine Models, Specifications, and Application
Table 41. Bandai Namco Entertainment Electronic Amusement Machine Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 42. Bandai Namco Entertainment Company Profile and Main Business
Table 43. Bandai Namco Entertainment Recent Developments
Table 44. Stern Pinball Company Information, Head Office, Market Area, and Industry Position
Table 45. Stern Pinball Electronic Amusement Machine Models, Specifications, and Application
Table 46. Stern Pinball Electronic Amusement Machine Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 47. Stern Pinball Company Profile and Main Business
Table 48. Stern Pinball Recent Developments
Table 49. Raw Thrills Company Information, Head Office, Market Area, and Industry Position
Table 50. Raw Thrills Electronic Amusement Machine Models, Specifications, and Application
Table 51. Raw Thrills Electronic Amusement Machine Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 52. Raw Thrills Company Profile and Main Business
Table 53. Raw Thrills Recent Developments
Table 54. Incredible Technologies Company Information, Head Office, Market Area, and Industry Position
Table 55. Incredible Technologies Electronic Amusement Machine Models, Specifications, and Application
Table 56. Incredible Technologies Electronic Amusement Machine Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 57. Incredible Technologies Company Profile and Main Business
Table 58. Incredible Technologies Recent Developments
Table 59. UNIS Technology Ltd. Company Information, Head Office, Market Area, and Industry Position
Table 60. UNIS Technology Ltd. Electronic Amusement Machine Models, Specifications, and Application
Table 61. UNIS Technology Ltd. Electronic Amusement Machine Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 62. UNIS Technology Ltd. Company Profile and Main Business
Table 63. UNIS Technology Ltd. Recent Developments
Table 64. LAI Games Company Information, Head Office, Market Area, and Industry Position
Table 65. LAI Games Electronic Amusement Machine Models, Specifications, and Application
Table 66. LAI Games Electronic Amusement Machine Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 67. LAI Games Company Profile and Main Business
Table 68. LAI Games Recent Developments
Table 69. Andamiro Company Information, Head Office, Market Area, and Industry Position
Table 70. Andamiro Electronic Amusement Machine Models, Specifications, and Application
Table 71. Andamiro Electronic Amusement Machine Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 72. Andamiro Company Profile and Main Business
Table 73. Andamiro Recent Developments
Table 74. Adrenaline Amusements Company Information, Head Office, Market Area, and Industry Position
Table 75. Adrenaline Amusements Electronic Amusement Machine Models, Specifications, and Application
Table 76. Adrenaline Amusements Electronic Amusement Machine Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 77. Adrenaline Amusements Company Profile and Main Business
Table 78. Adrenaline Amusements Recent Developments
Table 79. ICE Games Company Information, Head Office, Market Area, and Industry Position
Table 80. ICE Games Electronic Amusement Machine Models, Specifications, and Application
Table 81. ICE Games Electronic Amusement Machine Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 82. ICE Games Company Profile and Main Business
Table 83. ICE Games Recent Developments
Table 84. BANDAI NAMCO Amusement America Company Information, Head Office, Market Area, and Industry Position
Table 85. BANDAI NAMCO Amusement America Electronic Amusement Machine Models, Specifications, and Application
Table 86. BANDAI NAMCO Amusement America Electronic Amusement Machine Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 87. BANDAI NAMCO Amusement America Company Profile and Main Business
Table 88. BANDAI NAMCO Amusement America Recent Developments
Table 89. Taito Corporation Company Information, Head Office, Market Area, and Industry Position
Table 90. Taito Corporation Electronic Amusement Machine Models, Specifications, and Application
Table 91. Taito Corporation Electronic Amusement Machine Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 92. Taito Corporation Company Profile and Main Business
Table 93. Taito Corporation Recent Developments
Table 94. Konami Gaming, Inc. Company Information, Head Office, Market Area, and Industry Position
Table 95. Konami Gaming, Inc. Electronic Amusement Machine Models, Specifications, and Application
Table 96. Konami Gaming, Inc. Electronic Amusement Machine Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 97. Konami Gaming, Inc. Company Profile and Main Business
Table 98. Konami Gaming, Inc. Recent Developments
Table 99. Arcooda Manufacturing Company Information, Head Office, Market Area, and Industry Position
Table 100. Arcooda Manufacturing Electronic Amusement Machine Models, Specifications, and Application
Table 101. Arcooda Manufacturing Electronic Amusement Machine Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 102. Arcooda Manufacturing Company Profile and Main Business
Table 103. Arcooda Manufacturing Recent Developments
Table 104. TouchMagix Company Information, Head Office, Market Area, and Industry Position
Table 105. TouchMagix Electronic Amusement Machine Models, Specifications, and Application
Table 106. TouchMagix Electronic Amusement Machine Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 107. TouchMagix Company Profile and Main Business
Table 108. TouchMagix Recent Developments
Table 109. Bay Tek Entertainment Company Information, Head Office, Market Area, and Industry Position
Table 110. Bay Tek Entertainment Electronic Amusement Machine Models, Specifications, and Application
Table 111. Bay Tek Entertainment Electronic Amusement Machine Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 112. Bay Tek Entertainment Company Profile and Main Business
Table 113. Bay Tek Entertainment Recent Developments
Table 114. Coastal Amusements Company Information, Head Office, Market Area, and Industry Position
Table 115. Coastal Amusements Electronic Amusement Machine Models, Specifications, and Application
Table 116. Coastal Amusements Electronic Amusement Machine Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 117. Coastal Amusements Company Profile and Main Business
Table 118. Coastal Amusements Recent Developments
Table 119. Elaut USA, Inc. Company Information, Head Office, Market Area, and Industry Position
Table 120. Elaut USA, Inc. Electronic Amusement Machine Models, Specifications, and Application
Table 121. Elaut USA, Inc. Electronic Amusement Machine Sales Quantity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin, 2018-2023
Table 122. Elaut USA, Inc. Company Profile and Main Business
Table 123. Elaut USA, Inc. Recent Developments
List of Figures
Figure 1. Electronic Amusement Machine Picture
Figure 2. Global Electronic Amusement Machine Consumption Value, (US$ million) & (2018-2029)
Figure 3. Global Electronic Amusement Machine Sales Quantity, (K Units) & (2018-2029)
Figure 4. Global Electronic Amusement Machine Average Selling Price (ASP), (2018-2029) & (US$/Unit)
Figure 5. China Electronic Amusement Machine Consumption Value, (US$ million) & (2018-2029)
Figure 6. China Electronic Amusement Machine Sales Quantity (K Units) & (2018-2029)
Figure 7. China Electronic Amusement Machine Average Selling Price (ASP), (US$/Unit) & (2018-2029)
Figure 8. By Consumption Value, China Electronic Amusement Machine Market Share of Global, 2018-2029
Figure 9. By Sales Quantity, China Electronic Amusement Machine Market Share of Global, 2018-2029
Figure 10. Global Electronic Amusement Machine Market Share by Company, (Tier 1, Tier 2, and Tier 3), 2022
Figure 11. China Electronic Amusement Machine Key Participants, Market Share, 2022
Figure 12. Global Electronic Amusement Machine Capacity, Production and Capacity Utilization, 2018-2029
Figure 13. Global Electronic Amusement Machine Capacity Market Share by Region, 2022 VS 2029
Figure 14. Global Electronic Amusement Machine Production Market Share & Forecast by Region, 2018-2029
Figure 15. Electronic Amusement Machine Industry Chain
Figure 16. Electronic Amusement Machine Procurement Model
Figure 17. Electronic Amusement Machine Sales Model
Figure 18. Electronic Amusement Machine Sales Channels, Direct Sales, and Distribution
Figure 19. Sports
Figure 20. Electronic Entertainment
Figure 21. Leisure and Entertainment
Figure 22. By Type, Global Electronic Amusement Machine Consumption Value, 2018-2029, US$ Million
Figure 23. By Type, Global Electronic Amusement Machine Consumption Value Market Share, 2018-2029
Figure 24. By Type, Global Electronic Amusement Machine Sales Quantity, 2018-2029, (K Units)
Figure 25. By Type, Global Electronic Amusement Machine Sales Quantity Market Share, 2018-2029
Figure 26. By Type, Global Electronic Amusement Machine Average Selling Price (ASP), 2018-2029, (US$/Unit)
Figure 27. Exclusive Shop
Figure 28. Supermarket
Figure 29. Market
Figure 30. By Application, Global Electronic Amusement Machine Consumption Value, 2018-2029, US$ Million
Figure 31. By Application, Global Electronic Amusement Machine Consumption Value Market Share, 2018-2029
Figure 32. By Application, Global Electronic Amusement Machine Sales Quantity, 2018-2029, (K Units)
Figure 33. By Application, Global Electronic Amusement Machine Sales Quantity Market Share, 2018-2029
Figure 34. By Application, Global Electronic Amusement Machine Average Selling Price (ASP), 2018-2029, (US$/Unit)
Figure 35. By Region, Global Electronic Amusement Machine Consumption Value Market Share, 2018-2029
Figure 36. By Region, Global Electronic Amusement Machine Sales Quantity Market Share, 2018-2029
Figure 37. North America Electronic Amusement Machine Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 38. By Country, North America Electronic Amusement Machine Consumption Value Market Share, 2022
Figure 39. Europe Electronic Amusement Machine Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 40. By Country, Europe Electronic Amusement Machine Consumption Value Market Share, 2022
Figure 41. Asia Pacific Electronic Amusement Machine Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 42. By Country/Region, Asia Pacific Electronic Amusement Machine Consumption Value Market Share, 2022
Figure 43. South America Electronic Amusement Machine Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 44. By Country, South America Electronic Amusement Machine Consumption Value Market Share, 2022
Figure 45. Middle East & Africa Electronic Amusement Machine Consumption Value & Forecasts, 2018-2029, US$ Million
Figure 46. U.S. Electronic Amusement Machine Sales Quantity, 2018-2029, (K Units)
Figure 47. By Type, U.S. Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
Figure 48. By Application, U.S. Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
Figure 49. Europe Electronic Amusement Machine Sales Quantity, 2018-2029, (K Units)
Figure 50. By Type, Europe Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
Figure 51. By Application, Europe Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
Figure 52. China Electronic Amusement Machine Sales Quantity, 2018-2029, (K Units)
Figure 53. By Type, China Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
Figure 54. By Application, China Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
Figure 55. Japan Electronic Amusement Machine Sales Quantity, 2018-2029, (K Units)
Figure 56. By Type, Japan Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
Figure 57. By Application, Japan Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
Figure 58. South Korea Electronic Amusement Machine Sales Quantity, 2018-2029, (K Units)
Figure 59. By Type, South Korea Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
Figure 60. By Application, South Korea Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
Figure 61. Southeast Asia Electronic Amusement Machine Sales Quantity, 2018-2029, (K Units)
Figure 62. By Type, Southeast Asia Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
Figure 63. By Application, Southeast Asia Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
Figure 64. India Electronic Amusement Machine Sales Quantity, 2018-2029, (K Units)
Figure 65. By Type, India Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
Figure 66. By Application, India Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
Figure 67. Middle East & Africa Electronic Amusement Machine Sales Quantity, 2018-2029, (K Units)
Figure 68. By Type, Middle East & Africa Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
Figure 69. By Application, Middle East & Africa Electronic Amusement Machine Sales Quantity Market Share, 2022 VS 2029
Figure 70. Research Methodology
Figure 71. Breakdown of Primary Interviews
Figure 72. Bottom-up and Top-down Approaches
Figure 73. Top-down Approaches
Methodology/Research Approach
This research study involved the extensive usage of both primary and secondary data sources. The research process involved the study of various factors affecting the industry, including the government policy, market environment, competitive landscape, historical data, present trends in the market, technological innovation, upcoming technologies and the technical progress in related industry, and market risks, opportunities, market barriers and challenges. The following illustrative figure shows the market research methodology applied in this report.Research Programs/Design
Historical Data (2015-2019) |
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Market Forecast (2021-2026) |
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Market Size Estimation
Top-down and bottom-up approaches are used to validate the global Voluntary Carbon Offset market size market and estimate the market size for Company, regions segments, product segments and Application (end users).
The market estimations in this report are based on the marketed sale price of Voluntary Carbon Offset (excluding any discounts provided by the player, distributor, wholesaler or traders). The percentage splits, market share, and breakdowns of the product segments are derived on the basis of weights assigned to each of the segments on the basis of their utilization rate and average sale price. The regional splits of the overall Voluntary Carbon Offset market and its sub-segments are based on the percentage adoption or utilization of the given product in the respective region or country.
Major Company in the market is identified through secondary research and their market revenues determined through primary and secondary research. Secondary research included the research of the annual and financial reports of the top Company; whereas, primary research included extensive interviews of key opinion leaders and industry experts such as experienced front-line staff, directors, CEOs and marketing executives. The percentage splits, market share, Growth Rate and breakdowns of the product markets are determined through using secondary sources and verified through the primary sources.
All possible factors that influence the markets included in this research study have been accounted for, viewed in extensive detail, verified through primary research, and analyzed to get the final quantitative and qualitative data. The market size for top-level markets and sub-segments is normalized, and the effect of inflation, economic downturns, and regulatory & policy changes or other factors are not accounted for in the market forecast. This data is combined and added with detailed inputs and analysis from Market Intellix and presented in this report
The following figure shows an illustrative representation of the overall market size estimation process used for this study.
Market Breakdown and Data Triangulation
After complete market engineering with calculations for market statistics; market size estimations; market forecasting; market breakdown; and data triangulation, extensive primary research was conducted to gather information and verify and validate the critical numbers arrived at. In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub-segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.
Data Source
Secondary Sources
Secondary sources include such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, etc. This research study involves the usage of widespread secondary sources, directories, databases such as Bloomberg Business, Wind Info, Hoovers, Factiva (Dow Jones & Company), and TRADING ECONOMICS, and News Network, statista, Federal Reserve Economic Data, annual reports, BIS Statistics, ICIS; company house documents; CAS(American Chemical Society); investor presentations; and SEC filings of companies. Secondary research was used to identify and collect information useful for the extensive, technical, market-oriented, and Hospitals study of the Voluntary Carbon Offset market. It was also used to obtain important information about the top companies, market classification and segmentation according to industry trends to the bottom-most level, and key developments related to market and technology perspectives.
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Qualitative Analysis |
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Primary Sources
In the primary research process, various sources from both the supply and demand sides were interviewed to obtain qualitative and quantitative information for this report. The primary sources from the supply side include product Company (and their competitors), opinion leaders, industry experts, research institutions, distributors, dealer and traders, as well as the raw materials suppliers and producers, etc.
The primary sources from the demand side include industry experts such as business leaders, marketing and sales directors, technology and innovation directors, supply chain executive, end use (product buyers), and related key executives from various key companies and organizations operating in the global market.
Primary research was conducted to identify segmentation Type, product price range, product Application, key Company, raw materials supply and the downstream demand, industry status and outlook, and key market dynamics such as risks, influence factors, opportunities, market barriers, industry trends, and key player strategies.
Key Executives Interviewed
Key Data Information from Primary Sources
Primary Sources | Parameters | Key Data |
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