
E-sports Hotel - Global and China Top Players Market Share and Ranking 2025
The report classifies the business vertical into various segments based on components, voltage, end-user scope, and regional division. A thorough analysis of each segment with respect to their market share, growth rate, and revenue contribution forms a major part of the study.
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E-sports Hotel Market Size and Forecast 2024 to 2031
• The global E-sports Hotel market was valued at US$ 727 Million in 2024
• It is estimated to expand at a CAGR of 10.70% % from 2024 to 2031
• The global E-sports Hotel market is expected to reach the value of US$ 1461 Million by the end of 2031
The e-sports hotel market is experiencing significant growth due to the increasing popularity of e-sports and the demand for dedicated spaces for gaming enthusiasts. The e-sports hotel market is witnessing strong growth in regions such as North America, Europe, and Asia Pacific. North America dominates the market due to the presence of a large number of e-sports tournaments and events. Europe is also a significant market, with countries like Germany, the UK, and France being major contributors. The Asia Pacific region, particularly China and South Korea, is witnessing rapid growth in the e-sports industry, leading to the development of e-sports hotels.The e-sports hotel market is highly concentrated, with a few key players dominating the industry. These players have established a strong presence in major sales regions and have a wide range of offerings, including state-of-the-art gaming equipment, dedicated gaming rooms, and professional gaming coaches. However, the market is also witnessing the entry of new players, which is expected to increase competition in the coming years.The e-sports hotel market presents several opportunities for growth. The increasing number of e-sports tournaments and events worldwide is driving the demand for dedicated spaces for gamers. Moreover, the rising popularity of live streaming platforms and the growing number of e-sports fans are creating opportunities for e-sports hotels to offer unique experiences, such as live streaming lounges and interactive gaming zones.Despite the growth prospects, the e-sports hotel market faces certain challenges. One of the key challenges is the high initial investment required to set up an e-sports hotel with advanced gaming infrastructure. Additionally, the market is highly competitive, and players need to constantly innovate and upgrade their offerings to stay ahead. Moreover, the COVID-19 pandemic has impacted the market, with the cancellation or postponement of several e-sports events, leading to a temporary decline in demand.The e-sports hotel market has witnessed several developments in recent years. Key players are focusing on expanding their presence in emerging markets, such as Southeast Asia and Latin America, to tap into the growing e-sports industry in these regions. Additionally, partnerships and collaborations between e-sports hotels and e-sports teams or organizations are becoming common, enabling players to offer exclusive experiences and attract a larger customer base. Furthermore, technological advancements, such as the integration of virtual reality and augmented reality in gaming experiences, are expected to drive the growth of the e-sports hotel market.
This report studies and analyses global E-sports Hotel status and future trends, helping the client to determine the E-sports Hotel market size of the total market opportunity by Type, by Application, by company, and by region & country. This report is a detailed and comprehensive analysis of the world market for E-sports Hotel. It provides market size (in K Units & US$ million) and Year-over-Year growth, considering 2024 as the base year. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments. To assess the competitive environment within the market, including supplier revenue, market share, and company profiles.
E-sports Hotel Market Key Takeaways
(1) Global E-sports Hotel market size, history data 2020-2024 , and forecast data 2024 -2031, (US$ million) & (K Units)
(2) Global E-sports Hotel sales, revenue, price by company, market share, and industry ranking 2020-2024, (US$ million) & (K Units)
(3) China E-sports Hotel sales, revenue, price by company, market share, and industry ranking 2020-2024, (US$ million) & (K Units)
(4) Global E-sports Hotel key consuming regions, consumption quantity, consumption value, and demand structure
(5) Global E-sports Hotel key producing regions, capacity, production, and year-over-year growth
(6) E-sports Hotel industry chains, upstream, midstream, and downstream
E-sports Hotel Market: Key Players
The competitive landscape of the E-sports Hotel Market offers a comprehensive analysis of key players. It includes insights such as company overviews, financial performance, revenue generation, market potential, research and development investments, new market strategies, regional presence, strengths and weaknesses, product launches, product range, and application leadership. These data points specifically pertain to the companies' activities and focus within the E-sports Hotel Market. Some of the major players operating in the E-sports Hotel Market are:
- Atari Hotel
- The Arcade Hotel
- iHotel
- Luxor
- OASIS AVENUE – A GDH HOTEL
- Idea Jar Hotel
- E-3blue
- kasha
- Apache
- e-ZONE
- RCADIA
- Arena Esports
- Atari Hotels
- GG Hotel
- SEM9.Senai
- Regal Riverside Hotel
Market IntelliX's study on the E-sports Hotel market offers information divided into important segments — type, applications, end-use, and region. This report provides comprehensive data and information about the important market dynamics and growth parameters associated with these categories.
E-sports Hotel Market by Type [Analysis by Value from 2020 to 2031]:
- Concentrated Venue
- Independent Venue
E-sports Hotel Market by Application [Analysis by Value from 2020 to 2031]:
- Gaming Tournaments
- Training and Boot Camps
- Streaming and Content Creation
- Other
E-sports Hotel Market by Region [Analysis by Value from 2020 to 2031]:
- North America (United States, Canada and Mexico)
- Europe (Germany, UK, France, Italy, Russia and Spain etc.)
- Asia-Pacific (China, Japan, Korea, India, Australia and Southeast Asia etc.)
- South America (Brazil, Argentina and Colombia etc.)
- Middle East & Africa (South Africa, UAE and Saudi Arabia etc.)
E-sports Hotel Market Report Includes:
Chapter 1: To describe E-sports Hotel product scope, global sales quantity, value and average price, China sales quantity, value and average price, development opportunities, challenges, trends, and policies.
Chapter 2: Global E-sports Hotel market share and ranking of major manufacturers, sales quantity, revenue, average price, 2020-2024
Chapter 3: China E-sports Hotel market share and ranking of major manufacturers, sales quantity, revenue, average price, 2020-2024
Chapter 4: Global key producing regions of E-sports Hotel , percent & CAGR, 2020 - 2031
Chapter 5: E-sports Hotel industry chain, upstream, medium-stream, and downstream.
Chapter 6: Segment by Type, sales quantity, average price, consumption value, percent & CAGR, 2020 - 2031
Chapter 7: Segment by Application, sales quantity, average price, consumption value, percent & CAGR, 2020 - 2031
Chapter 8: Segment in regional level, sales quantity, average price, consumption value, percent & CAGR, 2020 - 2031
Chapter 9: Segment in country level, sales quantity, average price, consumption value, percent & CAGR, 2020 - 2031
Chapter 10: Company profile, introducing the basic situation of the main companies in the market in detail, including product specifications, application, recent development, sales quantity, average price, revenue, and gross margin.
Chapter 11: Conclusions
1 Market Overview
1.1 E-sports Hotel Definition
1.2 Global E-sports Hotel Market Size and Forecast
1.3 China E-sports Hotel Market Size and Forecast
1.4 Share of China E-sports Hotel Market with Respect to the Global Market
1.5 E-sports Hotel Market Size: China VS Global Growth Rate, 2020-2031
1.6 E-sports Hotel Market Dynamics
1.6.1 E-sports Hotel Market Drivers
1.6.2 E-sports Hotel Market Restraints
1.6.3 E-sports Hotel Industry Trends
1.6.4 E-sports Hotel Industry Policy
2 Global Leading Players and Market Share
2.1 By Revenue of E-sports Hotel, Global Market Share by Company, 2020-2025
2.2 Global E-sports Hotel Participants, Market Position (Tier 1, Tier 2, and Tier 3)
2.3 Global E-sports Hotel Concentration Ratio
2.4 Global E-sports Hotel Mergers & Acquisitions, Expansion Plans
2.5 Global E-sports Hotel Major Companies Product Type
2.6 Head Office and Area Served of Key Players
3 China Leading Players, Market Share and Ranking
3.1 By Revenue of E-sports Hotel, China Market Share by Company, 2020-2025
3.2 China E-sports Hotel E-sports Hotel Participants, Market Position (Tier 1, Tier 2, and Tier 3)
4 Industry Chain Analysis
4.1 E-sports Hotel Industry Chain
4.2 E-sports Hotel Upstream Analysis
4.2.1 E-sports Hotel Core Raw Materials
4.2.2 Main Manufacturers of E-sports Hotel Core Raw Materials
4.3 Midstream Analysis
4.4 Downstream Analysis
4.5 E-sports Hotel Production Mode
4.6 E-sports Hotel Procurement Model
4.7 E-sports Hotel Industry Sales Model and Sales Channels
4.7.1 E-sports Hotel Sales Model
4.7.2 E-sports Hotel Typical Distributors
5 Sights by Type
5.1 E-sports Hotel Classification
5.1.1 Concentrated Venue
5.1.2 Independent Venue
5.2 by Type, Global E-sports Hotel Consumption Value & CAGR, 2020 VS 2024 VS 2031
5.3 by Type, Global E-sports Hotel Consumption Value, 2020-2031
6 Sights by Application
6.1 E-sports Hotel Segment by Application
6.1.1 Gaming Tournaments
6.1.2 Training and Boot Camps
6.1.3 Streaming and Content Creation
6.1.4 Other
6.2 by Application, Global E-sports Hotel Consumption Value & CAGR, 2020 VS 2024 VS 2031
6.3 by Application, Global E-sports Hotel Consumption Value, 2020-2031
7 Sales Sights by Region
7.1 By Region, Global E-sports Hotel Consumption Value, 2020 VS 2024 VS 2031
7.2 By Region, Global E-sports Hotel Consumption Value, 2020-2031
7.3 North America
7.3.1 North America E-sports Hotel Market Size & Forecasts, 2020-2031
7.3.2 By Country, North America E-sports Hotel Market Size Market Share
7.4 Europe
7.4.1 Europe E-sports Hotel Market Size & Forecasts, 2020-2031
7.4.2 By Country, Europe E-sports Hotel Market Size Market Share
7.5 Asia Pacific
7.5.1 Asia Pacific E-sports Hotel Market Size & Forecasts, 2020-2031
7.5.2 By Country/Region, Asia Pacific E-sports Hotel Market Size Market Share
7.6 South America
7.6.1 South AmericaE-sports Hotel Market Size & Forecasts, 2020-2031
7.6.2 By Country, South America E-sports Hotel Market Size Market Share
7.7 Middle East & Africa
8 Sales Sights by Country Level
8.1 By Country, Global E-sports Hotel Market Size & CAGR, 2020 VS 2024 VS 2031
8.2 By Country, Global E-sports Hotel Consumption Value, 2020-2031
8.3 United States
8.3.1 United States E-sports Hotel Market Size, 2020-2031
8.3.2 by Type, United States E-sports Hotel Consumption Value Market Share, 2024 VS 2031
8.3.3 by Application, United States E-sports Hotel Consumption Value Market Share, 2024 VS 2031
8.4 Europe
8.4.1 Europe E-sports Hotel Market Size, 2020-2031
8.4.2 by Type, Europe E-sports Hotel Consumption Value Market Share, 2024 VS 2031
8.4.3 by Application, Europe E-sports Hotel Consumption Value Market Share, 2024 VS 2031
8.5 China
8.5.1 China E-sports Hotel Market Size, 2020-2031
8.5.2 by Type, China E-sports Hotel Consumption Value Market Share, 2024 VS 2031
8.5.3 by Application, China E-sports Hotel Consumption Value Market Share, 2024 VS 2031
8.6 Japan
8.6.1 Japan E-sports Hotel Market Size, 2020-2031
8.6.2 by Type, Japan E-sports Hotel Consumption Value Market Share, 2024 VS 2031
8.6.3 by Application, Japan E-sports Hotel Consumption Value Market Share, 2024 VS 2031
8.7 South Korea
8.7.1 South Korea E-sports Hotel Market Size, 2020-2031
8.7.2 by Type, South Korea E-sports Hotel Consumption Value Market Share, 2024 VS 2031
8.7.3 by Application, South Korea E-sports Hotel Consumption Value Market Share, 2024 VS 2031
8.8 Southeast Asia
8.8.1 Southeast Asia E-sports Hotel Market Size, 2020-2031
8.8.2 by Type, Southeast Asia E-sports Hotel Consumption Value Market Share, 2024 VS 2031
8.8.3 by Application, Southeast Asia E-sports Hotel Consumption Value Market Share, 2024 VS 2031
8.9 India
8.9.1 India E-sports Hotel Market Size, 2020-2031
8.9.2 by Type, India E-sports Hotel Consumption Value Market Share, 2024 VS 2031
8.9.3 by Application, India E-sports Hotel Consumption Value Market Share, 2024 VS 2031
8.10 Middle East & Africa
8.10.1 Middle East & Africa E-sports Hotel Market Size, 2020-2031
8.10.2 by Type, Middle East & Africa E-sports Hotel Consumption Value Market Share, 2024 VS 2031
8.10.3 by Application, Middle East & Africa E-sports Hotel Consumption Value Market Share, 2024 VS 2031
9 Company Profile
9.1 Atari Hotel
9.1.1 Atari Hotel Company Information, Head Office, Market Area, and Industry Position
9.1.2 Atari Hotel Company Profile and Main Business
9.1.3 Atari Hotel E-sports Hotel Models, Specifications, and Application
9.1.4 Atari Hotel E-sports Hotel Revenue and Gross Margin, 2020-2025
9.1.5 Atari Hotel Recent Developments
9.2 The Arcade Hotel
9.2.1 The Arcade Hotel Company Information, Head Office, Market Area, and Industry Position
9.2.2 The Arcade Hotel Company Profile and Main Business
9.2.3 The Arcade Hotel E-sports Hotel Models, Specifications, and Application
9.2.4 The Arcade Hotel E-sports Hotel Revenue and Gross Margin, 2020-2025
9.2.5 The Arcade Hotel Recent Developments
9.3 iHotel
9.3.1 iHotel Company Information, Head Office, Market Area, and Industry Position
9.3.2 iHotel Company Profile and Main Business
9.3.3 iHotel E-sports Hotel Models, Specifications, and Application
9.3.4 iHotel E-sports Hotel Revenue and Gross Margin, 2020-2025
9.3.5 iHotel Recent Developments
9.4 Luxor
9.4.1 Luxor Company Information, Head Office, Market Area, and Industry Position
9.4.2 Luxor Company Profile and Main Business
9.4.3 Luxor E-sports Hotel Models, Specifications, and Application
9.4.4 Luxor E-sports Hotel Revenue and Gross Margin, 2020-2025
9.4.5 Luxor Recent Developments
9.5 OASIS AVENUE – A GDH HOTEL
9.5.1 OASIS AVENUE – A GDH HOTEL Company Information, Head Office, Market Area, and Industry Position
9.5.2 OASIS AVENUE – A GDH HOTEL Company Profile and Main Business
9.5.3 OASIS AVENUE – A GDH HOTEL E-sports Hotel Models, Specifications, and Application
9.5.4 OASIS AVENUE – A GDH HOTEL E-sports Hotel Revenue and Gross Margin, 2020-2025
9.5.5 OASIS AVENUE – A GDH HOTEL Recent Developments
9.6 Idea Jar Hotel
9.6.1 Idea Jar Hotel Company Information, Head Office, Market Area, and Industry Position
9.6.2 Idea Jar Hotel Company Profile and Main Business
9.6.3 Idea Jar Hotel E-sports Hotel Models, Specifications, and Application
9.6.4 Idea Jar Hotel E-sports Hotel Revenue and Gross Margin, 2020-2025
9.6.5 Idea Jar Hotel Recent Developments
9.7 E-3blue
9.7.1 E-3blue Company Information, Head Office, Market Area, and Industry Position
9.7.2 E-3blue Company Profile and Main Business
9.7.3 E-3blue E-sports Hotel Models, Specifications, and Application
9.7.4 E-3blue E-sports Hotel Revenue and Gross Margin, 2020-2025
9.7.5 E-3blue Recent Developments
9.8 kasha
9.8.1 kasha Company Information, Head Office, Market Area, and Industry Position
9.8.2 kasha Company Profile and Main Business
9.8.3 kasha E-sports Hotel Models, Specifications, and Application
9.8.4 kasha E-sports Hotel Revenue and Gross Margin, 2020-2025
9.8.5 kasha Recent Developments
9.9 Apache
9.9.1 Apache Company Information, Head Office, Market Area, and Industry Position
9.9.2 Apache Company Profile and Main Business
9.9.3 Apache E-sports Hotel Models, Specifications, and Application
9.9.4 Apache E-sports Hotel Revenue and Gross Margin, 2020-2025
9.9.5 Apache Recent Developments
9.10 e-ZONE
9.10.1 e-ZONE Company Information, Head Office, Market Area, and Industry Position
9.10.2 e-ZONE Company Profile and Main Business
9.10.3 e-ZONE E-sports Hotel Models, Specifications, and Application
9.10.4 e-ZONE E-sports Hotel Revenue and Gross Margin, 2020-2025
9.10.5 e-ZONE Recent Developments
9.11 RCADIA
9.11.1 RCADIA Company Information, Head Office, Market Area, and Industry Position
9.11.2 RCADIA Company Profile and Main Business
9.11.3 RCADIA E-sports Hotel Models, Specifications, and Application
9.11.4 RCADIA E-sports Hotel Revenue and Gross Margin, 2020-2025
9.11.5 RCADIA Recent Developments
9.12 Arena Esports
9.12.1 Arena Esports Company Information, Head Office, Market Area, and Industry Position
9.12.2 Arena Esports Company Profile and Main Business
9.12.3 Arena Esports E-sports Hotel Models, Specifications, and Application
9.12.4 Arena Esports E-sports Hotel Revenue and Gross Margin, 2020-2025
9.12.5 Arena Esports Recent Developments
9.13 Atari Hotels
9.13.1 Atari Hotels Company Information, Head Office, Market Area, and Industry Position
9.13.2 Atari Hotels Company Profile and Main Business
9.13.3 Atari Hotels E-sports Hotel Models, Specifications, and Application
9.13.4 Atari Hotels E-sports Hotel Revenue and Gross Margin, 2020-2025
9.13.5 Atari Hotels Recent Developments
9.14 GG Hotel
9.14.1 GG Hotel Company Information, Head Office, Market Area, and Industry Position
9.14.2 GG Hotel Company Profile and Main Business
9.14.3 GG Hotel E-sports Hotel Models, Specifications, and Application
9.14.4 GG Hotel E-sports Hotel Revenue and Gross Margin, 2020-2025
9.14.5 GG Hotel Recent Developments
9.15 SEM9.Senai
9.15.1 SEM9.Senai Company Information, Head Office, Market Area, and Industry Position
9.15.2 SEM9.Senai Company Profile and Main Business
9.15.3 SEM9.Senai E-sports Hotel Models, Specifications, and Application
9.15.4 SEM9.Senai E-sports Hotel Revenue and Gross Margin, 2020-2025
9.15.5 SEM9.Senai Recent Developments
9.16 Regal Riverside Hotel
9.16.1 Regal Riverside Hotel Company Information, Head Office, Market Area, and Industry Position
9.16.2 Regal Riverside Hotel Company Profile and Main Business
9.16.3 Regal Riverside Hotel E-sports Hotel Models, Specifications, and Application
9.16.4 Regal Riverside Hotel E-sports Hotel Revenue and Gross Margin, 2020-2025
9.16.5 Regal Riverside Hotel Recent Developments
10 Conclusion
11 Appendix
11.1 Research Methodology
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Market Estimation Model
11.4 Disclaimer
Tables & Figures:
List of Tables
Table 1. E-sports Hotel Consumption Value & CAGR: China VS Global, 2020-2031, US$ Million
Table 2. E-sports Hotel Market Restraints
Table 3. E-sports Hotel Market Trends
Table 4. E-sports Hotel Industry Policy
Table 5. Global E-sports Hotel Revenue by Company, 2020-2025, US$ million, Ranked Based on Revenue in 2024
Table 6. Global E-sports Hotel Revenue Share by Company, 2020-2025, Ranked by Data of 2024
Table 7. Global E-sports Hotel Manufacturers Market Concentration Ratio (CR3 and HHI)
Table 8. Global E-sports Hotel Mergers & Acquisitions, Expansion Plans
Table 9. Global E-sports Hotel Major Companies Product Type
Table 10. Head Office and Area Served of Key Players
Table 11. China E-sports Hotel Revenue by Company, 2020-2025, US$ million, Ranked Based on Revenue in 2024
Table 12. China E-sports Hotel Revenue Market Share by Company, 2020-2025
Table 13. Global Key Players of E-sports Hotel Upstream (Raw Materials)
Table 14. Global E-sports Hotel Typical Customers
Table 15. E-sports Hotel Typical Distributors
Table 16. by Type, Global E-sports Hotel Consumption Value & CAGR, 2020 VS 2024 VS 2031, US$ Million
Table 17. by Application, Global E-sports Hotel Consumption Value & CAGR, 2020 VS 2024 VS 2031, US$ Million
Table 18. By Region, Global E-sports Hotel Consumption Value, 2020 VS 2024 VS 2031, US$ Million
Table 19. By Region, Global E-sports Hotel Consumption Value, 2020-2031, US$ Million
Table 20. By Country, Global E-sports Hotel Consumption Value & CAGR, 2020 VS 2024 VS 2031, US$ Million
Table 21. By Country, Global E-sports Hotel Consumption Value, 2020-2031, US$ Million
Table 22. By Country, Global E-sports Hotel Consumption Value Market Share, 2020-2031
Table 23. Atari Hotel Company Information, Head Office, Market Area, and Industry Position
Table 24. Atari Hotel Company Profile and Main Business
Table 25. Atari Hotel E-sports Hotel Models, Specifications, and Application
Table 26. Atari Hotel E-sports Hotel Revenue and Gross Margin, US$ Million, 2020-2025
Table 27. Atari Hotel Recent Developments
Table 28. The Arcade Hotel Company Information, Head Office, Market Area, and Industry Position
Table 29. The Arcade Hotel Company Profile and Main Business
Table 30. The Arcade Hotel E-sports Hotel Models, Specifications, and Application
Table 31. The Arcade Hotel E-sports Hotel Revenue and Gross Margin, US$ Million, 2020-2025
Table 32. The Arcade Hotel Recent Developments
Table 33. iHotel Company Information, Head Office, Market Area, and Industry Position
Table 34. iHotel Company Profile and Main Business
Table 35. iHotel E-sports Hotel Models, Specifications, and Application
Table 36. iHotel E-sports Hotel Revenue and Gross Margin, US$ Million, 2020-2025
Table 37. iHotel Recent Developments
Table 38. Luxor Company Information, Head Office, Market Area, and Industry Position
Table 39. Luxor Company Profile and Main Business
Table 40. Luxor E-sports Hotel Models, Specifications, and Application
Table 41. Luxor E-sports Hotel Revenue and Gross Margin, US$ Million, 2020-2025
Table 42. Luxor Recent Developments
Table 43. OASIS AVENUE – A GDH HOTEL Company Information, Head Office, Market Area, and Industry Position
Table 44. OASIS AVENUE – A GDH HOTEL Company Profile and Main Business
Table 45. OASIS AVENUE – A GDH HOTEL E-sports Hotel Models, Specifications, and Application
Table 46. OASIS AVENUE – A GDH HOTEL E-sports Hotel Revenue and Gross Margin, US$ Million, 2020-2025
Table 47. OASIS AVENUE – A GDH HOTEL Recent Developments
Table 48. Idea Jar Hotel Company Information, Head Office, Market Area, and Industry Position
Table 49. Idea Jar Hotel Company Profile and Main Business
Table 50. Idea Jar Hotel E-sports Hotel Models, Specifications, and Application
Table 51. Idea Jar Hotel E-sports Hotel Revenue and Gross Margin, US$ Million, 2020-2025
Table 52. Idea Jar Hotel Recent Developments
Table 53. E-3blue Company Information, Head Office, Market Area, and Industry Position
Table 54. E-3blue Company Profile and Main Business
Table 55. E-3blue E-sports Hotel Models, Specifications, and Application
Table 56. E-3blue E-sports Hotel Revenue and Gross Margin, US$ Million, 2020-2025
Table 57. E-3blue Recent Developments
Table 58. kasha Company Information, Head Office, Market Area, and Industry Position
Table 59. kasha Company Profile and Main Business
Table 60. kasha E-sports Hotel Models, Specifications, and Application
Table 61. kasha E-sports Hotel Revenue and Gross Margin, US$ Million, 2020-2025
Table 62. kasha Recent Developments
Table 63. Apache Company Information, Head Office, Market Area, and Industry Position
Table 64. Apache Company Profile and Main Business
Table 65. Apache E-sports Hotel Models, Specifications, and Application
Table 66. Apache E-sports Hotel Revenue and Gross Margin, US$ Million, 2020-2025
Table 67. Apache Recent Developments
Table 68. e-ZONE Company Information, Head Office, Market Area, and Industry Position
Table 69. e-ZONE Company Profile and Main Business
Table 70. e-ZONE E-sports Hotel Models, Specifications, and Application
Table 71. e-ZONE E-sports Hotel Revenue and Gross Margin, US$ Million, 2020-2025
Table 72. e-ZONE Recent Developments
Table 73. RCADIA Company Information, Head Office, Market Area, and Industry Position
Table 74. RCADIA Company Profile and Main Business
Table 75. RCADIA E-sports Hotel Models, Specifications, and Application
Table 76. RCADIA E-sports Hotel Revenue and Gross Margin, US$ Million, 2020-2025
Table 77. RCADIA Recent Developments
Table 78. Arena Esports Company Information, Head Office, Market Area, and Industry Position
Table 79. Arena Esports Company Profile and Main Business
Table 80. Arena Esports E-sports Hotel Models, Specifications, and Application
Table 81. Arena Esports E-sports Hotel Revenue and Gross Margin, US$ Million, 2020-2025
Table 82. Arena Esports Recent Developments
Table 83. Atari Hotels Company Information, Head Office, Market Area, and Industry Position
Table 84. Atari Hotels Company Profile and Main Business
Table 85. Atari Hotels E-sports Hotel Models, Specifications, and Application
Table 86. Atari Hotels E-sports Hotel Revenue and Gross Margin, US$ Million, 2020-2025
Table 87. Atari Hotels Recent Developments
Table 88. GG Hotel Company Information, Head Office, Market Area, and Industry Position
Table 89. GG Hotel Company Profile and Main Business
Table 90. GG Hotel E-sports Hotel Models, Specifications, and Application
Table 91. GG Hotel E-sports Hotel Revenue and Gross Margin, US$ Million, 2020-2025
Table 92. GG Hotel Recent Developments
Table 93. SEM9.Senai Company Information, Head Office, Market Area, and Industry Position
Table 94. SEM9.Senai Company Profile and Main Business
Table 95. SEM9.Senai E-sports Hotel Models, Specifications, and Application
Table 96. SEM9.Senai E-sports Hotel Revenue and Gross Margin, US$ Million, 2020-2025
Table 97. SEM9.Senai Recent Developments
Table 98. Regal Riverside Hotel Company Information, Head Office, Market Area, and Industry Position
Table 99. Regal Riverside Hotel Company Profile and Main Business
Table 100. Regal Riverside Hotel E-sports Hotel Models, Specifications, and Application
Table 101. Regal Riverside Hotel E-sports Hotel Revenue and Gross Margin, US$ Million, 2020-2025
Table 102. Regal Riverside Hotel Recent Developments
List of Figures
Figure 1. E-sports Hotel Picture
Figure 2. Global E-sports Hotel Consumption Value, (US$ million) & (2020-2031)
Figure 3. China E-sports Hotel Consumption Value, (US$ million) & (2020-2031)
Figure 4. By Consumption Value, China E-sports Hotel Market Share of Global, 2020-2031
Figure 5. Global E-sports Hotel Market Share by Company, (Tier 1, Tier 2, and Tier 3), 2024
Figure 6. China E-sports Hotel Key Participants, Market Share, 2024
Figure 7. E-sports Hotel Industry Chain
Figure 8. E-sports Hotel Procurement Model
Figure 9. E-sports Hotel Sales Model
Figure 10. E-sports Hotel Sales Channels, Direct Sales, and Distribution
Figure 11. Concentrated Venue
Figure 12. Independent Venue
Figure 13. by Type, Global E-sports Hotel Consumption Value, 2020-2031, US$ Million
Figure 14. by Type, Global E-sports Hotel Consumption Value Market Share, 2020-2031
Figure 15. Gaming Tournaments
Figure 16. Training and Boot Camps
Figure 17. Streaming and Content Creation
Figure 18. Other
Figure 19. by Application, Global E-sports Hotel Consumption Value, 2020-2031, US$ Million
Figure 20. by Application, Global E-sports Hotel Revenue Market Share, 2020-2031
Figure 21. By Region, Global E-sports Hotel Consumption Value Market Share, 2020-2031
Figure 22. North America E-sports Hotel Consumption Value & Forecasts, 2020-2031, US$ Million
Figure 23. By Country, North America E-sports Hotel Consumption Value Market Share, 2024
Figure 24. Europe E-sports Hotel Consumption Value & Forecasts, 2020-2031, US$ Million
Figure 25. By Country, Europe E-sports Hotel Consumption Value Market Share, 2024
Figure 26. Asia Pacific E-sports Hotel Consumption Value & Forecasts, 2020-2031, US$ Million
Figure 27. By Country/Region, Asia Pacific E-sports Hotel Consumption Value Market Share, 2024
Figure 28. South America E-sports Hotel Consumption Value & Forecasts, 2020-2031, US$ Million
Figure 29. By Country, South America E-sports Hotel Consumption Value Market Share, 2024
Figure 30. Middle East & Africa E-sports Hotel Consumption Value & Forecasts, 2020-2031, US$ Million
Figure 31. United States E-sports Hotel Consumption Value, 2020-2031, US$ Million
Figure 32. by Type, United States E-sports Hotel Consumption Value Market Share, 2024 VS 2031
Figure 33. by Application, United States E-sports Hotel Consumption Value Market Share, 2024 VS 2031
Figure 34. Europe E-sports Hotel Consumption Value, 2020-2031, US$ Million
Figure 35. by Type, Europe E-sports Hotel Consumption Value Market Share, 2024 VS 2031
Figure 36. by Application, Europe E-sports Hotel Consumption Value Market Share, 2024 VS 2031
Figure 37. China E-sports Hotel Consumption Value, 2020-2031, US$ Million
Figure 38. by Type, China E-sports Hotel Consumption Value Market Share, 2024 VS 2031
Figure 39. by Application, China E-sports Hotel Consumption Value Market Share, 2024 VS 2031
Figure 40. Japan E-sports Hotel Consumption Value, 2020-2031, US$ Million
Figure 41. by Type, Japan E-sports Hotel Consumption Value Market Share, 2024 VS 2031
Figure 42. by Application, Japan E-sports Hotel Consumption Value Market Share, 2024 VS 2031
Figure 43. South Korea E-sports Hotel Consumption Value, 2020-2031, US$ Million
Figure 44. by Type, South Korea E-sports Hotel Consumption Value Market Share, 2024 VS 2031
Figure 45. by Application, South Korea E-sports Hotel Consumption Value Market Share, 2024 VS 2031
Figure 46. Southeast Asia E-sports Hotel Consumption Value, 2020-2031, US$ Million
Figure 47. by Type, Southeast Asia E-sports Hotel Consumption Value Market Share, 2024 VS 2031
Figure 48. by Application, Southeast Asia E-sports Hotel Consumption Value Market Share, 2024 VS 2031
Figure 49. India E-sports Hotel Consumption Value, 2020-2031, US$ Million
Figure 50. by Type, India E-sports Hotel Consumption Value Market Share, 2024 VS 2031
Figure 51. by Application, India E-sports Hotel Consumption Value Market Share, 2024 VS 2031
Figure 52. Middle East & Africa E-sports Hotel Consumption Value, 2020-2031, US$ Million
Figure 53. by Type, Middle East & Africa E-sports Hotel Consumption Value Market Share, 2024 VS 2031
Figure 54. by Application, Middle East & Africa E-sports Hotel Consumption Value Market Share, 2024 VS 2031
Figure 55. Research Methodology
Figure 56. Breakdown of Primary Interviews
Figure 57. Bottom-up Approaches
Figure 58. Top-down Approaches
Research Methodology:
E-sports Hotel Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
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Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
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