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Asia Pacific virtual training and simulation market will grow by 17.4% annually with a total addressable market cap of $958.0 billion over 2021-2027 owing to the growing awareness, cost-effective benefits of virtual training and simulation, and rising applications across industry verticals.
Highlighted with 30 tables and 42 figures, this 93-page report “Asia Pacific Virtual Training and Simulation Market 2020-2027 by Component (Hardware, Software), Product Type (Conventional, VR), End User (Education, Entertainment, Defense & Security, Healthcare), and Country: Trend Outlook and Growth Opportunity” is based on a comprehensive research of the entire Asia Pacific virtual training and simulation market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2017-2019 and provides estimate/forecast from 2020 till 2027 with 2019 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
• Market Structure
• Growth Drivers
• Restraints and Challenges
• Emerging Product Trends & Market Opportunities
• Porter’s Fiver Forces
The trend and outlook of Asia Pacific market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify Asia Pacific virtual training and simulation market in every aspect of the classification from perspectives of Component, Product Type, End User, and Country.
Based on Component, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
• Hardware
o Headsets
o Combat Tools
o Hand Gloves
o Hearing Aids
o Mannequins
o Gaming Consoles
o Other Hardware
• Software & Service
Based on Product Type, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
• Conventional Virtual Training
• Virtual Reality Based Training
Based on End User, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
• Education
o e-Learning
o Game-based Learning
• Entertainment
• Defense & Security
o Air-Borne Defence & Security
o Naval Defence & Security
o Ground Defence & Security
• Civil Aviation
• Healthcare & Medical Industry
• Other End Users
Geographically, the following national/local markets are fully investigated:
• Japan
• China
• South Korea
• Australia
• India
• Rest of APAC (further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, Taiwan, and Philippines)
For each key country, detailed analysis and data for annual revenue are available for 2017-2027. The breakdown of key national markets by Component, Product Type, and End User over the forecast years are also included.
The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Key Players (this may not be a complete list and extra companies can be added upon request):
ANSYS, Inc.
BAE Systems
CAE Inc.
Cubic Corporation
Kratos Defence & Security Solutions, Inc.
L-3 Link Simulation & Training
Laerdal Medical Corporation
Lockheed Martin Corporation
ON24, Inc.
QinetiQ Group PLC
Saab AB
The DiSTI Corporation
(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
1 Introduction 5
1.1 Industry Definition and Research Scope 5
1.1.1 Industry Definition 5
1.1.2 Research Scope 6
1.2 Research Methodology 9
1.2.1 Overview of Market Research Methodology 9
1.2.2 Market Assumption 10
1.2.3 Secondary Data 10
1.2.4 Primary Data 10
1.2.5 Data Filtration and Model Design 12
1.2.6 Market Size/Share Estimation 13
1.2.7 Research Limitations 14
1.3 Executive Summary 15
2 Market Overview and Dynamics 17
2.1 Market Size and Forecast 17
2.1.1 Impact of COVID-19 on World Economy 18
2.1.2 Impact of COVID-19 on the Market 20
2.2 Major Growth Drivers 22
2.3 Market Restraints and Challenges 25
2.4 Emerging Opportunities and Market Trends 28
2.5 Porter’s Fiver Forces Analysis 32
3 Segmentation of Asia Pacific Market by Component 36
3.1 Market Overview by Component 36
3.2 Hardware 38
3.2.1 Headsets 40
3.2.2 Combat Tools 41
3.2.3 Hand Gloves 42
3.2.4 Hearing Aids 43
3.2.5 Mannequins 44
3.2.6 Gaming Consoles 45
3.2.7 Other Hardware 46
3.3 Software & Service 47
4 Segmentation of Asia Pacific Market by Product Type 48
4.1 Market Overview by Product Type 48
4.2 Conventional Virtual Training 50
4.3 Virtual Reality Based Training 51
5 Segmentation of Asia Pacific Market by End User 52
5.1 Market Overview by End User 52
5.2 Education 54
5.3 Entertainment 55
5.4 Defense & Security 56
5.5 Civil Aviation 57
5.6 Healthcare & Medical Industry 58
5.7 Other End Users 59
6 Asia-Pacific Market 2020-2027 by Country 60
6.1 Overview of Asia-Pacific Market 60
6.2 China 63
6.3 Japan 65
6.4 India 68
6.5 Australia 70
6.6 South Korea 72
6.7 Rest of APAC Region 74
7 Competitive Landscape 76
7.1 Overview of Key Vendors 76
7.2 New Product Launch, Partnership, Investment, and M&A 79
7.3 Company Profiles 80
ANSYS, Inc. 80
BAE Systems 82
CAE Inc. 83
Cubic Corporation 84
Kratos Defence & Security Solutions, Inc. 85
L-3 Link Simulation & Training 86
Laerdal Medical Corporation 87
Lockheed Martin Corporation 88
ON24, Inc. 89
QinetiQ Group PLC 90
Saab AB 91
The DiSTI Corporation 92
Related Reports and Products 93
Research Methodology:
Asia Pacific Virtual Training and Simulation Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
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Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
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