
2D Fighting Games Market Insights, Global Outlook and Forecast 2022-2028
2D Fighting Games Market by End User (Office Building Construction, Retail Construction, Hospitality Construction, Institutional Construction, Other End Users), by North America (United States, Canada, Mexico), by South America (Brazil, Argentina, Rest of South America), by Europe (United Kingdom, Germany, France, Italy, Spain, Russia, Benelux, Nordics, Rest of Europe), by Middle East & Africa (Turkey, Israel, GCC, North Africa, South Africa, Rest of Middle East & Africa), by Asia Pacific (China, India, Japan, South Korea, ASEAN, Oceania, Rest of Asia Pacific) Forecast - is a comprehensive report that provides insights into the market dynamics, including the key drivers, challenges, and opportunities shaping the industry landscape. It also delves into the competitive landscape, highlighting the major players and their strategies.
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The latest research study released by Market IntelliX evaluates market size and forecasts of 2D Fighting Games in Global, including the following market information:
Global 2D Fighting Games Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global 2D Fighting Games market was valued at million in 2021 and is projected to reach US$ million by 2028, at a CAGR of % during the forecast period 2022-2028.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Stand-alone Game Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of 2D Fighting Games include Nintendo, Namco, WB Games, Sega, Capcom, Koei Tecmo, SNK Playmore, Autumn Games and Arc System Works. etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MI has surveyed the 2D Fighting Games companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Market Segmentations:
Global 2D Fighting Games Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global 2D Fighting Games Market Segment Percentages, by Type, 2021 (%)
Stand-alone Game
Online Game
Global 2D Fighting Games Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global 2D Fighting Games Market Segment Percentages, by Application, 2021 (%)
PC
Mobile Phone
Tablet
Gaming Console
Global 2D Fighting Games Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global 2D Fighting Games Market Segment Percentages, By Region and Country, 2021 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies 2D Fighting Games revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies 2D Fighting Games revenues share in global market, 2021 (%)
The report presents profiles of competitors in the market, Some of the prominent key players covered:
Nintendo
Namco
WB Games
Sega
Capcom
Koei Tecmo
SNK Playmore
Autumn Games
Arc System Works
Key Takeaways from this Report
Evaluate market potential through analyzing growth rates (CAGR %), Volume (Units) and Value ($M) data given at country level – for product types, end use applications and by different industry verticals.
Understand the different dynamics influencing the market – key driving factors, challenges and hidden opportunities.
Get in-depth insights on your competitor performance – market shares, strategies, financial benchmarking, product benchmarking, SWOT and more.
Analyze the sales and distribution channels across key geographies to improve top-line revenues.
Understand the industry supply chain with a deep-dive on the value augmentation at each step, in order to optimize value and bring efficiencies in your processes.
Get a quick outlook on the market entropy – M&A’s, deals, partnerships, product launches of all key players for the past 4 years.
Evaluate the supply-demand gaps, import-export statistics and regulatory landscape for more than top 20 countries globally for the market.
1 Introduction to Research & Analysis Reports
1.1 2D Fighting Games Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global 2D Fighting Games Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global 2D Fighting Games Overall Market Size
2.1 Global 2D Fighting Games Market Size: 2021 VS 2028
2.2 Global 2D Fighting Games Market Size, Prospects & Forecasts: 2017-2028
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top 2D Fighting Games Players in Global Market
3.2 Top Global 2D Fighting Games Companies Ranked by Revenue
3.3 Global 2D Fighting Games Revenue by Companies
3.4 Top 3 and Top 5 2D Fighting Games Companies in Global Market, by Revenue in 2021
3.5 Global Companies 2D Fighting Games Product Type
3.6 Tier 1, Tier 2 and Tier 3 2D Fighting Games Players in Global Market
3.6.1 List of Global Tier 1 2D Fighting Games Companies
3.6.2 List of Global Tier 2 and Tier 3 2D Fighting Games Companies
4 Market Sights by Product
4.1 Overview
4.1.1 by Type - Global 2D Fighting Games Market Size Markets, 2021 & 2028
4.1.2 Stand-alone Game
4.1.3 Online Game
4.2 By Type - Global 2D Fighting Games Revenue & Forecasts
4.2.1 By Type - Global 2D Fighting Games Revenue, 2017-2022
4.2.2 By Type - Global 2D Fighting Games Revenue, 2023-2028
4.2.3 By Type - Global 2D Fighting Games Revenue Market Share, 2017-2028
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global 2D Fighting Games Market Size, 2021 & 2028
5.1.2 PC
5.1.3 Mobile Phone
5.1.4 Tablet
5.1.5 Gaming Console
5.2 By Application - Global 2D Fighting Games Revenue & Forecasts
5.2.1 By Application - Global 2D Fighting Games Revenue, 2017-2022
5.2.2 By Application - Global 2D Fighting Games Revenue, 2023-2028
5.2.3 By Application - Global 2D Fighting Games Revenue Market Share, 2017-2028
6 Sights by Region
6.1 By Region - Global 2D Fighting Games Market Size, 2021 & 2028
6.2 By Region - Global 2D Fighting Games Revenue & Forecasts
6.2.1 By Region - Global 2D Fighting Games Revenue, 2017-2022
6.2.2 By Region - Global 2D Fighting Games Revenue, 2023-2028
6.2.3 By Region - Global 2D Fighting Games Revenue Market Share, 2017-2028
6.3 North America
6.3.1 By Country - North America 2D Fighting Games Revenue, 2017-2028
6.3.2 US 2D Fighting Games Market Size, 2017-2028
6.3.3 Canada 2D Fighting Games Market Size, 2017-2028
6.3.4 Mexico 2D Fighting Games Market Size, 2017-2028
6.4 Europe
6.4.1 By Country - Europe 2D Fighting Games Revenue, 2017-2028
6.4.2 Germany 2D Fighting Games Market Size, 2017-2028
6.4.3 France 2D Fighting Games Market Size, 2017-2028
6.4.4 U.K. 2D Fighting Games Market Size, 2017-2028
6.4.5 Italy 2D Fighting Games Market Size, 2017-2028
6.4.6 Russia 2D Fighting Games Market Size, 2017-2028
6.4.7 Nordic Countries 2D Fighting Games Market Size, 2017-2028
6.4.8 Benelux 2D Fighting Games Market Size, 2017-2028
6.5 Asia
6.5.1 By Region - Asia 2D Fighting Games Revenue, 2017-2028
6.5.2 China 2D Fighting Games Market Size, 2017-2028
6.5.3 Japan 2D Fighting Games Market Size, 2017-2028
6.5.4 South Korea 2D Fighting Games Market Size, 2017-2028
6.5.5 Southeast Asia 2D Fighting Games Market Size, 2017-2028
6.5.6 India 2D Fighting Games Market Size, 2017-2028
6.6 South America
6.6.1 By Country - South America 2D Fighting Games Revenue, 2017-2028
6.6.2 Brazil 2D Fighting Games Market Size, 2017-2028
6.6.3 Argentina 2D Fighting Games Market Size, 2017-2028
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa 2D Fighting Games Revenue, 2017-2028
6.7.2 Turkey 2D Fighting Games Market Size, 2017-2028
6.7.3 Israel 2D Fighting Games Market Size, 2017-2028
6.7.4 Saudi Arabia 2D Fighting Games Market Size, 2017-2028
6.7.5 UAE 2D Fighting Games Market Size, 2017-2028
7 Players Profiles
7.1 Nintendo
7.1.1 Nintendo Corporate Summary
7.1.2 Nintendo Business Overview
7.1.3 Nintendo 2D Fighting Games Major Product Offerings
7.1.4 Nintendo 2D Fighting Games Revenue in Global Market (2017-2022)
7.1.5 Nintendo Key News
7.2 Namco
7.2.1 Namco Corporate Summary
7.2.2 Namco Business Overview
7.2.3 Namco 2D Fighting Games Major Product Offerings
7.2.4 Namco 2D Fighting Games Revenue in Global Market (2017-2022)
7.2.5 Namco Key News
7.3 WB Games
7.3.1 WB Games Corporate Summary
7.3.2 WB Games Business Overview
7.3.3 WB Games 2D Fighting Games Major Product Offerings
7.3.4 WB Games 2D Fighting Games Revenue in Global Market (2017-2022)
7.3.5 WB Games Key News
7.4 Sega
7.4.1 Sega Corporate Summary
7.4.2 Sega Business Overview
7.4.3 Sega 2D Fighting Games Major Product Offerings
7.4.4 Sega 2D Fighting Games Revenue in Global Market (2017-2022)
7.4.5 Sega Key News
7.5 Capcom
7.5.1 Capcom Corporate Summary
7.5.2 Capcom Business Overview
7.5.3 Capcom 2D Fighting Games Major Product Offerings
7.5.4 Capcom 2D Fighting Games Revenue in Global Market (2017-2022)
7.5.5 Capcom Key News
7.6 Koei Tecmo
7.6.1 Koei Tecmo Corporate Summary
7.6.2 Koei Tecmo Business Overview
7.6.3 Koei Tecmo 2D Fighting Games Major Product Offerings
7.6.4 Koei Tecmo 2D Fighting Games Revenue in Global Market (2017-2022)
7.6.5 Koei Tecmo Key News
7.7 SNK Playmore
7.7.1 SNK Playmore Corporate Summary
7.7.2 SNK Playmore Business Overview
7.7.3 SNK Playmore 2D Fighting Games Major Product Offerings
7.7.4 SNK Playmore 2D Fighting Games Revenue in Global Market (2017-2022)
7.7.5 SNK Playmore Key News
7.8 Autumn Games
7.8.1 Autumn Games Corporate Summary
7.8.2 Autumn Games Business Overview
7.8.3 Autumn Games 2D Fighting Games Major Product Offerings
7.8.4 Autumn Games 2D Fighting Games Revenue in Global Market (2017-2022)
7.8.5 Autumn Games Key News
7.9 Arc System Works
7.9.1 Arc System Works Corporate Summary
7.9.2 Arc System Works Business Overview
7.9.3 Arc System Works 2D Fighting Games Major Product Offerings
7.9.4 Arc System Works 2D Fighting Games Revenue in Global Market (2017-2022)
7.9.5 Arc System Works Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
List of Tables
Table 1. 2D Fighting Games Market Opportunities & Trends in Global Market
Table 2. 2D Fighting Games Market Drivers in Global Market
Table 3. 2D Fighting Games Market Restraints in Global Market
Table 4. Key Players of 2D Fighting Games in Global Market
Table 5. Top 2D Fighting Games Players in Global Market, Ranking by Revenue (2021)
Table 6. Global 2D Fighting Games Revenue by Companies, (US$, Mn), 2017-2022
Table 7. Global 2D Fighting Games Revenue Share by Companies, 2017-2022
Table 8. Global Companies 2D Fighting Games Product Type
Table 9. List of Global Tier 1 2D Fighting Games Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 10. List of Global Tier 2 and Tier 3 2D Fighting Games Companies, Revenue (US$, Mn) in 2021 and Market Share
Table 11. By Type – Global 2D Fighting Games Revenue, (US$, Mn), 2021 & 2028
Table 12. By Type - 2D Fighting Games Revenue in Global (US$, Mn), 2017-2022
Table 13. By Type - 2D Fighting Games Revenue in Global (US$, Mn), 2023-2028
Table 14. By Application – Global 2D Fighting Games Revenue, (US$, Mn), 2021 & 2028
Table 15. By Application - 2D Fighting Games Revenue in Global (US$, Mn), 2017-2022
Table 16. By Application - 2D Fighting Games Revenue in Global (US$, Mn), 2023-2028
Table 17. By Region – Global 2D Fighting Games Revenue, (US$, Mn), 2021 & 2028
Table 18. By Region - Global 2D Fighting Games Revenue (US$, Mn), 2017-2022
Table 19. By Region - Global 2D Fighting Games Revenue (US$, Mn), 2023-2028
Table 20. By Country - North America 2D Fighting Games Revenue, (US$, Mn), 2017-2022
Table 21. By Country - North America 2D Fighting Games Revenue, (US$, Mn), 2023-2028
Table 22. By Country - Europe 2D Fighting Games Revenue, (US$, Mn), 2017-2022
Table 23. By Country - Europe 2D Fighting Games Revenue, (US$, Mn), 2023-2028
Table 24. By Region - Asia 2D Fighting Games Revenue, (US$, Mn), 2017-2022
Table 25. By Region - Asia 2D Fighting Games Revenue, (US$, Mn), 2023-2028
Table 26. By Country - South America 2D Fighting Games Revenue, (US$, Mn), 2017-2022
Table 27. By Country - South America 2D Fighting Games Revenue, (US$, Mn), 2023-2028
Table 28. By Country - Middle East & Africa 2D Fighting Games Revenue, (US$, Mn), 2017-2022
Table 29. By Country - Middle East & Africa 2D Fighting Games Revenue, (US$, Mn), 2023-2028
Table 30. Nintendo Corporate Summary
Table 31. Nintendo 2D Fighting Games Product Offerings
Table 32. Nintendo 2D Fighting Games Revenue (US$, Mn), (2017-2022)
Table 33. Namco Corporate Summary
Table 34. Namco 2D Fighting Games Product Offerings
Table 35. Namco 2D Fighting Games Revenue (US$, Mn), (2017-2022)
Table 36. WB Games Corporate Summary
Table 37. WB Games 2D Fighting Games Product Offerings
Table 38. WB Games 2D Fighting Games Revenue (US$, Mn), (2017-2022)
Table 39. Sega Corporate Summary
Table 40. Sega 2D Fighting Games Product Offerings
Table 41. Sega 2D Fighting Games Revenue (US$, Mn), (2017-2022)
Table 42. Capcom Corporate Summary
Table 43. Capcom 2D Fighting Games Product Offerings
Table 44. Capcom 2D Fighting Games Revenue (US$, Mn), (2017-2022)
Table 45. Koei Tecmo Corporate Summary
Table 46. Koei Tecmo 2D Fighting Games Product Offerings
Table 47. Koei Tecmo 2D Fighting Games Revenue (US$, Mn), (2017-2022)
Table 48. SNK Playmore Corporate Summary
Table 49. SNK Playmore 2D Fighting Games Product Offerings
Table 50. SNK Playmore 2D Fighting Games Revenue (US$, Mn), (2017-2022)
Table 51. Autumn Games Corporate Summary
Table 52. Autumn Games 2D Fighting Games Product Offerings
Table 53. Autumn Games 2D Fighting Games Revenue (US$, Mn), (2017-2022)
Table 54. Arc System Works Corporate Summary
Table 55. Arc System Works 2D Fighting Games Product Offerings
Table 56. Arc System Works 2D Fighting Games Revenue (US$, Mn), (2017-2022)
List of Figures
Figure 1. 2D Fighting Games Segment by Type in 2021
Figure 2. 2D Fighting Games Segment by Application in 2021
Figure 3. Global 2D Fighting Games Market Overview: 2021
Figure 4. Key Caveats
Figure 5. Global 2D Fighting Games Market Size: 2021 VS 2028 (US$, Mn)
Figure 6. Global 2D Fighting Games Revenue, 2017-2028 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by 2D Fighting Games Revenue in 2021
Figure 8. By Type - Global 2D Fighting Games Revenue Market Share, 2017-2028
Figure 9. By Application - Global 2D Fighting Games Revenue Market Share, 2017-2028
Figure 10. By Region - Global 2D Fighting Games Revenue Market Share, 2017-2028
Figure 11. By Country - North America 2D Fighting Games Revenue Market Share, 2017-2028
Figure 12. US 2D Fighting Games Revenue, (US$, Mn), 2017-2028
Figure 13. Canada 2D Fighting Games Revenue, (US$, Mn), 2017-2028
Figure 14. Mexico 2D Fighting Games Revenue, (US$, Mn), 2017-2028
Figure 15. By Country - Europe 2D Fighting Games Revenue Market Share, 2017-2028
Figure 16. Germany 2D Fighting Games Revenue, (US$, Mn), 2017-2028
Figure 17. France 2D Fighting Games Revenue, (US$, Mn), 2017-2028
Figure 18. U.K. 2D Fighting Games Revenue, (US$, Mn), 2017-2028
Figure 19. Italy 2D Fighting Games Revenue, (US$, Mn), 2017-2028
Figure 20. Russia 2D Fighting Games Revenue, (US$, Mn), 2017-2028
Figure 21. Nordic Countries 2D Fighting Games Revenue, (US$, Mn), 2017-2028
Figure 22. Benelux 2D Fighting Games Revenue, (US$, Mn), 2017-2028
Figure 23. By Region - Asia 2D Fighting Games Revenue Market Share, 2017-2028
Figure 24. China 2D Fighting Games Revenue, (US$, Mn), 2017-2028
Figure 25. Japan 2D Fighting Games Revenue, (US$, Mn), 2017-2028
Figure 26. South Korea 2D Fighting Games Revenue, (US$, Mn), 2017-2028
Figure 27. Southeast Asia 2D Fighting Games Revenue, (US$, Mn), 2017-2028
Figure 28. India 2D Fighting Games Revenue, (US$, Mn), 2017-2028
Figure 29. By Country - South America 2D Fighting Games Revenue Market Share, 2017-2028
Figure 30. Brazil 2D Fighting Games Revenue, (US$, Mn), 2017-2028
Figure 31. Argentina 2D Fighting Games Revenue, (US$, Mn), 2017-2028
Figure 32. By Country - Middle East & Africa 2D Fighting Games Revenue Market Share, 2017-2028
Figure 33. Turkey 2D Fighting Games Revenue, (US$, Mn), 2017-2028
Figure 34. Israel 2D Fighting Games Revenue, (US$, Mn), 2017-2028
Figure 35. Saudi Arabia 2D Fighting Games Revenue, (US$, Mn), 2017-2028
Figure 36. UAE 2D Fighting Games Revenue, (US$, Mn), 2017-2028
Figure 37. Nintendo 2D Fighting Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 38. Namco 2D Fighting Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 39. WB Games 2D Fighting Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 40. Sega 2D Fighting Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 41. Capcom 2D Fighting Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 42. Koei Tecmo 2D Fighting Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 43. SNK Playmore 2D Fighting Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 44. Autumn Games 2D Fighting Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Figure 45. Arc System Works 2D Fighting Games Revenue Year Over Year Growth (US$, Mn) & (2017-2022)
Research Methodology:
2D Fighting Games Market Size Estimation
To estimate market size and trends, we use a combination of top-down and bottom-up methods. This allows us to evaluate the market from various perspectives—by company, region, product type, and end users.
Our estimates are based on actual sales data, excluding any discounts. Segment breakdowns and market shares are calculated using weighted averages based on usage rates and average prices. Regional insights are determined by how widely a product or service is adopted in each area.
Key companies are identified through secondary sources like industry reports and company filings. We then verify revenue estimates and other key data points through primary research, including interviews with industry experts, company executives, and decision-makers.
We take into account all relevant factors that could influence the market and validate our findings with real-world input. Our final insights combine both qualitative and quantitative data to provide a well-rounded view. Please note, these estimates do not account for unexpected changes such as inflation, economic downturns, or policy shifts.
Data Source
Secondary Sources
This study draws on a wide range of secondary sources, including press releases, annual reports, non-profit organizations, industry associations, government agencies, and customs data. We also referred to reputable databases and directories such as Bloomberg, Wind Info, Hoovers, Factiva, Trading Economics, Statista, and others. Additional references include investor presentations, company filings (e.g., SEC), economic data, and documents from regulatory and industry bodies.
These sources were used to gather technical and market-focused insights, identify key players, analyze market segmentation and classification, and track major trends and developments across industries.
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Primary Sources
As part of our primary research, we interviewed a variety of stakeholders from both the supply and demand sides to gather valuable qualitative and quantitative insights.
On the supply side, we spoke with product manufacturers, competitors, industry experts, research institutions, distributors, traders, and raw material suppliers. On the demand side, we engaged with business leaders, marketing and sales heads, technology and innovation directors, supply chain executives, and end users across key organizations.
These conversations helped us better understand market segmentation, pricing, applications, leading players, supply chains, demand trends, industry outlook, and key market dynamics—including risks, opportunities, barriers, and strategic developments.
Key Data Information from Primary Sources
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